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* UnintentionallyUnwinnable: Like the original game, has a limited store of 28 items which the last item gets replaced. Storing a new power-up while having a key as a last item you will not beat the storyline as keys are required to go into World 8 and it is not possible to retrieve the keys making the storyline unbeatable.
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* SlippySlideyIceWorld: Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).

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* SlippySlideyIceWorld: Lakitu Glacier plays this straight. Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).
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Crosswicking

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* AllTheWorldsAreAStage: The final world of the game has seven levels themed around the previous seven worlds before the final battle.

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Video Game Settings is an index, not a trope. Commented out some zces.


* ClassicCheatCode: Several, including one for a SoundTest.

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* %%* ClassicCheatCode: Several, including one for a SoundTest.



* HailfirePeaks: A few of the worlds. See VideoGameSettings, below.

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* %%* HailfirePeaks: A few of the worlds. See VideoGameSettings, below.



* VideoGameSettings
** World 1 (Koopa Plains) is GreenHillZone.
** World 2 (Hotfoot Caverns) is a combination of UndergroundLevel and LethalLavaLand.
** World 3 (Lakitu Glacier) is an [[ExaggeratedTrope exaggerated]] SlippySlideyIceWorld: ''every'' surface is slippery. Also, the weather effects can make it snow in any level, turning it slippery.
** World 4 (Kuribo's Woods) is LostWoods.
** World 5 (Starry Slopes) is a SpaceZone.
** World 6 (Colossal Classics) is an interesting mix of NostalgiaLevel and MacroZone, as it's mostly giant versions of levels from older Mario games.
** World 7 (Desert Dares) is ostensibly ShiftingSandLand, but see MinigameGame for what it really is.
** World 8 (Bowser's Castle) has [[FinalExamFinale seven difficult levels, each in the style of one of the previous worlds]] before the final showdown.
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* HoistByHisOwnPetard: The Lakitus can be killed by their own bombs.
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No spoilers allowed in trope descriptions.


* Warp Whistles now lead to a bonus area that is unique in each World. [[spoiler:Using the Whistle in World 7 will give you the seventh Key.]]

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* Warp Whistles now lead to a bonus area that is unique in each World. [[spoiler:Using the Whistle in World 7 will give you the seventh Key.]]



* KaizoTrap: If you're fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]], it's a bad idea to pick up the mushroom they drop while there is still a Boom-Boom left, because you're vulnerable but motionless while the victory music plays. If you're not powered up and/or the surviving Boom-Booms aren't of the flying variety, you'll probably get killed.

to:

* KaizoTrap: If you're fighting [[DualBoss multiple]] [[MiniBoss multiple Boom-Booms]], it's a bad idea to pick up the mushroom they drop while there is still a Boom-Boom left, because you're vulnerable but motionless while the victory music plays. If you're not powered up and/or the surviving Boom-Booms aren't of the flying variety, you'll probably get killed.
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Complete [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], available [[http://www.vintagecomputing.com/index.php/archives/63 here]]. Among the things changed from the original game:

to:

Complete [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], available [[http://www.vintagecomputing.com/index.php/archives/63 here]]. available here.]] Among the things changed from the original game:
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Hammerspace\'s page lists it as one word


* And most importantly of all: '''Kuribo's Shoe is playable in every level''', and can be tucked away in HammerSpace.

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* And most importantly of all: '''Kuribo's Shoe is playable in every level''', and can be tucked away in HammerSpace.
{{Hammerspace}}.

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Koopa Kingdom Escape has its own page now.


Complete [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], available [[http://www.vintagecomputing.com/index.php/archives/63 here.]] Among the things changed from the original game:

to:

Complete [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], available [[http://www.vintagecomputing.com/index.php/archives/63 here.]] here]]. Among the things changed from the original game:



[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].

to:

[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].called ''VideoGame/KoopaKingdomEscape''.



* CallBack: ''Koopa Kingdom Escape'' begins where ''Mario Adventure'' ended, complete with a much easier version of the latter's final boss.



* SequelDifficultyDrop: [=DahrkDaiz=] intends for ''Koopa Kingdom Escape'' to be more forgiving than ''Mario Adventure''.



* TookALevelInBadass: Frog Mario was worthless outside of World 3 in ''Super Mario Bros. 3'' and left out of ''Mario Adventure'' entirely. ''Koopa Kingdom Escape'' modifies the powerup into Poison Frog Mario, which has the ability to activate temporary invincibility to make up for the original's flaws.
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* ConspicuouslyLightPatch: The weather effects don't work on {{Invisible Block}}s.
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[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) the modified source code has been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].

to:

[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) and the modified source code has been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].

Added: 139

Changed: 2

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* HailfirePeaks: A few of the worlds. See VideogameSettings, below.

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* HailfirePeaks: A few of the worlds. See VideogameSettings, VideoGameSettings, below.


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* InterchangeableAntimatterKeys: There is one hidden in each of the first seven worlds, and all must be obtained to unlock the final world.
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[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, the modified source code has been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].

to:

[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, you can get the demo [[http://www.mediafire.com/download/7ug23xs8tge3xia/KKE_Demo.zip here]] (third-party link; the official one is no longer active) the modified source code has been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].
Is there an issue? Send a MessageReason:
Sorry, the Dropbox links seem to be dead.


[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, [=DahrkDaiz=] has released a demo [[http://www.romhacking.net/forum/index.php/topic,14738.msg270317.html#msg270317 here]] and the modifications to Southbird's disassembly have been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].

to:

[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Southbird's own hack, ''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, [=DahrkDaiz=] the modified source code has released a demo [[http://www.romhacking.net/forum/index.php/topic,14738.msg270317.html#msg270317 here]] and the modifications to Southbird's disassembly have been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].
Is there an issue? Send a MessageReason:
None

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* FinalExamFinale: The final world contains levels similar to those of the previous world, with a Bowser fight at the end of each.

Added: 303

Changed: 345

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[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').

to:

[=DahrkDaiz=] is working on a sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using the Southbird 2011 Disassembly Captain Southbird's disassembly work (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').''VideoGame/SuperMarioBros3Mix''). While the game is not yet finished, [=DahrkDaiz=] has released a demo [[http://www.romhacking.net/forum/index.php/topic,14738.msg270317.html#msg270317 here]] and the modifications to Southbird's disassembly have been made available to the public under a BSD license [[https://code.google.com/p/smb3project/ here]].


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* TookALevelInBadass: Frog Mario was worthless outside of World 3 in ''Super Mario Bros. 3'' and left out of ''Mario Adventure'' entirely. ''Koopa Kingdom Escape'' modifies the powerup into Poison Frog Mario, which has the ability to activate temporary invincibility to make up for the original's flaws.

Added: 140

Removed: 145

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None


* CallBack: ''Koopa Kingdom Escape'' begins where ''Mario Adventure'' ended, complete with a much easier version of the latter's final boss.



* ContinuityNod: ''Koopa Kingdom Escape'' begins where ''Mario Adventure'' ended, complete with a much easier version of the latter's final boss.
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None

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* ContinuityNod: ''Koopa Kingdom Escape'' begins where ''Mario Adventure'' ended, complete with a much easier version of the latter's final boss.

Added: 151

Changed: 3968

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[=DahrkDaiz=] is working on a sequel/SpritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').

to:

[=DahrkDaiz=] is working on a sequel/SpritualSuccessor, sequel/SpiritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').



* ClassicCheatCode: Several, including one for a SoundTest.
* EasyLevelTrick: One of the hardest Desert Dares involves staying alive for a set amount of time against a bomb-throwing Warkitu. To survive, you'll need to do some serious running and jumping around to avoid the bombs, [[spoiler: or you could simply not move at all, and watch in disbelief as all the bombs fail to make their target.]]
* HailfirePeaks: A few of the worlds. See VideogameSettings, below.
* InvisibleMonsters: Boos now turn invisible when you look at them (which still stops them in their tracks). Spot checking (by looking the other away once in a while) in fortresses is recommended.
* KaizoTrap: If you're fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]], it's a bad idea to pick up the mushroom they drop while there is still a Boom-Boom left, because you're vulnerable but motionless while the victory music plays. If you're not powered up and/or the surviving Boom-Booms aren't of the flying variety, you'll probably get killed.
* MiniBoss: Get ready to see Boom-Boom waiting for you at the end of '''every''' normal level, except in Desert Dares.
* MinigameGame: World 7, "Desert Dares". Each level is just one screen, with a catch — you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* SelfImposedChallenge: Like the official games, try getting through with minimal use of the power suits.
* SequelDifficultyDrop: [=DahrkDaiz=] intends for ''Koopa Kingdom Escape'' to be more forgiving than ''Mario Adventure''.
* SlippySlideyIceWorld: Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).
* TheSpiny: A lot of enemies, such as the big Hammer Bros., have spikes added on. Fortunately, there are a few powerups that let you stomp on them still.
* VideoGameSettings
** World 1 (Koopa Plains) is GreenHillZone.
** World 2 (Hotfoot Caverns) is a combination of UndergroundLevel and LethalLavaLand.
** World 3 (Lakitu Glacier) is an [[ExaggeratedTrope exaggerated]] SlippySlideyIceWorld: ''every'' surface is slippery. Also, the weather effects can make it snow in any level, turning it slippery.
** World 4 (Kuribo's Woods) is LostWoods.
** World 5 (Starry Slopes) is a SpaceZone.
** World 6 (Colossal Classics) is an interesting mix of NostalgiaLevel and MacroZone, as it's mostly giant versions of levels from older Mario games.
** World 7 (Desert Dares) is ostensibly ShiftingSandLand, but see MinigameGame for what it really is.
** World 8 (Bowser's Castle) has [[FinalExamFinale seven difficult levels, each in the style of one of the previous worlds]] before the final showdown.

to:

* * ClassicCheatCode: Several, including one for a SoundTest.
* * DualBoss: Some levels end in two Boom-Booms, or even three. One of the Desert Dares has ''[[SerialEscalation four]]''.
*
EasyLevelTrick: One of the hardest Desert Dares involves staying alive for a set amount of time against a bomb-throwing Warkitu. To survive, you'll need to do some serious running and jumping around to avoid the bombs, [[spoiler: or you could simply not move at all, and watch in disbelief as all the bombs fail to make their target.]]
* * HailfirePeaks: A few of the worlds. See VideogameSettings, below.
* * InvisibleMonsters: Boos now turn invisible when you look at them (which still stops them in their tracks). Spot checking (by looking the other away once in a while) in fortresses is recommended.
* * KaizoTrap: If you're fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]], it's a bad idea to pick up the mushroom they drop while there is still a Boom-Boom left, because you're vulnerable but motionless while the victory music plays. If you're not powered up and/or the surviving Boom-Booms aren't of the flying variety, you'll probably get killed.
* * MiniBoss: Get ready to see Boom-Boom waiting for you at the end of '''every''' normal level, except in Desert Dares.
* * MinigameGame: World 7, "Desert Dares". Each level is just one screen, with a catch — you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* * SelfImposedChallenge: Like the official games, try getting through with minimal use of the power suits.
* * SequelDifficultyDrop: [=DahrkDaiz=] intends for ''Koopa Kingdom Escape'' to be more forgiving than ''Mario Adventure''.
* * SlippySlideyIceWorld: Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).
* * TheSpiny: A lot of enemies, such as the big Hammer Bros., have spikes added on. Fortunately, there are a few powerups that let you stomp on them still.
* * VideoGameSettings
** ** World 1 (Koopa Plains) is GreenHillZone.
** ** World 2 (Hotfoot Caverns) is a combination of UndergroundLevel and LethalLavaLand.
** ** World 3 (Lakitu Glacier) is an [[ExaggeratedTrope exaggerated]] SlippySlideyIceWorld: ''every'' surface is slippery. Also, the weather effects can make it snow in any level, turning it slippery.
** ** World 4 (Kuribo's Woods) is LostWoods.
** ** World 5 (Starry Slopes) is a SpaceZone.
** ** World 6 (Colossal Classics) is an interesting mix of NostalgiaLevel and MacroZone, as it's mostly giant versions of levels from older Mario games.
** ** World 7 (Desert Dares) is ostensibly ShiftingSandLand, but see MinigameGame for what it really is.
** ** World 8 (Bowser's Castle) has [[FinalExamFinale seven difficult levels, each in the style of one of the previous worlds]] before the final showdown.
Is there an issue? Send a MessageReason:
None


* InvisibleMonsters: Boos now turn invisible when you look at them (which still stops them in their tracks). Spot checks (by looking the other away once in a while) in fortresses is recommended.

to:

* InvisibleMonsters: Boos now turn invisible when you look at them (which still stops them in their tracks). Spot checks checking (by looking the other away once in a while) in fortresses is recommended.
Is there an issue? Send a MessageReason:
None


[=DahrkDaiz=] is working on a sequel, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').

to:

[=DahrkDaiz=] is working on a sequel, sequel/SpritualSuccessor, ''Koopa Kingdom Escape'' (AKA ''Mario Adventure 3'', see MissingEpisode), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').



* SequelDifficultyDrop: DahrkDaiz intends for ''Koopa Kingdom Escape'' to be more forgiving than ''Mario Adventure''.

to:

* SequelDifficultyDrop: DahrkDaiz [=DahrkDaiz=] intends for ''Koopa Kingdom Escape'' to be more forgiving than ''Mario Adventure''.
Is there an issue? Send a MessageReason:
I forgot to change the Mario Adventure 3 note when I moved Missing Episode to trivia.


[=DahrkDaiz=] is working on a sequel, ''Koopa Kingdom Escape'' (AKA Mario Adventure 3, see MissingEpisode below), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').

to:

[=DahrkDaiz=] is working on a sequel, ''Koopa Kingdom Escape'' (AKA Mario ''Mario Adventure 3, 3'', see MissingEpisode below), MissingEpisode), using the Southbird 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').
Is there an issue? Send a MessageReason:
Moving Missing Episode to Trivia


* MissingEpisode: ''Mario Adventure 2'' was lost in a hard drive crash, so DahrkDaiz's next effort was renamed ''Mario Adventure 3'' to reduce confusion with that game. He followed up by ditching the ''Mario Adventure'' moniker in favor of ''Koopa Kingdom Escape''.

Added: 175

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None


[=DahrkDaiz=] is working on a sequel, ''Koopa Kingdom Escape'' (AKA Mario Adventure 3, see MissingEpisode below), using the Southbird disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').

to:

[=DahrkDaiz=] is working on a sequel, ''Koopa Kingdom Escape'' (AKA Mario Adventure 3, see MissingEpisode below), using the Southbird disassembly 2011 Disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').



* MissingEpisode: ''Mario Adventure 2'' was lost in a hard drive crash, so DahrkDaiz's next effort was renamed ''Mario Adventure 3'' before ditching the ''Mario Adventure'' moniker in favor of ''Koopa Kingdom Escape''.

to:

* * MissingEpisode: ''Mario Adventure 2'' was lost in a hard drive crash, so DahrkDaiz's next effort was renamed ''Mario Adventure 3'' before to reduce confusion with that game. He followed up by ditching the ''Mario Adventure'' moniker in favor of ''Koopa Kingdom Escape''.



* SlippySlideyIceWorld: Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).

to:

* * SequelDifficultyDrop: DahrkDaiz intends for ''Koopa Kingdom Escape'' to be more forgiving than ''Mario Adventure''.
*
SlippySlideyIceWorld: Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).
Is there an issue? Send a MessageReason:
None


[=DahrkDaiz=] is working on a sequel, ''Mario Adventure 3'' (see MissingEpisode below), using the Southbird disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').

to:

[=DahrkDaiz=] is working on a sequel, ''Mario ''Koopa Kingdom Escape'' (AKA Mario Adventure 3'' (see 3, see MissingEpisode below), using the Southbird disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').



* MissingEpisode: Mario Adventure 2 was lost in a hard drive crash, so DahrkDaiz's next effort was renamed Mario Adventure 3.

to:

* MissingEpisode: Mario ''Mario Adventure 2 2'' was lost in a hard drive crash, so DahrkDaiz's next effort was renamed Mario ''Mario Adventure 3.3'' before ditching the ''Mario Adventure'' moniker in favor of ''Koopa Kingdom Escape''.



* VideogameSettings

to:

* VideogameSettingsVideoGameSettings
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Dahrk Daiz is currently working on a sequel using the Southbird disassembly

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[=DahrkDaiz=] is working on a sequel, ''Mario Adventure 3'' (see MissingEpisode below), using the Southbird disassembly (a conversion of ''VideoGame/SuperMarioBros3'''s code into 6502 assembler, which was previously used for Captain Southbird's own hack, ''VideoGame/SuperMarioBros3Mix'').


Added DiffLines:

* MissingEpisode: Mario Adventure 2 was lost in a hard drive crash, so DahrkDaiz's next effort was renamed Mario Adventure 3.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlippySlideyIceWorld: Because "snowing" is one of the potential weather effects chosen at random, any level can become this (but the weather will randomize after each try).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelTrick: One of the hardest Desert Dares involves staying alive for a set amount of time against a bomb-throwing Warkitu. To survive, you'll need to do some serious running and jumping around to avoid the bombs, [[spoiler: or you could simply not move at all, and watch in disbelief as all the bombs fail to make their target.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Complete [[GameMod ROM hack]] of ''VideoGame/SuperMarioBros3'' created by [=DahrkDaiz=], available [[http://www.vintagecomputing.com/index.php/archives/63 here.]] Among the things changed from the original game:
* The levels and World maps, completely new from the ground up (except for the occasional NostalgiaLevel).
* A central "hub" where all seven Worlds are freely accessible. The player will always resume their game here.
* Several brand-new power-ups, along with a version of the "spare box" from ''VideoGame/SuperMarioWorld''.
* An "improved" Fire Flower, which now gives Mario a higher jump and fireballs that go in a straight line.
* Many of the graphics have been re-done or replaced, and the weather changes randomly every time you enter a level.
* Infinite lives; coins are now used to buy items.
* A functional "battery" save; the game can be properly played without using save states.
* Getting to World 8 now requires a Key to be found in each of the first seven Worlds, with Princess Toadstool/Peach giving hints upon beating each World.
* Warp Whistles now lead to a bonus area that is unique in each World. [[spoiler:Using the Whistle in World 7 will give you the seventh Key.]]
* NintendoHard difficulty, but also infinite lives and no PlatformHell design for the most part. Also, if you're really stuck, the Fire Flower or Wand power-ups will let you skip through most of the hard stuff.
* And most importantly of all: '''Kuribo's Shoe is playable in every level''', and can be tucked away in HammerSpace.

So basically everything except the music, the basic concepts, and Mario.
----
!!This game provides examples of:
* ClassicCheatCode: Several, including one for a SoundTest.
* HailfirePeaks: A few of the worlds. See VideogameSettings, below.
* InvisibleMonsters: Boos now turn invisible when you look at them (which still stops them in their tracks). Spot checks (by looking the other away once in a while) in fortresses is recommended.
* KaizoTrap: If you're fighting [[DualBoss multiple]] [[MiniBoss Boom-Booms]], it's a bad idea to pick up the mushroom they drop while there is still a Boom-Boom left, because you're vulnerable but motionless while the victory music plays. If you're not powered up and/or the surviving Boom-Booms aren't of the flying variety, you'll probably get killed.
* MiniBoss: Get ready to see Boom-Boom waiting for you at the end of '''every''' normal level, except in Desert Dares.
* MinigameGame: World 7, "Desert Dares". Each level is just one screen, with a catch — you either have to make a tricky jump, collect all the coins in time, or survive for a certain amount of time.
* SelfImposedChallenge: Like the official games, try getting through with minimal use of the power suits.
* TheSpiny: A lot of enemies, such as the big Hammer Bros., have spikes added on. Fortunately, there are a few powerups that let you stomp on them still.
* VideogameSettings
** World 1 (Koopa Plains) is GreenHillZone.
** World 2 (Hotfoot Caverns) is a combination of UndergroundLevel and LethalLavaLand.
** World 3 (Lakitu Glacier) is an [[ExaggeratedTrope exaggerated]] SlippySlideyIceWorld: ''every'' surface is slippery. Also, the weather effects can make it snow in any level, turning it slippery.
** World 4 (Kuribo's Woods) is LostWoods.
** World 5 (Starry Slopes) is a SpaceZone.
** World 6 (Colossal Classics) is an interesting mix of NostalgiaLevel and MacroZone, as it's mostly giant versions of levels from older Mario games.
** World 7 (Desert Dares) is ostensibly ShiftingSandLand, but see MinigameGame for what it really is.
** World 8 (Bowser's Castle) has [[FinalExamFinale seven difficult levels, each in the style of one of the previous worlds]] before the final showdown.
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