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5[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/greys_anatomy_game.png]]
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7A slightly canon-divergent video game set during the fourth season of ''Series/GreysAnatomy'' with a storyline focusing on the main characters' love lives (including introducing random new characters to challenge them) and a diphtheria outbreak at Seattle Grace. The game follows a 5-episode story arc, with cutscenes and shifting player-characters being used to make it seem very much like it is a TV show.
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9It utilized some of the most mediocre of 2009's CG capabilities to make a semi-successful attempt at capturing the actors' faces, ranging from Callie at the most accurate graph of Creator/SaraRamirez to Bailey looking like a completely different person to Chandra Wilson.
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11The story of the game was written by the television writers, so what it lacks in looks it makes up for in plot. This is consistent throughout the different game modes available: finding your way around the hospital, finding your way through the characters' personal lives, and the mini game surgeries available.
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13It plays a lot like a widget game, with every gameplay option available to players accompanied by a mini game. It was released for [[MultiPlatform both Nintendo and PC]].
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15!!Tropes:
16* ActionCommands: The mechanics are arguably so simple it's impossible to fail -- this is remedied by setting time limits on ''everything'' in the game, not succeeding in enough time to jab at your screen results in losing a heart.
17* AdaptationalUgliness: The fault of CG character mapping has severely obscured some of the characters, most notably Derek, with [=McDreamy=] looking a lot more [=McNightmare-y=].
18* AndNowForSomeoneCompletelyDifferent: You know how the show has an ensemble cast that switches character and storyline almost every scene? So does the game. You get to play as all of them as the uncontrollable plot progresses, so they switch out of nowhere, including the game-only characters.
19* CanonForeigner: Damon and Vince.
20* ContaminationSituation: When the actual plot really gets going, it's trying to contain one.
21* DigitizedSprites: Though there appears to be some polygon overlay, this is obviously the primary method used to import the actors' likenesses with minimal effort, though the marketing claim that they look just like real is pushing the truth.
22* DirectContinuousLevels: The game progresses around the hospital, with the story and movement going through "Acts" without physically moving, representing an episodic story arc.
23* GameplayGuidedAmnesia: Downplayed. A player could question why the surgeons of Seattle Grace are failing simple surgeries, it's even lampshaded by Cristina if you fail when playing as her, but there's a lot going on that it's not too unusual, and the implication is that they know what to do but they (well, the player-as-character) needs to make it happen perfectly and in a set time, so it can be given a HandWave as "seriously, these surgeons stress ''a lot''".
24* GirlOnGirlIsHot: Most of Erica's encounters are just Mark coming on to her and alluding to this.
25* IAmSpartacus: At the end of Chapter 4, Bailey, Callie and Izzie all attempt to take the blame for trying to break Tuck out of quarantine.
26* ItsUpToYou: Played with. Though it is not just up to one character to do everything in the game, it is up to one player, as it's all done through switching perspective.
27* MiniGame: Story + mini-games.
28** HotCoffeeMinigame: Enjoy being a part of Meredith's sex life.
29* OneOfOurOwn: Cristina contracts diphtheria and attempts to treat herself in secret for as long as she can for the sake of a fellowship offer. Meredith ends up exposing her, which puts a brief strain on their friendship.
30* OptionalSexualEncounter: Half the game is progressing Meredith and Derek's relationship - you make the action call.
31* ThePlague: The diphtheria outbreak through Seattle Grace that the surgeons try to contain and not contract.
32* PowerLevels: Depending on how many hearts you make it through a scene with, you will be ranked on a 1-5 scale that seems to make greater leaps the higher it goes: Intern -- Resident -- Chief Resident -- Attending -- Chief of Surgery.
33* RepeatableQuest: The story will need you to save your patient. Try again until you stop killing them.
34* SlidingScaleOfGameplayAndStoryIntegration: Bumps around. It doesn't feature classic gameplay and is story-centric, forcing game mechanics into the storyline. That said, where traditional game elements are used (i.e. heart meter), it fits well with its story purpose of representing how well and quickly choices are made/actions performed by the idea that your heart would be racing if you weren't doing well and so slipping up too much would have the same effects.

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