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** As mentioned in BackThatLightUp, ''3'' offers multiple color suited for the Game Boy Advance, the SP and the Game Boy Player, but the most the manual hints at that is mentioning that the R button adjusts color settings. That you do this on the title screen is entirely up to the player to figure out on their own.


* DamnYouMuscleMemory: In the first game, pressing down while dashing throws the brake on Amy's momentum by making her crouch, as opposed to having her roll into a ball like it does for the other three characters (see also: like it does in ''every'' 2D Sonic game up until then). As you might reckon, this little handicap got removed in ''2'' and ''3''.

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
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In the first game, pressing down while dashing throws the brake on Amy's momentum by making her crouch, as opposed to having her roll into a ball like it does for the other three characters (see also: like it does in ''every'' 2D Sonic game up until then). As you might reckon, this little handicap got removed in ''2'' and ''3''.''3''.
** The character you choose as a partner in ''3'' can drastically change how the main character plays in a way that can take some getting used to.

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* CoOpMultiplayer: In addition to the usual race style multiplayer the previous games had, Sonic Advance 3 takes advantage to its pair up based gameplay to have a co-op mode where a second player can run through a level individually controlling the paired up character.

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** Even the first game isn't totally free of this. Egg Rocket Zone and Cosmic Angel Zone have very cheap enemy placement, the former has bits where one slip up will send you falling way back down the level (and remember, the time limit is split in half for each part, so every second counts), and setpieces full of leaps of faith which can easily send you flying right into an offscreen spike or enemy.


* FakeDifficulty: ''Sonic Advance 3'' is loaded with level design tricks and trial-and-error habits designed to frustrate the player:

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* FakeDifficulty: ''Sonic Advance 2'' and ''Sonic Advance 3'' is are loaded with level design tricks and trial-and-error habits designed to frustrate the player:


* GuideDangIt: Some Special Springs in ''1'' (protip: Ice Mountain has two), Special Rings in ''2'' (''especially'' them) and the Chao in ''3'' might be very difficult for the player to locate. Bottomless pits, pesky speed boosters and [[{{Backtracking}} unbacktrackable]] areas tend to make exploration even more difficult.

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* GuideDangIt: GuideDangIt:
** Sky Canyon in the second game is almost as infamous for this as [[VideoGame/Sonic3AndKnuckles Carnival Night Zone's "Barrel of Doom"]], as there is a specific moment where it is ''mandatory'' to use an R-Button trick to get through part of the level as Sonic, and at no point does the game tell you that you can do this, much less need to do it at any point.
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Some Special Springs in ''1'' (protip: Ice Mountain has two), Special Rings in ''2'' (''especially'' them) and the Chao in ''3'' might be very difficult for the player to locate. Bottomless pits, pesky speed boosters and [[{{Backtracking}} unbacktrackable]] areas tend to make exploration even more difficult.


* ClumsyCopyrightCensorship: The 2011 Android port replaces the remix of the Invincibility theme from Sonic 1 with another song and Sonic 1 and 2 boss remixes in X-Zone with boss songs from ''VideoGame/SonicTheHedgehog4'' due to the rights to the music from Sonic 1 and 2 being owned by Dreams Come True and meaning Sega has to pay royalties to them every time they use the songs.

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* ClumsyCopyrightCensorship: The 2011 Android port replaces the remix of the Invincibility theme from Sonic 1 with another song the games intro theme, and the Sonic 1 and 2 boss remixes in X-Zone with boss songs from ''VideoGame/SonicTheHedgehog4'' due to the rights to the music from Sonic 1 and 2 being owned by Dreams Come True and meaning Sega has to pay royalties to them every time they use the songs.

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* ClumsyCopyrightCensorship: The 2011 Android port replaces the remix of the Invincibility theme from Sonic 1 with another song and Sonic 1 and 2 boss remixes in X-Zone with boss songs from ''VideoGame/SonicTheHedgehog4'' due to the rights to the music from Sonic 1 and 2 being owned by Dreams Come True and meaning Sega has to pay royalties to them every time they use the songs.


*** It is much closer to the Sonic and Tails mode seen in ''Sonic 2'' and ''Sonic 3''.

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* StealthSequel: Advance 3 to VideoGame/SonicBattle, since the game reuses more than a few tracks from the latter and features a reincarnated Emerl as Eggman's right-hand man [[spoiler: and ultimately concludes his story arc as he's reprogrammed to his old self in the game's true ending.]]


* BackFromTheDead: [[spoiler: Emerl, who was apparently rebuilt as Gemerl by Eggman, then reprogrammed by Tails back into his Emerl personality]] in ''3'', cheering up everyone after [[BittersweetEnding the ending]] of ''VideoGame/SonicBattle''.

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* BackFromTheDead: [[spoiler: Emerl, [[spoiler:Emerl, who was apparently rebuilt as Gemerl by Eggman, then reprogrammed by Tails back into his Emerl personality]] in ''3'', cheering up everyone after [[BittersweetEnding the ending]] of ''VideoGame/SonicBattle''.



* CharacterSelectForcing: Clearing the third act of every even-numbered zone in the third game (Sunset Hill, Toy Kingdom, & Cyber Track) unlocks Knuckles, Amy and Cream, respectively -- but only if you're playing as Sonic.

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* CharacterSelectForcing: CharacterSelectForcing:
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Clearing the third act of every even-numbered zone in the third game (Sunset Hill, Toy Kingdom, & Cyber Track) unlocks Knuckles, Amy and Cream, respectively -- but only if you're playing as Sonic.Sonic.
** Accessing the TrueFinalBoss in ''Advance 3'' also requires that you defeat the penultimate boss with Sonic in the lead. Anyone else simply gives Eggman a DisneyVillainDeath and gets the regular ending.



* DisneyVillainDeath: In ''Advance 3'', defeating Eggman at Chaos Angel without triggering the TrueFinalBoss will lead to your main character jumping and hitting Eggman's vehicle as he tries to escape, which goes down in flames into a pit while travelling offscreen. Gemerl then shakes his head at your duo before jumping in after him.



* EvilIsPetty: [[spoiler: After defeating the second game as every character, the unlocked final boss will have Eggman kidnap Cream's mother, Vanilla before the heroes' eyes, seemingly for no other purpose than to [[ItsPersonal goad Sonic into a revenge face off]].]]

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* EvilIsPetty: [[spoiler: After [[spoiler:After defeating the second game as every character, the unlocked final boss will have Eggman kidnap Cream's mother, Vanilla before the heroes' eyes, seemingly for no other purpose than to [[ItsPersonal goad Sonic into a revenge face off]].]]



* GameplayAndStorySegregation: In ''Advance 3'', [[spoiler:in the cutscene preceding the TrueFinalBoss, Sonic gets hit twice, and even if he has no Rings, he's none the worse for wear]].



** [[https://www.youtube.com/watch?v=D2Qx63K1vGA Ex Demo 2]] in ''Sonic Advance 3''. a TriumphantReprise of the title theme used for [[spoiler: Super Sonic's transformation scene.]] The song lasts roughly twice as long as the scene it's used for does. It's actually pretty good, too.

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** [[https://www.[[http://www.youtube.com/watch?v=D2Qx63K1vGA Ex Demo 2]] in ''Sonic Advance 3''. a TriumphantReprise of the title theme used for [[spoiler: Super [[spoiler:Super Sonic's transformation scene.]] The song lasts roughly twice as long as the scene it's used for does. It's actually pretty good, too.



* TeethClenchedTeamwork: If you select Sonic and Knuckles as a team in the third game, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed. [[spoiler: Surprisingly this ''does not'' apply to Eggman, who encourages Super Sonic to use tag action to help defeat the TrueFinalBoss]].

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* TeethClenchedTeamwork: If you select Sonic and Knuckles as a team in the third game, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed. [[spoiler: Surprisingly [[spoiler:Surprisingly this ''does not'' apply to Eggman, who encourages Super Sonic to use tag action to help defeat the TrueFinalBoss]].



* TrueFinalBoss: All three games have one if you collect all 7 Chaos Emeralds in Special Stages. The games all have Sonic become Super Sonic for these fights. The first two games pit Sonic against a large robot and a shooting/sucking machine, respectively, [[spoiler:but the third game features a Super Sonic/Eggman team-up against Ultimate Gemerl.]]

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* TrueFinalBoss: All three games have one if you collect all 7 Chaos Emeralds in the Special Stages. The games all have Sonic become Super Sonic for these fights. The first two games pit Sonic against a large robot and a shooting/sucking machine, respectively, [[spoiler:but the third game features a Super Sonic/Eggman team-up against Ultimate Gemerl.]]Gemerl]].


* CharacterSelectForcing: Claring the third act of certain zones in the third game unlocks Knuckles, Amy and Cream -- but only if you're playing as Sonic.

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* CharacterSelectForcing: Claring Clearing the third act of certain zones every even-numbered zone in the third game (Sunset Hill, Toy Kingdom, & Cyber Track) unlocks Knuckles, Amy and Cream Cream, respectively -- but only if you're playing as Sonic.

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* CharacterSelectForcing: Claring the third act of certain zones in the third game unlocks Knuckles, Amy and Cream -- but only if you're playing as Sonic.


** A glitch in ''Sonic Advance'' makes rings not transfer to the Tiny Chao Garden from the main game if the save data is deleted. Fortunately, ''VideoGame/SonicPinballParty'', which is in a CompilationRerelease with this game, does not have this glitch.



** The bizarre physics don't help, either--the characters get more acceleration from ''jumping'' than from ''running'', which makes it very, very easy to overshoot a jump or slide off a platform while trying to halt your momentum, and makes it easy to accidentally crash into the aforementioned obstacles and enemies.

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** The bizarre physics don't help, either--the characters get more acceleration from ''jumping'' than from ''running'', ''running''[[labelnote:*]]Standard 2D ''Sonic'' physics rules do require air acceleration to be higher, but ''Advance 3'' exaggerates this.[[/labelnote]], which makes it very, very easy to overshoot a jump or slide off a platform while trying to halt your momentum, and makes it easy to accidentally crash into the aforementioned obstacles and enemies.



* GameBreakingBug: Erasing the save file in 1 or 2 (sometimes?) causes the Tiny Chao Garden to stop collecting rings. It can only be fixed by collecting as many rings as you had when you erased the file, or transferring your rings to a ''VideoGame/SonicAdventure game''.

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* GameBreakingBug: Erasing the save file in 1 or 2 (sometimes?) causes the Tiny Chao Garden to stop collecting rings. It can only be fixed by collecting as many rings as you had when you erased the file, or transferring your rings to a ''VideoGame/SonicAdventure game''. Fortunately, ''VideoGame/SonicPinballParty'', which also features this minigame, does not have this glitch.



* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. She completely trivializes one of the bosses (who rely on an OxygenMeter) by high jumping to the top of the screen (and catching a breath) and smacking Eggman on the way down.

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* LethalJokeCharacter: Amy Rose in the first game is slow and can't roll. However, she has a high jump and can attack from standing without needing to build up speed (this includes an absurdly fast dash attack.) She also has a better attack range due to her Piko Piko Hammer. She Her skills allow her to completely trivializes one of trivialize some bosses. For example, the bosses (who rely on an OxygenMeter) underwater fight in Ice Mountain by high jumping to the top of the screen (and catching a breath) and smacking Eggman on the way down.



** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game. Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are also the same Angel Island from ''3'' and ''Adventure''.

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** Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are set in the same Angel Island from ''3'' and ''Adventure''.
** Sunset Hill in ''Advance 3'' is what Green Hill became after Eggman's reality warping experiments at the beginning of the game. Oddly enough, despite playing Green Hill's theme song it has nothing that evokes the original Green Hill in its level design and instead is reminiscent of Neo Green Hill and Angel Island from ''Advance 1'' and Chaos Angel from ''Advance 3'' are also the same Angel Island from ''3'' and ''Adventure''.1''.


** For ''no particular reason'', characters '''must'' stay paired in ''Sonic Advance 3'', which combined with the other gimmick of changeable movesets makes this game a spiritual successor to ''VideoGame/KnucklesChaotix''. Not to mention [[MechaMook Badniks]] are powered by rings.

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** For ''no particular reason'', characters '''must'' '''must''' stay paired in ''Sonic Advance 3'', which combined with the other gimmick of changeable movesets makes this game a spiritual successor to ''VideoGame/KnucklesChaotix''. Not to mention [[MechaMook Badniks]] are powered by rings.

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