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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/axiom_verge_logo.png]]
2''Axiom Verge'' is a 2D indie retro-style {{Metroidvania}} game developed by Thomas Happ. Initial development began in March 2010 as a hobby and was announced in 2012 for commercial release. The game was released in Spring 2015 initially for the Platform/PlayStation4 and Platform/{{Steam}}, with a Platform/PlayStationVita version planned that was finally released in April 2016. Just before that, it was announced that the game would also be released for the Platform/XboxOne and Platform/WiiU, and it also received a Platform/NintendoSwitch port.
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4The game serves as a loving {{homage}} to several games of the [[Platform/NintendoEntertainmentSystem NES]], [[MediaNotes/The8bitEraOfConsoleVideoGames 8-bit]] and [[MediaNotes/The16bitEraOfConsoleVideoGames 16-bit era]], drawing inspiration from classics such as ''Franchise/{{Metroid}}'', ''VideoGame/{{Contra}}'' and ''VideoGame/BlasterMaster'', among many others. It also adds its own unique touch by utilizing the glitches and bugs found in games of that period as a game mechanic, allowing players to uncover new areas, the ability to "hack" and change enemy behavior and bypass obstacles. The entire game (including art, code, game and sound design) was developed solely by Happ over a period of four years.
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6In the game, the player controls a scientist named Trace who awakens in a bizarre alien world after a lab accident. With a mysterious female voice guiding him, Trace explores the alien world in a fight for survival as well as the truth behind his presence there.
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8During Nintendo's 2019 Indie World presentation, Thomas Happ revealed ''VideoGame/AxiomVerge2'', a NonLinearSequel set before the events of Axiom Verge in a new world with new characters. It had a surprise launch on Platform/NintendoSwitch, Platform/PlayStation4, and Platform/EpicGamesStore on PC on August 11, 2021.
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10!!This work provides examples of:
11* HundredPercentCompletion: The player is awarded various trophies/achievements for finding all of the tools and utilities, health upgrades, notes, weapons, and uncovering each tile on the map. There's another trophy/achievement for getting everything in the game, although it's possible to obtain more through the secret areas.
12* AffablyEvil: Athetos shows absolutely no malice towards Trace once they meet face-to-face, even after Trace rejects his offer to join him. And even after his defeat, he reassures Trace not to blame himself for Athetos' sins.
13* AirborneMook: A few. One of the most prominent examples are fly-like enemies who will rapidly dive at the player to attack then retreating away from their line of fire, before doing it all again.
14* AlienSky: The skies of Sudra have weird, giant spiky spheres in the air.
15* AllJustADream: [[spoiler:It's implied that, after killing Athetos, the Rusalki trap Trace in a dream. He believes he's back on Earth, but the journey there would basically be impossible at this point.]]
16* AllThereInTheManual: Some of the backstory for the bosses and Rusalki can be found in the Steam trading card descriptions.
17** Telal's card implies that he was originally a clone of Athetos who was infected by the pathogen and corrupted into his boss form.
18** Daraga (the small ship flying around in upper Ukkin-Na) is actually a minor Rusalka, implying there are more kinds of Rusalki than the giant woman robots.
19** Athetos's card hints at [[spoiler:the Rusalki hiding things from Trace]].
20** Oracca's (the Rusalka that carries Trace around in Indi) reveals that she was imprisoned in Indi and driven insane because of the long years in isolation. She is mute, which is why she doesn't talk to Trace at all during the game.
21* AmbiguousEnding: TheStinger found in two of the Multiple Endings. [[spoiler:While Trace attempts to find a way back to Sudra, Athetos confronts him and tells him he cannot escape his fate. One ending has Athetos also shoot Trace, telling him to wake up. The background of the credits shows Trace collapsed in front of what appears to be one of the Rusalki, Veruska. Veruska's title is "The Dreamer", which taken into account makes you wonder if the ending is real at all.]]
22* AndTheAdventureContinues: In the end, [[spoiler:Trace continues his research, determined to return to Sudra.]]
23* {{Antepiece}}: Generally speaking, the first use for any new weapon or coat power-up you find is to escape the area you found it in, thus teaching you how it works.
24* ApocalypseHow: [[spoiler:Sudra suffered a Planetary Species Extinction because Athetos released a pathogen that wiped out most of the Sudrans and made whoever survived crazy.]]
25* AppropriatedAppelation: Athetos' name was originally a mocking nickname [[spoiler:given to him by the scientific community for his apparently pseudoscientific theories]]. He clearly decided to embrace it.
26* ArcWords: Before nearly every boss fight, the boss in question says, "DEMON, ATHETOS SAY, KILL".
27* AssholeVictim: While it's undeniable that Athetos' genocide of Sudrans is nothing short of horrifying, the notes found through the game (written by Rusalki, Athetos and even some Sudran authorities) do not paint them in a favorable light; they were a highly xenophobic theocratic society which treated the technology around them as sacred relics which no one was allowed to use, branding such act as heresy (although corpses of robed figures found sitting at some computer terminals, and some notes imply that the use of technology was forbidden to general Sudran populace and outsiders, keeping it firmly in control of Sudran authorities and priests). They also used Breach Attractor to trap Rusalki on Sudra, separate them from their bodies and install their heads in various regions to remain there, forever motionless. They even locked one of the Rusalki, Oracca, deep within the planet which caused her to become ill and listless, prompting other Rusalki to beg Sudrans to give her more room to stretch or at least allow one of them to deliver her a MercyKill. And if Athetos can be believed, they opposed all of his attempts to study the technology of their world so he can bring the accumulated knowledge back to Earth, and their opposition eventually caused him to enact FinalSolution.[[spoiler: Events of VideoGame/AxiomVerge2 throw their status into question; Sagigans were yet another ancient culture identical to Sudrans, which suddenly came into possession of incredibly advanced technology during a great calamity and were later ordered to discard and/or destroy said technology by the higher being named Lamassu, which provided them with it. It is possible the Sudrans were given the same technology and had same orders, however instead of destroying it they decided to label the remaining tech as divine objects that no one should tamper with.]]
28* AttackItsWeakPoint: Most bosses can only be damaged this way.
29* BadassLongcoat: Trace first obtains a lab coat and later a leather coat, both of which are embedded with technology that allows him to glitch through walls.
30* BaitAndSwitch: ''VideoGame/{{Metroid}}'' fans will be on the receiving end of this for pretty much the whole game: you will see pretty much every single obstacle you would find in a ''Metroid'' game (breakable walls, small gaps, ledges unreachable by jumping) but when you come to an item and think "This must be when I get the power bomb/morph ball/space jump", the game will provide an entirely new solution to those problems.
31* BeastWithAHumanFace: Dialogue against the bosses reveal that most of them actually have human faces. [[spoiler:They were once human clones of Athetos that transformed after being exposed to the pathogen. Only exception is Ukhu, who has mutated so far that all traces of it's former humanity are gone, now resembling a gigantic wasp/bird mutant.]]
32* {{BFG}}: The Axiom Disruptor is the primary weapon in the game, and there is a variety of add-ons for it that change the shape and effects of its projectiles.
33* BigBad: Athetos. [[spoiler:The original Trace.]]
34* BigGood: Ophelia appears to be this among Rusalki, as she demonstrates a benevolent, supportive personality towards Trace, compared to Elsenova who kills him the moment he hesitates to help them. [[spoiler:There are some hints, however, that she's not as benevolent as she presents herself to be.]]
35* BittersweetEnding: Finishing the game with HundredPercentCompletion (Or just beating the game normally on the Wii U version) presents you with a few extra scenes after the credits, showing that [[spoiler:Athetos somehow appears on Earth, healthy and hale but still aged, and shoots Trace with a pistol after telling him to "wake up".]] It can come up as [[spoiler:a cliché, dramatic cliffhanger to most players, but when you consider this, combined with the fact that [[TwentyMinutesIntoTheFuture the whole game is set in circa 2105]] [[ALongTimeAgoInAGalaxyFarFarAway in an hidden corner of the galaxy]] where "going back" or even "going to" was being purposefully impossible to do, shows that returning to Earth was a false promise by the Rusalki. And the scenes during the credits that show Trace still on Sudra, in a comatose state, make much more sense when you remember some of the notes scattered around and the conversations between the Rusalki stating Veruska's ability to induce [[LotusEaterMachine "dream algorithms"]] on others...]] That's when things get scarier to think about.
36* BodyHorror: Many of the bosses, [[spoiler:being clones of Athetos, all show extensive and horrific mutations and alterations]].
37* BulletHell: [[DownplayedTrope Downplayed]] with the first boss, Xedur, whose bullets can easily be avoided. Played more straight with the Sentinel [[spoiler:and the improved Xedur]] in the final area.
38* TheChosenOne: Trace was brought to Sudra because he was discovered to be the only "[=PatternMind=]" in existence other than Athetos. As no one else has the ability to wield Athetos' weapons and technology, along with the [=PatternMind=]'s ability to [[RealityWarper manipulate reality]], this makes Trace the sole person capable of stopping Athetos. [[spoiler:This is because Trace ''is'' actually Athetos, or a younger and more idealistic version that would be more willing to help the Rusalki stop him.]]
39* CloneAngst: [[spoiler:When Trace is about to be sent back to earth after Athetos' death, he wonders what life there is for him as the clone of a mass murderer.]]
40* CombatTentacles: The Bioflux Accelerator upgrades cause either 2 or 4 tentacles that fire shots whenever Trace does to pop out from Trace's back whenever [[FullHealthBonus he's at full health.]]
41* CriticalAnnoyance: Present, but adjusted to be less annoying than usual. The game beeps when Trace is about to die, but it beeps in time with the background music, and the beeping gets quieter as it goes on.
42* CypherLanguage: The Vykhyan and Sudran languages cypher the English text with a specific font. While Sudran is completely made up, Vykhyan mixes Cyrillic and Arabic letters for effectively the TheBackwardsR effect, meaning people that speak these languages can read the notes without the decypher Passcode. [[spoiler:Vykhyan alphabet being composed of a mixture of Cyrillic and Arabic letters begins to make sense when ''Axiom Verge 2'' reveals that an expedition group composed of Russians and Kazakhs integrated into the Sudran society after travelling through the Breach.]]
43* DeathIsASlapOnTheWrist: Dying only causes Trace to be sent back to the nearest rebirth chamber, with item collection and exploration progress saved. [[spoiler:This is used as a plot point later when Trace says he doesn't want to kill any more of Athetos' clones and wishes to try and talk to Athetos to figure out what's going on. When he refuses to cooperate, Elsenova kills him, quite painfully, and Ophelia says she will keep reviving and killing him unless he continues to help them against Athetos.]]
44* DefeatEqualsExplosion: Defeated enemies explode into pieces while also leaving behind an explosion effect. Bosses meanwhile undergo a PostDefeatExplosionChain.
45* EasterEgg: On the password menu, [[spoiler:entering JUSTIN BAILEY puts Trace in a bodysuit]], in homage to ''VideoGame/{{Metroid}}''.
46* EverythingDances: Upon closer inspection, you can notice that environmental objects move to the beat of the music.
47* EvilVersusEvil: As you progress through the game and discover more about Sudrans' history, [[spoiler:they became a xenophobic, EvilLuddite race that halted all scientific progress and as result, their civilization fell into ruin long before Athetos showed up]], it really makes the player wonder if the Rusalki are as innocent as they claim to be. [[spoiler:The fact that Elsenova threatens you into cooperating with them to take down Athetos, then lying to you that she will spare him if you defeat him (only to go back on her word and blast him) doesn't help them much either. It's actually debatable if they even returned Trace to Earth, as promised, or just left him in a comatose state, considering that Veruska's specialty is "inducing dream algorhytms"...]] And then there is this line from Athetos: [[spoiler:"If I tell you too much, your captors will have to kill you."]]
48* FaceHeelTurn: Athetos [[spoiler:is the original Trace, who committed genocide on an entire race for denying the outside world access to their technology. The ending also hints at Trace's own StartOfDarkness and succumbing to his fate of becoming Athetos, determined to return to Sudra to find the truth behind what he encountered there.]]
49* FairytaleMotifs: The giant AI heads Trace meets are called ''Rusalki'' referring to ''Rusalka,'' water nymphs born from the spirits of [[TheOphelia drowned women]] from Slavic mythology. Furthermore, one of them is named [[TheOphelia Ophelia.]]
50* FlashOfPain: Tough enemies and bosses flash a pattern similar to TV static on their sprite when damaged.
51* FlechetteStorm: The Shards gun, which fires a constant stream of small sharp ice crystals as long as you hold the fire button.
52* FlunkyBoss: The Ukhu Variant summons enemies as one of its attacks. The final boss uses them exclusively.
53* {{Foreshadowing}}: [[spoiler:Early on in the game, it's possible to see a hallucination version of Trace enter the uppermost door in one of vertical corridors in Zi. It serves as hint that he's already began to suffer from the effects of pathogen that Athetos has released, and it finally kicks in full force when Trace enters Ukkin-Na. This also foreshadows that Trace is a clone of Athetos/prime Trace.]]
54* GameplayAndStoryIntegration:
55** When you die for the first time, you are brought back to the last SavePoint and are told that you have been revived, much to Trace's confusion. [[spoiler:Since you happen to be a clone, this is easy to do.]]
56** Game glitches are an in-universe phenomenon (the Breach), and two of your earliest powerups are a lab coat that lets you glitch through walls and a beam that lets you glitch out enemies and make them behave differently.
57** Another upgrade is the ability to use "algorithms that alter reality", a.k.a. passwords/cheat codes.
58* GoodBadBugs: Invoked, justified, and played with. Trace causes in-universe glitches to his enemies and environments which have beneficial effects, and he can even enter corrupted areas whose contents and locations change with each save file.
59* GracefulLoser: [[spoiler:Athetos takes his defeat with dignity, and even tells Trace not to blame himself for Athetos' sins just before he is vaporized.]]
60* GratuitousForeignLanguage: Most area and boss names are in Sumerian.
61* GrapplingHookPistol: The Axiom Disruptor gets a grapple attachment that can be used to grab ceilings and swing over gaps.
62* GuideDangIt: Players will most likely need to rely on one if they're collecting all items for HundredPercentCompletion, as many items are hidden without hints to their location. However, the location of secret areas, some of which contain exclusive weapons, are randomized with each playthrough.
63** The ingame way to find the passwords to make 3 specific items accessible are by far the hardest to find:
64*** One of them requires you to notice Sudran writing visible on the ceiling of the room and then cross-reference it with translated and untranslated versions of a Sudran note to find out what it says.
65*** One of them requires you to use the Address Disruptor on a single piece of flickering scenery in an otherwise empty room and notice that the garbage text that normally appears on the right side of the screen when using the AD now has readable text on it...assuming the password to translate Sudran text is activated, otherwise it'll show up in Sudran, which is far harder to tell apart from the default garbage text.
66*** The last one of them requires you to use the Address Disruptor on specific type of enemy, which flashes the letters of the password when glitched one by one.
67** One of the powerups requires you to glitch out an enemy, make it follow you to a specific part of the room and then switch rooms, which somehow warps it to a blocked-off part of the room so that it can shoot a switch to turn off a barrier. Another, slightly more obvious variety of this involves glitching a different enemy and noticing that you now control its movement, allowing you to move it to a shootable switch. Finally, the first time a specific glitched enemy is killed (and the said enemy will burst into a cloud of parasites if Trace gets to close, which doesn't count), they drop a [[HeartContainer a health node fragment]].
68* {{Hallucinations}}: Trace suffers from this as a result of being exposed to the pathogen and begins to see other versions of himself. It really kicks in when he enters Ukkin-Na.
69* HeartContainer: Health nodes permanently increase your health.
70* HeavilyArmoredMook: The enemies that are encased in metal, and are thus resistant to regular attacks, but are vulnerable to armor-piercing weapons like a drill. They become especially prevalent by the end of the game.
71* {{Hitscan}}: The Ion Beam. [[spoiler:Also the Fat Beam, which doubles as a WaveMotionGun.]]
72* HopelessBossFight: One in Ukkin-Na, but with a twist: [[spoiler:''You'' are the boss while Trace is an AI-controlled enemy.]] You're supposed to lose anyway, but given the role reversal, it may qualify as a ZeroEffortBoss.
73* InterfaceScrew: Occurs in Ukkin-Na as a result of [[spoiler:Trace's {{hallucinations}}, with the screen becoming more red and hazy, ending in a boss battle where the player [[UnexpectedGameplayChange controls the boss instead]]]].
74* InterfaceSpoiler: Less than expected - the items you haven't found yet are listed as "unknown" in the key bindings.
75* JustThinkOfThePotential: [[spoiler:Athetos' whole motive for eradicating the Sudrans: They had infinitely advanced technology and he coveted it for the good of humanity. But as the Sudrans long since abolished their tech in accordance with their newfound religion and made doubly sure no outsider could also utilize it, Athetos had no other choice -- if they had to die so that their technology could be utilized for the greater good, then so be it.]]
76* LeastRhymableWord: The weapons "Voranj" and "Kilver" were coined to rhyme with two of the classic unrhymables.
77* LightningGun: Three different guns fall under this and each are very powerful. The short-range Kilver allows you to hit close enemies around corners and on the other side of walls. Voranj is more long-range and branches out to a massive degree, allowing you to quickly cut down swarms of smaller enemies or hit larger foes at an angle while staying out of their reach. The gun simply called Lightning Gun fires a constant stream of electricity that seeks out enemies around corners and will latch onto them, allowing you to just hold the fire button until they are destroyed.
78* MeaningfulName: "Athetos" means "lacking/without a place", emphasizing his nature as an invading outsider. [[spoiler:Invoked when the name was originally given: Trace's new theories were dismissed as pseudoscience by the scientific community which proceeded to mockingly refer to him as Athetos, thus indicating that they believed his theories had "no place" in science.]]
79** Worth noting that an alternate translation of "Athetos" is "abrogate", to do away with or nullify something. [[spoiler:Very much an indicator of how despised Trace's theories were, and what he'd go on to do to get Sudran technology.]]
80* MorallySuperiorCopy: [[spoiler:The Trace the player controls is actually a genetic copy of Athetos, the original Trace who became a scientific abomination and committed genocide against an alien race. The player Trace makes it his goal to stop Athetos for good.]]
81* {{Metroidvania}}: ''Axiom Verge'' uses the style of exploration, enemy combat, and gradual powering up and gaining of new abilities that the genre is known for.
82* MickeyMousing: A good number of the background animations, as well as the low-health warning tone, follow the beat of the game's soundtrack.
83* MinusWorld: Some of the game's collectibles are hidden in small secret levels styled after this trope. Described by Elsenova as "flotsam and jetsam" left behind by the Breach, they consist entirely of scrambled tiles from the region you entered from, under a blurry film grain filter (said filter is [[PaintingTheFourthWall how you know you're near the entrance to such a level]]).
84* MultipleEndings: Depending on how quickly the game was beaten or how many items were collected, two different [[TheStinger Stingers]] after the results screen can be seen.
85* MyFutureSelfAndMe: [[spoiler:Athetos is actually Trace's future self who has gone through a FaceHeelTurn, committing genocide on an entire race and serves as the game's FinalBoss. In a couple of the MultipleEndings, Athetos confronts Trace back on Earth, telling him that he cannot escape his fate.]]
86* TheNeedsOfTheMany: [[spoiler:Athetos' motivation for releasing the pathogen on Sudra. The Sudrans possessed incredible technology, but were very reluctant to share it, so Athetos decided to wipe them out so that humanity could steal it]].
87* OminousVisualGlitch: Ubiquitous to the whole game, sometimes serving as [[AbilityRequiredToProceed literal barriers to progress]].
88* OneHitPolykill: The Inertial Pulse gun is pretty much the Plasma Beam from ''VideoGame/{{Metroid}}'', cutting through multiple enemies but with the additional effect of bypassing armor.
89* OptionalBoss: The penultiamte one doesn't have a force-field keeping you inside the room. It's dangerous, but you can run past him.
90* PaintingTheMedium: Glitches are part of the game's actual universe, where they are known as "Breach".
91* PostDefeatExplosionChain: After defeat, bosses are covered with eight-bit explosions, and then massively explode into paint in slow-motion.
92* PowerupLetdown: Several of the weapons you can find, as some of them are much more useful than others.
93* ReluctantWarrior: Trace is reluctant to kill his enemies and attempts to negotiate his way out of most boss fights early on. This is especially made apparent when he runs into a [[spoiler:dying aborted Athetos clone and is told to finish it off, and tries to make the Rusalki promise not to kill [[BigBad Athetos]]. Refusing to kill the clone and a skippable boss in the last area nets two trophies/achievements.]]
94* {{Retraux}}: Uses a graphical style that fluctuates between the 8- and 16-bit eras of gaming. The glitches and breach incursions are intentionally reminiscent of Platform/{{NES}} graphical errors. The secret areas you can enter even make the screen fuzzy.
95* RoleReversalBoss: Part way through, Trace starts to hallucinate from a virus in his system, causing the level to become a twisted nightmare. [[spoiler: When the player reaches the boss, the normal dialogue is inverted (with the boss speaking like Trace and trying to talk him down, and Trace adopting the shared catchphase of "DEMON. KILL!"). The player then controls the boss monster in a HopelessBossFight (which ends with Trace keeling over and being dragged to safety by a drone).]]
96* ShoutOut:
97** One of the passwords you can enter is [[spoiler:JUSTIN BAILEY, which puts Trace into a bodysuit]] like in ''VideoGame/{{Metroid}}''.
98** Glitching the Sentry robots changes them into something strongly resembling [[VideoGame/{{Pokemon}} Missingno.]]
99** The secret worlds have a structure and visual style taken directly from the numerous out-of-bounds areas from ''Metroid'' and ''[[VideoGame/{{MetroidIIReturnOfSamus}} Metroid II]]''.
100** The Address Disruptor is similar to the Dark-Light Device from ''VideoGame/LuigisMansionDarkMoon'' in that it can make invisible items (in ''Axiom Verge'''s case, platforms) tangible.
101* SoundOfNoDamage: Physical damage sounds slightly metallic. There's a separate sound for failed disruption, sounding as if the wrong waveform is being used for the sound.
102* SoWhatDoWeDoNow: [[spoiler:Trace is returned to Earth sans any injuries, but can't return to a normal life because he has lingering questions about Sudra. He leaves the lab and is determined to find a way back]].
103* SpaceIsolationHorror: It is an other-dimensional version, with many of the H.R. Giger-esque art styles, haunting music, and a deliberate homage to lots of ''Franchise/{{Metroid}}'''s style and gameplay.
104* SpeedRunReward: There is an achievement called Overclocked for completing the game in 4 hours or less.
105* SpreadShot: The Multi-Disruptor fires three shots simultaneously, one straight ahead and two at 45-degree angles up and down. There's also the Nova gun which fires one large projectile that will explode into six smaller projectiles when the fire button is pressed again.
106* StarfishRobots: The Rusalki have faces resembling human females, but their bodies, some of which are seen in a large chamber in Edin, are not humanoid at all. [[spoiler:Elsenova is reattached to her body late in the game, and it's a long, serpentine skeleton with multiple guns built in, which she uses to destroy the breach attractor in the final battle with Athetos.]]
107* StationaryBoss: Uruku and [[spoiler:the Breach Attractor]] both stay in one spot during their battles.
108* SteamVentObstacle: Quite a few in Zi.
109* TheStinger: Two can be seen whether the player gains a high item collection rate or completes the game within four hours. Each shows [[spoiler:Athetos confronting Trace back on Earth, telling him he cannot escape from his own self. If the player had a high item percentage rate, Athetos will also tell Trace to wake up and supposedly shoots him with a gun. If the game was beaten within four hours, Athetos doesn't appear to be armed.]]
110* StoryToGameplayRatio: The game leans heavily toward the gameplay side. The main plot is told through text boxes and cutscenes, while the lore behind the game's events is found through notes hidden in the game. The game's SpeedRun mode, available from the beginning, does away with the story entirely.
111* StrangerInAFamiliarLand: [[spoiler:In the game's ending, Trace is returned to Earth shortly after the lab explosion in the beginning of the game occurred, but suffers no injuries and no one finds it unusual. He quits shortly afterward and is unable to start a new life, determined to return to Sudra and find the truth behind the technology he came across.]]
112* SwissArmyWeapon: The trusty Axiom (or possibly Axiom Disruptor, depending on how you look at the name), a biomechanical rifle with a whopping ''twenty'' different firing modes. Plus it doubles as a laser drill and can also acquire one of three "secret weapons". The twenty "normal" firing options it has are:
113** Disruptor: The default weapon, a long-ranged semi-rapid-fire energy projectile.
114** Nova: A slow-moving energy sphere that can be manually detonated into six spheres that shoot off horizontally and diagonally from the detonation point.
115** Multi-Disruptor: A short-ranged triple-shot energy projectile.
116** Kilver: A short-ranged, area-effecting burst of electricity.
117** Hypo-Atomizer: A variant of the Disruptor where each projectile also sporadically shoots off two short-ranged projectiles at right angles as it passes.
118** Reflector: Launches energy projectiles that ricochet off of walls until they hit a target.
119** Intertial Pulse: Fires a beam-shaped projectile that passes through multiple enemies.
120** Voranj: Creates a bifurcating green laser each time the trigger is pulled, allowing it to hit multiple targets in a wide, somewhat unpredictable area.
121** Shards: Rapidly fires a random number of razor-sharp ice crystals in a medium-ranged cone pattern.
122** Turbine Pulse: Creates a whirling "buzzsaw" of energy that initially rotates at the barrel, but can then be launched as a projectile.
123** Quantum Variegator: A variant Disruptor that fires each energy bullet in a random direction.
124** Tethered Charge: Creates a sphere of energy that shoots out to a short distance, then returns back to the barrel
125** Data Bomb: Launches a sphere of energy that explodes on impact.
126** Lightning Gun: Creates a bolt of electrical energy that automatically targets the nearest enemy.
127** Reverse Slicer: Launches a cutting blade of energy that flies a short distance, then returns to the barrel like a boomerang.
128** Firewall: Launches a short-range explosive at the ground directly in front of Trace, exploding into a pillar of flames.
129** Ion Beam: A slicing laser beam that fires as long as Trace holds down the trigger.
130** Distortion Field: Creates a field of disrupted space, similar in effect to the Kilver, but Trace can sustain it by holding down the trigger.
131** Flamethrower: Self explanatory.
132** Orbital Discharge: Creates pink spheres that, on impact with a wall, turn into energy blades that race along the surface until they hit an enemy.
133** The three "Secret Weapons" consist of the Heat Seeker (homing projectiles), Scissor Beam (diagonal lasers converge into a horizontal point), and Fat Beam (slow-charging but massively powerful giant laser beam).
134* ThisIsADrill: A drill weapon is regularly used to cut through destructible rocks and to deal with the armored enemies.
135* TrappedInAnotherWorld: The premise of the story. Trace finds himself in a strange new world following a lab accident. [[spoiler:Though it is later revealed that the lab accident had nothing to do with him being transported to the other world.]]
136* TurnsRed: Most of the bosses turn redder and become more aggressive as you damage them.
137* UniqueEnemy: The Annihiwaiter, which appears in a single area in Ukkin-Na. Its sole purpose is to be used as a CraniumRide.
138* VideoGameFlamethrowersSuck: Mostly averted. The Flamethrower has a fairly short range, but not short enough to truly stand out, and the damage it deals on that range is very high. It's also the only wall-piercing weapon with a decent range, which is extremely useful in the endgame. To make up for its usefulness, you need a password to reach it, which you learn from a hidden note found halfway through the final area of the game, so it requires a significant amount of backtracking to obtain. [[SequenceBreaking Unless you look up the password online]].
139* VideoGameRandomizer: This first appeared as a third-party modding utility. Years later, randomization was added directly into the game, and gives three options based on vanilla progression, speedrun progression and low% progression.
140* WasOnceAMan: [[spoiler:Pretty much every boss except for the Sentinel and the final boss.]]
141* ZeroEffortBoss: Some ''very'' literal story-related zero effort bosses are tossed into game.
142** You go into a boss fight room [[spoiler:only to discover you control the boss while an AI shoots "you". You also can't kill the AI-controlled Trace, either, as it's invincible]].
143** Another is Athetos' [[spoiler:aborted clone. Just close the text boxes and wait for him to slowly die]].
144** See that big floating boss that can easily kill you with bullet spam? [[spoiler:As Trace says, you can just run out the door without attacking it.]]

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