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1[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/museum_madness_compact.png]]
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3Released in 1994 for [[Platform/IBMPersonalComputer PC]] and Platform/{{Mac|OS}} by MECC, ''Museum Madness'' is an EdutainmentGame involving a boy named E.J. and his robot sidekick working to stop a virus infecting a museum and all of the exhibits.
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5E.J. must go from exhibit to exhibit, talking to robotic replicas of famous people, finding broken pieces of technology, and rebalancing the world's ecosystem among other things, until the virus itself is discovered and deleted.
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7!!This game provides examples of:
8* FifteenPuzzle: The sliding variety is a puzzle in the Hall of Ecology; no surprise then that the Hall of Ecology is the longest exhibit to complete.
9* TheAllAmericanBoy: E.J., the protagonist.
10* AlliterativeTitle: '''M'''useum '''M'''adness: Because it's in a museum and a computer virus is messing up the place.
11* AllThereInTheManual: The player character's name, E.J., is only given in the manual. As a result, he has his own lines and personality, unlike your typical player avatar.
12* ArtisticLicensePaleontology: The dinosaurs in the Hall of Dinosaurs are based on outdated restorations from the 1950s. Plus, they claimed that ''Tyrannosaurus rex'' was more of a scavenger, ''Diplodocus'' roamed in swamps, and ''Stegosaurus'''s plates should be pointing sideways instead of upright (they probably meant its tail spikes).
13* BookEnds: The game begins and ends with E.J. [[spoiler:walking in hallways using a keycard to open an automatic door]].
14* ButThouMust: If you say no to the calligraphy teacher's offer to make you his student, he'll just ignore you until you accept.
15* ChainOfDeals: In order to make a telescope for Galileo to use, you have to master the ancient art of bartering.
16* ComputerVirus: Serves as the game's BigBad.
17* DoingInTheWizard: The Salem Witch Trials exhibit has you doing this to disprove accusations made against a Puritan girl, showing that the "evidence" presented is merely coincidental phenomena like light refraction or manipulation of shadows.
18* EasyAmnesia: Apparently it works on androids, too, as robo-UsefulNotes/GeorgeWashington forgets everything that led to the American Revolution when he falls off his robo-horse. It's up to you to jog his memory.
19* EdutainmentGame
20* ElephantsAreScaredOfMice: When E.J. has to bring back a wooly mammoth to its exhibit, he says he wishes he had a mouse, since "elephants in cartoons are always afraid of mice".
21* FoxChickenGrainPuzzle: One level has you need to put a wide variety animals in their habitat, but you have a limited number of back-and-forth travels to do, and cannot put certain types of animals together in your wheeled cage.
22* GiveMeYourInventoryItem: You have to give everything in your inventory (except your save disk) to get a ticket to Ellis Island. You get it all back at the end, though.
23* GivingRadioToTheRomans: E.J. regularly gives/lends some of his "modern" technology items (modern by mid-90s standards, that is) to [=CyReps=] who are programmed to emulate people from ages past. Just in the Prehistoric exhibit, this includes giving a handkerchief for a child to blow his nose with, a plastic comb for a cavewoman, a knife for a caveman to scrape a beast skin.
24* GreenAesop: The most obvious example: In order to complete the Energy Technology exhibit, [[spoiler:the world cannot have any energy created from coal, oil or nuclear power]]. A less severe example is the Ocean Life exhibit, which requires you to save the ocean by fixing a leaky pipe.
25* HistoricalDomainCharacter: In the form of intelligent animatronics, you "meet" such figures such as Napoléon Bonaparte, George Washington and the Wright Brothers.
26* HubLevel: The Museum Atrium. Click on the map to select an exhibit to fix.
27* KangaroosRepresentAustralia: As seen in the Simple Machines exhibit.
28* KidHero: E.J.
29* LuckBasedMission: You have a one-in-three shot of getting to Ellis Island on your first try. Guess the wrong boat and you get to start the exhibit over.
30* TheMaze: Three of them, actually. The Employees Only area of the museum, the library and the ferry.
31* PixelHunt: If a puzzle stumps you, this is probably the reason.
32* RibbonCuttingCeremony: You get to hammer in the Golden Spike connecting the Transcontinental Railroad.
33* RidiculouslyHumanRobots: The [=CyReps=]. Well, at least the ones who aren't meant to look like non-human animals.
34* RobotBuddy: MICK.
35* RubeGoldbergDevice: You have to build one out of simple machines.
36* ThreateningShark: And what is the best way to bypass such a shark? [[spoiler:Throw a pistol shrimp at it, of course!]]
37* TotallyRadical: The player character can be like this some times.
38* TrappedInTVLand: Kinda. You are apparently capable of reaching into a television set and pulling out fully functional stack scrubbers, with no comment on why that makes no sense.
39* WhatHappenedToTheMouse: [[spoiler:How did MICK get broken into pieces, have those pieces dragged to a locked up room and have a cassette tape with a fake recording left behind him? How could the virus do that, considering that it was shown as only influencing/manipulating programs before that?]]
40* AWinnerIsYou: Squashing the virus rewards you with a bit of dialogue between MICK and E.J. before kicking you right back to the DOS prompt.

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