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6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cxblogo.jpg]]
7[[caption-width-right:350:Featuring NAOKI from the ''VideoGame/{{DanceDanceRevolution}}'' series.]]
8''CROSS×BEATS'' [[KeepCirculatingTheTapes was]] a RhythmGame developed and published by Creator/{{Capcom}} for UsefulNotes/{{iOS|Games}}, released in 2013. It was notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame, the result being that a significant number of songs were produced by artists that will sound very familiar to Naoki-era ''DDR'' players.
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10The gameplay consists of notes appearing on the screen in time to the music. Each note has two perpendicular lines that reach to the edges of the screen, with two arrows coming into the screen towards the note. When the arrows hit the note, the player must tap the note with their finger to get points for it. In addition to basic "tap" notes, there are also "flick" notes that require the player to slide their finger in the indicated direction, as well as "hold" notes that must be held down until they disappear.
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12The game uses a payment model similar to various [[AllegedlyFreeGame "free-to-play"]] mobile games: the player is given a stock of 10 Tickets, playing a song costs 5 Tickets (or 3 on select songs), and Tickets take 20 minutes to recharge each. If the player is out of tickets, they can use Premium Tickets that can be obtained through clearing in-game missions or [[BribingYourWayToVictory purchasing them with real cash]].
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14There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [[Creator/BandaiNamcoEntertainment Bana]]Passport card[[note]]although the card reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', was released in 2016.
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16Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States. The game was tested in South Korea and Taiwan, in partnership with Andamiro, the makers of the ''VideoGame/PumpItUp'' series, but a release in those countries never happened.
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18In 2018, [[http://game.capcom.com/crossbeats/infomation-1-info553.html Capcom]] [[http://www.capcom.co.jp/arcade/rev/PC/news2.html announced]] that both games' services would be terminated. ''CROSS×BEATS'' became completely unplayable after June 25, 2018, while ''crossbeats REV. SUNRISE'' received a final patch that removed the network services and unlocked all songs for regular play.
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20In October 2019, a SpiritualSuccessor known as ''VideoGame/SEVENsCODE'' was released as a mobile game, whose "Chaos" game mode is pretty much identical in gameplay, except with more of a cyberpunk motif, and a focus on battles with InterfaceScrew attacks. It also contains a "Simple" mode which uses a more typical "highway" style of gameplay. It later got a worldwide release in January 2020, and went out of service in 2022.
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22Another successor to the game, ''[[VideoGame/DeltaBeats DeltaBeats]]'', was released for iOS by a team called iwate EVOLVED in 2023. The gameplay is similar, but using three-pronged guides rather than chevron- or cross-shaped ones, features "Partner" characters who follow the notes and allows the player to upload custom [=VRoid=] Partners, and like this game, it features songs from NAOKI and other ''DDR'' alumni. The game's promotion materials feature an emphasis on supporting Japanese arcades, stating that purchasing the soundtrack and song DLC packs goes towards funding the continued operation of arcades.
23
24!!! Games in the series:
25* ''CROSS×BEATS'' (2013-2018)
26* ''crossbeats REV.'' series:
27** ''crossbeats REV.'' (2015-2016)
28** ''crossbeats REV.SUNRISE'' (2016-) -- current and final version \
29The game received a major interface update in June 2017. However, it is officially still the same game. As of June 2018, the game can be played offline with most content available.
30----
31!! This rhythm game series provides examples of the following:
32* AllegedlyFreeGame: The Ticket system in ''C×B''. Most songs cost 5 Tickets to play each, and you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can play one song every 1 hour and 40 minutes. Oh, and your non-Premium Ticket capacity of 10 never increases. Fortunately, the game features many early sources of Premium Tickets, and if you also play ''crossbeats REV.'' you can play it to earn five Premium Tickets for every two credits you play (free play tickets don't count).
33* AntiFrustrationFeatures: In ''crossbeats REV.SUNRISE'', you can retry a song up to FOUR times if you want to go for a full combo or 100% rate. Do note though, the feature is only available in premium mode, which involves inserting two credits instead of one.
34* CallAHitPointASmeerp: It can get a little too obvious that this game is trying to stand out from BEMANI:
35** The worst note judgement obtained by outright missing the note is called "Fail" rather than the more conventional "Miss".
36** BEMANI games refer to players bookmarked for score comparison as "Rivals", but ''crossbeats REV.'' calls them "Adversaries".
37* ChromaticArrangement: The difficulty level colors: Easy (blue), Standard (green), Hard (yellow), Master (red), [[PurpleIsPowerful Unlimited (purple)]].
38* CriticalAnnoyance: In ''CROSS×BEATS'', the bottom of the screen starts flashing red if you're playing with an Ultimate gauge and close to failure. In ''crossbeats REV.'' while low on a non-standard lifebar, "EMERGENCY" warnings appear on the top and bottom of the screen.
39* DeathIsASlapOnTheWrist: In Music Play and Local Battle in ''REV.'', you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on stage failure.
40* DoubleUnlock: When you receive a song in ''CROSS×BEATS'', you most often must unlock each chart difficulty as well via an Unlock Challenge.
41* EarnYourFun: Until August 2017 in ''CROSS×BEATS'', almost every new song that was added had to be received through clearing a mission, reaching a set high score or amount of points in a High Score Attack, or obtaining it by chance in a Random Select Festival. Averted since then, as some new songs ported from crossbeats REV. were given at login about once a month.
42* FlawlessVictory: If you complete the song without a single combo break (that is, no Fail, Fast^2, or Slow^2 judgements), when the last note is hit the screen will flash and a "FULL COMBO!" graphic will appear.
43* GameplayGrading: Based on your percentage of COOL-and-above hits. The highest is an S++ (requiring all [=COOLs=] and above), the lowest passing grade is an E. Failing will get you an F no matter how many points you got.
44* HardModePerks:
45** Playing with a harder gauge type will give you a bonus to your Rank Points if you clear the song; 10% for Survival and 20% for Ultimate.
46** Playing an Unlimited chart and earning more RP on it than on the same song's Master chart will net you a small RP bonus that will be added even if the Unlimited chart doesn't give you enough RP to get it into your "20 songs with most RP" list.
47* HarderThanHard: Master difficulty, which is above Hard. ''crossbeats REV.'' introduces the Unlimited difficulty above Master, only available on select songs. In order to unlock a song's Unlimited chart, you need to fulfill conditions on the Master chart (either an S rank, S+ rank, or a full combo, depending on song difficulty and whether it's a licensed song or not).
48* InterfaceSpoiler: ''CROSS×BEATS'' downloads songs individually and displays a pop-up notice for each download. This could be exploited in Random Select Festivals to show that you opened a New Music Unlock Challenge seconds before the glowing lock symbol cut-in appears on-screen.
49* LifeMeter:
50** Downplayed with the standard life meter, which can be fully drained but won't cause a GameOver, and as long as you have ''any'' life remaining you'll clear the song. Do note, however, that it does take a small combo to get out of an empty meter.
51** Played straight with the Survival and Ultimate gauges, survival-type meter where you get an instant failure if your gauge ever hits zero. Ultimate is especially harsh; only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter. It is possible to fail ''without missing a note!'' Survival is used in Challenge Mode in ''crossbeats REV.''.
52* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).[[note]]You can type one in Unicode by typing "&''''times;".[[/note]]
53* NumberOfTheBeast: "MEGALOMAN[i]A" on Hard has exactly 666 notes.
54* PlayEveryDay: In ''REV.'':
55** Well, more like Play Every Month. You get a free play coupon every month.
56** Sunrise changes it up to (as of this edit) Play Every Week. However, you only have access to one song on the default song list.
57** You also get a bonus of revchips for every week that you play.
58* ProductionThrowback: "NEXT FRONTIER" borrows a few notes from "Ignition∞Break", a song NAOKI produced for ''[[VideoGame/ReflecBeat REFLEC BEAT]] limelight''.
59* PurpleIsPowerful:
60** Unlimited, the hardest chart difficulty, is [[ColorCodedForYourConvenience color-coded]] as purple.
61** Ultimate, the most difficult gauge type, is colored purple in ''crossbeats REV.''
62* ScoringPoints:
63** 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast^2/Slow^2, and Fail--is worth 0 points.
64** Clear Rate is a form of this, using your max combo and the number of Cool, Super, and Flawless judgements you got, with Super and Flawless being weighed the same. None of this will be relevant if you fail the song; you'll instead get a 0%. Clear Rate multiplies with the chart level and your gauge bonus (if any) to produce Rank Points.
65* SequelSong: Several artists who made their RhythmGame debut in the VideoGame/{{BEMANI}} series have these:
66** For Naoki, "Blue Destiny Blue" and "DYNAMITE SENSATION" (especially its "REV." version) are this to ''DDR'' songs "DESTINY" and "DYNAMITE RAVE", respectively. And then there's [[BrutalBonusLevel "MEGALOMAN[i]A"]], which is a "Fascination MAXX" sequel in all but name.
67** For jun, "DAZZLING♡SEASON", "EMERALD♡KISS", and "HONEY♡SUNRISE" continue her series of LuckyCharmsTitle songs that began in ''DDR'', complete with all three having two different "Sides", one in Japanese sung by her and one in English sung by someone who natively speaks English.
68* SeriesMascot: ''C×B'' has KANATA, the white-haired girl who briefs you on various in-game interface elements. ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen. ''REV. Sunrise'' adds Sun and Cro-nya, the latter being the new default support character for starting players of Sunrise.
69* SoundtrackDissonance: jun's songs are all cute and cheerful, but much like with her ''DDR'' songs, don't let that fool you. They have some of the most difficult charts in the game; "HONEY♡SUNRISE" in particular has a Master chart that is the highest-rated chart on the default songlist, at level 88!
70* ViralUnlockable: The song "Blue Destiny Blue Eternal" can only be unlocked by playing a multiplayer session with someone who has the song unlocked, and then playing the song in said session.

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