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1[[quoteright:248:]]께On December 21st, 2001, [[CueTheFlyingPigs pigs flew]] in the video game industry when Franchise/SonicTheHedgehog finally made his debut on a Creator/{{Nintendo}} system with the release of the first ever original Sonic/Creator/{{Sega}} game to appear on a Nintendo system after Sega's switch to software manufacturing. The game was also released the same day in Japan along with the UsefulNotes/NintendoGameCube port of ''VideoGame/SonicAdventure2'', known as ''Sonic Adventure 2: Battle'', with the Western version being released a few months later.께The ''Sonic Advance'' trilogy is a trio of games in the ''Sonic the Hedgehog'' series for the UsefulNotes/GameBoyAdvance. Co-developed by Sega and Creator/{{Dimps}} and designed [[RevisitingTheRoots in the vein of the classic]] [[UsefulNotes/SegaGenesis Mega Drive/Genesis]] side-scrolling platformers, this trilogy is essentially lip-service for older fans, with some elements of ''VideoGame/SonicAdventure'' thrown in.께The first game, ''Sonic Advance'' (2001), is perhaps the most reminiscent of the older games. The plot is very minimal (thwart [[BigBad Dr. Eggman]]!) and the gameplay is a bit slower than its successors but features a little more emphasis on platforming. This was the first 2D side-scroller in the series to feature Amy Rose as a playable character. The game was also ported to the short lived Nokia UsefulNotes/NGage as ''Sonic N'', but suffered from being transposed from the horizontal screen of the GBA to the ''vertical'' screen of the N-Gage (it also removed the Tiny Chao Garden).께In ''Sonic Advance 2'' (2002), Cream the Rabbit and her chao companion Cheese join Sonic and friends in the battle against Eggman after he abducts her mother and Tails. The gameplay is definitely the most extreme in the trilogy; the focus on speed is greater (to the point of making all but one boss a running battle), all of the characters now have the ability to grind on rails, and they can perform tricks with a press of the R button after going off a ramp/spring to gain more momentum.께The first two games both feature a special condensed Chao Garden (from the start in the first, unlockable in the second), and the [=GameCube=]-GBA link cable can be used to import/export chao from and to the [=GameCube=] ports of ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2''.께In ''Sonic Advance 3'' (2004), Eggman literally splits Earth into seven zones through the power of the Master Emerald, and uses [[VideoGame/SonicBattle a familiar robot]] that can emulate our heroes' abilities to try and take over the shattered world. Sonic and friends must reunite with each other in order to bring the planet back together and stop Eggman. The gameplay focuses on teamwork (kind of like ''VideoGame/SonicHeroes'' or ''VideoGame/KnucklesChaotix'') by having you select a player character and a partner character out of five characters (Sonic, Tails, Amy, Knuckles, Cream); the different combinations have different abilities. The stage design is like a fusion of its predecessors, combining the platforming action of the first game and the high-speed hijinks of the second. This game was especially notable for its AllThereInTheManual story. The black robot Gemerl is actually the robo-reincarnation of VideoGame/SonicBattle's robot Emerl.께Followed by a spiritual successor of sorts in the ''[[VideoGame/SonicRushSeries Sonic Rush]]'' games for the UsefulNotes/NintendoDS, which were also critical successes.----!!The ''Sonic Advance'' trilogy provides examples of:* AntiFrustrationFeatures: To keep a player from getting too confused, ''Sonic Advance 3'' tells you which acts have Chao that you're missing. * Area51: The TrueFinalBoss fight in the second game takes place in "True Area 53". What, if anything, it has to do with Area 51 is anyone's guess.* BackFromTheDead: [[spoiler:Emerl, who was apparently rebuilt as Gemerl by Eggman, then reprogrammed by Tails back into his Emerl personality]] in ''3'', cheering up everyone after [[BittersweetEnding the ending]] of ''VideoGame/SonicBattle''.* BackThatLightUp: The third game had different color settings to suit different UsefulNotes/GameBoyAdvance backlight arrangements.* BandLand: Music Plant Zone in the second game.* BonusFeatureFailure: In an odd example, ''Sonic Advance 2'' let you unlock the Tiny Chao Garden by meeting certain conditions in the game... Even though the first ''Sonic Advance'' had the exact same mode available from the start. The third game doesn't even have this feature.** Also from ''Sonic Advance 2'', there is Amy, who is unlocked after the game is 100% completed. She (who in the first game was slow and couldn't roll, but had her own advantages) is little more than an alternate skin of Sonic.* BossOnlyLevel: The last two zones in all three.** Almost every boss in ''2'' and ''3'' have one. The only exceptions are the final boss in both ''2'' (BossRush level) and ''3'' (fight with Gemerl before the fight), and the first boss in ''3'' (Fight with Gemerl again).* BossRush: The first two games feature this. In the X-Zone in the first, before you fight the Egg X, you must go through [[NostalgiaLevel memory lane]] by battling the ball-and-chain mobile from ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' and the [[WarmupBoss infamous]] drill mobile from ''VideoGame/SonicTheHedgehog2'' in that order, both made easier by taking half the number of hits to beat (both bosses are accompanied by GBA-style rearrangements of the boss themes from their respective games). In XX (yes, it's really called that) in the second, you must go through ''all'' of the bosses you fought so far in the game before you get to fight the Super Eggrobo Z (again, the BossRush bosses only take half the hits they originally required).* BottomlessPits: Present in all of the regular levels of these games (the only exceptions being Neo Green Hill Zone in the first one, Leaf Forest in the second and Ocean Base in the third), though they are more common in the second and third games (looking at you, Sky Canyon).** Did we mention that these bottomless pits are insanely long? You find yourself falling for quite a while.** The final Act of Chaos Angel from the third game is nothing but a bottomless pit, you just stand on a platform and avoid obstacles or die.** The second game suffers from "Bottomless Pit Syndrome", mainly because most of the levels have that as the only obstacle with the occasional Badnik or two.* CasinoPark: Casino Paradise.* CharacterSelectForcing:** Clearing the third act of every even-numbered zone in the third game (Sunset Hill, Toy Kingdom, & Cyber Track) unlocks Knuckles, Amy and Cream, respectively -- but only if you're playing as Sonic.** Accessing the TrueFinalBoss in ''Advance 3'' also requires that you defeat the penultimate boss with Sonic in the lead. Anyone else simply gives Eggman a DisneyVillainDeath and gets the regular ending.* ClumsyCopyrightCensorship: The 2011 Android port replaces the remix of the Invincibility theme from Sonic 1 with the games intro theme, and the Sonic 1 and 2 boss remixes in X-Zone with boss songs from ''VideoGame/SonicTheHedgehog4'' due to the rights to the music from Sonic 1 and 2 being owned by Dreams Come True and meaning Sega has to pay royalties to them every time they use the songs.* CollapsingCeilingBoss: The first game's Egg Spider's sole attack is to drill into the ice ceiling and make stalactites fall on the player's head. These stalactites must be used as platforms to reach the machine and bop it.* ContinueYourMissionDammit: The playable characters actually grow impatient and start scolding you if you leave them idle in ''Advance 1''.* CoOpMultiplayer: In addition to the usual race style multiplayer the previous games had, Sonic Advance 3 takes advantage to its pair up based gameplay to have a co-op mode where a second player can run through a level individually controlling the paired up character.* {{Cyberspace}}: Techno Base from ''2'', Cyber Track from ''3''.* DamnYouMuscleMemory: ** In the first game, pressing down while dashing throws the brake on Amy's momentum by making her crouch, as opposed to having her roll into a ball like it does for the other three characters (see also: like it does in ''every'' 2D Sonic game up until then). As you might reckon, this little handicap got removed in ''2'' and ''3''.** The character you choose as a partner in ''3'' can drastically change how the main character plays in a way that can take some getting used to.* DarkReprise: The theme of the third game's final zone, Altar Emerald, is an ominous remix of Holy Summit from ''VideoGame/SonicBattle''. [[spoiler:The music that plays during Nonaggression likewise reprises Emerl's theme.]]** Act 3 of Sunset Hill Zone tosses in [[MusicalNod bits and pieces]] of the melody from Central City in ''VideoGame/SonicBattle'' for its remix, which ends up giving Green Hill Zone's normally upbeat melody a good dash of mystery and darkness.* DifficultySpike: Egg Rocket in ''Advance 1'', Sky Canyon in ''Advance 2'', and Ocean Base in ''Advance 3''. There's a second spike in ''3'', where Twinkle Snow, a fairly easy zone, has an incredibly difficult boss battle.* DisneyVillainDeath: In ''Advance 3'', defeating Eggman at Chaos Angel without triggering the TrueFinalBoss will lead to your main character jumping and hitting Eggman's vehicle as he tries to escape, which goes down in flames into a pit while travelling offscreen. Gemerl then shakes his head at your duo before jumping in after him.* DownTheDrain: Ocean Base in the third game.* DropTheHammer: Amy Rose's main weapon. Also exclusive to the third game for ''everyone'', if they have Amy as their partner character.* EarthShatteringKaboom: What Eggman does in the beginning of the third game.* EleventhHourSuperpower: Super Sonic in all three games.* EnemyMine: [[spoiler:Super Sonic and Eggman team up for the third game's TrueFinalBoss, fittingly titled "Nonaggression", after Gemerl turns renegade and claims the Chaos Emeralds for himself.]]* EternalEngine: It wouldn't be a Sonic game without such levels.** Secret Base, Egg Rocket, and Cosmic Angel in the first game.** Hot Crater and Egg Utopia in the second game.** Ocean Base in the third game.* EvilIsPetty: [[spoiler:After defeating the second game as every character, the unlocked final boss will have Eggman kidnap Cream's mother, Vanilla before the heroes' eyes, seemingly for no other purpose than to [[ItsPersonal goad Sonic into a revenge face off]].]]* ExcusePlot: The first two games (the plot for both is "Dr. Eggman is up to his old tricks again!"). The third game's opening cutscene is this (Eggman actually ''does'' use the emeralds, and splits the world into seven zones), but as AllThereInTheManual states, there's more to the plot than meets the eye.* {{Expy}}: The rabbit that sometimes pops out of Badniks is an expy of Pocky, one of the animals from the Genesis games. See FurryConfusion below.* FakeDifficulty: ''Sonic Advance 2'' and ''Sonic Advance 3'' are loaded with level design tricks and trial-and-error habits designed to frustrate the player:** There are numerous bits of cheap obstacle placement, like crushing blocks that come off screen to kill you after you were boosted into a wall, BottomlessPits that you either can't see coming until it's too late or constantly have to be on the watch for because the entire level is loaded with them and chances to unfairly fall or get knocked into them (Cyber Track and Chaos Angel's third act are especially bad about this), etc. Making matters worse is that the small screen size combined with the high speeds means you'll take a lot of cheap hits unless you know what you're doing. Making matters worse is that [[CheckpointStarvation checkpoints are much more scarce]] than in other Sonic installments. ** Compounding this is the cheap enemy placement, such as enemies right above springs, enemies shooting at you off-screen hitting you off a platform they're edge guarding, and the enemies being small and hard to hit consciously (as opposed to just blindly running into them) due to their [[HitboxDissonance inconsistent hitbox detection.]] Like with the obstacles, the small screen and high speeds are ''not'' conductive to you fighting against them without memorization. ** The bizarre physics don't help, either--the characters get more acceleration from ''jumping'' than from ''running''[[labelnote:*]]Standard 2D ''Sonic'' physics rules do require air acceleration to be higher, but ''Advance 3'' exaggerates this.[[/labelnote]], which makes it very, very easy to overshoot a jump or slide off a platform while trying to halt your momentum, and makes it easy to accidentally crash into the aforementioned obstacles and enemies.** Even the first game isn't totally free of this. Egg Rocket Zone and Cosmic Angel Zone have very cheap enemy placement, the former has bits where one slip up will send you falling way back down the level (and remember, the time limit is split in half for each part, so every second counts), and setpieces full of leaps of faith which can easily send you flying right into an offscreen spike or enemy.* FloatingContinent: Features in all three games as floating ruins. Angel Island from the first one and Chaos Angel from the third one are set on the very same Angel Island that is featured in ''VideoGame/Sonic3AndKnuckles'' and ''VideoGame/SonicAdventure''. * FlunkyBoss: The Egg Cube in Toy Kingdom spews out a bunch of toy soldiers at random intervals and uses Gemerl as a bomb and mace. After pushing the machine back far enough to initiate the "Pinch" music, the soldiers start coming out at a much faster pace.* FurryConfusion: Cream the Rabbit is a playable character in the second game. When Badniks are defeated, the animal used to power it pops out. One of the animals that can pop out is a significantly less anthropomorphic rabbit.* GameBreakingBug: Erasing the save file in 1 or 2 (sometimes?) causes the Tiny Chao Garden to stop collecting rings. It can only be fixed by collecting as many rings as you had when you erased the file, or transferring your rings to a ''VideoGame/SonicAdventure game''. Fortunately, ''VideoGame/SonicPinballParty'', which also features this minigame, does not have this glitch.* GameplayAndStorySegregation: In ''Advance 3'', [[spoiler:in the cutscene preceding the TrueFinalBoss, Sonic gets hit twice, and even if he has no Rings, he's none the worse for wear]].* GetBackHereBoss: Every boss except the last in ''Advance 2''.* GravityScrew: Cyber Track in the third game, Egg Utopia in the second, and Egg Rocket and Cosmic Angel in the first game. Also applies to Chaos Angel's boss in the third game via a tube on either side of the arena.* GreenHillZone: Leaf Forest in the second game and Sunset Hill (which doubles as a NostalgiaLevel) in the third. Oddly enough, Neo Green Hill from the first is less like this and more like PalmtreePanic.* GuideDangIt: ** Sky Canyon in the second game is almost as infamous for this as [[VideoGame/Sonic3AndKnuckles Carnival Night Zone's "Barrel of Doom"]], as there is a specific moment where it is ''mandatory'' to use an R-Button trick to get through part of the level as Sonic, and at no point does the game tell you that you can do this, much less need to do it at any point. ** Some Special Springs in ''1'' (protip: Ice Mountain has two), Special Rings in ''2'' (''especially'' them) and the Chao in ''3'' might be very difficult for the player to locate. Bottomless pits, pesky speed boosters and [[{{Backtracking}} unbacktrackable]] areas tend to make exploration even more difficult.** As mentioned in BackThatLightUp, ''3'' offers multiple color suited for the Game Boy Advance, the SP and the Game Boy Player, but the most the manual hints at that is mentioning that the R button adjusts color settings. That you do this on the title screen is entirely up to the player to figure out on their own.* HighTechHexagons: Two of the three games featured high-tech, futuristic levels, both of which featured hexagons ad nauseum.* HoppingMachine: The Egg Press, one of Eggman's mechs in the first game. It returns in the third game; see RecurringBoss below.* HubLevel: For all seven zones in the third game, in a style not too dissimilar to the hubs of the ''Franchise/{{Kirby}}'' games.* JackOfAllStats: Knuckles. The first game's game guide gives him slightly above average in each of the three stats (Speed, Jumping, Special Skills). It also [[JustifiedTrope makes sense]] when you consider that he's normally a LightningBruiser.* LegacyBossBattle: A Pre-FinalBoss example. In ''Sonic Advance''[='=]s [[spoiler:final stage, Dr. Eggman reprises the first bosses from both ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]]'' and ''VideoGame/SonicTheHedgehog2'', complete with the boss themes from both games, before the actual FinalBoss battle occurs. And there seems to be no other reason for Eggman to go to the trouble of reenacting fights that he had lost before]].* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. Her skills allow her to completely trivialize some bosses. For example, the underwater fight in Ice Mountain by high jumping to the top of the screen (and catching a breath) and smacking Eggman on the way down.* LethalLavaLand: Hot Crater Zone in the second game.** Although this is something of an InformedAttribute from the name and the warm glow of the background scenery - the player encounters no lava whatsoever in the actual stage.* LetsYouAndHimFight: Knuckles is tricked into fighting Sonic again by Eggman in ''Sonic Advance 2'', becoming the pilot of the boss machine in Sky Canyon when you're playing as Sonic for the first time. This only happens when you reach this boss (the Egg Saucer) as Sonic for the first time; if you reach this boss as any other character or you replay it as Sonic after beating Knuckles and unlocking him, the machine will have Eggman himself in the cockpit like all of the boss rush bosses and will use the standard boss theme.* LoadBearingBoss: Beating 2's final boss causes Egg Utopia to fall and explode.* LongSongShortScene: ** [[ Ex Demo 2]] in ''Sonic Advance 3''. a TriumphantReprise of the title theme used for [[spoiler:Super Sonic's transformation scene.]] The song lasts roughly twice as long as the scene it's used for does. It's actually pretty good, too.** You're likely to blaze through [[ X-Zone]] in ''Sonic Advance'' and reach the bosses before you hear even 10 seconds of what's a 90 second song. This is likely why XX in ''Sonic Advance 2'' is one long song throughout the entire zone up until the final boss.* MarathonLevel: ** Egg Rocket in the first game, which has you going through three sections with a 5-minute time limit for each.** ''Advance 3's'' zones have three acts instead of two, which makes some of them feel quite long. The first two acts of Chaos Angel in particular can easily go up to 4 minutes.* MythologyGag: The first ''Sonic Advance'' has a cheat code that allows Tails to follow Sonic in normal play, à la ''VideoGame/SonicTheHedgehog2''.* NintendoHard: It is hard to meet the requirements to get to the Special Stages in all three, but this is compounded by:** In the second game, you have to collect seven very well hidden SP Rings and not die at all before finishing a stage. Many of these rings were in difficult to access areas and backtracking was hard and, in some cases, impossible. Dying made you lose everything, forcing you to restart the entire stage. On top of that, you only got one shot a finishing the special stage; failing meant doing all of that over again.** ''Sonic Advance 3'', on the other hand, had you searching for ''ten'' well hidden Chao spread between the three zones and the area map. Fortunately, the Chao garden will tell you the number of Chao in each zone and the map. ''Un''fortunately, there was no official strategy guide for this game, unlike the other two, meaning you had to look online or explore almost every path to find them all. You permanently collect a Chao once getting it, which is fortunate, because some require specific teams or multiple playthroughs. When you have all 10, you have to find a key hidden ''somewhere'' in that game's considerably expansive levels and finish the stage with it (losing it if you die). They were mercifully often out in the open, they also had multiple locations within a stage making dying not as much of a problem (although you could only collect one per run through a stage), and you could have up to nine at once (nine separate tries).** ''Sonic Advance 2'' may have had the hardest activation of the Special Stages, but their stages were '''much''' easier than the ones in ''Sonic Advance 1'' or ''3''. ''3''[='=]s stages were incredibly difficult compared to the previous game, especially the last one, and while the first and second games had strategy guides published to walk you through the locations of everything important, the third game didn't have one to help you out, so you were completely on your own for that one.* NoobBridge: In ''Sonic Advance 2'', first act of ''Sky Canyon Zone'', it's impossible to progress without using an air jump move that's only usable while not in ball form. (Up + R) If you miss it the first time, you'll end up in a pretty dangerous area with [[KaizoTrap blind platforming]]. Continue on and you'll reach another point where you must use the move or die, and the only hint is a bunch of rings shaped like an up arrow.* NostalgiaLevel: ** Several from ''Sonic Advance'': Neo Green Hill Zone, Casino Paradise, Cosmic Angel/X-Zone and The Moon are all obvious homages to [[VideoGame/SonicTheHedgehog1 Green Hill Zone]], [[VideoGame/SonicTheHedgehog2 Casino Night]], [[VideoGame/Sonic3AndKnuckles the Death Egg and The Doomsday respectively.]]** Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are set in the same Angel Island from ''3'' and ''Adventure''.** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game. Oddly enough, despite playing Green Hill's theme song it has nothing that evokes the original Green Hill in its level design and instead is reminiscent of Neo Green Hill and Angel Island from ''Advance 1''.* NotTheFallThatKillsYou: [[spoiler:If the ''Sonic 2''-like rescue scene in ''Advance 1''[='=]s ending wasn't enough, ''Advance 2''[='=]s first ending shows the player character falling from space to the Earth without any injuries.]]* OneWingedAngel: [[spoiler:Gemerl is the TrueFinalBoss of the third game, though granted he changes form for nearly every boss anyway.]]* OxygenMeter: As is typical of 2D Sonic games.* PinballZone: Casino Paradise in the first game.* PlatformBattle: The Egg Chaser from ''Advance 3''. This one had Sonic and co. jumping up a series of platforms that fall under them, and the goal is to get the platforms to drop onto Eggman. He was equipped with a spiked ball and chain that could cause you to lose your balance, and missing a jump meant falling into a bottomless pit (the pit goes away when the Egg Chaser is destroyed).* ThePowerOfFriendship: The gimmick of the third game.* RecurringBoss: ** The [=EggHammerTank=] from ''VideoGame/SonicPocketAdventure'' appears in both Sonic ''Advance 1'' and ''2'', and gets a SpiritualSuccessor in ''3''.[[note]]The third game's hammer boss also shows up in ''{{VideoGame/Sonic Rush|Series}}''.[[/note]] There are other throwbacks as well: ''Advance 2''[='=]s Techno Base Boss is a improved version of ''Pocket Adventure''[='=]s Secret Plant Boss, for example.** It also applies across the games themselves: The boss of Cosmic Angel from the first is slightly altered and appears as Chaos Angel's boss from the 3rd. Ocean Base's boss feels like a [[JustForFun/XMeetsY cross]] between the bosses of Secret Base in the first game and Egg Utopia in the second game.* RingOutBoss: The boss in the third game's Toy Kingdom Zone, the Egg Cube. This one does not have a health meter; you just have to keep hitting Eggman and his cockpit when it's exposed to push him and the machine into a bottomless pit.* RiseToTheChallenge: The boss in Twinkle Snow (in the third game) does this with a [[BottomlessPits bottomless pit]]. It, along with the Toy Kingdom, Cyber Track and Altar Emerald bosses, are the only boss fights in the trilogy with Bottomless Pits involved.* RoboticReveal: Mecha Knuckles in the first game, halfway through the fight.* SequelDifficultySpike: The first game wasn't too challenging, but ''Advance 2'' was a lot more difficult thanks to more difficult bosses, more bottomless pits, and special stages that are almost impossible to access.* ShoutOut:** In ''Sonic Advance 2'', [[VideoGame/SonicTheHedgehog2 Tails is kidnapped by Eggman]]! Now where have we heard this before?** For ''no particular reason'', characters '''must''' stay paired in ''Sonic Advance 3'', which combined with the other gimmick of changeable movesets makes this game a spiritual successor to ''VideoGame/KnucklesChaotix''. Not to mention [[MechaMook Badniks]] are powered by rings.** The icons replacing characters' portraits by the life counter in ''Sonic Advance 3'' are a stylistic throwback to the ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'' logo. Selecting Knuckles as the main character and Sonic as the supporting character reconstitutes its horizontally mirrored version.** Where have we seen a [[BandLand music level]] in [[VideoGame/{{Ristar}} a SEGA game]] before?* SkyscraperCity: Route 99 in the third game. A similar city also appears in ''Advance 2's'' Ice Paradise Zone, but is only a background element to an otherwise ordinary ice level.* SlippySlideyIceWorld: All three games feature this kind of zone, the ones in the first (Ice Mountain Zone) and the third (Twinkle Snow) doubling as water levels.* SoundtrackDissonance: Chaos Angel Act 1 has appropriate music for the setting, but Act 2 is a bit too slow and atmospheric for the action you get, and Act 3's music is way too frantic for the floating platform ride that the level is.* SpaceZone: The TrueFinalBoss in all three, along with X-Zone from the first, and Egg Utopia and XX from the second.* SpeedEchoes: Get fast enough in the second and third games, and afterimages follow you. The distance between the echo and the character depends on how fast they're moving. Sonic has to be on the team to achieve this in the third game.* SpiritualSuccessor: The first game, to ''VideoGame/SonicPocketAdventure'', and the third game, to ''VideoGame/KnucklesChaotix''.* StationaryBoss: The final boss of the main game in ''Sonic Advance 2'' is a giant robot that stays on the right of the room that fires it's arms and shoots lasers from it's eyes. It won't move; the player has to use rising platforms to reach and smack the bot in the head.* TheStarscream: [[spoiler:Gemerl, similar to his original, goes berserk from the Emeralds' power and turns on Eggman in the climax of the third game.]]* StealthSequel: Advance 3 to VideoGame/SonicBattle, since the game reuses more than a few tracks from the latter and features a reincarnated Emerl as Eggman's right-hand man [[spoiler: and ultimately concludes his story arc as he's reprogrammed to his old self in the game's true ending.]]* SuperMode: Super Sonic appears in every game to defeat the TrueFinalBoss.* SuperNotDrowningSkills: Sonic gets the ability to breathe underwater indefinitely if Cream is his partner in the third game.* SuperTitle64Advance: A trademark of the Game Boy Advance was to give the "Advance" title to the games themselves. All three games do this.* TeethClenchedTeamwork: If you select Sonic and Knuckles as a team in the third game, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed. [[spoiler:Surprisingly this ''does not'' apply to Eggman, who encourages Super Sonic to use tag action to help defeat the TrueFinalBoss]].* TempleOfDoom: Chaos Angel in the third game. Includes LiftOfDoom in Act 3, but there is an alternate route...* TennisBoss: The Cyber Track boss in the third game, the Egg Pinball, where you must hit its projectiles and hope they bounce back into Eggman (he speeds up his shots with every hit he takes). The TrueFinalBoss in ''Advance 2'' is also defeated this way.* TheVeryDefinitelyFinalDungeon: Cosmic Angel in ''1'', Egg Utopia in ''2'', and Chaos Angel in ''3'', but ''Advance 3's'' Chaos Angel goes above and beyond, floating high in the sky, with distorted skies and floating chunks of the planet above the clouds. With fitting doomy music to match.* ThisIsADrill: The Egg Spider found in Ice Mountain Zone in ''1'' is equipped with a drill and drills the ceiling to make ice stalactites fall on the player. The player must use the stalactites to reach and hit the machine.* TimedMission: As first seen in ''VideoGame/SonicPocketAdventure'', this series subverts the trope by letting the player disable the time limit at the options screen.** Egg Rocket in the first game makes you go up a rocket and gives you five minutes to reach a certain point. When you reach that point, the timer resets and you now have five minutes to reach the next point. This continues until you eventually reach the goal.* TitleScream: In the third game. And it is [[LargeHam hamtastic]]. (The title was softly spoken in the second game.)* ToyTime: Toy Kingdom in the third game.* TrialAndErrorGameplay: A big complaint for the trilogy, but disproportionately so for some levels.* TrueFinalBoss: All three games have one if you collect all 7 Chaos Emeralds in the Special Stages. The games all have Sonic become Super Sonic for these fights. The first two games pit Sonic against a large robot and a shooting/sucking machine, respectively, [[spoiler:but the third game features a Super Sonic/Eggman team-up against Ultimate Gemerl]].* TubeTravel: Secret Base, Egg Rocket, Music Plant, and Ocean Base all have such a gimmick.* TurnsRed:** The first Egghammer in Neo Green Hill Zone Act 2 is simple, but once Eggman's down to one hit, he'll use the hammer to propel his machine into the air and use '''it''' as a hammer.** After delivering 6 hits to the Egg Press in Secret Base, Eggman will jump off the top of the screen. Be ready to spindash and jump when he comes down, as not only will he track the player, but he'll make the ground shake when he lands, which will damage the player if they are not in the air.** After taking enough hits, the Egg Spider will start drilling down more stalactites, with the robot dropping four when it's down to one hit.** After hitting Mecha Knuckles 4 times in Angel Island, he explodes, his synthetic skin comes off Terminator-style, and starts firing homing missiles in addition to using punching attacks.** The Ice Paradise boss in ''2'' begins dropping its bombs at a faster rate after 4 hits.** There are two targets on the Egg Saucer in Sky Canyon: the cockpit, and a laser turret. Destroying the turret will cause the main hand to become more frantic when it attacks.** The boss of Sunset Hill in ''3'', once it's down to one hit, will just roll around the arena rather than back and forth.** After delivering 4 hits to the Egg Gravity in Chaos Angel, Eggman will start spinning his machine around with each subsequent hit until the last one, which destroys the machine.* UnderTheSea: Ice Mountain, Ocean Base and Twinkle Snow. Despite the names, Ocean Base has much less underwater platforming than Twinkle Snow does (both are from ''3''), and ''Advance 2'' foregoes having a water zone entirely, with Leaf Forest Act 1 having a couple of pools of it making up all the water in the game.* UnderwaterBase: Ocean Base in the third game.* UnderwaterBossBattle: Ice Mountain in the first game, where you need to use falling stalactites to reach Eggman and hit him.* UnwillingSuspension: Tails in ''Sonic Advance 2'', at the boss of Music Plant Zone.* UselessUsefulSpell: Played mostly straight in ''2''. When you go into boost mode, you can a special attack that would let you attack while losing a bit of speed and momentum. Most of these attacks were useless because there very rarely are any enemies in your path to use it on and since you're going that fast, you'll likely already be hit or react too late to use it. The only somewhat useful one (fittingly) is Cream's Chao rolling attack, which gives you a split second barrier and attacks enemies while still running. Even still, there are very few points in the game where you'll ever use the attacks.* WarmUpBoss: All three games have their first boss be a mech with a giant hammer that tends to be easy. * WheelOFeet: Used only with Sonic, and only in the first game.----


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