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Context VideoGame / DonkeyKongBarrelBlast

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1[[quoteright:300:]]˛˛A {{mascot racer}} starring Franchise/DonkeyKong and friends. Originally intended as a [=GameCube=] title that made use of the bongo controller (used in other Donkey Kong games, such as ''VideoGame/DonkeyKonga'' and ''VideoGame/DonkeyKongJungleBeat''), it made its debut on the Wii instead, utilizing motion controls in lieu of percussive ones.˛˛The game was developed by Paon, who previously made ''DK: King of Swing'' and its sequel ''VideoGame/DKJungleClimber''. Instead of racing in the three vehicles used in ''VideoGame/DiddyKongRacing'' and its DS remake, the characters ride [[BambooTechnology rocket-powered bongos]]. While the game [[FollowTheLeader borrows many elements]] from the ''VideoGame/MarioKart'' franchise, it also has its own unique item system featuring elements from the ''VideoGame/DonkeyKongCountry'' series and ''VideoGame/DonkeyKong64''. It also features a challenge mode that puts the player in various scenarios to race in.˛----˛!!The game provides examples of:˛* AlliterativeName: As per ''VideoGame/DonkeyKongCountry'' standards, the game does have quite a few examples, but not to the same extent. ˛** Salty Sea˛** Shimmering Sea˛** Open Ocean˛** Parched Palace˛** Blazing Banana˛** Backward Barrel˛* [[AmazingTechnicolorBattlefield Amazing Technicolor Racetrack]]: The game does have a few examples, surprisingly for an early Wii game. The wormholes on Cosmic Highway, the lava on the Mt. Dynamite courses, the water and ice on Mammoth Glacier and Alpine Peak.˛* AscendedExtra: Kopter went from an InvincibleMinorMinion in ''[=DKC3=]'' to a SecretCharacter in this game.˛* AstralFinale: Cosmic Highway.˛* BambooTechnology: Rocket-powered bongos are used by all characters, except King K. Rool, who instead uses a big rocketbarrel. Several Barrel Cannons can also be found on the racetracks and Chunky Kong's Pineapple Launcher is an item.˛* BatmanCanBreatheInSpace: None of the racers or live items (such as Squawks and Mini-Zingers), need a space suit on Cosmic Highway.˛* TheBusCameBack: Lanky Kong was reintroduced in this game. Quawks also returned, and was officially named as well.˛* CaneFu: Cranky Kong can attack other players with his cane, ''including'' his wife Wrinkly.˛* CharacterClassSystem: All characters have their own stats, but it doesn't follow a weight-based system like ''VideoGame/MarioKart''. Some characters however, have a logical stat distribution. Diddy and Dixie are [[FragileSpeedster fragile speedsters]], while Funky and Kludge are [[MightyGlacier mighty glaciers]]. ˛* CharacterSelectForcing: Only Donkey Kong can compete in Candy's Challenges.˛* CheerfulChild: Diddy, Dixie, Kip and Kass.˛* ChestInsignia: Some characters have an emblem printed on their bongos, and all of their bongos have varying designs. Donkey Kong, as expected, uses his signature ''DK'' logo with the normal color of bongos, while Kritter's bongos are grey, has a skull printed on the sides and are spiked on the top and bottom. Some characters that don't have an emblem on their bongos, like Kalypso, instead uses a type of accessory on their bongos. Her bongos are purple with golden jewelry on them. ˛* ChuckCunninghamSyndrome: Kip, Kass, Kalypso and Kludge, aside from trophy cameos in ''Super Smash Bros. Brawl'', have not appeared in any Donkey Kong games since this game.˛* ColorCodedForYourConvenience: Items in Red Item Ballons have better effects when used by a Kong, while Blue Item Ballons are this for the Kremlings. ˛* ComebackMechanic: Just like the ''VideoGame/MarioKart'' franchise, more powerful items are given to players who are far behind, like a Crystal Coconut or a Mega TNT Barrel.˛* DifficultButAwesome: Lanky Kong, Klump, Funky Kong and Kludge all have very high top speed, but poor boost and agility. If you can avoid errors from both items and hazards though, they can race around the track very quickly with their speed, especially with high combos using Wild Moves.˛* FragileSpeedster: Diddy Kong, Dixie Kong, Kip and Kass.˛* GoKartingWithBowser: All the Kremlings qualify, but special mention goes to King K. Rool.˛* HomingProjectile: The Pineapple Launcher's shots, Squawks and the Prop Monkey will home in on the closest opponent in front of the user, the Mini-Necky will home in on the closest opponent behind the user and Quawks will attack the player in first place like the Spiny Shell in ''Mario Kart''. ˛* HugeRiderTinyMount: Averted with all Kongs, but played straight whenever King K. Rool, Klump and Kludge ride on Rambi or Enguarde.˛* InfinityPlusOneSword: [[spoiler: Ultra Barrel DK]] - he can only be unlocked by completing all of Candy's Challenges, but he is ridiculously powerful, with all stats being maxed out.˛* InterfaceScrew: One of the effects the rare Mega TNT Barrel causes is reversed controls for a small amount of time.˛* InvincibilityPowerup: The Tasty Melon and the Crystal Coconut. The former only makes you invincible, while the latter will make you invincible and gives you an unlimited amount of Wild Moves, essentially a Golden Mushroom and a Star combined. ˛* JackOfAllStats: Donkey Kong and [[TheGoomba Kritter]].˛* JungleJapes: DK Jungle, DK Jungle Falls and DK Jungle Sunset are this. DK Jungle also has some elements of TreeTopTown.˛* LethalLavaLand: Mt. Dynamite, Dynamite Run and Mt. Dynamite Remix are this combined with DeathMountain.˛* LevelMapDisplay: All courses have a corresponding map.˛* LightningBruiser: Cranky Kong, Tiny Kong, King K. Rool, Kalypso and Ultra Barrel DK.˛* MadeOfIron: All characters can shrug off an explosion, wasp swarm attack or repeated crashes into barrels easily.˛* MarketBasedTitle: The game is known as ''Donkey Kong Jet Race'' in Europe and Australia. ˛* MightyGlacier: Lanky Kong, Funky Kong, Klump and Kludge.˛* MoodDissonance: The final confrontation with King K. Rool just screams this. You have to race him in, of all places, Alpine Peak, a SlippySlideyIceWorld with gorgeous vistas and cheerful music. It doesn't fit the atmosphere in the slightest.˛* MusicalNod: The theme that plays in Cranky's Flight School is a remix of ''Cranky's Cabin'' from ''Donkey Kong Country''.˛* NitroBoost: Wild Moves, which are used separately from the items. A player can have up to six Wild Moves, and one is obtained by picking up at least 50 bananas scattered around the course. The Wild Elixir is an item that gives the user one Wild Move or two, depending on if a Kong or Kremling used it. The Wild Moves give a temporary speed boost when used, and the duration can be increased by repeatedly crashing into barrels or enemies like Zingers and Neckies. ˛* PalmTreePanic: Salty Sea, Shimmering Sea and Open Ocean with some parts being UnderTheSea.˛* PlayingWithFire: The Blazing Banana item. ˛* PowerGlows: Happens when using one of the two items that makes you invincible. The Tasty Melon will turn a player green, while the Crystal Coconut will turn one silver. ˛* PowerupMount: Rambi and Enguarde can be briefly ridden during a race, with Rambi being exclusive to the Dynamite Run track, and Enguarde being exclusive to the underwater sections of Salty Sea and Open Ocean.˛* TheRival: Every Kong character has a Kremling that they share their stats with:˛** Donkey Kong: Kritter.˛** Diddy Kong: Kip.˛** Dixie Kong: Kass.˛** Lanky Kong: Klump.˛** Tiny Kong: Kalypso.˛** Funky Kong: Kludge.˛** Wrinkly Kong: Kopter.˛** Cranky Kong: King K. Rool.˛* ShiftingSandLand: Scorching Canyon and Parched Palace. Scorching Canyon also has a shortcut that involves MineCartMadness.˛* SlippySlideyIceWorld: Mammoth Glacier and Alpine Peak.˛* ThrowABarrelAtIt: The Backward Barrel item, a wooden barrel that is thrown behind the user in order to hit those behind. It multiplies into three upon doing so, and if the item was used by a Kremling, they will turn into [[ExplodingBarrels TNT Barrels]]. ˛* TempleOfDoom: Cranky's Temple and Temple Heights are this combined with OminousFloatingCastle.˛* WackyRacing: Not to the same extent as ''Mario Kart'', but it's there.


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