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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/immortal_redneck.jpg]]
2
3-> ''"[[WorstWhateverEver Worst hangover ever.]] [[Film/TheWizardOfOz Guess we're not in Kansas anymore...]]"''
4-->-- '''The Redneck'''
5
6''Immortal Redneck'' is a {{Roguelike}} FirstPersonShooter, developed by Spanish studio Crema. It was originally released on April 25, 2017 for [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} [[http://store.steampowered.com/app/595140/ here]]. It was then ported to Platform/PlayStation4 and Platform/XboxOne on February 27th, 2018, and then to Platform/NintendoSwitch on May 10th, 2018.
7
8What happens when a redneck goes go-karting in Egypt and runs afoul of some cursed ruins? Why, he gets {{mumm|y}}ified, [[TimeTravel thrown back in time]], and [[ExcusePlot forced to negotiate a]] [[ProceduralGeneration Procedurally Generated]] pyramid, of course!
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10Gameplay is similar to other Rogueish [[FirstPersonShooter FPSes]] of recent years, such as ''VideoGame/TowerOfGuns'' or ''VideoGame/{{Ziggurat}}'', with the added bonus of persistent progression of a type as seen in ''VideoGame/RogueLegacy'', where you can use money earned from your last run to purchase permanent upgrades such as new characters and maximum stat increases.
11
12!!Tropes present in this game:
13* AbnormalAmmo: The "Bat's Nest" weapon fires a group of bats that [[HomingProjectile home in on enemies]].
14* ActionBomb: A flying enemy in the second pyramid is this. The explosion itself isn't the problem- [[OhCrap it's the spread of bullets it releases your way]].
15* AKA47: {{Averted|Trope}} in the case of the actual AK and the Uzi- although they're cartoonish versions that are missing several otherwise critical parts.
16* AmnesiacHero: The "Amnesia" scroll turns you into one, at least mechanically. It makes it so that the map will only display the current room and the last one you visited.
17* AncientArtifact: Scrolls and Medallions, most with powerful effects.
18* AncientEgypt: The aesthetic, though its [[TheTimeOfMyths a fancier, magical take]]... [[SchizoTech at first]]. The Pyramids are each a TempleOfDoom, are guarded by [[NonHumanHead Non-Human-Headed]] monsters with powers, and {{Ancient Artifact}}s are everywhere. [[AnachronismStew Also, there are guns.]] [[MoreDakka A lot of them.]]
19* AmplifierArtifact: Several Scrolls enhance your stats or weapons. Some Medallions also do this.
20* AnachronismStew: An early trailer's tagline sums it up best: "Explore AncientEgypt... with your shotgun!"
21* AttackDrone: The "Good Guy" scroll gives you one, in the form of a small inverted pyramid with rapidly shifting sections. The game calls it an "[[TheIlluminati Illuminati]]"
22* AttackItsWeakPoint: The only way to defeat [[LivingStatue Weryt the Disturber]], the second and final boss of the first pyramid, is to destroy the lights under his floating head. Shooting him elsewhere is a waste of time and ammo.
23* AudienceParticipation: The game has a "Twitch mode" for streamers that lets their audience vote for the next scroll the player will receive from three possible choices.
24* AutomaticCrossbows: The [[ExactlyWhatItSaysOnTheTin Crossbow Machine Gun]] is this, fed via 25-bolt drums.
25* {{BFG}}: {{Parodied}} with the Little Fucking Gun 9000. Played straight with some other weapons, such as the Horus' Fate.
26* BlingBlingBANG: Some of the guns are decorated a bit, with quasi-Egyptian designs and in the case of the Machine Gun, bronzed parts.
27* BondOneLiner: The Redneck is fond of these.
28* BoomHeadshot: {{Averted|Trope}}. The game helpfully points out that mummies don't have brains.
29* BuildLikeAnEgyptian: But of course. All three major pyramids of Giza are present and accounted for- though their positioning, layout and decor are not exactly standard.
30* CameBackStrong: It's sort of implied that the Redneck can't actually be killed, especially considering he's already dead. And, if the player is diligent about purchasing upgrades, every time he dies, ''he comes back stronger.''
31* CharacterClassSystem: You are always playing the Redneck, but unlocking the favor of the various gods gives you different choices of starting active and passive abilities, and weapon loadouts. The gods also affect your base stats in various ways.
32** The Redneck's own loadout, the only one available at the start of a new file, lets you temporarily [[MoreDakka boost his fire rate]] and passively find more ammo. [[JackOfAllStats He has no stat bonuses or penalties compared the the gods.]]
33** [[TheBigGuy Apis, God of Strength]]: allows you to [[InvincibilityPowerup temporarily become invulnerable]] and carry four guns, but limits you to at most a single jump and lower movement speed.
34** [[PowerOfTheStorm Seth, God of Storms]]: lets you emit [[ShockAndAwe a damaging lightning]] [[AreaOfEffect field]] and [[CounterAttack damage enemies that hit you.]] He increases your base damage and reduces your defense and health. At low upgrade levels, using Seth will push your defense [[OhCrap into the negatives]].
35** [[CatFolk Sekhmet, Goddess of]] [[TheMedic Healing]]: allows you to turn [[EquivalentExchange every visible item into a]] [[PowerUpFood health steak]] and gain additional maximum health from each new room entered, but reduces your base damage.
36** [[TheSneakyGuy Amunet, The Hidden One]]: Lets you drop a distracting NinjaLog and sprint backwards, but lowers your base movement speed.
37** Neith, Goddess of Hunting: Lets you [[AttackAnimal summon a falcon to attack enemies]] and [[LongRangeFighter get increased damage at long range.]] She raises your base damage, critical chance and critical damage bonus but reduces your movement speed considerably.
38** [[CessationOfExistence Ammit,]] [[NamesToRunAwayFromReallyFast Devourer of the Dead]]: Lets you [[CastFromHitPoints sacrifice maximum health]] to increase health recovered, and [[LifeDrain get health from kills]]- but not from steaks, as with the "Literature/{{Dracula}}" Scroll. She lowers your maximum health and defense.
39** [[TunnelKing Hathor, Goddess of Mining]]: Lets you use a GrapplingHookPistol to pull yourself to objects and increases the amount of gold you find.
40** [[TheSmartGuy Thoth, God of Wisdom]]: Lets you [[TeleportersAndTransporters teleport a short distance in the direction of your current movement]] and grants [[DoubleJump an extra jump]]. He reduces your defense to the same degree as Seth but also raises your movement speed.
41* ChargedAttack: The "Horus' Fate" weapon must charged before it can fire, by holding down the fire button.
42* TheChosenOne: One Medallion is called this exactly, which grants you increased damage and defense.
43* ClusterFBomb: Rather unusually for a RogueLike protagonist, the Redneck is not only talkative, but ''very'' foul-mouthed.
44* ColorCodedForYourConvenience: Some of the starting weapon sets share similar colors.
45** The Redneck: Tan.
46** Seth: Blue.
47** Neith: Teal.
48** Ammit: Red.
49** Apis and Thoth: Black.
50** Hathor: Bronze.
51* CriticalHit: You have a chance to inflict these with any regular shot. Your base chance to crit as well as the damage bonus can both be upgraded, and certain Scrolls affect it: The "Lucky Shot" Scroll ''doubles'' your chance, while the "Critigold", "Critihealth" and "Critiammo" scrolls give you bonuses for landing them- the latter is particularly effective with high-damage weapons.
52* DeathFromAbove: Possible and often a good idea. The "Acrobat" scroll encourages this by giving you a damage bonus while airborne.
53* DiscardAndDraw: The "[[VideoGame/ResidentEvil What Are You Buying?]]" scroll does this with one of your weapons at random.
54* DiscOneFinalBoss: Weryt, the Disturber. A floating stone head with a pair of floating stone hands to go with it. Defeating him concludes a run of the first pyramid... and opens the way to the second, where the game stops screwing around.
55* DoubleJump: Possible if you find the right Scroll, and finding more of them can get you at least a quad-jump. You can purchase an upgrade that enables this for every run- except if you've chosen Apis.
56* DungeonBypass: Upon beating the first boss of each pyramid for the first time, you'll be able to collect their medallions. Once purchased in the shop, these medallions make the run start on the flor after the respective boss, saving you time to reach the apex.
57* {{Eagleland}}: The Redneck exhibits signs of Type 2, specifically DeepSouth. He'll occasionally exclaim he's from Kansas, [[ShoutOut hence the page quote]].
58* EasterEgg: A very minor one. Turning around from the start of the hub level and walking towards the horizon, one can eventually come across the wreck of the dune buggy the Redneck was driving when he got into this mess.
59* EnergyWeapon: Choosing Thoth starts you out with a bunch of them, but special mention goes to the "Horus' Fate", a high-damage beam cannon.
60* EnemyDetectingRadar: The "Radionic Glasses" Scroll displays enemies on your minimap.
61* {{Expy}}: The swarming yellow cobra enemies behave very similarly to the animated carrots from VideoGame/{{Ziggurat}}. There's also flying skulls that are dead ringers for the Lost Souls of VideoGame/{{Doom}}.
62* FacklerScaleOfFPSRealism: Firmly on the classic end.
63* FatalFireworks: The "Fourth of July" weapon is [[GunsAkimbo a pair]] of firework launchers.
64* ForcedTransformation: A certain scroll with give any of your weapon attacks a small chance to instantly turn an enemy into a harmless chicken. It counts as a kill for gameplay purposes.
65* FourFingeredHands: Suy, the friendly merchant has these.
66* FourLeafClover: The "Clover" scroll is marked with one. It makes you more likely to find positive scrolls.
67* FuturisticPyramid: The third pyramid looks more like an alien spaceship than an ancient Egyptian tomb on the inside.
68* GatlingGood: You can find a Gatling gun, or start with one if you choose Apis.
69* GhostButler: Upon entering a room, the doors will remain closed until all enemies inside are killed.
70* GratuitousLatin: [[BondOneLiner Upon getting a kill]] with the rocket launcher, the Redneck may utter "ad astra per espera, [[SophisticatedAsHell fuckers]]". It can mean "through hardships, to the stars" and is [[ShownTheirWork the state motto of]] Kansas, from whence our hero hails.
71* GrenadeLauncher: A possible weapon that holds three grenades at one time. You can begin with one if you choose Apis.
72* GrenadeSpam: The Redneck begins with a stack of ''ten'' dynamite bundles. Being that ammo boxes drop fairly often, there is nothing stopping you from using these as your main weapon.
73* GunsAkimbo: You can do this if you find a paired weapon, such as the Double Pistol, which is not to be confused with the Double-''Barreled'' Pistol.
74* HubLevel: Between runs, the Redneck emerges from his sarcophagus in an open desert area just outside the three pyramids. From here you can access the [[SkillScoresAndPerks skill tree]], test your weapons on a TrainingDummy to see their damage, and, once you've purchased their services, speak with Suy the merchant to purchase scrolls, lock the pyramid's layout, or change your selected medallion. [[InsurmountableWaistHeightFence Attempting to leave the area will get you blown back in by strong winds.]] It also gives you the [[LampshadeHanging "No Way Out"]] [[CosmeticAward achievement]].
75* InfiniteAmmo: One scroll gives you infinite ammo. The catch is: (A) It only works for the weapon you happened to have equipped, (B) Your loadout maximum decreases to 1, and (C) you lose the infinite ammo if you swap.
76** Alternatively, playing with the randomized weapon medallion gives you infinite ammo for a single weapon that can be swapped. The problem is, not only is your loadout maximum 1 again, but your weapon is swapped with a random weapon every time you enter a new room.
77* KickingAssAndTakingNames: Not in the spirit of the trope, but misquoted by the Redneck. He says he's going to kick names and [[ThatCameOutWrong catches himself before he finishes the sentence]].
78* LampshadeHanging: The Redneck will occasionally complain about game mechanics like having to pay gold to enter the Pyramid, or about having to do the same Pyramid again.
79* [[LaserHallway Laser Floor]]: Maaty's arena turns into this partway through his fight.
80* LevelGrinding: Possible, and may be necessary to progress. The only caveat is that there is an achievement for completeing all three pyramids in twenty runs or less called "[[SelfImposedChallenge Insane]]" [[note]]The easiest way to level grind is to level up the gold increase nodes first, then the critical chance node, and keep playing until you get the scroll that causes coins to drop every time you score a crit. Then equip the nearest MoreDakka weapon and shoot everything for quick cash, even the minions of summoners[[/note]].
81* LifeDrain: The Literature/{{Dracula}} Scroll allows you to recover health for each kill, [[IDoNotDrinkWine but makes it so steaks no longer heal you]].
82* LimitedLoadout: You are normally limited to three weapons out of ''fifty-one'' in the game... unless you choose Apis as your god. Then you can carry four. The "Heavy Duty" Scroll will also let you carry an additional gun. Beware a certain scroll that will reduce you to only a single weapon slot, but will increase your damage.
83* LizardFolk: Lizardmen armed with maces start appearing in the second pyramid.
84* MalevolentArchitecture: Very present in the "skill rooms". Other rooms may still have things like lava or acid pools.
85* MagicalAccessory: You can equip one of several medallions that provide passive bonuses. [[DoubleUnlock However, you must first find the blueprints for them in the Pyramid, and then purchase them from the merchant.]]
86* MagicStaff: The Staff of Ra is one. [[{{Magitek}} Or least functions as such.]]
87* {{Macrogame}}: Money earned from runs can be used to purchase skill upgrades and gods' favor, the latter of which also unlocks new weapons that can appear in subsequent runs.
88* MagicMissile: Some of the weapons seem to fire these, such as the Energy Gloves, Ankh and ThePhoenix. [[EmergencyWeapon Notably, the Gloves and Ankh do not consume any ammo when fired but deal much less damage as a tradeoff.]]
89* {{Magitek}}: Some of the weapons look like they might be this. [[MaybeMagicMaybeMundane It's hard to tell.]]
90* McNinja: Amunet is portrayed as an Egyptian Ninja Goddess, with one of her Favored weapons being a [[StockNinjaWeaponry kunai]] and her Active Skill is a NinjaLog that [[DrawAggro draws enemy fire to it]].
91* MercyInvincibility: The "Let Me Breathe" Scroll provides this.
92* MoneySpider: Any enemy may yield gold, ammo, steaks or, more rarely, weapons and scrolls.
93* {{Mummy}}: A rare player-controlled example. Being that he emerges from a chained sarcophagus at the beginning of a run, the guardians of the pyramid were presumably trying to imprison him forever in death. [[CameBackStrong All it did was piss him off.]]
94* MundaneFantastic: The Redneck does not act in the least bit phased by any of the weirdness going on.
95* NerfArm: You can find a Potato Gun.
96* NinjaPirateZombieRobot: McNinja {{Mummy}} Redneck [[TheGunslinger Gunslinger]] in AncientEgypt!
97* NonHumanHead: Several enemies have this going on, such as the Anubis-like archer enemies and the swarming cobras.
98* NoNameGiven: The Redneck, in true 90s FPS tradition.
99* NoodleIncident: The Dynamite reminds the Redneck of his fishing trips with his uncle Jake. And the Ankh weapon reminds him of a girl that had said symbol tattooed "by her... whatever".
100* OneBulletClips: Several weapons don't even require reloading. The ones that do run on this.
101* {{Permadeath}}: As per standard, dying once ends your run- but you keep your gold. You can forestall this with the "[[ExactlyWhatItSaysOnTheTin Second Chance]]" Scroll, which gives you [[VideoGameLives an extra life]]. However, any gold you don't spend on upgrades is lost when you reenter the pyramid, taken as "tribute to the gods."
102* ThePhoenix: Appears in the form of both a a weapon that fires a swarm of seeking projectiles, and a scroll that gives any weapons fire a chance to spawn one. [[CulturedBadass The Redneck knows enough about the myth]] to make [[BondOneLiner a crack about enemies not coming back from being hit by one]].
103* PillarOfLight: When you defeat a pyramid's last boss, one of these appears as an exit. A much bigger one can be seen emerging from the pyramid's apex when viewed from outside.
104* PoisonMushroom: Some scrolls have negative effects. The "Itchy Trigger Finger" scroll, for example, makes each shot cost 2 ammo. The "Blessing" scroll removes all the negative scrolls you have as a one-time effect, and the "No Thanks" scroll allows you to choose not to take them in the first place.
105* PopCulturedBadass: Maybe not as much as VideoGame/DukeNukem or VideoGame/SeriousSam, but The Redneck is at least familiar with ''ComicBook/XMen'' and ''Franchise/BackToTheFuture'', and will quote Mad Dog Tannen's taunt from Part 3 of the latter upon [[ForcedTransformation turning an enemy into a chicken]].
106* PowerUpFood: The Redneck can eat steaks to restore his health. Unusually, they look a bit like they were cut from a reptile. Meat haunches appear when you have the "Damn OMS" scroll, which replaces gold drops with them.
107* ProceduralGeneration: Floor layouts and loot are randomized. However, enemy composition depends on the room, so you can learn whats coming if you encounter the same room again.
108* RedBaron: The Redneck gets his own title to go with that of the gods: [[NamesToRunAwayFromReallyFast Lord of Mayhem.]]
109* ResurrectiveImmortality: The main character has this, respawning at the pyramid whenever killed with all their prior items and equipment.
110* RevolversAreJustBetter: [[ZigZaggedTrope Zig-zagged.]] While the Rusty Revolver does considerably more damage then the basic pistol, it is also far less accurate.
111* RewardingVandalism: Oddly, this is normally {{averted|Trope}}. However, acquiring the "Lucky Vessel" scroll enables this, allowing pots to occasionally yield gold, ammo or health.
112* RunDontWalk: There's a scroll that forces you to move at run speed all the time.
113* ScoobyDoobyDoors: Pharaoh's arena is filled with sarcophagi that he can fly into one of and out of another.
114* SchizoTech: Some of the guns are made to look like they're [[AncientEgypt ancient Egyptian artifacts]]... except that they're guns.
115* SteamPunk: The decor of the second pyramid has shades of this.
116* SkillScoresAndPerks: Most of your gold will go to your skill tree. Upgrades include more health, damage, damage resistance, critical chance, critical damage, an extra jump, more value from pickups, and so on. [[VisualPun It's a literal tree.]]
117* ShoutOut: The rocket launcher looks very much like the one from [[VideoGame/QuakeIIIArena Quake 3]], red casing and all.
118** The Crowbar should ring a bell for a ''VideoGame/HalfLife'' player.
119** The Explosive Bow is the [[VideoGame/GearsOfWar Torque Bow]] in all but name. Picking it and the above two weapons up at least once grants the "[[LampshadeHanging Nostalgia]]" [[CosmeticAward achievement]].
120** The Manga/{{Hellsing}} Pistol, which is suitably lengthy.
121** The Comicbook/{{Gambit}} weapon lets you throw [[DeathDealer exploding playing cards]].
122** The Quill Gun is the Needler from ''Franchise/{{Halo}}''.
123** The [[Videogame/AgeOfEmpires Wololo Staff]] is a weapon that makes enemies fight for you.
124** [[Videogame/TheLegendOfZeldaOcarinaOfTime Din's Fire]] makes an appearance as a scroll that emits a dome of fire whenever the player takes damage.
125** The SFG9000 is a strange cross between the [[ComicBook/MenInBlack Little Cricket]] and the [[VideoGame/{{Doom}}BFG9000]].
126** The Crossbow Machine Gun is a simplified improvement of [[Film/VanHelsing the movie version]].
127** The [[VideoGame/PerfectDark Farsight]] is a sniper rifle that can detect enemies and shoot them through walls.
128* ShockwaveStomp: Weryt will occasionally pound the floor of his arena, sending out a sandy shockwave in all directions. Unless you've got [[DoubleJump a lot of jumps]], the only way to avoid getting hit by it is to [[BenevolentArchitecture use the]] FloatingPlatforms [[BenevolentArchitecture in each corner]].
129* ShortRangeShotgun: The double-shotgun you begin the game with has a notably wide spread and inflicts minimal damage beyond point-blank range. [[DownplayedTrope Downplayed by]] "Grandpa's Blunderbuss", which is more effective at mid-range, as is the basic Crossbow, which fires its entire load of bolts at once in a spread.
130* SlowLaser: The Energy Rifle fires noticeably slow-moving blue laser bolts.
131* SniperPistol: The various pistols, with the exception of the Rusty Revolver, are very accurate, and every class starts with one of the many types. They are especially useful against the first pyramid's second boss.
132* StandardFPSGuns: All accounted for, with many permutations thereof. There are also some more unusual guns.
133* StatusInflictionAttack: The "Poisoner" scroll gives you a chance to apply poison DamageOverTime with any attack. The [[TranquilizerDart Tranquilizer Gun]] will stun enemies on hit. The "Froyo" scroll will give you a chance to freeze enemies. The Photo Camera will stun all enemies in the frame.
134* StickyBomb: [[ExactlyWhatItSaysOnTheTin The Sticky Grenade.]] It even looks a bit like the ones from the original ''VideoGame/ShadowWarrior1997''.
135* StockNinjaWeaponry: [[RuleOfCool For some reason]], Kunai are available as throwing weapons. They deal very high damage and obviously do not need to be reloaded, but the time between throws is long.
136* SwordBeam: The [[CoolSword Taser Sword]] projects these when swung.
137* TrashTalk: The Redneck frequently insults the bosses, usually mixing in a BadassBoast. [[NoSell Not that they pay him much mind.]]
138* TheUnintelligible: Suy the merchant. It's easy enough to tell what they mean, however, as they're very animated.
139* UniversalAmmunition: Blue ammo box items replenish all your currently equipped weapons.
140* UnorthodoxReload: The "Smart Pocket" scroll will automatically reload any weapon you aren't currently holding.
141* UpgradeArtifact: Present in the form of ancient scrolls which provide a perk when picked up for the rest of that run, similarly to the upgrade items found in other [[{{Roguelike}} Rogue-ish games]]. [[PoisonMushroom A few of them are negative however.]]
142* UselessItem: The "Shit" scroll. It's... [[ToiletHumor well]]. [[{{Irony}} It mentions you should watch your language.]]
143* VideoGameCrueltyPotential: After [[ForcedTransformation turning an enemy into a chicken]], you can then kill the chicken. Doing so rewards you with the "[[WhatTheHellPlayer Why?]]" [[CosmeticAward achievement]].
144* VisualPun: The game's [[SkillScoresAndPerks skill tree]] is represented by an ''actual tree!'' It grows upward and outward as you purchase new types of upgrades.
145* WeaponBasedCharacterization: The Redneck has his own: the basic Pistol, the Shotgun, and Dynamite. Choosing one of the gods' favor gives you a different set of starting weapons.
146** Apis gives you the Rusty Revolver, [[MoreDakka Uzi]], {{Gatling|Good}} and GrenadeLauncher.
147** Sekhmet gives you the [[EmergencyWeapon Ankh]], [[GunsAkimbo Double Pistols]] and ThePhoenix.
148** Seth gives you the [[CoolSword Taser Sword]], [[LightningGun Tesla Coil and Electric Flamethrower]].
149** Amunet gives you the [[StockNinjaWeaponry Kunai]], [[MoreDakka Machine Gun]] and [[StuffBlowingUp Gunpowder Bomb]].
150** Neith gives you the [[TranquilizerDart Tranquilizer Gun,]] Burst Machine Gun and SniperRifle.
151** Ammit gives you the Manga/{{Hellsing}} Pistol, the Crossbow and the Bat's Nest.
152** Hathor gives you Double Pistol, [[FatalFireworks Fourth of July]] and [[StickyBomb Sticky Grenade]].
153** Thoth gives you the [[EnergyWeapon Energy Gloves, Energy Rifle and Energy Ball.]]
154* XRayVision: The "Wall-Ray Vision" Scroll allows you to see enemies through walls and objects and highlights them in bright red. [[AntiFrustrationFeatures This happens automatically if you've been in a room for a certain length of time.]]
155* YouHaveResearchedBreathing: Most {{F|irstPersonShooter}}PSes let you interrupt a reload by switching to another weapon. Not this one- you need the "Not Now" scroll first.

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