Follow TV Tropes

Following

Context VideoGame / AdventuresOfTRON

Go To

1[[quoteright:333:https://static.tvtropes.org/pmwiki/pub/images/adventures_of_tron.jpg]] ²''Adventures of TRON'' is a 1982 video game for the UsefulNotes/{{Atari 2600}} that is based on Creator/{{Disney}}'s 1982 movie ''Film/{{TRON}}'', published by [[Creator/{{Mattel}} Mattel Electronics]]. It was re-released as ''Adventures on GX-12'' by [=TeleGames=] USA in the late 1980s when the movie license had expired.²²In this game you play Tron, who must collect seven bits floating around on four levels while escaping Recognizers, Game Tanks, and Grid Bugs. To travel between floors, Tron must jump across the gap in the center and touch the Input/Output Tower beam to activate a lift that will raise him up one level. To drop down a level, the player only needs to pull back on the control stick. A Solar Sailer appears on the third floor to allow the player to travel across the screen, which is useful in cases where you need to get over some Recgonizers and tanks. Once you collect all seven bits, the Input/Output Tower beam activates, allowing you to transfer from that screen onto the next screen, where you do the same thing all over again.²-----²!!This game provides examples of:²* DifficultyByAcceleration: The Recognizers, Game Tanks, and Grid Bugs move faster and faster with each level.²* EndlessGame: You continue to play until you run out of lives.²* JumpPhysics: Strangely, Tron's jumping ability only works best on the lowest floor of the level.²* PlatformGame: One of the early 1980s examples.²* PlotCoupons: The seven bits on each screen.²* ScoringPoints: For each bit you collect.²* {{Teleportation}}: The Input/Output Tower beam, which activates once you collect all seven bits.²* VideoGameLives: Four, though there is no indication onscreen of how many lives you have left.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report