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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cube_escape.png]]
2''Cube Escape'' is a series of SurrealHorror [[RoomEscapeGame Room Escape]] games created by Dutch game site [[http://www.rustylake.com/ Rusty Lake]] and available to play on their website, Android and iOS. Unlike many Room Escape games, ''Cube Escape'' is noteworthy for having a complex, ongoing, non-linear storyline with surreal themes and visual styling evocative of filmmakers such as Creator/DarioArgento, Creator/DavidLynch and Creator/LuisBunuel. As a result, players can expect a great deal of nightmarish imagery and gore.
3
4The individual games have quite varied settings and objectives but are all linked by mysterious black and white cubes. As the story progresses, the nature of the cubes and their relationship to the mysterious location known as Rusty Lake are gradually revealed.
5
6The series is currently ongoing. Games in the ''Cube Escape'' series released, most of which are free, are thus far:
7
8* [[http://www.rustylake.com/room-escape-games/cube-escape-seasons.html Part 1: "Seasons"]]
9* [[http://www.rustylake.com/room-escape-games/cube-escape-the-lake.html Part 2: "The Lake"]]
10* [[http://www.rustylake.com/room-escape-games/cube-escape-arles.html Part 3: "Arles"]]
11* [[http://www.rustylake.com/room-escape-games/cube-escape-harveys-box.html Part 4: "Harvey's Box"]]
12* [[http://www.rustylake.com/room-escape-games/cube-escape-case-23.html Part 5: "Case 23"]]
13* [[http://www.rustylake.com/room-escape-games/cube-escape-the-mill.html Part 6: "The Mill"]]
14* [[http://www.rustylake.com/room-escape-games/cube-escape-birthday.html Part 7: "Birthday"]]
15* [[http://www.rustylake.com/room-escape-games/cube-escape-theatre.html Part 8: "Theatre"]]
16* [[http://www.rustylake.com/room-escape-games/cube-escape-the-cave.html Part 9: "The Cave"]]
17* [[http://www.rustylake.com/room-escape-games/cube-escape-paradox.html Part 10: "Paradox"]] (Released alongside [[https://www.youtube.com/watch?v=9ZXFaaQJb0c a short film of the same name]]; the game and film form a shared experience, with multiple connections between the two. ''Paradox'' is also the first paid 'Cube Escape'; the first half of the game is free, but the second half has to be purchased.)
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19Later installments are pay-to-play, set in the same universe as the free-to-play games but lengthier and more difficult (or, in TWD's case, more narrative-focused). These games typically serve to fill in the backstory of the series, as well as make sense of some of the more MindScrew-y aspects of the series. The paid entries are also available on Steam.
20* ''[[http://www.rustylake.com/adventure-games/rusty-lake-hotel.html Rusty Lake Hotel]]''
21* ''[[http://www.rustylake.com/adventure-games/rusty-lake-roots.html Rusty Lake: Roots]]''
22* ''[[http://www.rustylake.com/adventure-games/rusty-lake-hotel.html Rusty Lake: Paradise]]''
23* ''[[http://www.rustylake.com/adventure-games/the-white-door.html The White Door]]''
24* ''[[https://store.steampowered.com/app/1515210/The_Past_Within/ The Past Within]]''
25* ''[[https://store.steampowered.com/app/2291850/Underground_Blossom/ Underground Blossom]]''
26
27On April 29th, 2020, a full remake of ''[[http://www.rustylake.com/room-escape-games/samsara-room.html Samsara Room]]'' (a standalone game made prior to ''Seasons'') was released for free on Steam; this remake adds extra content which connects the events of the game into the Rusty Lake universe. Additionally, on October 14, 2020, the ''[[https://store.steampowered.com/app/1292940/Cube_Escape_Collection/ Cube Escape Collection]]'' was put for sale on Steam; though mainly an anthology of the free-to-play titles that had used UsefulNotes/AdobeFlash, it also includes additional secrets.
28
29Not to be confused with another series of works [[Film/{{Cube}} involving cubes and escaping]]. Or games involving trying to [[CompanionCube escape with a cube]].
30----
31!!This series includes examples of the following:
32* AccentUponTheWrongSyllable: Done with Mr. Crow’s lines, at least in the earlier games when he had his higher, reedy voice. It lends to the creepy nature of his phone calls.
33* AchievementSystem: Finding all the Easter eggs in a game, which are marked off in the game’s menu. Sometimes they unlock a Secret Ending, as in ''Roots'' and ''Underground Blossom'', while other times it’s purely cosmetic.
34* AlchemyIsMagic: [[spoiler:Alchemy is used to create the Elixir that grants enlightenment and makes people immortal, as well as used by Albert to create his daughter Rose.]]
35* AllForNothing: The extensive effort to bring William Vanderboom BackFromTheDead in ''Roots'' as Laura, is ultimately rendered moot, when she ends up offed by the Corrupted Soul in ''Seasons''.
36* AmbiguousSituation: Even as things become clearer, there's still a lot that remains unknown, including how much of what the player sees is even real (as opposed to an elaborate metaphor). ''Hotel'' in particular is ambiguous. [[spoiler:How aware are the animals of their [[LetsMeetTheMeat intended fates]]? Are they [[SelectiveObliviousness oblivious]], or [[DeathSeeker do they want to end up on a plate]]? Their hedonistic behavior and pompous attitude (in keeping with high-society guests in a luxurious resort) suggests the former, but they also each keep lethal weaponry nearby and don't react to Harvey's usage of said weaponry. Heck, Ms. Pheasant even [[DrivenToSuicide does the deed herself]] (along with possibly Mrs. Pigeon and Mr. Rabbit).]]
37* AmbiguouslyEvil: Mr. Owl and Mr. Crow. Despite clearly working to power the Lake with memories, neither are openly antagonistic, and it’s implied they have their reasons for doing so. They’re certainly no heroes, but their malice is also questionable.
38* AnachronicOrder: ''Seasons'' takes place in 1964-1981, ''The Lake'' in [[spoiler:1969]], ''Arles'' in 1888, ''Harvey's Box'' in 1969, ''Case 23'' in 1971-1972, ''The Mill'' most likely in 1972, ''Birthday'' in 1933, ''Theatre'' in 1971, ''Hotel'' in 1893, ''Roots'' in 1860-1935, ''Cave'' in 1972, ''Paradise'' some time in the late 1700s or early 1800s, and ''Paradox'' in 1972 [[spoiler:at the same time as ''Cave'']].
39* AndNowForSomeoneCompletelyDifferent: You play as a different character in several games, the biggest standouts being Creator/VincentVanGogh in ''Arles'' and a parrot in ''Harvey's Box''.
40* AndThenJohnWasAZombie: [[spoiler:Not only does the Woman rise again as a Corrupted, but it is heavily implied to be the same Corrupted [[StableTimeLoop who killed her in the first place.]]]]
41* AnyoneCanDie: If you encounter a living being, odds are it's living on borrowed time. [[spoiler: However, since TimeTravel is involved, [[SetRightWhatOnceWentWrong it doesn't always take.]]]]
42* ArcWords: Several:
43** All that you touch, you change.
44** Balance the substance of [my/your] past lives.
45** There will be blood.
46** The past is never dead. It is not even past.
47** [[YouKnowWhatToDo You know what to do]].
48** Some variation of "The memories are the key, not only to the past, but the future as well".
49* ArcSymbol: Quite a few, as you can expect from a surrealist work.
50** The cubes
51** Spirals, especially spiral seashells
52** Eyes
53** Things associated with water/liquids: boats, lakes, fish, shrimp, seashells, dripping pipes, sinks...
54** Birds and eggs
55** Telephones
56** Locks and keys
57** Clocks and clockwork
58** Flies, and to a lesser extent other insects (particularly butterflies/moths)
59** Gemstones
60** Matchboxes ([[OnceAnEpisode almost always found in drawers]])
61** Cigars
62* ArtEvolution: Compare the Woman's design in [[https://vignette.wikia.nocookie.net/cube-escape/images/d/d9/Screenshot_2016-04-11-13-01-58-1.png/revision/latest?cb=20160411225914 a photo]] in ''Theatre'' to the [[https://vignette.wikia.nocookie.net/cube-escape/images/4/42/WhiteDoorLaura2.jpg/revision/latest?cb=20200112092709 same photo]] appearing in ''The White Door''.
63* ArtificialHuman: Rose from ''Roots'' technically counts as this, as she was created in the family house's alchemy lab by her father Albert, who wanted to have a child with his sister-in-law Ida. Rose was created by combining Albert's sperm, Ida's preserved egg, some water, and a strange green potion.
64* ArtisticLicenseHistory:
65** Two of them in ''Hotel''. In Mr. Boar's room, there are three cymbal monkeys. The anachronism is that the cymbal monkey toys we know of weren't invented until the 1950s in Japan, decades after the year the game is set in, 1893.
66** There is also a radio in Mrs. Pigeon's room, but radios weren't commercially available until 1900, and the year the radio was first invented still comes after the year the events of ''Hotel'' were happening.
67** ''Paradise'' has you make a burger for Gerard. Doing the math and considering what year this game is set in, the invention of the hamburger in this game is 104 years too early.
68* AscendedExtra: Robert Hill first appears in one scene at the police station in ''Case 23'', becomes an important side character in ''Theatre'' revealed to have ties to the murdered woman, and later becomes the protagonist of ''The White Door''.
69* AscendToAHigherPlaneOfExistence: While ambiguous, the ending of [[spoiler: ''Case 23'']] implies that this has happened to [[spoiler:Detective Vandermeer.]] Probably confirmed in ''Theatre'', where Mr. Owl (or his stand-in) tells him that his mind's reaching a higher state of consciousness.
70* AssholeVictim: The animal guests in ''Hotel'' fall into this, since [[spoiler:''Paradise'' ultimately reveals that Mr. Owl has a damn good reason for wanting them dead.]] Even without knowing that, [[JerkAss Mr. Boar]] definitely falls into this trope.
71* BadPeopleAbuseAnimals: A rare averted case. Something unspeakable is going to be happening to an animal in every single game of the series, and it's going to be done by ''every'' major character, whether they're evil, a saint, or morally grey.
72* BadassLongcoat: Mr. Crow is often seen wearing a long black coat, complete with a white bowtie.
73* BeardOfSorrow: It is implied that Detective Vandermeer's shaggy facial hair is a byproduct of him obsessing over the Rusty Lake case for days on end. However, he is seen with it while making his phone call to Mr. Crow at the murder scene, which was when he just got introduced to the case.
74* BigEater:
75** The old woman in ''The Mill'' must be repeatedly bribed with food to craft several useful items for you.
76** Mr. Boar in ''Hotel'', as he will keep eating sandwiches in his room.
77** ''Paradise'' has Gerard, who is noted for his big appetite.
78* BigScrewedUpFamily:
79** The Vanderboom family in ''Roots'', although most of them would probably have been fine if not for [[spoiler:Albert]].
80** The Eilander family of ''Paradise'' aren't much better, having formed a cult of sorts involving Rusty Lake and [[spoiler:HumanSacrifice]].
81* BilingualBonus:
82** In ''Theatre'', the writing that gradually appears on the pictures are the Sanskrit words for the six realms of existence in Buddhism: [[spoiler:"Hell realm" on the forest picture, "hungry ghost realm" on the Corrupted's picture, "animal realm" on the fish's picture, "human realm" on the woman's picture, "demi-god realm" on Mr. Crow's picture, and "god realm" on the ? picture.]]
83** More Sanskrit is found on the timepieces in ''Roots:'' [[spoiler:the word for "human" on the bronze (the Vanderboom brothers), "demigod" on the silver (Mr. Crow and William's Corrupted Soul), and "god" on the gold (Rose's baby and William's reincarnation).]]
84** Also seen with the Vanderboom family (Dutch for 'Of the tree') and Dale's last name, Vandermeer (Dutch for 'Of the lake')
85* BirdPeople: Mr. Owl and Mr. Crow are commonly depicted as having human bodies and bird heads. That said, Mr. Crow sometimes has FeatherFingers, and [[spoiler:at the end of the secret level in ''Roots'', Mr. Crow sprouts a pair of wings from his back]]. [[spoiler: Harvey appears in a similar form in the secret cutscene in ''Birthday''.]]
86** Two of the guests in ''Hotel'' are also anthropomorphic birds. Interestingly, they are also the only female guests.
87* ABirthdayNotABreak: [[spoiler:Dale's parents and grandfather are murdered on his birthday. [[SetRightWhatOnceWentWrong At least until Dale's future self intervenes.]]]]
88* BirthdayEpisode: ''Birthday'', naturally.
89* BlueAndOrangeMorality:
90** [[spoiler:Mr. Crow and Mr. Owl.]] It's difficult to say what they even ''are'', let alone why they do what they do. In ''The Mill'' it is revealed that [[spoiler:they empower the lake somehow by crafting the cubes from human memories. Mr. Owl seems to prefer that they use good memories due to the dangerous side-effects of using bad ones. Good or bad, however, the memories still have to come from [[HumanResources dead human bodies]].]]
91** ''Hotel'' takes this even further with [[spoiler:Mr. Crow and Mr. Owl]] expecting the player character to fulfill their guests' needs and make sure they get a nice dinner every evening... by killing one of them every day after their needs are met and serving their meat to the other guests. It's left unclear if the guests are aware of this and/or if they actually ''want'' this to happen (as at least one of them does exhibit suicidal ideations).
92** ''The Cave'' finally reveals much about their motivations. [[spoiler:They were once humans who [[ImmortalitySeeker drank the Elixir of Life and Death]]. However, the elixir appears to wear off over time. Making the cubes from memories, including a new type that apparently can change the future, is implied to be part of their plan for gaining access to "the full Elixir".]]
93** ''Paradox'' only complicates things further by hinting that [[spoiler:Mr. Crow and Mr. Owl may not have exactly the same agenda; Mr. Owl seems concerned with making Dale into his successor as "ruler" of Rusty Lake, while Mr. Crow seems to not be in on this plan and to have his own (currently unspecified) agenda]].
94* BodyHorror: Happens regularly, especially to [[spoiler:the Woman [[FateWorseThanDeath following]] [[CameBackWrong her death.]]]]
95* CainAndAbel: In ''Roots'', [[spoiler:Albert kills his brother Samuel and Samuel's wife Ida (whom he secretly [[IfICantHaveYou pined for]]) and indirectly causes his sister Emma's death by trapping her son Frank in a well, which caused her to eventually hang herself out of grief. He eventually gets his comeuppance when Frank strangles him]].
96* CallBack: Lots of them in later games, especially in ''The Mill'', ''Theatre'', ''Roots'', and ''Paradox''.
97* TheCameo: ''Paradox'' has a file cabinet filled with profiles on in-game characters, and real-life people who paid to have their names in it during the game's Kickstarter campaign.
98* CanonWelding: The remake of ''Samsara Room'' fully integrates it into the lore of the greater series, revealing that the main character is [[spoiler:William Vanderboom in the process of being reincarnated]].
99* CartridgesInFlight: Both ''Roots'' and ''The White Door'' have this.
100* ChekhovsGunman:
101** The man in the police station who unexpectedly becomes Corrupted in ''Case 23'' appears to be just a one-off JumpScare. Then comes [[spoiler:''Theatre'', in which he's an important character and turns out to have had a close relationship with the murdered woman...]]
102** James Vanderboom's ''dog'' actually qualifies. After James tests the Elixir of Life and Death on it before drinking it himself, he dies but the dog becomes immortal as it is later seen with James' granddaughter Rose, and looking exactly as it did when it took the Elixir, but is otherwise an unimportant character in the game. During ''Cave'', however, the dog is present, and Mr. Crow extracts Elixir from its feces.
103* CoinsForTheDead:
104** You have to do this while searching [[spoiler:James']] corpse in ''Roots''.
105** One of the puzzles in ''The Past Within'' requires doing this with Albert's body [[spoiler:to intentionally Corrupt his soul]].
106* ContinuityNod:
107** Several newspaper articles in ''Roots'' report on the events that happen in ''Hotel''.
108** Scenes from ''Seasons'', ''Birthday'', and ''Theatre'' appear in Dale's mind in ''Paradox''.
109** Several objects from previous games, including a matryoshka from ''Case 23'' and Dale's bowler hat and the empty blue vial from ''Paradox'', appear in ''The White Door''.
110* CreepyCathedral: It's actually just a small shrine, but the chapel on the Lake is still an intensely unsettling place.
111* DarkWorld: In later games, [[spoiler:the Corrupted Souls try to force you into this, the screen throbbing red with their presence and the walls beginning to pulse with demonic imagery.]]
112* DecoyProtagonist: If you play the games in the recommended chronological order starting with ''Seasons'', you'll likely think that the woman who's the primary focus [[spoiler:and POV character]] of ''Seasons'' is the series' central character. It isn't until the fifth installment, ''Case 23'', that Dale Vandermeer is introduced and the majority of future games focus on his importance to the larger plot.
113* DeityOfHumanOrigin: Sort of. [[spoiler:Mr. Crow and Mr. Owl used to be humans who successfully drank an elixir of immortality that transformed them into BirdPeople with the power to extract others' memories. ''Theatre'' uses a picture of Mr. Crow to represent the Sanskrit phrase for "demi-god realm".]]
114* DeliberatelyMonochrome: The "Day" levels in ''The White Door'' start out in black and white to show Robert's depressed mental state.
115* DisguisedHorrorStory: With the exception of ''Case 23'', which opens on the detective investigating a murder scene, all of the games in the series start off as cheerfully illustrated, well-made but standard {{Room Escape Game}}s. And then things get increasingly weird and dark as you piece the puzzles together.
116* DisproportionateRetribution: Albert kills Frank, Emma's son, simply because she laughed at him when they were children. Unbeknownst to Emma, though, Frank actually survived.
117* TheDogBitesBack: The baby bird that Mrs. Pigeon keeps for ElectricTorture in her room in ''Hotel'' ultimately assists in her death.
118* DreamTellsYouToWakeUp: Happens to Robert in ''The White Door''. [[spoiler:He does wake up briefly, revealing that the doctors have hooked him up to some sort of machine while he was sleeping.]]
119* DissonantSerenity: The same smiley-face magnets are used in ''Seasons'' even as the notes they pin up get more and more disturbing.
120--> '''Note in Fall 1971''': Im afraid i will do something horrible
121* DrivenToSuicide: Several characters, although the majority of them are not conventional suicides.
122** ''Seasons'': [[spoiler:One interpretation of the game's events is that the woman, after becoming Corrupted, goes back in time to kill her former self in a ''very'' twisted form of suicide.]]
123** ''Case 23'': [[spoiler:The police officer who may or may not have hanged himself.]]
124** ''Theatre'': [[spoiler:The man at the bar who shoots himself in the head. Might be an aversion since [[MindScrew he doesn't die/is already dead]].]] Expanded upon in [[spoiler:''The White Door'' when it's revealed that the man, Robert Hill, killed himself after losing his job and finding out that his (recently ex-)girlfriend Laura was murdered]]. [[MindScrew Again, sort of.]]
125** ''Hotel'': [[spoiler:Implied with Ms. Pheasant, as the player hands her the gun she uses to kill herself]].
126** ''Roots'': [[spoiler:Emma Vanderboom hangs herself after her son disappears/is presumed dead]].
127** ''The Cave'': [[spoiler:Here, it is revealed that the blonde woman, Laura Vanderboom, slit her own throat with a knife after suffering from mental illness for what is implied to be years]].
128* DrowningMySorrows: The man at the bar in ''Theatre'' only cares about getting drink after drink. This is heavily implied to be because [[spoiler:of his guilt over the murdered woman, whom he used to be in a relationship with. Some of his comments hint at the fact that he was there at the time of her death, as he claims to not remember what happened, and that it's all his fault]] (although ''The White Door'' would later confirm that [[spoiler:he had nothing to do with it but still blames himself anyway]]).
129* EarAche:
130** Van Gogh cuts off his ear with a knife in ''Arles''.
131** In ''Paradise'', Gerard loses an ear after a haircut from his blind niece Elizabeth.
132* EarlyInstallmentWeirdness:
133** ''The Lake'' was the first created game in the series, and it's much more simplistic and (relatively) less surreal than the others. In addition, it doesn't specify a year or viewpoint character like later games almost always do (although WordOfGod and evidence in later games suggest that [[spoiler:you play as Laura, the same woman from ''Seasons'', and the game takes place in 1969 at the same time as ''Harvey's Box'']]).
134** Harvey's appearance in ''Seasons'' is different from the ones in all later games.
135* EasterEgg:
136** Inputting the secret code you receive by getting OneHundredPercentCompletion in ''Hotel'' into the snowglobe in ''Birthday'' shows a bonus scene of [[spoiler:the ''Hotel'' guests' Corrupted Souls escaping their prisons inside the hotel and attacking Harvey. Harvey also shows up perched at the top of the tree in the ending scene]].
137** Giving the man a [[spoiler:gin tonic]] in ''Theatre'' unlocks a secret message after his restroom scene.
138** Putting the phrase [[spoiler:CUBEESCAPE]] onto Rose's Ouija board in ''Roots'' will make her say that [[spoiler:her daughter will return to Rusty Lake]].
139** Closing the window in the attic after Harvey has delivered Emma's letter to Frank will make writing show up on it. The message reveals [[spoiler:Dale's birthdate, which is December 18, 1930]].
140** There are various secrets hidden in the second chapter of ''The Cave'', in which the player explores Rusty Lake in a submarine, and the player can travel to several optional locations in that chapter.
141** There are several in ''Paradise''. During the third plague, leaving the orange flower on the shrine's windowsill will cause Harvey to appear. During the fourth plague, clicking on the shrine's right window a few times will summon Caroline's corrupted soul, who tells you to not "let them use my memories". In the same plague, clicking on the rabbit's burrow after it's killed will cause a gloved hand to raise an ace, serving as a CallForward to Mr. Rabbit. During the fifth plague, a silhouette of a boar will occasionally be seen in the woods, clicking it will cause a boar to appear on the path to the shrine, serving as a CallForward to Mr. Boar. During the eighth plague, Caroline's corrupted soul can be seen through the fog in various locations; after meeting her for the sixth time she briefly appears as her living self wearing an owl mask, rising off the ground before vanishing. During the ninth plague, a crow egg can be found in the crate with Caroline's bones; throwing it into the bonfire will cause Mr. Crow's shadow to appear. During the tenth plague, the pedestal where the last black cube is obtained can be further interacted with to get an owl mask. During the ending cutscene, the mask can be put on Caroline's corrupted soul.
142** A plot-relevant version in ''Paradox'': the film of the same name released along with the game features various small details which help you solve various hidden puzzles within the game, ultimately unlocking [[spoiler:the Green Vial and Golden Cube endings]].
143** Several of Rusty Lake's social media posts contain parts of a code that could be put into ''Samsara Room'' to unlock the secret [[spoiler:shrimp room]].
144* EldritchLocation: Rusty Lake is referred to throughout the games as some kind of mental health facility. [[ExactWords It will affect your mental health, all right.]] The recurring settings of the small apartment and the cabin by Rusty Lake are almost certainly such locations as well.
145* ElectricTorture: You take control of the switch that electrocutes the poor little bird in Mrs. Pigeon's room in ''Hotel''.
146* ElectrifiedBathtub: [[spoiler: Mrs. Pigeon dies this way in ''Hotel''.]]
147* EndingByAscending: In ''The Cave'', the main character enters a cube found within the lake, and enters the elevator with a coloured cube. The similar scene is shown in ''Rusty Lake Hotel'', where the elevator is ascending towards the hotel.
148* EyeScream: One puzzle is solved by repeatedly stabbing a giant, disembodied eyeball. Then there are the fates of [[spoiler:the old woman]] in ''Mill'' and [[spoiler:Samuel and Ida]] in ''Roots''...
149* FaceMonsterTurn: [[spoiler: Mr. Rabbit uses this trope to justify his actions in ''Birthday''. He explains that he was forced into murdering Dale's family as it is his only chance of "escaping this state".]] Of course, [[spoiler:''Paradise'' reveals that [[SubvertedTrope he was plenty monstrous even]] ''[[SubvertedTrope before]]'' [[SubvertedTrope becoming Mr. Rabbit]]...]]
150* {{Fauxshadow}}: Occurs in ''Paradise''. [[spoiler:With the island suffering from the ten plagues of Egypt and the various black cube flashbacks to firstborn son Jakob's family being willing to sacrifice him, one would assume that the game would end with his death. Instead, the circumstances leading up to his certain demise end up transforming him into Mr. Owl.]]
151* FishingForSole: While fishing in ''The Lake'', you do catch a fish, but you also catch keys, safes, a shrimp, a seashell (?!), and a live human...oid creature.
152* GainaxEnding: Most of the games end with no explanation of what happened. Subsequent games sometimes clear them up. [[MindScrew Or not.]]
153* GeniusLoci: Rusty Lake, [[spoiler: which is becoming a literal sea of human memories]], may be one of these.
154* GlowingEyesOfDoom: The Corrupted Souls are entirely black with two glowing orbs of white where their eyes should be.
155* GoldenEnding: [[spoiler:[[ExactlyWhatItSaysOnTheTin The Golden Cube Ending]] of ''Paradox''.]]
156* HelpingHands: When disembodied hands and fingers start emerging out of things they shouldn't possibly be able to, it usually means you're on the right track.
157* HistoricalDomainCharacter: MadArtist extraordinaire Creator/VincentVanGogh is the star of the third episode, ''Arles'', which also features a cameo by Van Gogh's real-life friend Paul Gaugin. The game's setting is also based on his real-life [[https://en.wikipedia.org/wiki/Bedroom_in_Arles bedroom in Arles]].
158* HumanPincushion: [[spoiler: Mr. Rabbit in ''Hotel'' dies as this when a magic trick involving three swords goes wrong and he is fatally stabbed.]]
159* HumanoidAbomination: The Corrupted Souls (the shadowy figures stalking and occasionally killing characters) certainly qualify; [[BlueAndOrangeMorality Mr. Crow and Mr. Owl]] aren't much better.
160* HumanResources: The Lake is powered by memories extracted from people.
161* HumanSacrifice: Practiced by the Eilander family in ''Paradise''.
162* [[ImAHumanitarian I'm an Animalitarian]]: In ''Hotel'', you're expected to provide a delicious dinner for the hotel's CivilizedAnimal guests every evening... by killing one of said guests and serving their meat to the others.
163* ImmortalitySeeker:
164** James in ''Roots'' tries to create the elixir of immortality in his later years. [[spoiler:He successfully creates it, but the elixir has a 50% chance of causing instant death instead of immortality. His dog takes it without any ill effects, (it actually becomes immortal as it is seen still alive and well under the care of James' granddaughter Rose, and even later in the events of ''Cave'', which take place after his great-granddaughter Laura has reached adulthood) but James himself is not so fortunate.]]
165** This is also a case of [[HistoryRepeats his family history repeating itself]], as [[spoiler:his uncle William also died this way. William's brother Aldous was luckier, becoming Mr. Crow instead]].
166* InsaneEqualsViolent: ''Seasons'' heavily implies that you're playing as a mentally disturbed person who [[ReluctantPsycho tried to undergo treatment]] but eventually snapped and killed someone. [[spoiler:Possibly ''yourself''.]] However, it's played with: [[spoiler:most of the evidence suggests that the player character--The Woman--committed suicide, shortly ''before'' the Fall memory, but then her Corrupted Soul stabs Harvey while visiting the Fall memory, meaning that she wasn't violent until reaching an even ''worse'' mental state]].
167* IronicName: A few members of the Vanderboom family have these. For example, [[spoiler: Frank's name means "free", but he is trapped and tortured in a well for most of his life]].
168* JigsawPuzzlePlot: In spite of the copious amounts of MindScrew and SurrealHorror elements clearly just there to be surreal horror, the series does seem to be gradually piecing together some of its biggest mysteries. ''The Mill'' in particular drops some heavy suggestions/reveals about the true nature of Rusty Lake, its Humanoid Abominations, and the black and white cubes that keep recurring. Also, ''The Cave'' tells us the name of the blonde woman ([[spoiler:Laura Vanderboom]]) and shows us more about the nature of Mr. Crow and Mr. Owl's state and what is under the Lake.
169* JourneyToTheCenterOfTheMind: You do this in ''Theatre'' with the drunk man.
170* JumpScare: The discovery of horrible things, like corpses or [[TomatoInTheMirror mirrors]], is often accompanied by a sudden increase in volume and a ScareChord.
171* KidsAreCruel: In ''Roots'', Samuel and Emma knock down a beehive onto their brother Albert's head and then laugh at him. This is implied to be one of the reasons for Albert harboring a ''[[CainAndAbel very]]'' deep grudge against them into adulthood.
172* KnightsAndKnaves: One puzzle in ''Roots'' requires you to figure out which one of four characters are the High Priestess (always tells the truth), the Devil (always lies), the Chariot (lies only once), and the Empress (tells the truth only once) from their written statements.
173* LastRequest: Ms. Pheasant's requests to have her pictures taken before shooting herself in ''Hotel'' can be interpreted as this.
174* LiteralChangeOfHeart: Saving Gerard in The Sixth Plague of ''Paradise'' involves replacing his heart with clockwork.
175* LiteralMetaphor: The drinks you give to the depressed man in ''Theatre''; for example, the screwdriver cocktail causes a screwdriver tool to emerge from his mouth.
176* LotusEaterMachine: [[spoiler:''Paradox'' heavily implies that the machine Dale was strapped into during ''The Cave'' is one of these, and the secret ending of Chapter 2 has him be released from it with [[MacGuffin the Golden Cube]].]]
177* MachineMonotone: If you pick up the phone, expect to hear this. [[spoiler: Revealed in ''The Mill'' to be the voice of Mr. Crow himself... or at least one of them, since he's later revealed to be able to speak normally when he wants to.]]
178* MagicSkirt: At certain points in ''Case 23'', ''The Mill'', and ''The White Door'', the Woman's dead body is held up in the air by the ankles. Her hair falls down, but, strangely, her one-piece dress ignores gravity and stays at her knees. This is despite that it has no support, and was actually seen gently blowing in the breeze in an earlier scene in ''Seasons''.
179* MeaningfulName:
180** The fictional painter Lacus Fleo is probably named after Lacus Flevo, a lake which once existed in the Netherlands. The series' publisher, Rusty Lake, [[CreatorProvincialism are based in the Netherlands]].
181** The Vanderboom family's surname means "of the tree", referring to the tree on their property that was planted by James Vanderboom and later played a role in reincarnating William Vanderboom.
182** Dale has this as well, as his surname Vandermeer means "of the ''lake''".
183** The Eilander family, as their surname is Dutch for "islander", which is what they are.
184* MentalHealthRecoveryArc: Basically the plot of ''The White Door''.
185* MindScrew: It's difficult to find a moment where the series isn't chest-deep in this trope.
186* MinorCrimeRevealsMajorPlot: While investigating the Woman's death, Dale quickly realizes there's a lot of other stuff going on with Rusty Lake.
187* MirrorScare: In both the game and film for ''Paradox'', [[spoiler:Laura]] suddenly appears in the mirror behind Dale.
188* MisplacedWildlife: Rusty Lake contains sharks, pufferfish, octopi, and deep-sea fish like anglers and viperfish. This is the least of your worries, however, as the worst they do is JumpScare you.
189* MoonLogicPuzzle:
190** A number of puzzles operate on the bizarrest stretches of dream/nightmare logic. For example, good luck figuring out in ''Case 23'' just what you're supposed to do with the fishbowl and flies without extensive TrialAndErrorGameplay.
191** The bonus achievements that can be obtained in the elixir puzzle in ''Roots'' give no clear indication on how to reach them, and the materials that have to be mixed together for them are very [[GuideDangIt out there]].
192* MouthStitchedShut: [[spoiler:Mr. Crow's disguise as an old man. Given that cutting the stitches immediately causes him to shed the disguise altogether, it is possible that this was a means of securing him inside the suit against his will.]]
193* MultipleEndings:
194** In ''The Lake'', you can get a different ending if you played ''Seasons'' and remember a certain code from it.
195** ''Paradox'' features three endings, as well as a kind of pseudo-ending which serves as the climax of Chapter 1 (as well as the film):
196*** Red Vial "Ending": Dale drinks the red vial, coughs up a key, and uses it to unlock the door to the room, escaping into the woods at the bottom of Rusty Lake; he then finds his way to the surface of the lake, where he witnesses [[spoiler:the Corrupted Soul slit Laura's throat]]. He then finds a black cube containing a memory of what just happened; in the film this seems to lead into a GroundhogDayLoop, while in the game it marks the transition to Chapter 2.
197*** Blue Vial Ending: Dale drinks the blue vial [[spoiler:and transforms into a Corrupted Soul; he then escapes from the room and kills Laura himself, leading to the creation of a black cube [[StableTimeLoop containing the memory of Chapter 1]]]].
198*** Green Vial Ending: Dale drinks the green vial [[spoiler:and dies, sacrificing himself to save Laura; this leads to Laura being shown holding a white cube instead of a black one]].
199*** [[spoiler:Golden Cube Ending: Dale finds the golden cube given to him in ''The Cave'', allowing him to [[ToBeContinued continue his journey towards a higher state of consciousness]].]]
200* MysticalPlague: ''Paradise'' involves an island being hit with all ten of the biblical Egyptian plagues.
201* MysticalPregnancy:
202** [[spoiler:Emma Vanderboom in ''Roots'' becomes pregnant from the seeds of a magical flower, causing her to give birth to her son Frank]].
203** Also possibly [[spoiler:Rose]], depending on the circumstances of her daughter's birth.
204* NeverMessWithGranny: Gender-inverted example. [[spoiler:It's Dale's grandfather who shoots and kills Mr. Rabbit in ''Birthday'' after future Dale goes back in time to save them.]]
205* NoAntagonist: There is no character in the plot who's obviously causing any conflict among the others. Mr. Crow may be the best candidate, but there's still not enough evidence anywhere to suggest his actions and motives are of malicious intent.
206* NoNameGiven: ''Cave'' finally [[AvertedTrope names the blonde woman]], who has been in nearly every game since ''Seasons'', as [[spoiler:Laura Vanderboom]].
207* OffWithHisHead: Decapitation happens a lot in these games. Not that some of the victims notice...
208* OminousCube: The ArcSymbol of the series, of course.
209* OnceMoreWithClarity:
210** ''The Mill'' replays a phone conversation you had as the detective of ''Case 23''. It doesn't ''entirely'' clarify things, but it does show you who was on the other end, and the plot events the conversation set into motion.
211** In ''Roots'', there's [[spoiler:Emma's letter to Frank. When we first read it as she's sending it, the instruction for him to look for her in the stars doesn't make much sense. When we see it again (when Frank finally receives the letter), Emma's already dead, and Frank is stargazing. Sure enough, a constellation of Emma appears]].
212** A scene from ''Theatre'' is replayed from Bob's perspective in ''The White Door''. While the scene is still otherwise confusing, it does clarify what was going on in his head.
213* OutlivingOnesOffspring: Emma Vanderboom in ''Roots'' loses her son while he's still very young [[spoiler:and only learns of his actually being alive after she kills herself from the grief]].
214* PermanentlyMissableContent:
215** ''Hotel'' gave one shot per room to get a perfect rating, ending the room as soon as you obtain the meat even if you didn't find the other ingredient. Also, one of the ingredients (white beans from Mr. Rabbit) couldn't be obtained if you used an item too early. An update in April 2021 allowed replaying rooms and thus said content is no longer missable.
216** ''Paradise'' has five achievements to be found during each plague. While some are unlocked through completing key story events, others require finding EasterEggs and may be missed before the end of the plague. Special mention goes to "[[ArcWords The owls are not what they seem]]", during the ninth plague, for which the player must click on an owl flying across a scene after completing an objective. The owl only passes once, and will not reappear if the player leaves the scene and comes back.
217* PlagueDoctor: The Sixth Plague of ''Paradise'', "Boils", has one of the Eilanders dress as one when Gerard becomes sick from eating diseased meat in the previous segment.
218* PlotCouponThatDoesSomething: The cubes that you need to collect to advance the plot in every game seem to just be random items at first, but later games reveal that there's a deeper significance to them. They're actually [[spoiler:the memories of various deceased characters. The black cubes are negative ones, the white cubes are positive, and the blue cubes can change the past. ''The Cave'' introduces golden cubes, which apparently have the power to change the future]].
219* PlotTriggeringDeath: ''Seasons'', ''Case 23'', and ''The Mill'' all center around the mysterious death of a blonde woman, who is later identified as [[spoiler:Laura]].
220* PoweredByAForsakenChild:
221** Both black and white cubes are created from [[spoiler:the brains of deceased individuals. Unlike their white counterparts, however, the creation of black cubes reanimates their donors as violent shadow monsters, known in-universe as Corrupted Souls.]]
222** One locked object requires you to use a ''human fetus in a jar'' as a key [[spoiler: after you finish transforming it into a [[MindScrew disembodied heart]] by pouring a bottle of ink into it]].
223* PrettyLittleHeadshots: Used in ''Theatre'', [[spoiler: after you give the man a Bloody Mary to drink]]. You then [[MindScrew go inside the wound]] as part of a literal JourneyToTheCenterOfTheMind.
224* RageAgainstTheReflection: Happens in ''Theatre''. The mirror might actually have broken on its own, but the character who looks into it is clearly disturbed by what he sees there.
225* RazorApples: In ''Birthday'', the slice of cake Dale's father eats turns out to contain a needle.
226--> '''Dale's father''': [[LampshadeHanging Who puts a needle in a birthday cake?]]
227* RecursiveReality: At some point in both ''Arles'' and ''Harvey's Box'', you enter a small object that you should not be able to physically enter and emerge into the exact same room you started out in, only with a few more surreal touches.
228* {{Reincarnation}}: ''Cave'' reveals that [[spoiler:William Vanderboom was reborn as a woman named Laura]].
229* SamusIsAGirl: It is revealed very quickly that Harvey the parrot is female, since she lays eggs.
230* SapientEatSapient: You serve the guests of the Rusty Lake Hotel dinners made of ... guests of the Rusty Lake Hotel.
231* ScareChord: Used to great effect throughout the games, usually paired with some kind of JumpScare.
232* ScrewDestiny: ''Seasons'' has you attempting to do this, and ''The Lake'' lets you "change your fate" by using a code from ''Seasons''.
233* SealedRoomInTheMiddleOfNowhere: Almost all of the games use this, although in ''Case 23'' Chapter 1, it's not exactly sealed; you just can't leave until you find all the evidence.
234* SetRightWhatOnceWentWrong:
235** The ultimate goal of ''Seasons'', although it's not fully clear just how much your actions were able to change the past.
236** In ''Birthday'', [[spoiler:Dale's parents are murdered during his birthday party, and assembling his birthday present allows him to turn back time far enough to save them]]. The game further implies that [[spoiler: it is possible to turn the bad black cubes into good white cubes, if the memory- or indeed the event remembered- is altered, hinting that Rusty Lake might have a chance to become uncorrupted one day.]]
237** The [[spoiler:[[MultipleEndings Green Vial Ending]]]] of ''Paradox'' also features [[spoiler:a black cube being changed into a white cube]], this one in response to [[spoiler:Dale sacrificing himself and [[MindScrew (apparently)]] preventing Laura from dying]]. Of course, [[spoiler:given that the entirety of ''Paradox'' appears to have been a simulation inside the White Cube building at the bottom of Rusty Lake, [[AmbiguousSituation it's not clear whether this actually could have happened or whether it was just part of the simulation]]]].
238* ShoutOut:
239** The wallpaper in the Woman's home will be instantly recognizable to fans of [[Film/TheShining a certain film]]. Similarly, [[spoiler:Mr. Rabbit breaking down the door of Dale's house]] in ''Birthday'' bears a striking resemblance to [[spoiler:the famous "Heeeere's Johnny!" scene]].
240** In ''Seasons'' and ''The White Door'', [[Film/{{Anchorman}} Ron Burgundy]] can be spotted reporting the Woman's death on TV.
241** In ''Case 23'', a detective named Dale appreciates [[Series/TwinPeaks a damn fine cup of coffee]]. The influence of ''Twin Peaks'' on the series becomes even more obvious with [[spoiler:the murdered blonde woman's name turning out to be Laura]], [[spoiler:her ex-boyfriend and the initial suspect in her murder being called Robert]], and ''Paradise'' showing the statement "THE OWLS ARE NOT WHAT THEY SEEM" on a wall.
242** ''Harvey's Box'' features an appearance by the title character of [[spoiler: [[Creator/ReneMagritte Rene Magritte]]'s infamous [[MermaidProblem mermaid painting.]]]]
243** Ms. Pheasant from ''Hotel'' has a miniature puppet theatre in her room, featuring Punch and Judy.
244** One of the series' major catchphrases -- "The past is never dead. It is not even past." -- is a direct quote from Creator/WilliamFaulkner.
245** In ''Paradise'', a character turns into an insect similar to Franz Kafka's ''Literature/TheMetamorphosis''.
246** ''Arles'' is made up almost entirely of shout-outs to Van Gogh. He is the player character, the room is based on his "Bedroom in Arles", and there are other paintings by him on the walls.
247* SiblingTriangle: In ''Roots'', Albert has a romantic obsession with his sister-in-law Ida, who is married to his brother Samuel. [[spoiler:Since she doesn't respond to him, [[IfICantHaveYou Albert eventually kills both of them]]]].
248* SinisterDeerSkull: Deer heads and skulls appear frequently in the games, and they never mean anything good.
249** The Corrupted Soul that attacks you in ''Case 23'' first appears as a deer, then as a decapitated deer, and finally as a [[HumanoidAbomination glowing-eyed black ghost]] with antlers.
250** ''Hotel'' has a deer skull on the wall of Mr. Deer's room.
251** Albert Vandermeer wears a deer skull as a mask in ''Roots'' while he torments his brother and sister-in-law using voodoo dolls.
252* StageMagician: Mr. Rabbit's occupation in ''Hotel'' [[spoiler:and, as revealed by ''Paradox'', in ''Birthday'']].
253* StealthPrequel: The end of ''Paradise'' reveals that it takes place before [[spoiler:''Hotel'', with the titular building built on Paradise Island]].
254* StealthPun: The best ending of ''Paradox'' (or rather, the ending which leads into later games) is the one which involves [[spoiler:finding [[MacGuffin the Golden Cube]] hidden in Chapter 2]]. In other words, [[spoiler:it's the GoldenEnding]].
255* SuddenlyVoiced: Between ''Case 23'' and ''The Mill'', the developers asked for a volunteer voice actor on Facebook. This eventually led to Dale Vandermeer having a voice in the latter game.
256* SuspiciouslySpecificDenial: One of the statements Albert makes in ''Roots'' in the chapter "The Lying Game" is "[[BlatantLies I don't love Ida]]". He also has a picture of her in his shirt pocket.
257* TakeMeInstead: In ''Paradise'', [[spoiler:Caroline prevented her son Jakob from being sacrificed by the rest of the family as a child by begging them to take her instead]].
258* TalkingTheMonsterToDeath: The climax of ''The Mill'' sees the protagonist, [[spoiler:Mr. Crow]], imploring a newly created Corrupted Soul to back down and leave the premises. [[spoiler: Eventually, it does.]]
259* TamperingWithFoodAndDrink: [[spoiler: In ''Hotel'', Mr. Deer is killed after drinking a poisoned Bloody Mary.]]
260* TarotMotifs: In ''Roots'', six tarot cards show up as part of Ida's fortune telling and each card represents a character or major event in the game: the Devil for [[spoiler:Albert, the perpetrator of the other Vanderbooms' misery]]; Death for [[spoiler:Samuel's gory death at the hands of Albert]]; the Hanged Man for [[spoiler:Emma, who hangs herself after her son Frank "disappears" due to Albert]]; the Hermit for [[spoiler:Frank, who is trapped alone in a well by Albert for many years]]; the Star for [[spoiler:Emma's letter to Frank to find her in the constellations]]; and the Empress for [[spoiler:Rose, who helps resurrect her granduncle and is shown holding him as a baby on the ending screen]].
261* TemporalParadox: ''The Past Within'' revolves around creating one via the Cubes in order to resurrect someone; its title comes from someone in the 1980's using a machine to interact with a past memory contained within a Black Cube, which leads to [[spoiler:their past self obtaining a Golden Cube that lets them interact with the future, resulting in the future within the past within the future. And the only way to break the paradox is to become a part of Rusty Lake]].
262* TheToothHurts:
263** Mrs. Crow's puzzle involves ''ramming her teeth into her gums'', then pulling out her one gold tooth.
264** One puzzle in ''Paradise'' involves shuffling Gerard's teeth around.
265* TimedMission:
266** The ending of ''Case 23'' is timed, unlike the rest of the game. Better get that elevator working fast...
267** The end of ''Harvey's Box'' has a short one of these as well-- if you don't [[spoiler:figure out how to ward off the Corrupted Soul in time, it'll grab and kill you]].
268* TomatoInTheMirror:
269** In ''Seasons'', [[spoiler:in case you can't figure out from the get-go that something is seriously wrong, you are left with no doubt once you open the clock and the mirror within shows that you've become a Corrupted Soul.]]
270** In ''The Mill'' [[spoiler:you are Mr. Crow, engaging in putting the woman's memories into the lake and [[{{Callback}} talking with Dale about Fate]].]]
271** In ''The Cave'' [[spoiler:you are once again Mr. Crow.]]
272** In ''Roots,'' you discover you are [[spoiler:playing as William Vanderboom's Corrupted Soul]] by looking in a mirror. Notably, the question of who you've been playing as is part of the episode's puzzle.
273** In ''Paradise'', [[spoiler:the game ends with the protagonist becoming Mr. Owl and Paradise Island becoming the site of Rusty Lake Hotel.]]
274** In ''The Past Within'', [[spoiler:the character in the Future segments is only addressed as "someone trustworthy" until Chapter 2, when the player with that role can look in a mirror and see that they're Rose's grey-haired future self]].
275* VisualGag:
276** In ''Arles'', [[spoiler:following a surreal journey inside his own severed ear, Van Gogh encounters a puzzle involving a hammer, a drum, an anvil, a stirrup, and a cochlea, all structures found inside the ear.]]
277** In ''Hotel,'' you find a spring of thyme in Ms. Pheasant's room [[spoiler:on top of the clock, which keeps time]].
278* WarIsHell: Leonard learns this in ''Roots'' after he returns from World War I as a one-legged ShellShockedVeteran.
279* WeakenedByTheLight: In ''The Lake'' and ''Harvey's Box'', the shadowy {{Humanoid Abomination}}s attacking you can be foiled by blasting them with a light source.
280* WhamEpisode: The episode ''The Mill'' probably reveals more about what is going on than any other episode so far. This does nothing to make things less bizarre or frightening.
281* WhamShot: Your reflection in the mirror after opening the clock in ''Seasons''.
282* WhatHaveWeEar: Mr. Rabbit makes a playing card appear from behind his own ear.
283* WasOnceAMan:
284** ''Seasons'' hints and ''The Mill'' confirms that [[spoiler:the shadowy {{Humanoid Abomination}}s are dead people who were corrupted by Mr. Crow's memory-extracting machine, or by some other method of removing their memories, as shown in ''Theatre'']].
285** ''The Cave'' reveals this is also true for [[spoiler:Mr. Crow and Mr. Owl themselves. They were once humans who were transformed into their current forms as a side-effect of [[ImmortalityInducer the Elixir of Life and Death]]]].
286** ''Paradise'' extends this to [[spoiler:the guests from ''Hotel'', who were originally a bunch of human cultists living on the island that would eventually become Rusty Lake Hotel]].
287* WouldHurtAChild: When Frank finds himself clinging to a bar over a well, Albert hands him his teddy bear, then turns the crank to let the poor child fall in.
288* {{Xenofiction}}: In ''Harvey's Box'' and [[spoiler:''Rusty Lake Hotel'']] you play as Harvey, the pet parrot who recurs throughout the games.

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