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1'''The Legend of Zelda: Randomizer''' is a VideoGame/ZeldaClassic VideoGameRandomizer quest series by Creator/HeroOfFire. The first game is based on the original first and second quests from [[VideoGame/TheLegendOfZeldaI the first Zelda game]], with all new dungeons in between.
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3There are three games in the series so far: Randomizer and Randomizer Super, Randomizer BS, based on Map 1 and Map 2 of the Japan-only Broadcast Sattleview game, and currently in demo form based on the ROM hack Zelda Challenge: Outlands.
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5See also, ''VideoGame/ALinkToThePastRandomizer'', which applies a similar principle to a different game, as well as ''VideoGame/OcarinaOfTimeRandomizer''. Not to be confused with [[https://sites.google.com/site/zeldarandomizer/ Fred Coughlin's randomizer for the original game]], also known as ''Zelda Randomizer'', which runs off of the original NES ROM (TV Tropes page [[VideoGame/Zelda1Randomizer here]]).
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7The quest series has the following examples:
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9* AbilityRequiredToProceed: Several times you will have to leave dungeons incomplete and search others for items when you come across enemies that require specific items needed to defeat them such as the bows and arrows against Gohmas. The random item appearance aspect of this quest could force you to return much later in the game to finish the dungeon.
10* ADayInTheLimelight: For some of the lesser used offensive items such as the wand, hammer or even the candle at the start of the game. They will be your main source of attack until you find the sword.
11* AntiFrustrationFeatures: Some of the bosses' weaknesses are different to accommodate the greatly expanded inventory.
12* BonusDungeon
13* GottaCatchEmAll: Your goal isn't just to save Zelda, it's also collecting every item.
14* SchizophrenicDifficulty: Invoked. The game's difficulty depends on the items you have.

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