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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/DementiumWallpaper01_2029.jpg]]
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3''Dementium: The Ward'' is a 2007 SurvivalHorror game developed by Creator/RenegadeKid and published by Gamecock Media Group for the Nintendo DS portable system. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum.
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5A sequel, ''Dementium II'', was released in 2010, published by [=SouthPeak=] Games. Having completed his very unpleasant brain surgery, Redmoor is transferred to The Doctor's main facility, Bright Dawn Treatment Center, to undergo "Phase 2" of his "treatment". Just as before, however, Bright Dawn becomes overrun with nightmarish demons, and once again Redmoor must struggle to ''finally'' get some answers from the Doctor, and escape with his life.
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7An HD port of the second game was released for [=PCs=] through UsefulNotes/{{Steam}} in December 2013. The basic engine and gameplay are the same, but the visuals have been noticeably upgraded (including replacing all the FMV movies with high-quality pre-rendered ones). Overall, the look is of a good-looking [=PlayStation=] 2 game with current-gen lighting effects. There are also more notes scattered around expanding certain aspects of the story, and the Colossus boss fight has been updated to feature a corridor filled with deathtraps instead of a simple block maze. Despite all of the improvements, the game has LESS content then the original version, the level design is untouched aside from textures, and the game is riddled with game-breaking bugs.
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9In 2015, Renegade Kid got the rights to ''Dementium'' back, and re-made the first game for the 3DS, with the intention to remake the second one, as well as possibly create a third title. Unfortunately, the low sales of the remake, combined with other factors, caused Renegade kid to close its doors, and split into two separate companies, one, Atooi, who would be handling the 2D properties, and the other, Infitizmo, who would be handling the 3D properties, with ''Dementium'' included. This split delayed, but did not destroy, any plans for a continuation of the series.
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11However, on September 17th, 2018, Gregg Hargrove, the founder and owner of Infitizmo passed away due to pancreatic cancer. With no word from the studio since, nor Atooi, the chances of a continuation are uncertain at best, and nonexistent at worst. That is, until mid 2023 where Jools Watsham announced on Twitter that Atooi has earned the rights from the franchise to make ports and sequels, with the first project being a Switch port of the first game, which is scheduled to be released on October 12th of the same year.
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14!!''Dementium: The Ward'' and ''Dementium II'' provide examples of the following tropes:
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16%%* AbandonedHospitalAwakening: ''Oh lord yes!''
17* AllJustADream: The first game turns out to have been [[spoiler:a hallucination brought on by Redmoor's brain surgery]].
18* ApocalypticLog: About halfway through the first game, you come across several journal entries detailing [[spoiler:the writer's increasing worry over the Doctor's methods and the "experiments" he conducts.]]
19* AttackItsWeakPoint: Chest Maws can be instantly killed by striking their exposed heart.
20%%* BattleInTheCenterOfTheMind: [[spoiler:One possible interpretation of the first game.]]
21%%* BigBad: The Doctor.
22* BoomHeadshot: Averted. You can shoot the zombies' heads off, but it doesn't slow them down. [[spoiler: If anything, it causes them to attack wildly no matter how close you are]]
23* BottomlessMagazines: Present in the first game -- you have a finite amount of ammo for every gun, but none of them have reloading animations, meaning every shot is taken directly from your ammo pool. Averted in the second game, which adds a reloading mechanic.
24* CheckpointStarvation: Somewhat averted in the first game, as it autosaved upon entering each room, [[AwesomeButImpractical but only in case the player decided to shut the game off. Dying forces you to restart after the last boss battle, or restart the chapter entirely.]] The games use a save game system similar to the old ''Franchise/ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.
25* ColorCodedForYourConvenience: [[spoiler:The Doctor's BigBad personality is dressed in black, whereas his "saner half" is dressed in white.]]
26%%* CreepyChild: Amanda
27* CruelTwistEnding: [[spoiler:The entire reason you are in the hospital is due to the suspicion that you murdered your wife in a psychotic rage, but before the last segment of the first game, it was revealed that your wife was dead by the time you found her.]]
28* {{Cult}}: In the HD version of ''Dementium II'', several notes can be found that clarify that the town where the psych hospital is located has a religious sect that worships some supernatural force tied to the various monsters. The Doctor and Chaplain are hinted to be members of this sect. Notably, they are apparently ''not'' a ReligionOfEvil and (with the exception of the Doctor) view the monster outbreak as a bad thing.
29%%* DeadlyDoctor: The Doctor
30* DeadWeight: Cleaver from the first game, Gorgamesh from the second. [[spoiler: They aren't really zombies, but the trope can still apply.]]
31* DegradedBoss: In [[ThatOneLevel Chapter 4]] of the second game, the Gorgamesh is not only degraded but [[spoiler: reappears for a total of two times]]. Thanks to a GoodBadBug involving its CollisionDamage, the player doesn't have to kill it [[spoiler: both times]] if they don't want to.
32* DifficultyByRegion: The game is obviously designed with the DS controls in mind. On the PC version, with the much more responsive controls of a mouse and keyboard, the game becomes somewhat easier than intended and that's without even going into the various ways the HD version of 2 actually changes the game to make it easier, such as more overall health for the player and no ammo limits. Although, some of the later encounters do still present a fair challenge due to having to face many enemies at once.
33* EldritchAbomination: The final boss of the second game, [[spoiler: Malatesta]] is clearly this. The Colossus is a bit of a [[LovecraftLite milder]] example.
34* {{Expy}}:
35** The Cleaver is very similar to [[Franchise/SilentHill Pyramid Head]].
36** The Gorgamesh (the third boss) also counts as an {{Expy}} of the Cleaver, even though its presence is downplayed until after you defeat the Wendigo Witch.
37%%* GainaxEnding
38* GoneHorriblyRight: [[spoiler:Redmoor's brain surgery sets him on the path to recovery, but also caused the monsters from his hallucination to be released into the real world.]]
39%%* {{Gorn}}
40* GreaterScopeVillain: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]
41* HeroicMime: Averted. William does comment on items and weapons he finds, albeit only in text form (it is a DS game, after all).
42* HyperspaceArsenal: Despite the fact that the PlayerCharacter is wearing extremely unusual attire (a hospital gown in the first game, and a prison uniform in the second), and has two broken legs, said character can still carry anything the game requires.
43* InvincibleMinorMinion:
44** Two different types of ghosts/wraiths and swarms of flies appear in the second game. They cannot be harmed in any way and must be avoided by running away.
45** A third type was added in the PC version of the second game, though it was just an ice reskin of the ghosts encountered earlier [[spoiler: Although they are averted, since they can be killed with the flamethrower]]
46* KillItWithFire:
47** The flamethrower weapon in the second game makes this possible, and Reanimators are particularly vulnerable.
48** Ditto with the ice monsters in the PC version.
49%%* MadnessMantra: ''WE ALL MUST STAY''
50%%* MadScientist: The Doctor has traits of this.
51* MoralGuardians: The Japanese Association of Psychiatric Hospitals opposed the game because it supposedly encouraged violence against psychiatric patients.
52* NailEm: The second game has a nail gun.
53* NintendoHard: The first game got this reputation due to respawning enemies and while the remasters remove this, they also added harder difficulties that firmly push the game back to this on Hard mode alone before you even get to Demented mode.
54* OrWasItADream:
55** Immediately after the fact that [[spoiler: all of this is a dream is revealed, not only is [[BigBad the Doctor]] shown to be real]], but he says that this was only "Phase 1"...
56** The sequel takes it a step further. Early on, [[spoiler: the Doctor's "sane half" reveals that the monsters Redmoor fought in the first game were "in his head" (which explains the hallucination), and were inadvertently released into the real world by Redmoor's brain surgery.]]
57* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, look like traditional zombies at first glance. They are not zombies.
58* PsychicPowers: [[spoiler:The Doctor is shown to possess some in the first game's final battle.]]
59%%* PsychologicalHorror: ''Oh, yes''.
60* RedshirtArmy: The Bright Dawn Security Guards in the sequel. Whether its against [[OneManArmy you]] or the monsters, they tend not to last very long. Late in the game, you come across some more powerful guards with assault rifles, but even some of them end up getting chumped by a giant demon (Gorgamesh) in a cutscene (though the remaining guards do manage to kill said demon).
61* RespawningEnemies: Used in the original DS version of the first game, it was removed from the second game and it's remaster due to being a heavily criticized part of the game.
62* RevolversAreJustBetter: The revolver in the first game has a slower firing rate than the semi-auto pistol, but better damage and accuracy. The second game gets rid of the pistol and makes the revolver the first ranged weapon you acquire.
63* SequelHook:
64** [[spoiler:The Doctor mentions a "phase 2" in the first game's ending.]]
65** The sequel ends with [[spoiler:Redmoor seeing the Doctor in his own mirror reflection, only for the reflection to come to life and drag him into the mirror.]]
66* SplitPersonality: [[spoiler:The sequel reveals that the Doctor has two personalities: The insane BigBad of the series, and a remorseful, guilt-ridden "saner half".]]
67* SuspiciousVideoGameGenerosity: Particularly before the final boss of the first game, who is preceded by a room with stockpiles of pills and just about every type of ammunition there is.
68* TomatoInTheMirror: Done literally in the second game's GainaxEnding. [[spoiler: As he's about to escape the hospital, Redmoor passes by a mirror and sees his reflection, realizing that ''he'' is the Doctor. And then he's suddenly snatched by the doctor and pulled away. Smash to Black.]]
69* TooDumbToLive: The big guy who 'drops' the hand gun in the first game. The entire situation he's in is dumb and the fact that he didn't realise there were monsters around him compounds it. Unless they spawn out of thin air which doesn't seem to be the case.
70* TragicMonster: In ''Dementium II'', the Wendigo seems to be implied to be Redmoor's dead wife, resurrected and compelled to seek revenge against him.
71* UnintentionallyUnwinnable: In the second game, four of the five bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss. [[spoiler: Thankfully, the Buzz Saw can deal significant damage if you're able to get close enough, [[AwesomeButImpractical and if you can handle its horrendously long overheat cooldown]] ]]
72* UniqueEnemy: In the second game, there are only five security guards with assault rifles in the entire game, all of them appearing in the same general area. This makes sense, assault rifles are hardly standard issue at a psych hospital; these guys were the rare few guards who were hardcore enough to survive the outbreak and get tooled up enough to stand a decent chance again any monster that might come at them. You butcher them all.
73* UnstableEquilibrium: There is no limit to the amount of ammo and healing items you can carry. So, if you play carefully and horde items in the earlier areas, the later areas can be a lot easier. In fact on the PC version it's possible to get through most of the game using melee weapons only and healing for free at save mirrors, due to the more responsive controls making melee combat much easier.
74* WhatHappenedToTheMouse: The Doctor's "saner half" has one brief scene at the beginning of ''Dementium II'', and then disappears for the rest of the game. Another example is "Craig" from the first game, who appears only to drop a gun and be dragged off.
75* YourMindMakesItReal: In the second game it's revealed that [[spoiler: all of the monsters came from William's mind.]], although the collectible notes indicate the mental hospital has had a history of paranormal occurrences going back at least a couple hundred years. William was just the catalyst for the latest outbreak.

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