1 | [[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/revolution_60.png]] |
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3 | ''Revolution 60'' is a Sci-Fi [[AdventureGame Adventure]]/[[RolePlayingGame RPG]] game for [[UsefulNotes/IOSGames iOS]] and later PC and Mac developed and published by Giant Spacekat, in which a four-woman special forces team attempts to liberate a space station. You play as Holiday, the team's leader. |
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5 | The game is largely story-based, interspersed with a real-time grid-based combat system, as well as quick-time-event sequences. There are numerous potential endings based on dialogue choices and success during the action sequences. Visually, it has a brightly colored, anime-inspired aesthetic. |
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7 | A sequel, ''Revolution 62'', has been planned... [[DevelopmentHell for a while now]]. |
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9 | !!''Revolution 60'' contains examples of: |
10 | * AllThereInTheManual: The game itself gives very little information about the characters or even major plot elements. Said information is contained within an ebook... which is sold separately. |
11 | * {{Animesque}}: The art style. |
12 | * CombatantCooldownSystem: You have to wait a few seconds between attacks. [[MyRulesAreNotYourRules Enemies don't.]] |
13 | * ContagiousAI: [[spoiler:A "shard" goes rogue and proceeds to use nanotechnology to spread its reach.]] |
14 | * {{Cyborg}}: Agents are augmented with technological enhancements as a matter of course. Holiday has recently gotten an upgrade to help keep up with newer agents who are beginning their careers with more advanced cybernetic additions. |
15 | * CyberneticsEatYourSoul: [[spoiler:Unknown.]] |
16 | * DenialOfDiagonalAttack: Holiday can only attack directly in front of her, while many enemies can attack diagonally or in other patterns. |
17 | * DeathIsASlapOnTheWrist: If you run out of health in combat, you can just immediately use a medical kit to be restored to full health. They're extremely plentiful, especially given that you'll barely use any outside of Girlfriend Mode. |
18 | * GuideDangIt: Instructions in game are often unclear or oddly phrased. |
19 | * IdiosyncraticDifficultyLevels: The hardest difficulty level is called "girlfriend". |
20 | * ImpossibleHourglassFigure: The entire cast has this body shape. The PC port alters the body shapes to be less impossible. |
21 | * KarmaMeter: There's two separate meters, for Professional and Rogue. [[Franchise/MassEffect If those titles seem a little familiar...]] |
22 | * MultipleEndings: Taken to an extreme. There are over 20 endings, determined by Holiday's professionalism, her relationship with two opposing characters, whether a character has already died, and proficiency in combat and quick-time event sequences. [[spoiler:None of the endings is an unqualified success, though.]] |
23 | * PressXToNotDie: While failing a quick-time event doesn't result in instant death, failing quick-time events means you miss out on Proficiency bonuses, which determine whether the mission succeeds or fails miserably. |
24 | * ThatMakesMeFeelAngry: An ''advertised selling point'' of the PC port, where during [=QTEs=] you'll have to write out words corresponding to what's happening. An interesting idea, though not properly reflecting the difficulty scaling of the [=QTEs=] in the mobile version. |
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