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1''The Reckoning'' is a [[GameMod mod]] for the videogame ''[[VideoGame/MountAndBlade Mount And Blade: Warband]]''. Set in a [[AfterTheEnd post-apocalyptical]] version of 2019's USA after an epidemic which ravaged the world, the mod is about a conflict between a dozen of factions in the middle of devastated American towns and American countryside.
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3[[folder:The available factions]]
4* Major factions (have longer unit trees and usually control larger territories):
5** The United States Army: Remnants of the US Army,
6** The New Confederacy: Confederacy nostalgists aiming to recreate the CSA,
7** The Aryan Brotherhood: Neo-Nazi gang,
8** The Bennet Clan: Stereotypical redneck clan,
9** The Church of Our Saviour: An army of religious armed men wearing armours.
10** Woodbury : A much smaller faction, around the eponymous town.
11* Minor factions (raiders or isolated settlements; their unit trees usually consists in two different units):
12** Cannibals
13** Crater Miners
14** Gearhead Raiders
15** Hagar Settlement
16** Orion Raiders
17** The Dead Men
18** The Ghost Clan
19** The Great Khans
20** The Jackal Clan
21** Wasteland Marauders
22[[/folder]]
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24Other new features are the use of vehicles in battle and the AI unit taking cover on the battlefield.
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26Note that the mod official development has been officially stopped despite its Beta state, due to the mod's creator being eventually more and more disinterested in it. Because of this, some parts of the mods (companions' dialogs, some scenes, some features) are native ressources used as placeholders. Fortunately, its creator allowed the mod to be used as OSP[[note]]"Open Source Project", which means that anyone can reuse the mod for their own projects[[/note]].
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28Some additional informations and a download link are available [[https://forums.taleworlds.com/index.php?board=394.0 here]]. However, it's recommended that you play the superior ''Third Stage'' version rather than the original one.
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30[[JustForFun/IThoughtThatWas Unrelated with]] ''[[TabletopGame/HunterTheReckoning Hunter]]: [[VideoGame/HunterTheReckoning The Reckoning]]'' or the 2023 miniseries.
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32For tropes related to the gameplay which are unchanged from the unmodded game, refer to the ''VideoGame/MountAndBlade'' page.
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34----
35!!''The Reckoning'' Provides Examples Of:
36* ActionDad[=/=]ActionMom[=/=]BadassFamily: The character creation quiz allows to start with either your child or your (adult) brother as a free companion spawning in your starting party[[note]]alternate options allow to start with a higher tier shotgun or a dog instead of a relative[[/note]]. The child companion is able to fight with guns.
37* AerithAndBob: The companions have names like Alan, Glen, Linda, Rick, Billy... and Bunduk.
38* AfterTheEnd: The world has been ravaged by a [[ZombieApocalypse zombie plague]].
39* ApocalypseCult: The Dead Men have small parties of cultists who wander the map, claiming that they are "the hand of death". When asked what they want, they request you to give them one of your men to perform a HumanSacrifice, though the option to accept hasn't been added.
40* ArmorIsUseless: Thanks to the modern setting, armours are much less protective than in the unmodded game and bullets can very easily kill.
41* ArtisticLicenseGeography: The worldmap looks nothing like the USA (it uses the Calradian continent).
42* BadBoss: Instead of doing it yourself, you can force your own men to scavenge points of interest, resulting in loss of honor (paying them to do the job has no consequence).
43* BatterUp: A baseball bat is available as a blunt one-handed weapon.
44* BreakOutTheMuseumPiece: The available weaponry includes World War Two guns (parts of the Aryan Brotherhood weapons are nazi-era guns), World War Two and Vietnam War-era bayonets, and a World War One-era British tank.
45* CannibalTribe: A whole faction of them, appropriatly named "Cannibals". There also are groups of independent cannibal bandits, who are hostile to every other faction.
46* CapturedByCannibals: The "save a merchant's brother from the local brigands who held him prisoner" early quest from the original ''Mount & Blade: Warband'' has been rewritten as "save a traveler's daughter from a tribe of cannibals who held her prisoner".
47* CombatStilettos: Skirts and some of the "female bottom body with panties" parts[[note]]the mod alters the armour system to replace the "boots" slot by a "waist, legs, and shoes" combo; the body slot is replaced by a "chest and arms" combo[[/note]] are worn with high heel shoes. Wearing them to wander in the wilderness and to fight outside doesn't have any effect on the mobility or fighting ability.
48* CoolShades: One of the available "hats". Oddly, they provide a (limited) protection for the head.
49* ChurchMilitant: The Church of Our Saviour is a whole army of guys wearing monk-like clothes (except some of their higher tier units, who wear medievalish armours), with units having religious theme-naming ("novice", "member of the clergy", etc.) and led by commanders with christian titles ("pastor", "preacher", "clergyman", etc.).
50* DeadGuyOnDisplay: Some settlements have hanged corpses exposed outside.
51* DesertPunk: The south-east corner of the worldmap is a desert inhabited with gangs of raiders dressed as villains straight out of the ''Film/MadMax'' / ''VideoGame/{{Fallout}}'' franchises.
52* DisasterScavengers: Small parties of low level units named "Scavengers" travel endlessly back and forth between points of interests and castles / towns (they're basically the mod's version of native's villagers). It's also used as a gameplay point: exploring said points of interest allows to gather supplies, which can then be sold or exchanged for troops.
53* DividedStatesOfAmerica: The US Army is just one of many factions involved in the conflict, and one of its main antagonists is the New Confederacy.
54* EasyLogistics: Averted further than in the original game. Gun ammunitions aren't replenished when a battle is over, and each shot is a bullet defintively lost, thus forcing the player to regularly buy ammunitions; it only affects the player character, though.
55* EyepatchOfPower: Technically identical to the sunglasses, it exists in several flavours: plain black, pirate symbol, and sporting a glass eye.
56* {{Fanservice}}: Available female clothing include mini-skirts, tank tops or long dresses with {{sideboob}}s, or bras and panties (though there's also much more modest clothes, like long skirts, more covering shirts, and male pants which can be worn by female too). Oh, and characters wearing them suddenly gain several cup sizes.
57* HardCodedHostility: Parties like criminals, savages, mental patients, and infected belong two a special faction that is hostile to everyone and cant be allied with.
58* HorseArcher: Raider bandits (especially those wandering in the eastern desert) feature large numbers of riders wielding bows or firearms.
59* ImprovisedArmour: One of the helmets is a mask looking like a purple alien.
60* ImprovisedWeapon: The available weaponry not only includes guns and army knives, but also kitchen knives, an electric guitar, brooms, briefcases, etc. Thrown weapons include dollar bills, plastic cutlery, coffee cups, spanners, etc.
61* InTheHood: Hoods of different colours are available as hats. Some of the Aryan Brotherhood units wear them with gasmasks.
62* ImprobableInfantSurvival: Played straight if the companion chosen at character's creation is your child, averted during the fights (there are children among the infected, and you'll have to gun them down like any other infected).
63* InsaneEqualsViolent: Some of wandering always hostile parties have wonderful names like "criminally insane", "escape mental patients", "psychos"...
64* KatanasAreJustBetter: The katana is more powerful and has a longer reach than most of the other mêlée weapons.
65* KukrisAreKool: The machete is a kukri-shaped one-handed bladed weapon.
66* MyHorseIsAMotorbike: Cars and tanks are technically vehicle-shaped horses.
67* NemeanSkinning: Units of the Jackal Clan wear a cougar head as headgear. Some wandering bandit parties ("savages") wear them as well.
68* NonHumanUndead: The infected parties who wander on the map includes parties of infected animals (dogs, elephants, goats, etc.).
69* PostApocalypticDog:
70** One answer in the character creation quiz grants a CanineCompanion in your starting party.
71** There are packs of hostile infected dogs roaming the worldmap.
72* PostApocalypticGasmask: Worn by some US soldiers and some Aryan Brotherhood mooks.
73* TheRemnant: The US Army is still active and maintains control over a portion of the country, replenishing their ranks with recruits from the wasteland. Even years after the apocalypse, they hope to regain control over the rest of the country.
74* SawedOffShotgun: A double-barreled sawed-off shotgun is available as a ranged weapon. It is mostly used by raiders (and Bunduk the Crazy).
75* ShoutOut:
76** [[VideoGame/Rage2011 The Hagar Settlement, Ghost Clan, and Gearhead Clan factions]].
77** [[VideoGame/FalloutNewVegas The Great Khans and Jackal Clan factions]].
78** Bunduk the Crazy is [[Film/MadMax2TheRoadWarrior a man which nickname relates to madness, who wears a post-apocalyptic armour, and which starting weapon is a sawed-off shotgun]].
79** [[Franchise/TombRaider There's a companion named "Lara Croft", whose haircut is a single brown braid, who wields a pistol, and who wears shorts with a small top]].
80** [[Film/TheShawshankRedemption The Shawshank Penitentiary]].
81** The town of Woodbury  famously featured in [[Series/{{The Walking Dead|2010}} another famous zombie story]].
82* TechnicallyLivingZombie: Some of the wandering low-level mooks are zombie-like men named "infected".
83* TheTitling
84* ThoseWackyNazis: The Aryan Brotherhood is a whole faction of neo-Nazis, wearing coats with swastikas, swastika tattoos, and wielding World War Two-era German guns.
85* UndeadChild: You'll occasionally have to fight infected children in the infected parties.

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