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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9ff48db4_90fe_4c74_a3df_c378f0171f97.jpeg]]
2[[caption-width-right:350:The needle of the record player has dropped... the sound that the world now hears will change the nature of all realities.]]
3
4->''This is a story of what happens when you look for someone who can't be found.''
5
6''YIIK: A Post-Modern RPG'' is a role-playing video game released on January 17, 2019 for the Platform/NintendoSwitch, Platform/PlayStation4, and PC.
7
8Set in the 1990s, the story follows Alex Eggleston, a college graduate who has moved back to his hometown of Frankton. Alex's life is carefree, until one fateful day, when he meets a woman named Sammy Pak who suddenly goes missing. The following night, a video of her last known moments was uploaded online, exposing the strange, supernatural events taking place in town. Seeking to resolve the truth behind her disappearance, Alex's search for Sammy spirals into an epic quest with stakes higher than he could have ever imagined.
9
10A free update for the game titled ''YIIK I.V'' is in the works, an ambitious update promising all-new story and gameplay content, characters, music, redone cutscenes, and an overhauled combat system. ''I.V'' recieved a demo through ''YIIK: Nameless Psychosis'', which introduces the new features along with a brand-new story of a lost Nameless Child. The demo was released on April 4, 2024.
11
12----
13!!Tropes:
14* TheNineties: The game takes place in 1999. [[AnachronismStew Allegedly]].
15* ActionCommands: When a character performs an attack, an object related to their move will appear and the player has to time button inputs to boost their attack power. When a party member is attacked, a prompt will show up to determine whether they defend themselves from the attack or dodge it completely.
16* AmbiguousEnding: Both endings don't conclusively show what happens in the aftermath of their events.
17* AnachronismStew: Despite supposedly taking place in 1999, there's a number of things that contradict that. Examples include characters partaking in late 2010's fashion trends and slang, citing games released just a few years before 1999 (such as ''VideoGame/ChronoTrigger'' and ''VideoGame/SecretOfMana'') as their "childhood," and, most infamously, a gravestone for Creator/SatoruIwata-- who was still alive and active in 1999-- that states the real-life date he died.
18* ArtShift: On the day the group heads to New York, the entire scenery and everyone else turn into still neon-drawings.
19* AscendedMeme: The reworked Golden Alpaca appears later in the game as an NPC Alex can talk to in one of the dungeons. He just parrots Alex's memetic line to Rory back at Alex, referencing how much the scene got memed on before the update.
20--> '''Golden Alpaca''': No one cares about your sister right now, we almost just died ourselves.
21* BlamedForBeingRailroaded: Panda calls Alex out in Chapters 1 and 3 for not going back to look for Sammy and following an Entity to an abandoned radio tower in the middle of the night, respectively. The game does not give the player any other alternatives at those points, leaving them as the only ways the player can progress.
22* BossBonanza: The lead-up to the FinalBoss involves facing off four bosses representing negative aspects of Alex.
23* BreakingTheFourthWall: The very beginning of the game requires the player to input names and various things about themselves, even though none of it affects the game's characters. [[spoiler:This information eventually becomes relevant as the player is addressed as an "Alex" from another universe, and the game uses the names they input earlier for the party members in the final chapter.]]
24* BrokenAesop:
25** [[spoiler:After losing the unwinnable FinalBoss battle against Proto-Alex, Alex gets a fourth wall-bending pep talk from the main character of the failed ''VideoGame/TwoBrothers'', who essentially laments the failure of his game, remarks that "some people have worked really hard to prevent me from finishing my quest", but concludes that "I'm happy with what I accomplished." All this paints the picture of the developers being satisfied with ''Two Brothers'' despite the haters. The problem is, the biggest issue most people who played ''Two Brothers'' had was that the game was [[GameBreakingBug unplayably buggy]], something the developers could've fixed to salvage the game, but instead abandoned the game entirely, making this scene come across as the developers living in denial about ''why'' people didn't like ''Two Brothers'' and refusing to truly accept their failure.]]
26** [[spoiler: The endgame also cribs from ''VideoGame/{{Persona 4}}''[='s=] Shadows, where the message behind them was "Accept your flaws, instead of denying you have them." The problem is, ''YIIK'' stopped at that, while the full message behind the Shadows was "Accept and ''overcome'' your flaws." The fact that, after being confronted with an aspect of himself that represented his laziness and fear of taking things into his own hands, Alex ends the game by simply allowing the player avatar to deal with Proto-Alex for him while Alex follows their lead, implies that Alex never truly overcomes his flaws, and by deferring multiverse-saving duties to someone else, doesn't actually grow as a person.]]
27** The moral of the story is supposed to be to not treat the universe like it revolves around you. This moral is pretty undercut by the fact that [[spoiler:Alex really does end up being the center of the universe, though. The original Alex is plugged into a computer mainframe that resets all universes when turned off, implying universes live or die by their Alexes.]] It also takes [[spoiler:two different versions of Alex to take the main Alex down,]] and the player themselves [[spoiler:ends up being another Alex!]]
28* CutTheJuice: [[spoiler:How Alex finally destroys Proto-Alex and Essentia, by disconnecting their division.]]
29* DescriptionPorn: As part of the PurpleProse that the game's writing suffers from, it has a habit of spending several text boxes describing something already on screen in great detail.
30* DespairEventHorizon: [[spoiler:Alex slowly slips into despair as soon he learns about the world's inevitable destruction. As soon everyone and the world is destroyed, he starts to lose all sense of hope as his only companion Panda abandons him, only drifting through the Soul Space endlessly to the point he starts to forget himself. He only recovers after finding a world Proto-Alex hasn't destroyed yet and uses the opportunity to finish the job.]]
31* DownerEnding: [[spoiler:Despite Alex's and everyone's best efforts, Proto-Alex succeeds in destroying their reality and Alex is left as the only survivor. Though Alex manages to obtain new help from another version of himself and his friends from another reality to finally destroy Proto-Alex, with the alternate Alex returning home and the original Alex deciding to stay in the Soul Space.]]
32* FailedASpotCheck: The Mystical Ultima LP Legend record had Vella's name and year release right on front of it, something that had to be pointed out to Alex. The revelation happens after several trips across three towns.
33* FissionMailed: [[spoiler: No matter how hard you fight, you will always die to Proto-Alex, except that's what you're supposed to do. Then the story progresses when you click "Yes" repeatedly on the Game Over screen.]]
34* {{Foreshadowing}}:
35** In version 1.25 onwards, the cutscene before the Golden Alpaca fight and the fight itself leave clues about later plot points. For one, during the cutscene, we see [[spoiler: the area the Essentia 995 and Proto-Alex reside in, with two Alexs sitting in the chairs]]. For another, here are some of the Golden Alpaca's lines:
36--> ''(Referring to Michael):'' [[spoiler: And you... stitched into reality's fabric, for dramatic effect, playing the childhood mate.]]
37--> ''(Attacking Alex)'': Begone, [[spoiler: Reality Breaker!]]
38* FullyAbsorbedFinale: [[spoiler:Roy from ''VideoGame/TwoBrothers'' has a plot-relevant appearance here. It's rather pointedly ''not'' a finale, as Roy admits his story isn't finished and probably never will be]].
39* HopelessBossFight: There are actually more boss fights you ''can't'' win than ones you can.
40** You cannot inflict any damage during the first encounter against the Soul Survivor. The only option is to run.
41** [[spoiler:When you deplete the Proto-Comet's health, it remains in battle and proceeds to banish each party member.]]
42** [[spoiler:Proto-Alex is undefeatable and remains standing even if you've taken out all his HP. You actually need to destroy the statues behind him and then purposely lose the battle to progress.]]
43** You can't win the fight against Vella at the arcade. The purpose of the fight is to introduce the Mind Dungeon, which she's used to level up but Alex and Michael don't know about.
44* ImprobableWeaponUser: The gang uses hula-hoops, phonograph records, picket signs, and cameras to harm enemies. Claudio's bokken is the closest thing to an actual weapon used by anyone in the cast.
45* {{Infodump}}: One aspect of the game that came under scrutiny was that large chunks of exposition are simply dropped on the player in long monologues without warning. When [[spoiler:Essentia joins the party]], there's a nearly ''half-hour'' dialogue scene that basically tells you everything the game's writers thought you needed to know. [[spoiler:And then you're told later that it was all ''lies'', though the source telling you such is rather unreliable themselves.]]
46* InterfaceSpoiler: Examining the graves in the graveyard in Windtown will reveal that one of the graves is for [[spoiler:Carrie Mancer, which gives away that Rory hasn't been completely honest with you and that his sister is dead, not missing]].
47* JerkassHasAPoint: While Alex's remark to Rory about nobody caring about [[spoiler: his dead sister]] is rather callous, keep in mind that Rory had effectively caused him and the other party members to go on a wild goose chase and nearly got them killed because he had [[spoiler: lied to them about his sister and trying to make her suicide about himself.]]
48* JumpScare: Happens near the end of the trailer when Sammy's apparition appears on the screen.
49* LegFocus: The scene introducing Rory's mother has her leg take up the foreground. Alex even comments on her legs. [[spoiler:The scene ends by showing Rory's mother is ''just'' a leg.]]
50* MindScrew: The game has its surreal elements with the supernatural elements or nonsensical enemies you fight. Once Alex meets Essentia and she explains her existence, though, things start to get even weirder.
51* MissingWhiteWomanSyndrome: Chondra complains that if her missing brother Aaron (a missing person-of-color) was a white woman, people would be more concerned about his disappearance.
52* MistakenForPrankCall: Alex shrugs off a mysterious message he received from an unknown voice that called his house.
53* MoodWhiplash: A very serious cutscene revolving around [[spoiler:Rory revealing that his sister committed suicide and his resulting trauma from the event]] is interrupted by a Golden Alpaca attacking the party and yelling "Lemonade!" over and over. Version 1.25 and later would change the cutscene to better match the tone of what preceded it.
54* MultipleEndings: At least three different endings, all of which are canon, have been confirmed to exist by the development team. The third ending has yet to be implemented in the game proper, with steps to do so present but very glitchy and unfinished.
55** Ending 1: [[spoiler:Alex and the party attempt to fight the meteor, only to fail anyway and their reality destroyed. After losing all his companions, he finds one more reality untouched by Proto-Alex, and reaches out to the player to get the companions to defeat him. After confronting his flawed selves in his own Mind Dungeon, he comes to the confrontation with Proto-Alex, but fails after being unable to defeat him at all. After a pep talk from the protagonist of the studio's previous game, Alex entrusts the player themselves with the task of defeating Proto-Alex, and the game ends after they literally pull the plug on him.]]
56** Ending 2: [[spoiler:Unlocked by first finding "Sammy" in Alex's front lawn on New Year's Eve before setting off with the party to New York. With that, a special email "[=Unseen32=] and Better Endings" is received. After reading it, the back door unlocks, allowing for Alex to traverse the overworld himself to the KNN building, where the [=NPCs=] begin addressing the player by name rather than Alex himself. After completing all the tasks for the journalists, Alex is finally reunited with Sammy, and the game ends with their embrace.]]
57** NonStandardGameOver: [[spoiler:On the way to Ending 1, Alex eventually journeys to a planet in the Soul Space where all the alternate Alexes are gathered. On the dark side of the planet he encounters a group of four Dark Alexes that encourage him to join them. Agreeing here causes Alex to merge with them to form the reality-destroying comet. The credits roll at a quickened pace, capped off with "Thanks For Playing...?" The same thing happens if Alex reaches out to the player for help, but the player insists on rejecting him.]]
58** Ending 3 is only viewable online and not in the game itself. [[spoiler:Completing some unimplemented puzzles allow the party to explore the large lighthouse out in the overworld's water, which eventually sends all of them to the room the final boss would be in way ahead of time, without the group being Banished and reality being destroyed. With Proto-Alex (named "Wilfrid" for some reason) and Essentia being much weaker, they are defeated and reality is saved. Since the room "exists outside of time," the party returns to just before the events of the game and Alex sets out to improve himself, starting with getting the groceries he was told to get at the beginning of the game. Alex is also aware of the events of the first ending and how it was impossible to stop Proto-Alex/Wilfrid before his reality's destruction.]]
59* TheMultiverse: YIIK centers around multiple realities with different rules and features to them, all connected to the Soul Space. Each person has an AlternateSelf across all other realities with the same "soul" as them.
60* NarratingTheObvious:
61** There's a scene - the ''only'' scene narrated by anyone other than Alex - where a female narrator describes the surroundings and appearance of [[spoiler:Essentia]]. All of this is described ''as the game shows it to the player''.
62** Several of Alex's verbose internal monologues go through his emotions or reiterate the immediate surroundings, when that much can be easily conveyed with a lot less as a visual medium.
63* PaddedSumoGameplay: Combat uses double digit numbers at most and even after a dozen hours most of your attacks struggle to break past ''20'', and the enemies hit you for just as much or less. The small numbers are compounded by the fact that every single attack (even the basic ones) [[ActionCommand is paired with a minigame]], with some going as long as ''half a minute'', and every enemy attack has an ActionCommand to reduce damage as well. Each of those elements combined creates an incredibly slow turn-based combat system where a regular enemy encounter takes ''several minutes'' to complete.
64* PrecisionFStrike: Not that the story's willing to shy away from harsh language, but one straight highlight is [[spoiler: right before the FinalBoss, where in the middle of Proto-Alex's ramblings as he mocks Alex and Essentia, Alex outright shouts, "What the ''fuck are you talking about?!''"]]
65* PurpleProse: The dialogue, starting with Alex's inner monologue, can get very verbose.
66* RevealingContinuityLapse: One of the first indicators that [[spoiler:Alex is jumping between universes]] is when Michael inexplicably moves one house over with no memory of this happening.
67* SevenDeadlySins: The seven different incarnations of [[spoiler: Proto-Alex]]:
68** The [[spoiler: Proto-Comet]] is Wrath, being a voiceless EldritchAbomination with no will of its own that exists only as a tool for destroying universes.
69** Gluttony is [[spoiler: Tele-Alex]], who "just wants to consume" and do nothing but waste time watching all his TV sets.
70** Sloth is [[spoiler: Fat Alex]], who sits within inches of a switch labeled "Save The World" but still whines that "It's too hard! I can't reach it!"
71** Lust is [[spoiler: Shady Alex]], who sits at a PC watching porn and throws what are implied to be masturbation socks at the party.
72** Pride is [[spoiler: Alex of Pretense]], who dresses fancy and hides behind a forcefield that keeps falling apart, admitting he's a fraud who fakes smartness and takes others' ideas to look good.
73** Finally, [[spoiler: Wilfrid and Essentia 995 are Greed and Envy, respectively. The former, as the most powerful AlternateSelf of Alex "has it all" and lords it over all the others, whilst the latter set the whole plot in motion because she couldn't handle being the ''second'' most powerful]].
74* ShaggyDogStory: [[spoiler:Every prior plot thread goes unresolved with the destruction of Alex's reality. At the end, Proto-Alex claims that everything was a lie from Essentia to get Alex into a position to defeat him.]]
75* ShoutOut:
76** The game has Michael mention a number of popular games that were his childhood... that also came out only a few years before the year the game canonically takes place. Alex also explicitly mentions ''VideoGame/TwoBrothers'', a game made by YIIK's developers.
77** There's a bar that has a bartender named Jill that's clearly an expy of the main character of the same name in ''VisualNovel/VA11HALLA''. Turing from ''VideoGame/ReadOnlyMemories'' can also be seen standing on the counter, oddly enough offering Hassy despite their issues with it in their home game.
78** The Soul Survivors look ''a lot'' like the Starmen from ''VideoGame/EarthBound1994''.
79** The game came under fire for [[https://www.dualshockers.com/yiik-plagiarism/ straight up lifting text]] from ''Literature/AfterDark''.
80** [[VideoGame/FinalFantasyVII Aeris]] can be seen mourning at Semi's grave in Alex's hometown starting from the Mystical Ultima LP Legend section of the game.
81* ThemeAndVariationsSoundtrack: One of Vellas songs is riffed repeatedly throughout the game particularly in the Title and Mind Dungeon themes. This music itself also takes several riffs from "Where Do I Begin?" The main theme of the movie ''Film/LoveStory''.
82* TitleByYear: Named for the coming InUniverse millennium of 2000.
83* TitleDrop: The plot's climactic confrontation takes place at the turn of the millennium. [="Y2K"=] is mentioned a lot when discussing it and its related fears within the public.
84* UnexpectedGameplayChange: Nearly every in-battle action in the game is a long, drawn out minigame.
85* UnusuallyUninterestingSight: While Alex not reading the record jacket of The Mystical Ultima LP Legend is one thing, nobody ever reacts or even asks why ''the entire playable party'' (including Sammy and Essentia) is on the jacket.
86* VariableMix: In Vella's Mind Dungeon, you go about rallying up stage performers. As you progress this objective, the background music gets more instrumentation added.
87* WhatTheHellHero: Alex tends to be on the receiving end of this, whether for inconsiderate comments towards others or flat out {{Jerkass}} moves like yelling at Rory [[spoiler:no one cares about his dead sister right after they nearly just died themselves.]] Usually the angry party eventually turns around and apologizes for being too harsh, whether it was deserved or not.
88* WorldOfWeirdness: The otherworld has bizarre sightings, with some leveling on AcidTripDimension.
89* YouCantFightFate: Chapter V gives the main cast the task to train up to [[spoiler:fight and defeat the comet that's going to destroy their reality on New Year's Day. Regardless of how much effort the player's put into training, the Proto-Comet cannot be defeated, and the current reality is inevitably wiped out.]]

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