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Context VideoGame / ShadesOfDoom

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1[[http://www.gmagames.com/sod.html Shades of Doom]] is an ''AudioGame'' produced by ''Creator/GMAGames'' in the early 2000's and based on the mainstream game ''VideoGame/{{Doom}}''.
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4!!''Shades of Doom'' provides examples of:
5* DieChairDie: large machines can be blown up in the game using weapons.
6* EasyModeMockery: the first two difficulty levels are labeled "It's my turn daddy" and "Don't hurt me."
7* EnemyDetectingRadar: since it is by definition, an ''AudioGame'', this serves as an aid to blind players.
8* FlushingEdgeInteractivity: there are toilets in the game. Flushing these will spawn a gelatinous blob.
9* GamePlaysItself: letting the game idle when in the main menu will start the character exploring the maze of corridors until you press a key.
10* ItemDropMechanic: a majority of the enemies in the game do this.
11* LevelEditor: this exists at a rutimentary level in that you can only create your own maps using ascii symbols.
12* TrainingDummy: The "easy" difficulty level allows you to turn on training mode. The monsters will not attack or move to attack unless the player attacks first.
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