Follow TV Tropes

Following

Context VideoGame / GalaxyOfPenAndPaper

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/galaxy_pen_paper_header.jpg]]
2A video game RPG about controlling a group of people playing a tabletop RPG...set [[RecycledInSpace IN SPACE!]]
3
4Developed and published by Creator/BeholdStudios, the game plays (and is named) similarly to the first title in the ''VideoGame/OfPenAndPaper'' series, ''VideoGame/KnightsOfPenAndPaper''. However, in addition to the previous twists of customizable quests and room decor, there are new elements not present in the previous title; namely, the ability to put characters in front or back rows in battle, as well as occasional ship-versus-ship battles.
5
6!!This RPG provides examples of:
7* ArbitraryHeadcountLimit: Multiple characters can be created, but the GM's bandwidth can only host four players at a time.
8* BigBadWannabe: Lord "Eugene" Ginormous, a space pirate that wants DICE for his own personal use. He's the first major boss the players fight, and reappears throughout the plot, but doesn't escape going through VillainDecay because of this.
9* CharacterClassSystem: Players are given three axes for characters' race, class, and roleplayer:
10** Races include humans (start with an extra skill slot unlocked), [[GreenSkinnedAlienBabe greens]] (chance of not expending SP when using skills), Simians (chance of striking adjacent enemies when attacking), [[LizardFolk Reptoids]] (higher odds of landing crits), and [[MechanicalLifeforms Mechans]] (higher HP than other races).
11** Roleplayers include Achievers (stat bonuses upon earning achievements), Buddies (chance of joining in with allies when using normal attacks), Munchkins (can equip the same gadgets in multiple slots), Showoffs (chance of striking first and countering attacks), Slayers (recovers some HP if they land the finishing blow on enemies), Socializers (discounts at stores), Storytellers (bonus EXP from completing quests), Thinkers (can reposition in battle without ending their turn), Romantics (better odds of positive outcomes when travelling), Explorers (chance of double EXP from successful scans), Providers (brings free food for HP and SP recovery), Tragedians (bonus stats when low on HP), and Anarchists (wider damage values).
12** There are thirteen classes to unlock and choose from. Starting classes include Bounty Hunters (nimble fighters who can set up traps), Gadgeteers (hackers who can provide support and debilitate enemies), Engineers (tanky fighters who can debilitate enemies), and Troopers (gunslingers who can easily overpower enemies).
13* DeusExMachina: In the final battle [[spoiler:against the Millennium Bug, the DM realizes he made it too powerful, and has to pick an unresolved plot element from earlier in the campaign to suddenly appear and help the players out]].
14* DigitalAvatar: Instead of the players all gathering at the same table, the GM is hosting the game online, with the players using these.
15* FunWithAcronyms: Aside from puns such as the game system [=DURPS=] and the artificial intelligence [=HORSE=], the main MacGuffin of the campaign are DICE, Digital Interfaces that are Compatible with all Electronics.
16* GameplayAndStoryIntegration: The more sides on your ship's currently installed DICE, the more it can do and better it functions in ship-on-ship combat. Better DICE can only be obtained by progressing through the main plot.
17* LiteralMetaphor: The framing narrative is a tabletop group in the year 1999 playing a game set in 2999, and the DM eventually decides to add the MillenniumBug to the game...as [[spoiler:a space station-sized insect that can consume data]].
18* MacGuffin: The DICE. Most of the main quests are about finding bigger and better ones to unlock the mysteries of the universe with.
19* MadLibsDialogue: Used for the player-generated optional quests. Each of the {{NPC}}s who can become quest givers has a standard script for each quest type, with the selected [Planets], [Monsters], or [Resources] for the quest -- as well as the [{{Excuse Plot}}s] used to justify going to (or looking for) each of them -- highlighted in yellow text.
20* MaybeMagicMaybeMundane: In the real world of the game, the Y2K Internet problems start manifesting, but disappear right after the players defeat the Millenium Bug in their tabletop game. The players briefly discuss it, but can't decide whether it's just a coincidence or not.
21* OneWingedAngel: [[spoiler:The Millennium Bug; after its shell is bombarded and guts destroyed, it turns into a human-sized insectoid that fights the players in the husk of its former body.]]
22* {{Precursors}}: The ancient civilization that created the DICE. [[spoiler: Or so it would seem...]]
23* RaiseHimRightThisTime: [[spoiler:If the player decides Arachna deserves a second chance after her sacrifice in the final battle, it's revealed that she teleported back to base the instant before getting hit, but a glitch has regressed her to a child.]]
24* RedemptionEqualsDeath: [[spoiler:Arachna, who antagonizes the player party earlier on, sacrifices herself to save them from the Millennium Bug.]]
25* ShoutOut: Star systems called [[Creator/GeneRoddenberry Roddenberry]], [[Creator/ArthurCClarke Clarke]] and [[Creator/UrsulaKLeGuin Leguin]], a CityPlanet called [[Manga/{{Akira}} Neo Tokeeo]], a literal [[Anime/CowboyBebop space cowboy]] that players always say "see ya later" to, [[Franchise/BackToTheFuture Marty McFly's jacket]] and [[VideoGame/ChromaSquad Chroma Red's helmet]] as clothing options for the GM...in short, the entire game runs on this.
26* SpaceBattle: Ship-to-ship combat is dice-roll centric. Your rolls determine the number of action points you collect, which are used on attacks and other actions.
27* StableTimeLoop: There's one space station that's immune to temporal distortions, which is actually [[spoiler:the husk of the final boss after being flung back in time]].
28* TechnoWizard: The main weapon of the Hacker class is his laptop, which is just as effective on regular foes as it is on technological ones.

Top