Follow TV Tropes

Following

Context VideoGame / JoJosBizarreAdventureThe7thStandUser

Go To

1[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/jojos_bizarre_adventure_the7th_stand_user.png]]
2->"''[...] It seems a new destiny is beginning... That would be your destiny... You, nameless one, apostle of Fate... You are about to walk a path full of pain and suffering... However, it is necessary that you continue to fight. Please accept this small offering... Your very own Stand. I hope you use it well.''"
3-->-- '''Unknown Speaker to the 7th Stand User.'''
4
5''[[http://7thjojo.tumblr.com/post/98202338885/after-several-months-in-the-making-the-7th-stand JoJo's Bizarre Adventure: The 7th Stand User]]'' is a FanGame made by Clayman for the [[Manga/JojosBizarreAdventure massively influential manga]]. It's an RPG in which you are given 1 of 18 different Stands by a mysterious benefactor known only as "Steel", based on your answers to a personality quiz given at the beginning. Using this Stand, you join [[MultipleEndings (or don't join)]] the main characters of ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'' as they journey to Egypt in order to kill DIO and cure Holly of her Stand-induced sickness. Everything starts out like the source material does, but make the right decisions and events will diverge, [[GoldenEnding for better]] or [[DownerEnding for worse]].
6
7A fan game sequel to the fan game is being developed with Clayman's approval, known as ''[[VideoGame/The7thStandUser2FateIsUnbreakable The 7th Stand User 2: Fate is Unbreakable]]''. It will feature the cousin of the protagonist of the first game, going over the events of Part 4 of [=JoJo=]. Info on the sequel can be found [[http://7su2.tumblr.com/ here]].
8
9----
10!!''[=JoJo's=] Bizarre Adventure: The 7th Stand User'' provides examples of:
11* AbnormalAmmo: Mr. Big, a large-caliber sniper rifle that can fire normal bullets, a variety of elemental bullets, and even healing/status-restoring bullets.
12* ActuallyFourMooks: Most enemies that appear on the map function like this.
13* AdaptationalBadass:
14** Oingo and Boingo were PunchClockVillains in the original manga, the protagonists didn't even know they defeated them! However, in the path where you watch over Kakyoin in the hospital, [[spoiler:Oingo disguises himself as a doctor, locks you out of Kakyoin's room, lays down explosive traps on the floor based on Boingo's predictions as you rush to the first floor to get the key in order to rescue Kakyoin. If you take too long, Oingo could actually ''kill'' Kakyoin!]] While you don't get to directly fight them, it's pretty impressive to see that they actually pose a threat for once.
15*** Taken further in a secret ending, [[spoiler:where the brothers combine their stand powers to ''rewrite'' Thoth's predicted fate and [[BigDamnHeroes save Polnareff]] from [[TheDon Diavolo]] in the nick of time.]]
16** [[spoiler:In Part 4, Kira was only able to have one of his bombs active at a time. Here, he has Sheer Heart Attack active and is still able to fight directly with Killer Queen.]]
17** Exaggerated with Senator Wilson Philips. In both manga and anime he was a simple human who was tortured by Dio so that he can drive the latter towards the location of the Joestars. Here, he can outright defy Dio's orders and fight him via weaponry, outside assistance and even hamon! (although he needs to wait plenty of turns for the last one)
18* AdaptationalSuperpowerChange: In canon, Rolling Stones takes the form of a target who's fated to die, and if the target touches it, they'll die peacefully before their fated death. Here, the stone will kill ''anybody'' who touches it, and it doesn't have any prediction powers.
19* AdaptationalWimp:
20** Daniel J. D'arby. In the original manga, he was a formidable opponent who easily defeated Polnareff and Joseph and was only taken down through a long battle of wits between Jotaro and himself. In addition, Jotaro only caught him cheating once; every other time was after the game had already ended. Here, while D'arby still defeats Polnareff and Joseph, he instead falls to the player, who actually manages to ''catch him cheating.'' Or, while unlikely, they can also just legitimately beat him in poker.
21*** Exaggerated during his Chaos Mode event via a [[spoiler: HumiliationConga. After D'arby ''[[EpicFail loses to Polnareff]]'' [[CatsAreMean thanks to his cat]], Osiris makes an appearance and [[HoistByHisOwnPetard forces him to keep his part of the bet]], which not only reveals that he was an enemy, but also helps them discern his ability. D'arby then blurts out a vague location of the mansion and tries to get away, but his hastiness to retreat doesn't go unnoticed, which is then turned against him when the Crusaders realise that the only reason for him to be so eager to get away is that he is withholding some vital information, which the protagonist suspects to be the secret of DIO's stand. D'arby's OhCrap alone confirms their suspicions, which forces him in a MortonsFork; either get the crap beaten out of him and potentially murdered for the info or turn traitor to and get murdered by DIO. This, ultimately, leads to D'arby's VillainousBreakdown.]]
22** Avdol in Part 3 was an example of StrongAndSkilled, the only example in the group besides Jotaro's Star Platinum, here, he's a SquishyWizard just like Kakyoin.
23 ** While Polnareff and Kakyoin are victims of DIO's fleshbuds due to agreeing to work for him, they both see this as a moment of weakness and one of the greatest mistakes, vowing to defy DIO once they have the chance to face him yet again. [[spoiler:Here, they can potentially be recruited back to DIO's side should the 7th Stand user persuade them, solidifying them as WeakWilled.]]
24** Grey Fly in a random event of Chaos Mode, [[spoiler: in which Kakyoin's "Atemi" is enough to knock him and his stand out.]]
25** Devo in a random Chaos Mode event, [[spoiler: where he botches his leap out the window and dies on impact, skipping his fight altogether.]]
26* AdaptationDistillation:
27** While the game is mostly faithful to the plot of the original manga, the Oingo Boingo Brothers' role was greatly reduced. Oingo doesn't appear on the standard route at all, and Boingo only appears after Hol Horse partners up with him. An event involving Polnareff and Jotaro in Aswan implies that the protagonist wasn't around when Oingo attacked.
28** That said, the brothers do get a chance to appear together during an alternate path where you watch over Kakyoin at the hospital.
29* AndNowForSomeoneCompletelyDifferent: [[spoiler:You can spend 9 Badges of Honor in the Developer's Room to obtain Josuke's Disc, which lets you play through an original story as Josuke Higashikata.]]
30* AffablyEvil: Don Cherry. Despite his status as a SerialKiller, he is very polite and does not get angry at the protagonist when he dies like many of the other bosses. Even when you meet him in Sanctuary, he does not bear any ill will against you for beating him.
31* AllThereInTheManual:
32** Information regarding the Stand users created for the game is found in the Debug Room.
33** [[spoiler: Clayman in the Developer's Room]] will give you a full explication about the plot as well as an explanation of how the time-manipulating Stands work in ''Jojo'', using a DVD player remote as a metaphor: [[spoiler:Star Platinum and The World]] are the "Pause" button, [[spoiler:Bites The Dust]] the "Rewind", [[spoiler:King Crimson]] the "Skip chapter", [[spoiler:Made In Heaven]] the "Fast Forward" but accelerating and looping over time and [[spoiler:Hanoi Rocks]] turns you from a character in the movie to the spectator.
34* AndTheAdventureContinues: Several of the individual crusader endings. Stand outs are Joseph's and Polnareff's, where the protagonist ends up getting involved in the events of Part 4 or Part 5, respectively. [[spoiler:Even some endings for Iggy and Avdol have them investigating a new problem with the protagonist. Avdol's in particular involve him looking into the arrows Diavolo stole.]]
35* AntiVillain: Raul was driven to believe that HumansAreBastards due to his Stand's power.
36* ArbitrarySkepticism: Avdol invokes this trope on Jotaro in the intro when the latter refuses to believe Joseph's story about Dio, saying that "evil spirits" (Stands) are equally unbelievable, but they do exist.
37* ArmCannon: Quicksilver takes the form as one.
38* ArmorPiercingAttack: There are several attacks that can pierce defenses. For example, Jotaro's Star Punch, Polnareff's Zantetsuken, and Iggy's Canine Storm are all said to pierce the enemy's defense (the latter can also be learned by Howlin' Wolf).
39* ArtisticLicenseMilitary: Stroheim in the Harbor complains that neither his Jeep nor his walkie-talkie work anymore. Stroheim served on the Eastern Front until 1943, meaning he couldn't have encountered either since both were invented by the USA and not lent to the Soviets. Both can be [[HandWave handwaved]] as translation shortcuts since the Nazis had both lightweight reconnaissance cars akin to Jeeps ([[https://en.wikipedia.org/wiki/Volkswagen_K%C3%BCbelwagen the Kubelwagen]]) and man-portable radios.
40* ArtificialHuman: [[spoiler:The characters from Parts 1 and 2 seen throughout the game, aside from NPC cameos, are actually artificial constructs made by Alicia, Berlin and Steel with memories formed from when they were in their prime.]]
41** [[spoiler:The playable Josuke [[TomatoInTheMirror is also one of these.]]]]
42* AscendedExtra: [[spoiler:Alicia and Berlin]] are the two scientists (SPW Foundation agents in the game) who became the Patients Zero of the alien virus carried by the meteorite used to craft Stand Arrows in ''Golden Wind''.
43** [[spoiler:Steel, the adoptive father of the reborn Alicia,]] is one of the victims of Yoshikage Kira who got killed by trying to dig up dirt on him.
44** Anne, the TagalongKid, [[spoiler:can actually be a Stand User in Chaos Mode!]]
45** [[spoiler:Vins is Mrs. Bluemarine, the adoptive mother of Weather Report]], having survived the burning of her home by finding a Stone Mask under the floorboards and turning herself into a vampire.
46** [[spoiler:Gai, user of The Tyde, the Stand faced if Mannish Boy is cured or the extra plane repaired in Saudi Arabia]] is the father of Okuyasu and Keicho before he became an immortal monster.
47** The fortune teller in the Fishing Village is implied to be [[spoiler:the one murdered by Doppio for digging into Diavolo's past]].
48** Silver Fox is one of the clients of Scolippi, explaining [[spoiler:why Rolling Stones is chasing you in his house.]]
49* TheAtoner: The protagonist during some of the special endings tied to high bad karma levels.
50* BadBoss: Vins doesn't give a damn about her subordinates in the Slaves to Fate, [[spoiler:and they all end up dead by the end of the game, with two of them dying at her hands]].
51* TheBadGuyWins: [[spoiler:Having high bad karma will give you the choice to join DIO and fight against your former companions. If you win, the Joestars are dead, and DIO converts you into a vampire and you rule the world for eternity with him. You can Zigzag this by instead by fighting DIO after killing the Joestars. Doing this causes even DIO to be shook by your pure sociopathy as he figures out he can't control someone who's driven by pure evil.]]
52* BadPowersGoodPeople: Alicia's Stand [[spoiler:involuntarily absorbs the life force of others]], while Berlin's Stand [[spoiler:creates homunculi]]. Despite this, they are unambiguously on the side of the heroes.
53** You, potentially, if you have certain Stands such as The Joykiller, Deep Purple or Napalm Death.
54* BalancingDeathsBooks: The nature of human life explained in the game. Certain people must die, because their "energies" are returned to the system at an allocated time. [[spoiler:In the Everyone Lives ending, you can have Alicia drain the people who "would have died anyways" because of DIO, or the GoldenEnding has you draining DIO and his servants enough that nobody else has to die.]]
55* BarredFromTheAfterlife: [[spoiler:Most characters that end up dead wind up in Sanctuary, because they have too much resentment to pass on to the afterlife or they haven't yet realized they're dead.]]
56* BigBadEnsemble: The main one is of course DIO, but also Vins, the enigmatic leader of the terrorist group The Slaves to Fate [[spoiler:and the adoptive mother of Wes Bluemarine AKA Weather Report]].
57* BittersweetEnding:
58** The [[spoiler:Dark End and Unrest routes]]. The good news? [[spoiler:You and all your companions get to live.]] The catch? [[spoiler:All of the innocent civilians DIO would have killed during Part 3's "normal" ending still die in a series of mysterious accidents due in no small part to you using their life energy to power your squad of Ripple warrior clones, with a hint of fate having something worse in store for you in the future.]]
59** To a lesser extent, [[spoiler: The Exchange Ending, where the PlayerCharacter lives through the Sacrifice Ending by transferring their memories to another world self. All of the innocent civilians in Egypt still die through multiple accidents, but the crusaders is stated to be doing completely fine. Furthermore, they ensure Part 6 is averted by writing "DON'T READ IT" into the Bizarre Memo and slipping the memo into DIO's diary. The Crusaders find the note and follow their friend's wishes by burning the book without reading a single page.]]
60** [[spoiler:Josuke's good ending. After defeating Vins and destroying DIO's diary alongside Jotaro, Josuke begins to vanish along with Alicia, Berlin, and Steel, the latter confessing that because Josuke is a construct of the original's memories and stand disk, he will not be returning to his timeline and life, but rather simply ceasing to be. Josuke asks if Morioh will be fine, and upon confirmation lets himself go, leaving a confused Jotaro behind to tell the others about his sudden disappearance, and to wonder if he'll find him there at Morioh.]]
61* BoringButPractical: Of all the healing items in the game, the most economical one to use to recover post battle is Bottled Water. It can be bought at the inns you sleep in, each bottle costs only 5G, so it costs only 495G to buy 99, and can be used up to 5 times, and since it recovers 2%, it'll always be useful, and fact that it's cheaper than sleeping in the inns to recover HP and SP makes the game's clock trivial. The "boring" part is since it recovers so little per use, any time the player decides to recover HP and SP, they'll have to mash for a while compared to other healing items which recover faster.
62* BorrowedCatchphrase: The protagonist uses Avdol's 'YES, I AM' on the deserted island if they are shot in his place.
63** [[spoiler:Vins also uses it herself during the betrayal endings, even [[LampshadeHanging lampshading]] it.]]
64* BossInMookClothing: Evil Ripple Users in Cairo. They can only be fought if the player chooses to hold off on storming DIO's mansion once its found.
65* BossRush: After finding DIO's mansion and heading back to Cairo, the player can meet The Scribe Ani (from the ''Genesis of Universe'' side novel) who starts up a Boss Rush with most of DIO's prior minions when interracted with.
66* BrutalBonusLevel: The [[spoiler:Rolling Stones Maze]]; it's full of nice items, but it's very sprawling and you're likely to die several times before you reach any of them. And then there's the fight with [[spoiler:Kars]], which is started from opening a chest that requires you to find an ''invisible path'' that starts quite a ways away from it.
67* ButNowIMustGo: [[spoiler:Berlin, Alicia, and Steel during a majority of the routes.]] Tragically, Joseph must part ways from [[spoiler:Caesar, Stroheim, and Speedwagon]] once again during his, though it's somewhat softened by how he wasn't able to say goodbye to the first two before [[spoiler:their original deaths during Battle Tendency]].
68* CallBack: Of course, OptionalBoss Creator will give his entire {{Engrish}} spiel from ''VideoGame/TheFinalFantasyLegend'', but if you unlock True Clayman and ask to fight her for real, she'll quote the same lines.
69* CallForward: Several, but the fortune-teller in the Fishing Village will make vague references for each character to their later manga and anime fate.
70* TheCameo: Characters from parts other than ''Stardust Crusaders'' can be found in certain areas. [[spoiler:Some of them, like Stroheim, Speedwagon, and Dire, will even join your party temporarily.]] Vins explains that a lot of the timeline was starting to blend together because she was starting to have trouble keeping the order of things straight, and as Observer, this was making the events happen simultaneously. Almost all of the below characters can be met in the Debug Room as well, with bonuses to offer in some cases while others are simply fun cameos.
71** Giorno appears during the prologue in the airport in Japan or in the smaller hotel in Singapore. When met in the Debug Room, he grants you the King Crimson cutscene skip for free.
72** Shigechi is at the schoolyard with a pet cat. Debug Room Shigechi allows you to get as much money as you want.
73** Josuke and Okuyasu appear at a restaurant in Japan and in a classroom and toilet respectively after fighting Kakyoin. In the debug room, Josuke will heal you up and refill your SP, while Okuyasu can lower your levels if you want.
74** Koichi appears inside the school library. When met in the debug room, he offers to modify the encounter rate.
75** Yukako and Hazamada can be found in classrooms.
76** Tamami Kobayashi is at Japan with a bag containing a cat aside of him.
77** Aya Tsuji lets you change your appearance or stand in her salon "Cinderella" in Japan,and offers the same services in the Debug room. She also appears west of the cable car station in Singapore.
78** The salesman who is on the path to Kujo's residence is [[spoiler:Yoshikage Kira]].
79** Tonio can be found in almost every map on certain days, running around at a high speed. If you corner him, you can order takeout (cheaper) or have a full-course meal (heals your entire party and rarely raises stats but expensive).
80** Rohan appears in every town, either at the hotel the crusaders are resting at or at a restaurant. He offers general gameplay tips. When seen in the debug room, he offers to raise the party's levels.
81** The Passione gang can be found sitting at a table in a restaurant at Hong Kong. Young Joseph, Part 2 Erina and Smokey are also sitting in a nearby table.
82** Prosciutto and Pesci are sitting inside the train to Calcutta. [[spoiler: You can even have Pesci join you to fight against the Stand Satanic Coupler wielded by Absalom, a character from the ''Genesis of Universe'' novel.]]
83** Trish Una is found at Singapore near the cable car station.
84** Lisa Lisa appears on the 9th floor of the Singapore hotel.
85** Straits gives you Deep Pass Water if you find him on the docks by the Ganges.
86** In Polnareff's endings the protagonist ends up joining him on his hunt for the Passione's stand arrows. They can thus catch a glimpse of a wide range of characters from Part 5, including Bruno, Doppio and policeman Abbacchio (who's in the process of being paid off by the man who later murders his partner).
87** [[spoiler:Diavolo]] appears as a RecurringBoss on your second playthrough and up. On Chaos Mode he becomes far harder from somehow escaping Gold Experience Requiem's power...unless you have a G.E.R Disc, which nerfs him back to his usual levels. He can also be found in the Debug room and, [[BlackComedy hilariously]], can be killed repeatedly at your leisure.
88** Old Susie Q, Reimi and Arnold are seen taking a bath in the Chaos Mode exclusive Hot Spring. You can also find Lisa Lisa, Yukako and Trish in the women's bath and Josuke, Okuyasu, Koichi and Rohan in men's bath.
89** Anasui and Weather Report are sitting at a table in a restaurant in India. In future playthroughs, they can also be seen at the Singapore hotel and in Aswan.
90** Foo Fighters/Etro is found at Karachi near the Harbor.
91** Jolyne appears in Karachi wandering around.
92** Johnny and Part 8's Josuke both appear in Edfu.
93** Mista, Abbacchio, Fugo and Narancia all appear in Cairo on varying days.
94** Several characters from Part 4 can appear in the different variations on Joseph's ending, such as Terunosuke Miyamoto, Mikitaka Hazekura, Yuya Fungami, and Yoshihiro Kira. Likewise, Part 5 characters will appear in Polnareff's endings - notably, all of the main cast members except for Giorno and Mista can be seen, as well as Doppio.
95** Ermes can be seen resting at the hospital where Kakyoin is at in the hospital route.
96** The original user of Cheap Trick, Masazo Kinoto, appears in Aswan with his back against a wall.
97** Gyro can be seen with Johnny in Aswan, singing his cheese song. Smokey Brown, as well as Part 8's Josuke and Joshu, appear near him as well, and comment on it.
98** Even some characters outside the Jojo franchise can join up temporarily or appear otherwise in the game. Galahad and [[SpellMyNameWithAnS Miriam]] from ''VideoGame/RomancingSaga'' join you if you don't otherwise find Stroheim and Speedwagon and opt into the Submarine route.
99* CombinationAttack: Each canon party member actually has a unique one with every Stand the player can have, for a huge amount of possibilities.
100* ComesGreatResponsibility: Quoted verbatim by Steel in his first conversation with the protagonist.
101* CoolVersusAwesome: A character with Pharoah Sanders can pull this against [[HumongousMecha King Joey Murderdoll]] by fusing all their electric soldiers together, creating a giant sphinx made of electricity.
102* CombatMedic: Cardigans, though there's more emphasis on the Medic.
103** Joseph is the only member of the original six who has access to a wide range of healing spells. Jotaro learns "Revive" later on, but he can't heal himself like Joseph can.
104* CoolAndUnusualPunishment: After finding where Cameo is hiding on the Deserted Island, a female protagonist or certain male protagonists will not take a piss inside his breathing tube. Instead, they'll pour a whole bottle of ''soy sauce'' in it.
105* CutsceneBoss: Many boss fights can be immediately resolved with "Brainstorm" command, without actual fighting. You do miss out on loot and EXP though.
106* CuttingTheKnot: With enough effort and preparation, its possible to defeat enemy Stand users by simply targeting the user themselves with your strongest moves. Wiping them out will take their Stand down as well.
107* DarkerAndEdgier: To an extent. In the manga and animated adaptations, many enemies were simply "retired" instead of outright killed. [[spoiler:Sanctuary reveals that most of the encountered minions of DIO died from the protagonists battling them. Or perhaps DIO [[YouHaveFailedMe had them killed.]] Most notable are Arabia Fats (who died of thirst after being stranded in the desert) or ZZ (dead of exposure since no-one helped him untie himself, believing him to be an ascetic in training).]]
108* DeliberatelyMonochrome: The entire game is in black and white to emulate the manga and make it easier to use panels from it.
109* DevelopersForesight:
110** A lot of scenes have differences depending on your protagonist's gender, the stand they're using, and numerous other factors. Some are subtle, such as different lines depending on their disposition from their Stand, while others can make certain fights more difficult (like saying your character can't swim [[TemptingFate right before the battle with the fake Captain Tennille]]).
111** If you choose to skip (King Crimson) the Devo fight with a party member who is not Polnareff, a scene will play where the rest of the crusaders wait for him to arrive so they can discuss what should they do next.
112** When taking the [[spoiler: Submarine route in place of Avdol,]] the game automatically changes the protagonist's clothing back to their school uniform. This isn't a big deal for the male protagonist, but the female's PlayboyBunny outfit can't be changed while there's other party members, who linger for a while. But if you take the time to change when you're alone [[SkewedPriorities during the Judgement battle and have to find Polnareff,]] the cast actually have several lines of dialogue added to the following scene to compensate.
113** When Ebony Devil attacks, his Stand is explicitly noted to be Doll-like, and in the same hotel there's an OptionalBoss that also uses Dolls. Fighting one before the other actually has the protagonist comment on the similarities accordingly and mistake their Stands for each other, and they both flip out at the implications of being involved with the other in their own ways.
114** When doing the [[spoiler: Sword of St. George]] sidequest, when you get the sword to absorb the power of Silver Chariot, Polnareff will have different things to say about it depending on whether the event happens before or after the Anubis fights.
115** In the Anubis fight, if you defeat Chaka without Brainstorm, you can then use Brainstorm to defeat Khan immediately, without the second fight. Anubis didn't have a chance to learn Polnareff's [[ThrowingYourSwordAlwaysWorks trick]] with using his rapier blade as a projectile, so it works on Khan.
116** Just before the D'Arby encounter, the dialogue about Holly's condition changes depending on how many days the player has left. If they somehow have over 40 or so days (either via resetting the timer via Debug or beating Kira) they'll comment on how much time that actually is, and wonder if she's resisting DIO's curse after all.
117* DownerEnding:
118** The Sacrifice Ending, in which [[spoiler:you choose to fight alone through the entire DIO's Mansion, obtain his diary, and kill both DIO and Vins, only to succumb to your wounds at dawn and throw yourself at the river with the diary in hands, hoping to take it down with you. Your body is recovered quickly after, and the diary delivered to Joseph, who reads it with the Crusaders, thus ensuring Part 6 to happen as your efforts were for naught, though if the player wrote "DONTREADIT" in the Bizarre Memo, this is averted and leads to the Exchange ending, where they burn the book without reading it just as you asked them too.]]
119** The bad ending [[spoiler:to Josuke's route, starting by choosing to [[NiceJobBreakingItHero read the Path to Heaven with Jotaro as Vins suggests you to.]] Josuke later spots Vins at the airport and chases her down on his own to her lair, only to find Alicia and Berlin captured as well. With Josuke right where she wants, Vins [[BreakThemByTalking proceeds to figuratively and literally break him down to pieces]] by [[TomatoInTheMirror revealing that Josuke is merely a construct made of the original's memories, Stand Disk, and the 7th Stand User's dead body]], then proceeding to execute his makers as Josuke beholds the works of their Stands, and his life, fade away in the mirror in utter confusion and sorrow.]]
120** The ending of the GameWithinAGame [[VideoGame/DragonQuest Dragon Question III]], if you [[RaceAgainstTheClock take too long]] has [[NamesToRunAwayFromReallyFast Demon Lord Satan]] kill off all the villages. Even if you then kill him, you are the last human alive.
121* DuelBoss:
122** Jotaro and Kakyoin if the protagonist chooses not to help in the battle.
123** In Hong Kong, where you can have any of the current party members fight one-on-one with Polnareff.
124** Choosing to launch a sneak attack on the Captain Tennille imposter will lead to the protagonist fighting him alone. If you don't defeat him within three turns, or simply choose not to attack him, when Jotaro fights the Tennille imposter underwater, he'll be on his own.
125** Jotaro and Rubber Soul if the protagonist chooses not to accompany him on the Gondola.
126** In Varanasi, you can choose to have Joseph simply fight the Empress as opposed to the tar barrel trick he uses in canon. However, Joseph will be fighting the Stand on his own.
127** Before the battle with Wheel of Fortune, you can choose to have Jotaro fight alone.
128** If you choose to believe Kakyoin's story about Mannish Boy being a stand user, but don't have high enough FP to join the fight, Kakyoin will fight against Death 13 on his own. Choosing not to believe him will cause the actual boss fight to be skipped.
129** The first two fights against Anubis are between him and Polnareff only.
130** If the protagonist doesn't have a high enough FP with him, or if Iggy chooses not to run away at the mansion, Iggy will fight Pet Shop on his own.
131** The final battle against Vins in most endings is between the protagonist and her only.
132** Several fights against DIO will be between him and Jotaro only depending on which route you're on. In addition, the [[spoiler: Mad World]] ending will be between him and the protagonist only, and the [[spoiler: Senator Wilson Philips]] ending will be between him and [[spoiler: Senator Wilson Phillips]] only.
133* EarnYourBadEnding:
134** [[spoiler: The Mad World ending requires you to defeat an army of bosses consisting of Jotaro, Joseph, Kakyoin, and Vins with her zombies alongside DIO. Then after that, you have to beat the strongest version of DIO in the game (you can bring 30 UV Flash Grenades with you to make this fight easier). All clear? [[SarcasmMode Well done]], enjoy the screams of the innocents the protagonist killed and the sound of empty wastelands.]]
135* EarnYourHappyEnding:
136** [[spoiler: The Succesion ending (can be achieved after completing the game more than 3 times) requires taking Alicia and Berlin with you and collect more than 45 evil spirits while defeating Terence, Vanilla Ice, DIO, and Vins, while keeping Alicia alive (because if she died, she'll use a spirit to revive herself). This is the only ending where the entire Joestar Egypt Tour group survives without consequences.]]
137** Getting a character's ending in Easy or Hard modes is this compared to Normal mode. Easy/Hard start with -10 Friendship Points for every character, so while in Normal mode you only need a total of 30FP to get a character's ending, allowing you to go to the Developer's Room and use NewGamePlus, in Easy/Hard you have to get 90FP, so you have to do most events that raise friendship points.
138* EasterEgg:
139** Glitching yourself past the triggers for the Kakyoin battle and when Holly collapses using either Howlin' Wolf or Wildhearts lets you talk with some of the npcs, who humorously [[LampshadeHanging lampshade]] parts of the story and lets you explore the rest of the Kujo house.
140** In the Dream World, if you rest in the bed enough times, [[spoiler:the screen flashes "TURN IT OFF" and "PRESS F12" and a dark figure stands in the middle room where Bluemarine and baby Wes are in. If you stand in front of the dark figure before its eyes enlarge, the screen will have the same text plastered all over the screen along with a pair of eyes enlarging. There's nothing left for you to do but to return to the title screen]].
141* EasyModeMockery: A very minor instance, as picking easy mode will give the player multiple benefits while also starting the game with an FP penalty to all allies.
142** A more straight example is Miracles' "Controlled Presence" skill, which alters the encounter rate. Lowering it causes some chicken clucking.
143* EnemyMine: [[spoiler:Hol Horse]] joins you for the Arabian mansion on the grounds that he needs to get out of there too and would rather not do it alone.
144* EvenEvilHasStandards:
145** Hol Horse may be an assassin for hire, but even he is disgusted with J. Geil if [[spoiler: he almost kills the female protagonist]], since he himself treats women with respect.
146** [[spoiler:Stroheim]] loves a good fight, but he is utterly disgusted by the pointless ForeverWar masterminded by the [[spoiler:Slaves of Fate]] in the West Bengal region during the [[spoiler:Submarine Route]].
147* EvilerThanThou: [[spoiler: If you betray the Joestars and side with DIO and your bad karma is high enough, you can take it a step further and betray him too. [[HorrifyingTheHorror DIO is even shook]] as he realizes that you were evil from the day you were born, just like him]].
148* {{Expy}}: The short male protagonist is one for Koichi from Part 4. The distinctive (delinquent) protagonists are Josuke and Jolyne in all but name.
149** Raul is also one to Kaname Tosen of ''Manga/{{Bleach}}''. Black, blind, believes HumansAreBastards, and has powers that affect the senses...
150** A protagonist with Napalm Death is one to Yoshikage Kira and Killer Queen. Both are people who want a quiet life, both have a skull motif, both have powers based around explosions and both [[spoiler:can rewind time]].
151** Deep Purple is a mix of Purple Haze (short-ranged Stand with a focus on poison and toxins), Killer Queen (explosive powers and a skull motif) and Justice (being technically intangible since he's made of smoke). His looks also evoke a certain [[Franchise/MortalKombat assassin with smoke-related powers]].
152** The Joykiller is the bastard child of [[Franchise/FridayThe13th Jason Voorhees]] and [[Film/TheTexasChainsawMassacre Leatherface]].
153* FaceHeelTurn: [[spoiler:If your bad karma is high enough, you can actually betray the Joestars and side with DIO. Not to mention if your friendship points are high enough, you can convince Polnareff and Kakyoin to betray the Joestars too.]] [[spoiler:You can even take it a step further and [[ChronicBackstabbingDisorder betray DIO]].]]
154* FakeDifficulty:
155** Yellow Temperance can be this. In his default form his defenses are too high unless you use Jotaro's Star Punch, and the best strategy to beat him is to wait for him to switch form to anyone else and use status effects to keep him locked in that form so Jotaro and maybe the protagonist can use better skills if available.
156** The Rolling Stones Maze. Getting some items from there like the Badge of Honor can be way too luck based even if you know the paths, because sometimes Rolling Stone will block off the only way to advance and you can't do anything about it.
157* FailedASpotCheck: DIO does this constantly throughout Joseph's route. First, he fails to notice the [[spoiler:Ripple-infused bubble protecting Joseph's vitals as he throws knives at his neck]]. Then when he leaps up to try and [[spoiler:kill Caesar for interfering, he passes by a building window that he thought was emanating regular lamplight, but was in fact blasting out Ultraviolet Rays courtesy of Stroheim, damaging his body and snapping him out of his usage of the World]]. Afterwards, he attempts to [[spoiler:kill an attacking Dire the same way he did during Part 1, but a molotov cocktail thrown by a hidden Speedwagon negates his freezing powers and he winds up kicked down to the street for his trouble]].
158* {{Foreshadowing}}: Lots of it:
159** ''Golden Wind'' readers will recognize the "cursed rock" in Jotaro's school as Rolling Stones. [[spoiler:Which is why you'll find it in the Arabian Mansion.]]
160** Once you get to Singapore later on in the game, you will notice (and fight) lots of zombies and meet Vins. [[spoiler:The two events are not coincidental.]]
161** Both times you fight Vins, she is fought in a shady area. [[spoiler:This belies her true nature as a vampire.]]
162** The library in the Arabian Mansion gives spoilers for the [[spoiler:Everybody Lives endings]].
163** The PlayboyBunny that plays a game of luck with you with Avdol in the party is [[spoiler:Mariska waiting to pounce on you.]]
164* TheFourthWallWillNotProtectYou: [[spoiler:The entire reason why the world is the way it is in the game is because Vins was forced out of her spot observing it while time was still accelerating. The new observer happens to be the player of the game and Vins' eventual plan is to kill them to regain her position.]]
165* GameMod: The game eventually got ''7th Stand User R'', a colored mod that focuses on giving the game quality of life improvements, such as making the events when sleeping at inns no longer being tied to RNG, which's great for the St. George Sword quest, and overall getting new skills.
166* GoodPowersBadPeople: [[ExactlyWhatItSaysOnTheTin Evil Ripple Users]]. They use Ripple techniques, but unlike most of the characters ([[spoiler:excluding the protagonist in the Betrayal endings]]), they are firmly on DIO's side, and are some of the toughest enemies in the game. Defeating them has a rare chance of dropping Secret Book Vol. 12, which teaches Ripple Gale.
167* TheGreatestStoryNeverTold: [[spoiler:The Crusaders aside from the protagonist are completely unaware of Steel, Berlin, and Alicia's existence. In the different character endings, only the protagonist knows what they did.]]
168** [[spoiler:Taking them as your allies into DIO's Mansion takes it even further, since as far as the other Crusaders know, the protagonist went into the mansion alone.]]
169* GuestStarPartyMember:
170** Stroheim and Speedwagon, provided you found them in the Harbor and Calcutta, stick with you for the whole duration of the Submarine route. If you didn't, they will be replaced by two SPW Foundation agents, Gallahad and Miriam.
171** Hol Horse joins you for the Arabian Mansion.
172** [[spoiler:Dire]] will help you in the Aswan ruins if you found Speedwagon earlier.
173** [[spoiler:Rainbow, Utah, Pesci and Midler]] have a chance of joining you in Chaos Mode.
174** [[spoiler:If the player wants, they can take a wider variety of Hamon warriors with them to assault DIO's mansion, courtesy of Alicia and Berlin. This includes William A. Zeppelli, Messina and Loggins and even Jonathan Joestar himself.]]
175* GuideDangIt:
176** The Arabian Mansion: It's a maze full of zombies, and you need to find passwords and keys to eventually escape. Not too bad of an issue, except [[spoiler:Rolling Stone is stalking you throughout!]]
177** In addition, a lot of the FP-raising events in the various towns are really counterintuitive. There's a few that you can see by following the events of the manga (like the policeman who thought Polnareff was littering in Singapore), but this is rare. For instance, there's no indication that ''checking a random bookshelf in Kom Ombo with Joseph'' will trigger an event for him, or that ''walking in front of a specific building in Karachi with Polnareff'' will do the same.
178** Badges of Honor are hard to get, and SaveScumming with them to get a specific effect or avoid undesirable ones is pretty common, in partictular to cut down on when the two "dud" effects of nothing happening or a badge [[HPToOne ''exploding'']] occurs. [[spoiler: What the game doesn't tell you is that these aren't duds at all, and are quite useful for making the GoldenEnding easier to get. Each time the game ''claims'' nothing happens or a Badge of Honor explodes, Berlin and Alicia, the two otherwise weak and relatively underleveled characters you have to take with you to get it, gain 5,000 and 10,000 experience points respectively.]]
179** On the [[spoiler:[[DownerEnding Sacrifice]]]] ending path, it seems like you're doomed to [[spoiler:have a SenselessSacrifice and the Crusaders will read Path to Heaven one way or another.]] However, the game doesn't even indicate whatsoever that there's an alternative ending possible here: [[spoiler:writing DONTREADIT into the Bizarre Memo before the protagonist starts the ending path causes the Crusaders to find this note and destroy Path to Heaven instead, leading to the [[BittersweetEnding "Exchange" ending]] instead. Up to this point in the game, the Bizarre Memo only seems to exist to trigger the battle with Kira, so it being a secret key to a better ending likely won't cross anyone's mind.[[labelnote:*]]To be fair, as the "Exchange" ending is a DummiedOut ending that was restored in the english translation, ''it didn't cross Clayman's mind either.''[[/labelnote]]]]
180** [[spoiler:There's a secret event and ending if Rainbow's FP is 10 and above. Problem is, not even the ''Debug Room'' (which shows the hidden attributes) tells you how much FP she has, with the only clues being a change in dialogue with 7 FP and her wanting to buy a Hieroglyphic Ring at 5 FP.]]
181** The entire [[spoiler:sword of St. George quest. The only hint towards it is Lisa Lisa saying in the developer's room that a "certain someone" drops the Red Stone of Aja, and that you get the sword from another individual, and that you have to stay at an inn to get it. While this sounds straightforward enough, the individual who gives you the sword is Utah, who survives either by you not fighting him at the Harbor, or if you're playing on Chaos mode and save him in Singapore, and then you can fight him in Edfu. Even after getting the Rusty Sword the quest still has that's not even hinted at, like the sword being capable of absorbing Stand powers, and they have to be done in a strict order, with the first character who can have his power absorbed being Kakyoin, so you can't start evolving the sword as soon as you get it, you have to find Dio's mansion first. To make it worse, Kakyoin needs to have his Stand power absorbed twice, while everyone else is just once. The order of characters is also not implied[[note]]It's Kakyoin, Polnareff, Avdol, Joseph, Kakyoin, Jotaro, Iggy[[/note]]. Once the sword breaks from absorbing too much power, that's when the Red Stone of Aja can be used... And all of this are also random and not exactly common events when staying at the inns, so it can take a while until you eventually get it... And the game also doesn't hint anywhere that there's another, weaker final evolution with the Godly Emerald Sword, which is even rarer to get]].
182** When it comes to secret bosses [[spoiler:Ultimate Being Kars and True Clayman heal every turn (999 for Kars, 2000 for True Clayman), and the game never implies they're healing as the fight goes on, since the game doesn't have a visible health bar, nor does the text say anything]].
183** The game mentions a few times that Iggy can raise FP after a battle, but it never says it's only isolated to a few enemies[[note]]She-Zombies, Sparkles, Freezes, Overdrives, Evil Ripple User[[/note]], nor does it imply that FP's raising becomes worse after a while, or that it outright stops against almost all opponents after a certain point[[note]]His odds of raising FP are better when he's AI controlled, so it's better to grind before fighting Pet Shop. After it and/or he has more than 10FP the odds become worse for all the previously listed enemies. Once it's over 21 FP, the only ways to raise his FP in combat is by fighting Evil Ripple User with Overdrives, or going through Boss Rush, and both have a rare chance of increasing it.[[/note]].
184*** Related to that, in Aswan's southwest, beyond the gate that gives access to the ruins, there's a group of Freezes, and while they look identical to any other Freezes, those have a much higher chance of raising Iggy's FP than any other Freeze you find in the game, and higher than any other enemy aside from Overdrives[[note]]Normal Freezes have an 1/21 chance of raising FP when FP is below or equal 10, and it changes to 1/51 beyond that until it stops increasing FP at 21FP. These "bonus" Freezes have an 11/50 chance of raising FP up until 21FP[[/note]], and nothing in the game remotely implies there's anything different about those "bonus" Freezes.
185* HardModePerks: Mostly [[AvertedTrope averted]] since Hard mode both makes the protagonist start with lower stats (Which will happen every time Hard mode is picked so repeat playthroughs will make the protagonist's stands weaker), and every party member start with -10FP, not to mention a bunch of bosses get stronger attacks. But there are two advantages to actually beating Hard mode: The game will give you three Badges of Honor once you're at the Debug Room, and True Clayman actually loses one of her most dangerous attacks that kills the entire party.
186* HeKnowsAboutTimedHits: Joseph in the tutorial, when explaining the basics of Stand combat (fight mechanics) to Jotaro.
187** And then Kakyoin in the Tower of Gray battle, explaining how to counter "Can't Find" status (with a HerdHittingAttack).
188* HealingShiv: Mr. Big is a gun that can heal allies and cure of them of certain ailments.
189* HellIsThatNoise: Once in Edfu, if you go to the bottom left corner of the map, your character will remark about a noise. The closer you go, the more ear-grating it is. The noise makes you lose SP. Reaching the source of the noise will trigger a battle with a servant of DIO.
190* HeroicSacrifice: [[spoiler:Normally a SenselessSacrifice, the aptly named "Sacrifice" ending can instead be changed into this by writing "DONTREADIT" in the Bizarre Memo before storming DIO's mansion alone. The result is the "Exchange" ending where the Crusaders burn the book without reading just as the player asked them too. Some time later, they reunite with what seems to be an amnesiac 7th stand user...who is actually them having swapped out to an alternate universe version of themselves.]]
191* HoistByHisOwnPetard: DIO is subjected to an absurdly enormous and cathartic dose of this during the [[spoiler:Dark End EverybodyLives route]]. The protagonist has the potential to recruit a trio of [[spoiler:Ripple warrior homunculi who are powered by his many, many future victims from Stardust Crusaders' climax. Their attacks would be modestly effective against most foes, but since DIO is a vampire, their Ripple techniques are utterly devastating when they hit. In addition, you can potentially recruit facsimiles of Lisa Lisa, Caesar, Will A. Zepelli, and even Jonathan Joestar; people whose lives were either ruined or outright ended by DIO and his minions]].
192** Similarly, Vins' [[spoiler:vampirism is usually a boon to her as it gives her the ability to create undead minions and makes her harder to kill, especially during the routes where the protagonist must face her alone. Should they have managed to learn Ripple techniques of their own somehow, her condition becomes a lot less beneficial]].
193* HidingInAHijab: If you play as a female protagonist and follow the manga route, your character will be forced to wear a chador (a body-covering garment) during your time in Saudi Arabia due to Muslim laws regarding women's clothing. Oddly enough, this doesn't apply when you go through Pakistan and Egypt, though the latter can be [[HandWave handwaved]] with a less strict law in order to not deter foreign tourists.
194* HonorBeforeReason / ReasonBeforeHonor: In Hong Kong, you have the choice to either have one of the members fight one on one against Polnareff, or gang up on him. If the latter is chosen, you, Kakyoin, and Joseph will argue how it's the more practical and less risky option. Jotaro and Avdol decide to stay out of it, preferring not to participate in ganging up on somebody who offered a one on one challenge.
195* {{Hypocrite}}: [[spoiler:Vins' entire motive for trying to kill you is because you lead the risk of fate straying off course when Vins herself is trying to alter fate so that her son can live.]]
196* IHaveYouNowMyPretty: If you chose to go with Jotaro as a female protagonist during the Karachi part of the game, Steely Dan plans to do this in hope that [[WifeBasherBasher Jotaro]] will finally lose his cool and attack him, killing Joseph in the process. Fortunately, Kakyoin and Polnareff manage to defeat Lovers before Dan can do anything except grabbing you by the waist.
197* InfinityPlusOneSword:
198** The Sword of St. George. Requires a GuideDangIt to get, and by the time you do, it's a BraggingRightsReward.
199** There's also the Ultimate Debugger from beating True Clayman, and the Deus Ex Machina equipment from giving Clayman's husband 99 Badges of Honor in the Developer Room. (Not the debug room, the one with the banquet and multiple vending machines after you beat the game properly.)
200* ItsAWonderfulFailure: [[spoiler:Die against Vins in the final battle, and you'll be sent to the Sanctuary, and you can view your family (or sister or none in Chaos Mode) and the Joestars mourning you.]]
201* KaizoTrap: Amber's last ditch effort against you is to blow herself up using her Stand, potentially killing both you and your partner.
202** [[spoiler:After killing DIO and having more than 30 Friendship Points, the game throws you into a one-on-one battle with Vins, which can be very difficult depending on your level.]]
203* LastSecondEndingChoice: The game has multiple examples, some more borderline than others..
204** [[spoiler:Getting the good or bad ending on the Josuke route is decided solely on whether or not you choose to read the Path to Heaven.]]
205** [[spoiler:Though the player still has to do the work to unlock the choice, the Hol Horse ending still amounts to making the last-second decision not to board the plane in the epilogue.]]
206* LifeEnergy: [[spoiler:The method behind Alicia and Berlin bringing the Ripple Warriors back to 'life'. In the 'Everybody Lives' endings, the protagonist helps them drain Terence D'Arby, Vanilla Ice, DIO, and Vins of their life energies and redistribute it so that no one dies in the final battle. If they didn't get enough, however, it leads to a bad ending where it's heavily implied [[YouCantFightFate everyone who should have died will be killed in a similar manner.]]]]
207* LuckBasedMission: Battles with some of the superbosses, especially True Clayman, can turn into this. You have to just desperately hope that they don't use a move to wipe out your entire party or make themselves nigh-invincible.
208* MakeThemRot: Joykiller.
209* ManipulativeBitch: [[spoiler: Sade in the Arabian Mansion]] is a minor example. She claims her Stand forces anybody who sign any contract she writes to fulfill their part of the bargain no matter what, but what she doesn't tell you is that it ''also'' works for verbal promises and on herself. Due to a mix of this trope and ExactWords, [[spoiler:her boyfriend Michael]] is trapped in the level and can't escape [[spoiler:since she promised Micheal that she wouldn't leave her hiding place from the zombies until he finds a way out, meaning he can't find an exit until she leaves]] and causes [[spoiler:her]] death as [[spoiler:zombies find and kill her]].
210* MarionetteMaster: Joey Operetta's Stand Murderdolls, which lets him remote control dozens of puppets of various sizes by placing strands of his hair on them.
211* MetalSlime: Overdrives and Ripple Warriors in Cairo. They look like the regular "Automatic Stand" or "Martial artist" enemies, are hard to reach since unlike any enemy, Overdrives run away from the player and are fast while Ripple Users can cross half the screen in one jump and move all over the place. In addition, they have lots of HP, high defenses and very strong attacks that can severly damage a level 50 character. But they have the best XP and money drop and, in addition, Overdrives are the enemy with the highest chance to raise FP with Iggy and Ripple Warriors can drop the Ripple Gale skillbook, which makes battles against [[spoiler: Kars, Wamuu, Vanilla Ice (provided the 7th Stand user faces him), DIO and Vins]] much easier.
212* MotorMouth: Sweet Amber, the user of Frantic. The game doesn't even let you read her speech bubbles, written in one single sentence over several bubbles.
213* MoveInTheFrozenTime: In addition to the example from the original Part 3 manga with Dio and Jotaro, several {{Optional Boss}}es can become immune or resistant to the time stop from Star Platinum: The World.
214* MusicalisInterruptus: A non-comedic example occurs whenever DIO and Star Platinum stop time.
215* MultipleEndings: 19 as of the most recent update, to be precise. The individual character endings also have scene variations depending on the protagonist's stand.
216** Even the GameWithinAGame [[VideoGame/DragonQuest Dragon Question III]] has two.
217** The Chaos Mode adds in a few more, most of which double as NonStandardGameOver.
218* MythologyGag: There's an alternate scene for the Alessi fight where [[spoiler:Joseph is de-aged into his ''Battle Tendency'' self]], which also happened in the Capcom fighting game.
219** The fortune teller in the fishing village after Midler's defeat mentions what will happen to many of the characters, [[spoiler:like Avdol's death, Joseph's son, Jotaro's career and Polnareff being trapped in a turtle]].
220** Speaking of [[spoiler:Joseph's son]], if the protagonist is female, in the Justice ark, you get a scene where Polnareff tries to get a separate room for himself and her, and when told off by Joseph, retaliates by saying that [[spoiler:Joseph is quite the womanizer himself, and "Holly probably has a brother or two somewhere".]]
221** During Chaos Mode, whenever Kakyoin denies the existance of a mirror world, [[Manga/JoJosBizarreAdventureGoldenWind Illuso]] ''somehow'' chimes in to say otherwise, although only Polnareff manages to notice him.
222** One of the traps at the Arabian Mansion [[spoiler:kills you in similar fashion to Vanilla Ice's killing of Avdol, complete with the very same message on the wall]].
223** If you visit Cairo's marketplace on Day 42, you'll find Abbacchio selling his [[ToiletHumor "tea"]], that can be ''[[DungFu thrown]]'' [[DungFu at enemies]].
224** In certain variations of Jotaro and Kakyoin's endings, some truly bizarre rumors are circulating around school over what they got up to during their long absence. Some are convinced they got [[{{Manga/JoJosBizarreAdventureGoldenWind}} caught up in a gang war]], while others insist that they were [[{{Manga/JojosBizarreAdventureDiamondIsUnbreakable}} involved with solving a murder case]].
225** Throwing [[spoiler:Kars' Right Arm]] at the Creator will recreate the scene where [[spoiler:Stroheim learns of the [[ChainsawGood Lightblade's true nature]]]]. [[OneHitKill It doesn't end well for him]].
226** [[spoiler:[[OptionalBoss Hirohiko Araki]] is represented by an image of Rohan Kishibe, the manga-ka character commonly thought to be Araki's self-insert.]]
227* MyFutureSelfAndMe: [[spoiler:At one point during Josuke's playthrough, he meets a desperate mother and her feverish child inside a car lodged in a snowy road. Josuke quickly remembers and realizes the situation, proceeding to aid them in the same way the inspiring pompadoured high-school student once did in his past.]]
228* NeverMyFault: Most of the villains you [[spoiler:meet again in Sanctuary]] are more annoyed that you beat them than remorseful of the rotten things they did that got them [[spoiler:killed]].
229* NewGamePlus: Notable in that while there are many endings, only the endings of the 6 main characters will let you progress to New Game +, and even then, you have to trade in a rare item called a Badge of Honor (until you've beaten the game three times) in order to do so.
230** Ver 2.5 added an additional mode for those that cleared the game 5 times, along with [[CashGate having the maximum amount of money in the game]] (though you don't ''have'' to clear the game 5 times if you have the required money by the time you reach Developer's Room), called Chaos Mode, which derails the plot even further and even has the potential to change the protagonist's backstory if the RNG feels like it.
231* {{Ninja}}: The alternate outfit for the short male protagonist. Deep Purple also looks like one.
232* NoFairCheating: [[DownplayedTrope A downplayed example]] occurs whenever you equip Deus Ex Machina, which causes a LaughTrack to play.
233* NoKillLikeOverkill: Due to their autonomous (in more ways than one) nature, characters who learn the Bazooka skill will often use it, even against a single enemy near death.
234* NonActionGuy: [[spoiler:Alicia and Berlin, two of Steel's allies and the instigators of the Ripple Warriors subplot. Neither of their Stands are combat proficient, which presents a problem when the protagonist follows their plan and Vins sneak attacks them, resulting in their deaths. The only way for them to live along with everyone else is to bring them as your allies to DIO's mansion, which changes the fights into something they can handle.]]
235* NonStandardGameOver: Some of them include:
236** [[RefusalOfTheCall Refusing]] to accompany the Crusaders to Egypt, which leads to [[spoiler:the protagonist being blown up by Kira]]. You can do same in Chaos Mode for a different outcome.
237** Letting a sickly protagonist collapse while alone.
238** Accepting Vins' request to end your journey in Singapore.
239** Taking too long to save Polnareff at the end of [[spoiler:Submarine Route]] or Kakyoin [[spoiler:if you chose to stay back at hospital.]]
240** Some limited to Chaos Mode include:-
241*** [[PressStartToGameOver Refusing]] to call out your stand.
242*** Having Jotaro smoke 1000 times.
243*** If you have the stand Carpenters and fix the plane after it crashes near Hong Kong, or simply suggest to charter a private jet, as opposed to going by sea, [[spoiler:you'll be treated to a scene of your plane flying towards Egypt but your flight being intercepted by Pet Shop, [[VideoGame/TakeshisChallenge with the on-screen text commenting that your plane blew up mysteriously]] over Egypt, along with the scene of the Crusaders' and the [[VideoGame/TakeshisChallenge Salaryman]]'s funeral.]] Additionally, on rare cases, you can get this by simply [[PressXToDie departing to Egypt.]]
244*** Fighting the [[spoiler:Combined Demon]] with a Squeamish or Sickly female protagonist while alone (this has a 1/3 chance of occuring).
245* ObviousRulePatch: Beating Hard mode gives you three Badges of Honor... Unless you use the Debug Room at any point, if that happens you won't get them.
246* OffTheRails:
247** You can do this many, many, ''many'' times in the game. [[spoiler:It's also the reason Vins wants you dead. Your very existence and Steel's efforts can throw major events in ''Stardust Crusaders'' off the rails, while Vins needs those to happen so Jotaro can read "The Path To Heaven" and ensure that ''Stone Ocean'' goes as it does in canon.]]
248** Chaos Mode can also throw quite a lot of events off the rails as part of its RNG mechanics. [[spoiler:To name a few, you can offer to take Rainbow with you on the Egypt journey, turning her from a one-off early WarmUpBoss to a recurring ally, and you can save Utah from being killed and zombified by Vins, also turning him into a recurring ally. Additionally Chaos mode can throw even the most minor of Part 3 events off the rails, such as Anne the Runaway Girl touching her nose during Jotaro's trick and causing a huge kerfuffle, stopping Devo from hiding in the fridge, or even successsfully turning Midler or Mariah against DIO!]]
249* OptionalBoss: Several, most of which are original creations. The hardest are [[spoiler:found behind the door to The Sanctuary from Emporio's Room]].
250** [[spoiler:Shadow DIO is a weakened version of DIO, but with a few tricks.]]
251** [[spoiler:Wammu hits hard and can OHKO, but has a weakness to Joseph's Ripple.]]
252** [[spoiler:Kars has max HP and several strong attacks, but is susceptible to multiple status effects.]]
253** [[spoiler:The Creator is the toughest to fight normally, but goes down easy if you can exploit [[ChainsawGood his weakness.]]]]
254** [[spoiler:Ultimate Kars is nearly impossible to defeat without severely buffing your attacks to bypass his insane health regeneration.]]
255** [[spoiler:[[CreatorCameo Araki]] is the second hardest boss, adding other villains to the fight on top of being able to KO your entire party effortlessly.]]
256** [[spoiler:[[CreatorCameo True Clayman,]] the single hardest boss in the entire game. [=OHKOs=], even greater health regen than Ultimate Kars, and maxed out stat buffs make this fight impossible to clear without using the secret cheat equipment. Your reward for beating her is the [[BraggingRightsReward Debug]] [[PurposelyOverpowered Equipment.]]]]
257** There's also one you can access from the very beginning of the game (although you won't stand a chance until much later). [[spoiler:Take the Bizarre Memo from the burned-out house next to the Kujo manor, write "Kira" in it, and then examine it. Yoshikage Kira will [[HeKnowsTooMuch attack you for knowing his name]].]]
258* OptionalPartyMember: Chaos Mode gives the option of recruiting Rainbow as a party member if you rest a day after meeting the Joestars and asking her to come along. Additionally if you took the Submarine route and let Hol Horse go, a masked man named "[[VideoGame/FinalFantasyLegendII Mask]]" with all of Hol Horse's powers will be in the pub and available for hire if you don't go after DIO immediately.
259* OriginalGeneration: There are a variety of bosses and party members created specifically for this game.
260* PaperThinDisguise: If the player tries to reason with Hol Horse in Cairo, when they hold off on storming DIO's mansion, they can recruit a mysterious masked gunman named Mask, who uses the Stand Caliphate...an infinite ammo gun with controllable bullets much like Emperor. [[spoiler:His design is very obviously just Hol Horse in a mask, and his Stand's name is just the Muslim equivalent to "Emperor."]]
261* PersonalityPowers: The quiz at the start of the game (which is given by Avdol, oddly enough) assigns you a Stand based on what kind of person you claim to be.
262* PerversePuppet: Murderdolls.
263* PlayboyBunny: The alternate costume for female protagonists, though it takes several attempts before they accept.
264** Mariska, the user of Shocking Blue, and the Murderdolls lvl3 as well.
265* PlayerPersonalityQuiz: How your Stand is determined at the start of the game.
266* PoliticallyIncorrectVillain: Mariska is horribly racist against Japanese, comparing them to monkeys.
267** Ironically, she states that she ''genuinely likes'' Avdol if you bring him to her fight.
268* ThePowerOfTheSun: Hamon (Ripple) makes a comeback from ''Battle Tendency'' and can be learned by obtaining skillbooks or is naturally learned by some charcters. While not very useful against Stands, it's devastating against vampires and zombies and possess attacks for all ranges as well as healing skills. Users, both potential and natural, include the protagonist, Joseph, Jotaro, [[spoiler: Dire, Speedwagon]] and [[spoiler: the Ripple Warriors Clones (Caesar, Lisa Lisa and Jonathan Joestar)]].
269* PowerStereotypeFlip: It's not Manga/JojosBizarreAdventure without this. For example, Miracles is a Stand that can [[MindManipulation manipulate the subconscious]], yet its user is described to be antisocial, and the user of [[ShockAndAwe Pharoah Sanders]] is described to be [[TheStoic a quite and composed intellectual.]]
270* PowerUpLetDown: [[spoiler:The Sword of St. George. To get it you need to get the Red Stone of Aja, and to get that you need to defeat Ultimate Being Kars, who heals 999 HP ''per turn'', and has ridiculously powerful defense so even level 50 characters need to get a lot of stats up items to actually hit him hard enough to win... And it's not a guaranteed drop. Once you finally get the sword, it doesn't hit much harder than the best attacks you already have. Worse still, the sword inexplicably does short range attacks, so it'll hit a lot less hard against enemies at M range, and no damage against anyone at L range. The Sword of St. George itself is obtained from evolving the Rusty Sword into other swords, which can take a while, and St. George can fall short when compared with the Precious Emerald Sword, which while it doesn't hit as hard, it does hit at L range, making it more flexible, and is much easier to obtain.]]
271* RealityBreakingParadox: [[spoiler:When Vins uses her Stand's power, she leaves the universe to observe the path of fate. While she can observe past, present and future at the same time, the events she witnesses are set in stone and can't be changed. Since she was still in that position when Made in Heaven accelerated time, the original universe continued to accelerate even after Pucci was killed and Emporio went to a different universe because Pucci's vision of Heaven required ''everyone'' to know their fate. This caused a paradox when time rebooted without her being present, causing her to be forced out of her position as observer and the player and its avatar, the protagonist, taking her place.]]
272* RedHerring: [[spoiler:Alessi complains about his missing axe when he dies and a dead body near the orb in the Sanctuary has a message telling you to 'FIND THE GOD SLAYING AXE'. Alessi clues you in to check the river, but instead of his axe, you find Kars, who upon his defeat, leaves you with his arm containing the Light Blades. Turns out, Kars's arm is a perfect substitute for a chainsaw capable of killing a god...]]
273* RelationshipValues: All 6 of the other Stand Users have relationship points that will affect the ending you will receive.
274* ResetButton: Napalm Death has the unique ability to turn back time. When used, it resets the in-game clock to day 1, but also causes you to lose 30 levels. It also triggers extra dialouges expressing the crusaders confusion over how many days they have left.
275** This also happens if/when [[spoiler:Yoshikage Kira]] is fought. After you win, he uses [[spoiler:Bites The Dust]] to escape and also turn time back to day 1.
276* ReunionVow: In his ending, Avdol and the protagonist promise to meet up in Cairo one day in the future.
277* TheReveal: [[spoiler:The protagonist is a product of multiple uses of Made In Heaven making the timestream converge to something similar to what it was at first. Vins is a vampire, and her entire goal is to kill the protagonist to ensure that everything goes the way it did in the original manga, so she can be with her son Wes.]]
278* RuleOfSeven: Befitting a game where you can play as "The Seventh Stand User", there are plenty of sevens thrown out and about.
279** First and foremost is that you play as the seventh member of the six man team of Stardust Crusaders.
280** Alongside the normal enemies from the manga and canon materials, there are seven more Stand Users on DIO's side. Rainbow, Joey Operetta, Kate Honeybee, Don Cherry, Faith, Mariska and Sweet Amber.
281** Out of all of the endings, only 7 endings ([[spoiler: The crusader ends (not counting the variation and Hol Horse) and Succesion End]]) will transfer the player to the DevelopersRoom to start a NewGamePlus.
282* SchmuckBait: In the initial Japan area, you can find inside of a partially destroyed house a "Bizarre Memo" that you can make short notes in, as well as some documents relating to the house's former occupants. [[spoiler:If you've read Part 4 of JJBA, you should be able to figure out that the one who destroyed the house was none other than Yoshikage Kira. If you decide to write "Kira" into the Bizarre Memo and then check it afterwards, you'll be thrown into a battle with Yoshikage Kira and Sheer Heart Attack that's impossible to win that early on in the game because Sheer Heart Attack always gets the first turn and detonates, hitting you for over 180 damage, at a point where your maximum HP isn't likely to be more than 80.]]
283** Also in the initial Japan area, if you head into the art room in the 3rd floor of the school, the female artist in the room advises against touching the rock north of her... then proceeds to say [[SaveScumming "Unless you saved first..."]] [[spoiler:If you take the bait, you learn that 'Misfortune' is written on the stone... before being greeted with the game over screen.]]
284** [[spoiler:Saying Yes to Vins's request to end your journey in Singapore sends you back to the title screen.]]
285** [[spoiler:When being pursued by the Rolling Stone in the Arabian Mansion, you can walk down a dead-end and read a message written in blood at the end. The message says [[MythologyGag "By the time you turn around, you'll be dead.", and sure enough, after reading it, the Rolling Stone spawns in the room, moving extremely quickly and ensuring your death.]]]]
286* ScrewDestiny: [[spoiler:The entire point of the game -- Steel wants to prevent the finale of Stone Ocean from ever occurring by messing with the timeline of Stardust Crusaders, whereas Vins wants to use what happens in said finale to effectively retcon her son's death, and by the end of the game, the player themselves most likely wants to save some of the cast who's fated for death.]] This is taken up to eleven in the 'Everybody Lives' endings.
287* SequelHook: Each of the character-based endings save for Avdol's have something to hint at a sequel. Most of them have implications that lead to the sequels being based around the later parts, such as [[spoiler:you and Polnareff in Italy to investigate the recent mafia activity or being recruited by Joseph to track down a certain serial killer]].
288* SequentialBoss: After finding out about Anubis, you fight Chaka, Khan, and [[spoiler:Twin Blades Polnareff]] with nothing in between but cutscenes.
289* SenselessSacrifice: [[spoiler:In the aptly named 'Sacrifice' ending, the protagonist, dying from the wounds they endured, attempts to destroy DIO's Diary by jumping into the river. Not only is their body recovered, but the book is still intact. Writing "DONTREADIT" in the Bizarre Memo beforehand though will avert this and cause the Exchange ending since there, the book is burned without being read at all.]]
290* SetRightWhatOnceWentWrong: [[spoiler:The real reason Steel leads the protagonist to Egypt is to get them to destroy DIO's Dairy, thus preventing Jotaro from remembering the instructions to The Path of Heaven, which will ultimately ensure that the events of Part 6 won't take place.]]
291** [[spoiler:Vins's]] ultimate goal is to make sure the events of Part 3 stay firmly on the path of canon so that [[spoiler:the reality resetting events done by Pucci in Part 6 can take place -- as that, combined with her powers of timeline observation and the position of observer of fate occupied by someone else, will allow her to avert the death of her beloved son Wes (AKA the stillborn baby she swapped with Weather Report).]]
292* ShockAndAwe: Pharaoh Sanders is a Stand comprised of a phalanx of 30 miniature, skull-faced, spear-wielding ancient Egyptian soldiers made entirely out of electricity.
293* ShoddyKnockoffProduct: You can find a knockoff of the game ''VideoGame/DragonQuestIII'' called ''Dragon Question III''. If you have the knockoff, you can either brag about to Kakyoin (which raises your FP with a little but raises your bad karma) or give it to him (which raises his FP even more slightly). Both end up resulting in Kakyoin identifying it as a knockoff of ''[=DQIII=]'', much to the protagonist's embarassment. Alternatively, you can go to the store which sells the game in Karachi, in which Kakyoin prevents you from buying the knockoff.
294* ShoutOut: The game's spriting style is based on The Final Fantasy Legend, a.k.a. ''VideoGame/TheFinalFantasyLegend'' for the original Game Boy. It retains the black-and-white coloration of that game (and all other Game Boy games) not only for stylistic purposes, but to make it easier for the game's creator to use artwork taken from the original JJBA manga as enemy sprites and other things in the game. [[spoiler:You can even fight The Creator, the last boss of ''Final Fantasy Legend'', whose overworld sprite was the base for Speedwagon's.]] (That said, it's not a ''complete'' throwback to the Game Boy, given how much more advanced the audio, resolution, and special effects all are. For one thing, there ''are'' limits to what can be accomplished with RPG Maker.)
295** The Stand Caravan lets you enter a PocketDimension that actually is part of ''VideoGame/TheFinalFantasyLegend'', with enemies, shops, and an inn from that game. TimeStandsStill inside, so staying doesn't count against you, but it is expensive.
296** Steel's name is a subtle double reference, one to Stephen Steele from Part 7, but also Stephen from ''VideoGame/{{Shin Megami Tensei I}}''.
297** [[spoiler:Normal Clayman's Stand is a [[Literature/TheMoomins Moomin]], referencing her previous fancomics of the series.]]
298** When True Clayman uses the Super Cheat move (which boosts all of her stats by a huge amount), it says "[[Memes/DragonBall POWER IS MAXIMUM!]]"
299** Quicksilver's WaveMotionGun, in clear reference to ''Anime/SpaceBattleshipYamato''.
300** The teachers at the school are all named after mangaka, such as Creator/JunjiIto, Creator/RumikoTakahashi, and Creator/LynnOkamoto.
301** Two Speedwagon {{Guest Star Party Member}}s are Galahad and Miriam; named after minor characters in ''VideoGame/RomancingSaGa: (Minstrel Song)''.
302** If the protagonist takes on D'Arby in gambling, the Genius Gambler minigame that ensues is styled off of ''Franchise/AceAttorney'', from the the "Hold It" and "Showdown" bubbles, to the title that pops up before you begin. Of course, winning the minigame leads to D'Arby's breakdown.
303** A Bunny Girl in the Harbor's Marketplace will tease about giving the player a "Puff-Puff" before saying she's just kidding. This is a reference to a RunningGag from the ''VideoGame/DragonQuest'' series.
304** In Chaos Mode, a hidden timer is activated upon reaching Singapore. Defeating Devo before it has expired will cause [[spoiler:an alternate scenario where Rubber Soul disguises himself as the protagonist instead. If the protagonist is the short female one, Rubber Soul's PaperThinDisguise as he's just been hit by Jotaro will look almost exactly like [[Manga/PopTeamEpic Pipimi.]][[note]]The scene can differ a bit, as while it's possible to have the protagonist catch up to the others and spot their impostor, it's also possible to take too long and the cutscene will play out without the player character showing up.[[/note]]]]
305* SkippableBoss: Some or the manga scenes involving the Crusaders fleeing a powerful enemy (such as Geb, High Priestess or Horus) only to win later are set up as [[HopelessBossFight very hard boss battles]] the player is supposed to flee or hold off for some time until a more manageable fight. Beating the boss the first time will completely skip said scene and alter the aftermath; for example, beating High Priestess while in the submarine will have Polnareff find her merely unconscious instead of with pulverized teeth.
306* SoLastSeason: DIO thinks this of the Ripple. You have the [[spoiler:opportunity to prove him very wrong in a few routes]] or if you picked up a few Ripple skills on your own.
307* SpannerInTheWorks: Multiple people appear to interfere with the original events of Stardust Crusaders, but the player in particular has the option to throw things completely {{off the rails}}.
308** The player and the protagonist are this for [[spoiler:Vins]], the former because [[spoiler:they forcibly kicked her out of her position as "observer" of fate and thus blocking the power of Hanoi Rocks over fate]], the latter because [[spoiler:they're a wild card that threatens the canon timeline to be rewritten without Vins observing it, thus preveting the ''Stone Ocean'' events, or at least the "birth" of Made In Heaven, to happen.]]
309* SpellMyNameWithAnS: While the official spelling for Avdol is, well, "Avdol", the fan translation of the game uses the more general "Abdul."
310* TheStationsOfTheCanon: The protagonist may split from them at one point, but the main Joestar group still travels exactly the same path as in the manga. [[spoiler: One of the aforementioned interfering parties even makes the extra effort to make the events stay as close to canon as possible.]]
311* StuffBlowingUp: Napalm Death, a pen that uses napalm as ink.
312** Deep Purple can also detonate hydrogen and oxygen particles.
313* SuperStrength: Red Garland; it's even stronger than Star Platinum!
314* TheSwarm: Adam Ant and, to a lesser extent, Pharoah Sanders.
315* TakingTheBullet: [[spoiler:If you're closest with Kakyoin, the protagonist protects him by concealing their Stand beneath his clothing when he uses Hierophant Green to figure out The World's power. DIO's attack still knocks the two of them back, but the protagonist absorbs part of it, preventing it from being lethal, and they recover in time to catch DIO off-guard when Jotaro confronts him.]]
316** You can take the backstab and headshot meant to kill Polnareff in Calcutta instead of Avdol. Like Avdol, you survive and use the fact that DIO's henchmen think you're dead to get the submarine.
317* ToAbsentFriends: Can occur in Jotaro and Kakyoin's endings if the player's stand is Cardigans or Deep Purple. Whoever managed to come home from Egypt muse how their survival was only possible thanks to the sacrifices of their fallen comrades, and vow to attend their memorial service together.
318* TomatoInTheMirror: [[spoiler:The Josuke in his own version of the events is one of the constructs made by Alicia and Berlin. As the bad ending reveals, he is a dead body, but his body is that of The 7th Stand User themselves, [[DeadAllAlong having been killed by Vins before the game began]].]]
319* TookALevelInBadass:
320** [[spoiler:Speedwagon]] can learn the Ripple, [[spoiler:despite not being able to so many years ago]].
321** [[spoiler:Dire and Stroheim]], being already powerhouses against vampires, can [[spoiler:''kick DIO's ass''.]] He survives, but still.
322** [[spoiler:Senator Wilson Phillips can stand up to and '''kill''' DIO if you have him say no to DIO's order. Be warned, though: it's an extremely difficult battle.]]
323** [[spoiler:Jotaro is also the only party member aside from the protaganist and Joseph capable of learning Ripple techniques from the Secret Books. Seems everyone in the Joestar family has the capacity for the Ripple.]]
324** Some unlockable Stand Skills based on the Ripple are possible if the MC has read at least one Secret Book and have Joseph in your party in the Inn. He'll comment how USUALLY it requires a genetic disposition and a lot of training to use the Ripple but [[LampshadeHanging never mind that.]]
325** In the Chaos Mode, [[spoiler: the Runaway Girl has a chance of becoming a Stand user on the playthrough.]]
326* TorpedoTits: Joey Operetta's bunny girls are mentioned to have these in the cabaret event in Calcutta.
327* UnskilledButStrong: Red Garland has greater overall strength than Star Platinum, but has a greater chance of its attacks missing. Its skills boil down to 'Punch things', 'Punch things more', and 'Punch a lot of things more', with the exceptions being the Double Lariat obtained by beating Rubber Soul in the cable car and [[spoiler:Red Garland Requiem]].
328* UnexpectedGameplayChange: The D'Arby brothers are fought via minigames instead of straight fights if the protagonist chooses to battle them instead of Jotaro:
329** D'Arby the Gambler is challenged to a ''Franchise/AceAttorney''-inspired poker game where the goal is to either beat him (fair and square or by cheating) or prove that he cheats, since his own house rule is that he first one to prove the opponent cheats is disqualified.
330** D'Arby the Player is fought over a game of ''F-MEGA Mini''.
331* VerbThis: Rubber Soul says "Ora this!" to Jotaro after an unsuccessful attack.
332* VideoGameCrueltyPotential:
333** [[spoiler:Diavolo]], who appears as a special recurring boss in every hub-world stage from the second playthrough onwards, wandering randomly and demanding the player to stay away in outright fear of him/her, upon which you're given the choice to consent or approach and fight. [[spoiler:If you're familiar with his fate in ''Golden Wind'', you'll quickly realize that he's already under the influence of Gold Experience Requiem's attack, stuck in a loop of deaths but never truly dying, and ''you'' can carry out his next few [[StealthPun for a valuable amount of money and experience]].]] Then again, it's [[spoiler:Diavolo]], so you're probably not gonna feel too sorry for him.
334** If your bad karma is high enough, you can choose to [[spoiler:betray the Joestars and join DIO in ruling the world. You can also get Polnareff and Kakyoin to betray them too if their FP is high enough. You will be faced against your former companions, and defeating them will result in their deaths, and Holly (and presumably 4-year-old Josuke in Morioh) is guaranteed dead as well]].
335* VillainRespect: OptionalBoss Wammu gives this if you have Joseph in the party, after you beat him; he tells Joseph to remember the Ripple warrior he was, and that he defeated THEM, the Pillar Men. And DIO is just a vampire.
336* WhamLine: In Dream World [[spoiler:protagonist's mother drops a few lines that, combined with other hints like protagonist's capacity of easily using the Ripple, all but confirm she's a Zeppeli, Caesar is her uncle, and she's fully aware of their fates of dying during adventures]].
337-->''"Cruel is the fate of my blood..."''
338-->''"...My bloodline... may have brought my child to ruin..."''
339-->''"I've felt this before... [[spoiler:[[Manga/JojosBizarreAdventureBattleTendency When my uncle disappeared, I also...]]]]"''
340* WhereAreTheyNowEpilogue: In the Succession Ending, [[spoiler:the credits shows the companions returning to their normal lives. Along with a monologue of what they're up to 10 years later]].
341* WolfpackBoss: The [[spoiler:Betrayal]] endings have you fighting [[spoiler:Jotaro, Joseph, Vins, Kakyoin (if your FP with him isn't high enough) and an army of zombies]] all at once.
342* WolverineClaws: The Stand Wildhearts uses claws for its default attacks.
343* YourMindMakesItReal: Miracles can control the subconscious, which takes the effect of single-target elemental spells and a variety of buffs and debuffs.

Top