1 | ''Mario Adventure'' is a complete [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], [[http://www.vintagecomputing.com/index.php/archives/63 available here.]] Among the things changed from the original game: |
2 | * The levels and World maps, completely new from the ground up (except for the occasional NostalgiaLevel). |
3 | * A central "hub" where all seven Worlds are freely accessible. The player will always resume their game here. |
4 | * Several brand-new power-ups, along with a version of the "spare box" from ''VideoGame/SuperMarioWorld''. |
5 | * An "improved" Fire Flower, which now gives Mario a higher jump and fireballs that go in a straight line. |
6 | * Many of the graphics have been re-done or replaced, and the weather changes randomly every time you enter a level. |
7 | * Infinite lives; coins are now used to buy items. |
8 | * A functional "battery" save; the game can be properly played without using save states. |
9 | * Getting to World 8 now requires a Key to be found in each of the first seven Worlds, with Princess Toadstool/Peach giving hints upon beating each World. |
10 | * Warp Whistles now lead to a bonus area that is unique in each World. |
11 | * NintendoHard difficulty, but also infinite lives and no PlatformHell design for the most part. Also, if you're really stuck, the Fire Flower or Wand power-ups will let you skip through most of the hard stuff. |
12 | * And most importantly of all: '''Kuribo's Shoe is playable in every level''', and can be tucked away in {{Hammerspace}}. |
13 | |
14 | So basically everything except the music, the basic concepts, and Mario. |
15 | |
16 | [=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, called ''VideoGame/KoopaKingdomEscape''. |
17 | ---- |
18 | !!This game provides examples of: |
19 | * AllTheWorldsAreAStage: The final world of the game has seven levels themed around the previous seven worlds before the final battle. |
20 | %%* ClassicCheatCode: Several, including one for a SoundTest. |
21 | * ConspicuouslyLightPatch: The weather effects don't work on {{Invisible Block}}s. |
22 | * DualBoss: Some levels end in two Boom-Booms, or even three. One of the Desert Dares has ''[[SerialEscalation four]]''. |
23 | * EasyLevelTrick: One of the hardest Desert Dares involves staying alive for a set amount of time against a bomb-throwing Warkitu. To survive, you'll need to do some serious running and jumping around to avoid the bombs, [[spoiler:or you could simply not move at all, and watch in disbelief as [[ImperialStormtrooperMarksmanshipAcademy all the bombs fail to make their target]]]]. |
24 | * FinalExamFinale: The final world contains levels similar to those of the previous world, with a Bowser fight at the end of each. |
25 | %%* HailfirePeaks: A few of the worlds. |
26 | * HoistByHisOwnPetard: The Lakitus can be killed by their own bombs. |
27 | * InvisibleMonsters: Boos now turn invisible when you look at them (which still stops them in their tracks). Spot checking (by looking the other away once in a while) in fortresses is recommended. |
28 | * InterchangeableAntimatterKeys: There is one hidden in each of the first seven worlds, and all must be obtained to unlock the final world. |
29 | * KaizoTrap: If you're fighting [[DualBoss multiple Boom-Booms]], it's a bad idea to pick up the mushroom they drop while there is still a Boom-Boom left, because you're vulnerable but motionless while the victory music plays. If you're not powered up and/or the surviving Boom-Booms aren't of the flying variety, you'll probably get killed. |
30 | * MiniBoss: Get ready to see Boom-Boom waiting for you at the end of '''every''' normal level, except in Desert Dares. |
31 | * MinigameGame: World 7, "Desert Dares". Each level is just one screen, with a catch — you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time. |
32 | * SelfImposedChallenge: Like the official games, try getting through with minimal use of the power suits.[[note]]You may have to use a few items just to avoid screwing yourself over with the limitations of the inventory system; see UnintentionallyUnwinnable below.[[/note]] |
33 | * SlippySlideyIceWorld: Lakitu Glacier plays this straight. Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try). |
34 | * TheSpiny: A lot of enemies, such as the big Hammer Bros., have spikes added on. Fortunately, there are a few power-ups that let you stomp on them anyways. |
35 | * UnintentionallyUnwinnable: Like the original game, you have a limited store of 28 items, and picking up a 29th item causes the oldest item to get replaced. Storing a new power-up while having a key as the oldest item means you will not be able to beat the storyline, as the keys are required to go into World 8 and it is not possible to retrieve the keys if you lose them. |
36 |
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