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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mile-high-pinball_2687.jpg]]
2[[caption-width-right:300:Hope you're not afraid of heights...]]
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4''Mile High Pinball'' is a [[DigitalPinballTables video pinball game]] for the Nokia Platform/NGage, developed by [=IdeaWorks3D=] and released in November 2005.
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6Unlike most {{pinball}} games, the object of ''Mile High Pinball'' is to advance to the top of a stack of over 80 table by flipping the ball higher and higher. Each themed table has an objective that must be met before the player can go up to the next table, while draining a ball merely drops the player back down to the previous level. The player can also find hidden doors leading to secret levels, collect money to purchase various PowerUps, or sell them back for money to get other stuff. Players' scores were tracked on the N-Gage Arena, along with online two-player simultaneous play, and a "Try My Board" feature allowed players to rearrange the tables and then post them for others.
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9!!''Mile High Pinball'' demonstrates the following tropes:
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11%% * CompetitiveMultiplayer
12* CosmeticAward: At the start of each game, the player can choose a skin for his pinball. The choice has no effect on the gameplay whatsoever.
13* EquipmentBasedProgression: You can't advance your pinball's abilities, but you can collect Bucks and purchase PowerUps for it.
14%% * FlipScreenScrolling: Used to transition from one table to another.
15* LevelEditor: A variation -- you couldn't edit the game's tables, but you could rearrange them to an easier (or harder) sequence.
16* MutuallyExclusivePowerups: Only one PowerUp can be in effect at any time.
17* ShoutOut: The hidden levels pay tribute to other N-Gage games, such as a "Pathway to Glory" table that require destroying a tank.

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