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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tse_box_art.jpg]]
2 [[caption-width-right:350:[[labelnote:Click here to see the artwork of the HD version]]https://static.tvtropes.org/pmwiki/pub/images/sshd_tse_box_art.jpg[[/labelnote]]]]
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4''Serious Sam: The Second Encounter'' is a FirstPersonShooter video game developed by Croteam and published by Gathering of Developers in February 5, 2002 for PC. It is a stand-alone expansion pack to the [[VideoGame/SeriousSamTheFirstEncounter first game]], and the second installment in the ''VideoGame/SeriousSam'' series.
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6After the events of ''VideoGame/SeriousSamTheFirstEncounter'', Sam finds himself en route to Sirius when he collides with a "[[CreatorCameo Croteam]] Crate-Bus" and crash-lands in Mayan-era Mexico. This time, Sam must battle across Mexico, Babylon and medieval Europe, where he will face bosses such as a wind deity, a cyborg giant larva and Mental's summoner before finding a second backup ship.
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8The gameplay remains the same as ''TFE'': Sam must face [[TheWarSequence hordes upon hordes]] of enemies with a varied weaponry. The weapon roster from ''TFE'' returns; the game also introduces some new toys of destruction for Sam: the [[KillItWithFire Flamethrower]], the {{Chainsaw|Good}}, the SniperRifle and the rare (but valious and very destructive) [[NukeEm Serious Bomb]]. The enemy roster also returns with many additions, such as a DualWielding frog, a multi-armed fire monster... And a chainsaw-wielding gardener with a pumpkin on his head.
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10In addition to all of the above, the game features a HoldTheLine gamemode called "Endless", where the objective is to stay alive for as long as possible.
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12Like ''TFE'', ''TSE'' was also subjected to the ''HD'' treatment with the release of ''Serious Sam HD: The Second Encounter'' in April 2010, distributed through Platform/{{Steam}} and published by Creator/DevolverDigital. This remake is mostly similar to the original, with a few noticeable exceptions such as Harpies not being able to carry Beheaded Kamikazes and the Gravity Room being replaced with a room full of moving platforms. It also features 16-player {{coop|erativeMultiplayer}} and the usual fanfare such as achievements and leaderboards. [[ButWaitTheresMore And if that wasn't enough]], it received two additional pieces of DownloadableContent, a story expansion called ''Legend of the Beast'' and a multiplayer addon called ''Serious 8'' which adds some skins from ''VideoGame/SeriousSam3BFE'' and a playable version of ''TFE''[='=]s FinalBoss.
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14It was also subjected to the ''VR'' treatment in 2017 with the release of ''Serious Sam VR: The Second Encounter'', for PC.
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16Followed by ''VideoGame/SeriousSamII''.
17----
18!! See also
19* [[Characters/SeriousSam The Character sheets]].
20* [[ShoutOut/SeriousSam The Shout Out page]].
21----
22!! This game shows examples of[[note]]Examples from ''TFE'' may apply here as well.[[/note]]
23* AHeadAtEachEnd: Lampshaded upon seeing a statue of such a creature:
24-->'''Sam:''' ''Hmm, they always say two heads are better than one, but how does it fart?''
25* AdaptationExplanationExtrication: The game starts with a cutscene where the ship Sam found at the end of ''The First Encounter'' in space, barely making it out of Earth's atmosphere before a bus made out of crates carrying [[AuthorAvatar caricatures of Croteam]] crashes into it and forces it back down. In the ''HD'' remakes, this cutscene was removed, leaving almost no explanation for why the ship Sam was taking into space is now on fire and half-embedded into a cliff in ancient Mexico.
26* AdaptationInducedPlotHole: The opening cut-scene was omitted from the HD remake (reportedly because of how completely and utterly silly it was), leaving you beginning the game standing underneath a burning spaceship wreck with barely any explanation as to what happened. The cut-scene was later added back in ''Fusion 2017''.
27* AdaptationNameChange: One of the multiplayer characters is a cowboy who was named [=FastFinger=] Freddy in the original version. For unknown reasons, the HD version changed his name to Wild Wyatt.
28* AdaptedOut: The classic versions had a robot named Stainless Steve and a unique looking alien named Beheaded Ben in the multiplayer mode, with some Zorgs named Skinless Stan, Commander Cliff, Karate Ken and Vegetable Vaughn being added in this game. All of them have been excluded in the HD version, even though the former two were included in the HD version of ''The First Encounter''.
29* AlienSky: The first few levels are supposed to take place in Mexico, on our Earth, in the Mayan age. However, as you near the end of this set, the sky goes completely dark, and a bit later on the night-time sky is blue-purple and... is that a nebula? Cool and beautiful but quite bizarre.
30* AntiChristmasSong: The level "Land of the Damned" has Jingle Bells as its song (regardless of when you play the game), and when the action heats up, it turns into a rock version with an assortment of sound effects from the game mixed in (various guns firing and monsters dying). If you rip the music out of the game, you can hear that the sound effects are actually part of the music and are not added by the game.
31* ArbitraryGunPower: This is a gameplay mechanic for the SniperRifle. Its NETRICSA info for that game makes mention of a pressure-venting system to minimize risk to the user by slowing down the bullet if it detects that it's not fired from a stable stance - what this means is, if you use the scope and fire you'll get a shot that's as powerful as two rockets hitting the target, while if you fire it from the hip, the ''same bullets'' will become significantly weaker, closer to a single shotgun blast. Later games switched to making the bullets deal the same damage regardless, instead making you [[ATeamFiring noticeably less accurate]] if doing so without the scope.
32* ATeamFiring: The Sniper Rifle won't hit unless the player zooms.
33** In the HD remake, it instead deals less than a fourth of its full damage without the scope - this is {{handwave}}d as the gun being able to detect if the user has it in a proper aiming position and [[VoodooShark somehow slowing down the bullet if not]] so the recoil doesn't rip his arm off.
34* AuthorAvatar: The secret "fanboy" monsters in the secret levels and the intro are caricatures of Croteam developers.
35* AutobotsRockOut: Boss battles are accompanied by upbeat music with loud guitars.
36* BagOfSpilling: Sam has to gather up all the weapons no less than three times, each between every region switch.
37* BigShadowLittleCreature: One of the secrets has a demon shadow on the spiral staircase room in The Pit. The caster of the shadow is a very tiny variation of one of the enemies.
38* BlackoutBasement: A few rooms. One, found in Tower of Babel, has the player fire at a switch to keep the room lit.
39* BorderPatrol: The game makes you slowly lose health and burn in the sun if you go too far out of open area levels.
40* BreakingTheFourthWall: The entire plot revolves around replacing the space ship you got in ''The First Encounter''. How did the space ship get damaged? At the beginning of the game, it crashes into a "Croteam crate bus" filled with [[CreatorCameo caricatures]] of the game's designers.
41* BrickJoke: Two involving TimeTravel. One of the phone booth conversations takes place between yourself in two different levels, and another takes places between you in this game and you near the end of ''II''.
42* CartoonBomb: The Serious Bomb is a black sphere with a wick but with a Serious Sam logo on it.
43* ChainsawGood: The Chainsaw, which becomes the de facto melee weapon for Sam. Useful against Gnaars and Marsh Hoppers, Harpies and even Kleer Skeletons due to its significant range. If necessary, it can work as a shield against the Alundran Reptiloids' green fireballs while revved up.
44* ChargedAttack: The GrenadeLauncher and SBC Cannon, which affects the velocity of the launched projectile. The Cannon does more damage when charged.
45* ChunkySalsaRule: Enemy cannons are capable of doing that.
46* CrateExpectations: Croteam's brand crate bus... Which crashes into the UFO hijacked by Sam and becomes the reason why Sam has to purge the unclean away from Earth again in this game.
47* DestructibleProjectiles:
48** Missiles both from Sam and from monsters can be shot down.
49** Homing attacks like the Alundran Reptiloids' fireballs can also be destroyed, but non-guided ones tend to be immune to counter-fire.
50* DiscOneNuke:
51** The Rocket Launcher, which is found at the very start, in a lake.
52** The Flamethrower and Sniper Rifle can also be found at the start of each chapter.
53* DisproportionateRetribution:
54** Picking up a mere 1HP or 1 armor pickup might trigger an ambush with hordes of enemies, some of them being high-tier.
55** A secret rocket festival in a level, The Pit, has a SchmuckBait 100HP bonus which spawns not just one Major Biomechanoid, but a whole bunch of these. Good luck dodging their missiles without losing what you got as a secret.
56* DoNotRunWithAGun: All the enemies with ranged attacks stop moving before firing. Naturally, it includes enemies wielding guns.
57* DownloadableContent: ''HD'' has two DLC packs, a story expansion called ''Legend of the Beast'' ambiented in Egypt akin to ''TFE'', and a multiplayer addon called ''Serious 8''.
58* DualWielding:
59** Sam can dual wield his pistols, should he find a second one.
60** In the VR version he can dual wield any weapon as well as mix-and-match.
61* EmergencyWeapon: The melee Knife and P-Lah Chainsaw and the ranged Schofields, which can be dual wielded if Sam finds another.
62* FantasyLandmarkEquivalent: In Valley of the Jaguar, Crollywood movie studios uses large white letters. It's a secret.
63* HailfirePeaks: The "Land of the Damned" stage. The level starts off in a snowy village with the player eventually heading into a magma filled cavern, and ending things off with a battle on a frozen lake.
64* HardModePerks: In the Classic title, you can carry twice as much ammo in Serious mode.
65* InstantDeathRadius: The Alduran Reptiloid Highlander's Bride (with a HUGE instant death radius), and, to some extent, many medium-large enemies that attack mainly from long-range. Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.
66* InstakillMook: A direct from the Static or Rotating Cannon enemies that appear in the final three levels can kill Sam in a single shot. [[{{Nerf}} Not so much in the HD and Fusion versions though]], as their damage has been considerably reduced. They can still deal a lot of damage though, so they remain priority targets.
67* InvincibilityPowerUp: The invulnerability powerup.
68* InvisibleWall: They're present to prevent the player from being thrown out of bounds during combat. There are also some teleporters or jump pads that can also bring the player back in to the mission area.
69* KillItWithFire: One puff of flame can ignite enemies (the afterburn alone will deal with anything human-sized), and a constant stream can wear down hordes of enemies in seconds. If you're good at dodging, the low rate of ammo consumption and high damage over time makes the Flamethrower one of the best weapons around. And in Mental difficulty, have fun with looking for napalm ammo ALL the damn time.
70* LeapOfFaith: The palace of Courtyards of Gilgamesh level had a Leap Of Faith room. The player can see the destination, the normal worry is about falling damage.
71-->'''Sam:''' Those Babylonians were totally crazy!
72* LethalLavaLand: Half of the penultimate stage.
73* LoneWolfBoss: Kukulkan, who is explicitly not a minion of Mental's, even attacking the minions that spawn in, and is just fighting Sam to test him.
74* LookMaIAmOnTV: Upon getting the {{Chainsaw|Good}} for the first time:
75--> ''"Look ma, I'm a lumberjack!"''
76* {{Magitek}}: The Shofields that Sam wields are "technomagically" enhanced to have unlimited ammo. The Cannon is also a "technomagical" weapon.
77* MarathonLevel: "Grand Cathedral", "The City of the Gods", "Ziggurat", "Courtyards of Gilgamesh" and "Tower of Babel" take at hour or more to complete when playing casually. Par time also reflects that with Grand Cathedral having par time of 80 minutes.
78* {{Mayincatec}}: The Mexican levels take place in a region looking like ancient Peru.
79* MissingSecret: Due to a few broken triggers, some secrets don't exist, but the secret counter still indicates like they're there.
80* MookMaker: [[spoiler:Mordekai the Summoner]], who has this as his only offensive ability.
81* NoGearLevel: After completing each chapter, you'll have only basic weapons remaining.
82* NoScope: Disencouraged with the SniperRifle. Firing it while unscoped its power-per-shot is greatly reduced, and in the ''HD'' release the shot will also be subjected to a lot of spread. NETRICSA explains that [[JustifiedTrope it's a failsafe engaged when the rifle is fired outside an optimal shooting position, to prevent the recoil of the 16mm round from breaking the shooter's wrist]].
83* OneBulletClips: The revolvers, though they can't be manually reloaded.
84* QuadDamage: The Serious Damage powerup. It quadruples the damage for a short amount of time.
85* RageAgainstTheAuthor: OneHundredPercentCompletion of at least one stage requires you to murder caricatures of the Croteam staff, at least in the original games.
86* RatedMForManly: Within the first five minutes of playing ''TSE'', you'll be doing ''bullfighting with a pump-action shotgun''. This only serves to set the bar for the rest of the game.
87* RetroUpgrade: In addition to the Cannon, it's stated that the [=M1928=] Tommy Gun were yanked out of mothballs and refitted to the more modern 5.56 to fight against Mental's hordes.
88* SchmuckBait: Sam can walk into a hallway with a little alcove at the end. It contains a boxing glove with a lever below it. NETRICSA suggests that Mental put it there in case Sam gets too curious. Go on, [[OneHitKill give that lever a tug]]...
89* SentryGun: There are stationary Cannon turrets. Some rotate and some don't.
90* SharedLifeMeter: One instance has Sam getting locked in a small arena and a massive amount of Kleer are hurled at him, using a boss life meter to gauge the player's progress.
91* SizableSnowflakes: Very large snowflakes fall in the classic version of Land of the Damned (from partly cloudy sky).
92* SprintShoes: Picking up winged shoes allows Sam to move faster for a short period of time.
93* StartToCrate: Parodied right at the start when the flying saucer Sam hijacked in the first game is damaged and forced to crash land by some Croteam Heads accidentally smashing into it with a crate bus.
94-->'''Sam:''' I HATE CRATES!
95* TimedPowerUp: Serious Damage, Invulnerability and Serious Speed powerups only last a short amount of time.
96* UniqueEnemy:
97** In one part of "The City of the Gods", there are a few Sirian Werebulls with cannons mounted on them, giving them a very dangerous ranged attack. These Werebulls are never seen again after this.
98** Male Gnaars, after being a very common enemy in ''TFE'', are much rarer this time around, with only a few flying ones appearing in "Tower of Babel".
99* UpdatedRerelease: So far the game was subjected to the ''HD'' (in order to [[TechDemoGame show the capabilities of the Serious Engine 3]]), ''VR'' (as a free-movement alternative to ''The Last Hope'') and ''Fusion'' treatment (which not only shows the capabilities of the Serious Engine 4, but also unifies it with ''VideoGame/SeriousSamTheFirstEncounter'' in a single game).
100* VideoGameFlameThrowersSuck: For once, averted. ''Very'' much on the "Flame" side. The Flamethrower deals a ton of continuous damage and passes through enemies, allowing you to easily ignite entire hordes if you get them bunched up.
101* YouAllLookFamiliar: Lampshaded in one of the first levels, where the Pumpkinhead enemy shows up twice in a row.
102---> '''Sam:''' ''Hey, didn't I kick your ass two rooms back?''

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