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9''Sonic the Hedgehog Pocket Adventure'', or just ''Sonic Pocket Adventure'', is a side-scrolling ''Franchise/SonicTheHedgehog'' [[PlatformGame platformer]] for the Platform/NeoGeoPocket Color, released late 1999-early 2000. The level art and setpieces are mostly based on the [[Platform/SegaGenesis Genesis]] version of ''VideoGame/SonicTheHedgehog2'', the music is primarily taken from ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'', and the art style is based off the then-new ''VideoGame/SonicAdventure''.
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11It was developed by Creator/{{SNK}} (who were also responsible for creating the Neo Geo Pocket Color itself), including people who would later establish the company Creator/{{Dimps}}. Dimps went on to develop games starring Creator/{{Sega}}'s prickly little mascot, such as the ''[[VideoGame/SonicAdvanceTrilogy Advance]]'' trilogy (the first of which has several nods towards this game), ''VideoGame/SonicRush'' and ''[[VideoGame/SonicRushAdventure Rush Adventure]]'', the Platform/{{Wii}}[=/=][[Platform/PlayStation2 PS2]] versions of ''VideoGame/SonicUnleashed'', ''VideoGame/SonicTheHedgehog4'', the [[Platform/NintendoDS DS version]] of ''VideoGame/SonicColors'' and the [[Platform/Nintendo3DS 3DS versions]] of ''VideoGame/SonicGenerations'' and ''VideoGame/SonicLostWorld''.
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13Often considered one of the best Neo Geo Pocket titles, and to many fans, Sonic the Hedgehog's best handheld game of the 8-16 bit era, especially following the poor reception to ''VideoGame/SonicBlast'' and the Platform/GameCom version of ''VideoGame/SonicJam'' a few years prior. Despite this, ''Sonic Pocket Adventure'' has never seen an official re-release on newer platforms. Presumably since it was developed by a different company (the previously-mentioned SNK) and due to [[ScrewedByTheLawyers legal issues]].
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16!!This video game provides examples of:
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18* AirborneAircraftCarrier: Aerobase Zone.
19* AlliterativeName: '''C'''osmic '''C'''asino.
20* ArtShift: In Gigantic Angel Zone, Dr. Robotnik starts using his modern clothing. When he starts the battle in his machine, he's suddenly in his classic clothes again, but then he runs off in his modern clothing once the battle is over.
21* BonusLevel: The half-pipe Special Stages from ''Sonic 2''. They're accessed via giant rings at the end of each first act that spawn if you have 50 rings on, as in ''Sonic 1''.
22* CanonDiscontinuity: While it's certainly not the only ''Sonic'' game to be this, this seems to have been hit the hardest by this, since Creator/IanFlynn said he was barred from even ''mentioning'' the game in the official ''[[AllThereInTheManual Encylo-speed-ia]]'' for undisclosed legal reasons. To put this into perspective, even ''VideoGame/SonicChronicles'', itself removed from canon due to legal issues, still got mentioned in the book. Ian Flynn would eventually confirm that the game is non-canon on the ''Podcast/BumbleKast'' (June 26, 2023), and mention it owes to legal issues on Twitter.
23* CasinoPark: Cosmic Casino Zone, which is based on Casino Night but without the enemies.
24* CollectionSidequest: There are a series of 96 puzzle pieces scattered around the game. They form six 4x4 pictures that unlock the Sound Test and Special Stage features at the Options menu.
25* DubNameChange: This is the last game to refer to the BigBad solely as Dr. Robotnik, the name he had used in western releases up to that point. Later games and re-releases would enforce Dr. Eggman.
26* EternalEngine: Secret Plant Zone and Gigantic Angel Zone.
27* ExcusePlot: There's no story given (not even in the manual) outside of "Dr. Robotnik is after the Chaos Emeralds again and Sonic has to stop him."
28* FakeDifficulty:
29** Some Slicers and Shellcrackers are set in rather unfair places yet again towards the end of the game alongside unpredictable crushers.
30** The last few Special Stages feature bomb placements around rings that are just plain awkward to maneuver on. Thankfully the goals are not as strict as they would become in the Dimps-made games.
31* GottaCatchEmAll: Dozens of puzzle pieces are hidden through the game. Chances are you will need [[GuideDangIt a guide]] for the [[LastLousyPoint last few ones]].
32* GreenHillZone: Neo South Island Zone.
33* LetsYouAndHimFight: Knuckles refuses to let Sonic have the last Chaos Emerald for unexplained reasons, which leads to Dr. Robotnik stealing it after the two fight.
34* MegatonPunch: After Dr. Robotnik gets away with the seventh Chaos Emerald, Knuckles punches Sonic alllll the way to Sky Chase Zone.
35* NostalgiaLevel: This game is made ''entirely'' of Nostalgia Levels with some new level design mixed in. Particularly interesting in this regard are Neo South Island Zone and Gigantic Angel Zone, which are pretending to be ''different'' Nostalgia Levels; Neo South Island is Emerald Hill -- with elements of Palmtree Panic -- disguised as Green Hill, and Gigantic Angel is Metropolis dressed up to resemble Scrap Brain. Apparently the former went over well, because [[VideoGame/SonicGenerations later]] [[VideoGame/SonicMania versions]] of Green Hill would incorporate Emerald Hill's distinctive corkscrew paths.
36* PinballZone: Cosmic Casino Zone.
37* PuzzleBoss: After collecting all six Chaos Emeralds you must intuit on your own that you can [[spoiler:knock the seventh one out of the supposed final boss to open the way to the true last battle]].
38* RecurringBoss:
39** Dr. Robotnik in nearly every level, as usual.
40** Some other boss concepts like the tank with a hammer are also reused through the ''Advance'' series, not to mention that you'll fight [[VideoGame/Sonic3AndKnuckles Knuckles]] and [[VideoGame/SonicTheHedgehog2 Robo Sonic]] during the game.
41* SkyHeist: After Sonic defeats Knuckles at the end of [[UnderwaterRuins Aquatic Relix Zone]], Knuckles drops the Purple Chaos Emerald, which is the only emerald Sonic doesn't get from the [[BonusStageCollectibles Special Stages]]. When Sonic tries to give the emerald back to Knuckles to show him he has no hard feelings, Dr. Eggman flies down in his Eggmobile, snatches it from them, and flies away. Knuckles gives Sonic a MegatonPunch to launch him into the air so Sonic can land on Tails' plane, the Tornado, and pursue Eggman to get the emerald back.
42* SoundtrackDissonance: The musical choices start to get a little off in terms of appropriateness following Cosmic Casino Zone, such as placing the jumpy Mushroom Hill BGM (Act 1 to be precise) from ''S&K'' in act 1 of Aquatic Relix, which is modeled after the not so jumpy Aquatic Ruin Zone from ''Sonic 2''. The most JustForFun/{{egregious}} instance of this trope, however, must go to the last few final boss battles. The tense Doomsday Zone's theme goes for Silver Sonic who isn't even the semi-final boss of the game. The standard final battle gets the similarly menacing final boss theme from ''Sonic 3'', which leaves the epic special showdown with Dr. Robotnik with the hopeful theme from Sky Sanctuary of all things. It doesn't help that the true final boss is a spin on [[spoiler:the aforementioned The Doomsday Zone from ''S&K'' and Sky Sanctuary's theme is not what one would expect for a final struggle above the Earth's atmosphere]]).
43* SpaceZone: Last Utopia Zone [[spoiler:and Chaotic Space Zone]].
44* SuperTitle64Advance: One of a number of games for this system with the word "Pocket" in the title.
45* TookALevelInBadass: Knuckles is noticeably more fast and aggressive in his boss fight compared to his fairly easy face off in ''Sonic and Knuckles''.
46* TrueFinalBoss: Collect all seven Chaos Emeralds to face the real final boss of the story as Super Sonic.
47* UnderwaterRuins: Aquatic Relix Zone, which is based on Aquatic Ruin.
48* VillainsWantMercy: Dr. Robotnik in the normal ending. [[GoodIsNotSoft Sonic then crushes his Egg Mobile.]] The same happens after [[spoiler:Chaotic Space Zone]].
49* AWinnerIsYou: Clearing the secret mode in which you must beat all Special Stages in a row awards you with a congratulations screen.

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