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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8260291.png]]
2[[caption-width-right:350:Boy and Tina in the forest with an Angel and many mooks.]]
3[[caption-width-right:350:[[labelnote:See the artwork of ''Wonder Boy Returns'']]https://static.tvtropes.org/pmwiki/pub/images/2041573_0.jpg Now being surrounded by a red devil and various mooks.]][[/labelnote]]
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5''Wonder Boy'' is a side-scrolling platform game by Creator/{{Sega}} and Escape (now known as Creator/WestoneBitEntertainment) originally released for the arcades on April 21, 1986. The player controls [[ADogNamedDog Boy]] (aka [[CharacterTitle Wonder Boy]]), a young boy in a tropical setting who sets out to [[DistressedDamsel rescue his girlfriend Tina]] from an [[MeaningfulRename Evil Witch Doctor]] known as [[AristocratsAreEvil King]][[note]]sometimes known as Tom-Tom, Tanya, and King Drancon, respectively; see DubNameChange below[[/note]]. Along the way he picks numerous power-ups such as skateboards and throwing axes while trying to maintain his vitality by [[HyperactiveMetabolism eating as much food as possible]].
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7''Wonder Boy'' was ported to various Sega platforms such as the Platform/SG1000, Platform/SegaMasterSystem and the Platform/GameGear, as well as a few 8-bit home computers (namely the Platform/Commodore64, Platform/AmstradCPC and Platform/ZXSpectrum). The game also received a licensed [[MediaNotes/SoftwarePorting re-release]] for the Platform/NintendoEntertainmentSystem by Creator/HudsonSoft titled ''VideoGame/AdventureIsland'', [[DivorcedInstallment splitting the franchise into two directions]]. While the ''Adventure Island'' sequels remained true to the style of the original game for the most part, the ''Wonder Boy'' sequels would take on a fantasy-themed action RPG approach.
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9Surprisingly, long after the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy: The Dragon's Trap]]'' [[VideoGameRemake remake]], Korean company CFK released a follow-up called ''Wonder Boy Returns'' via Platform/{{Steam}} on October 12, 2016. It uses the same arcade gameplay as the original, but redesigned levels and bosses, with the main antagonist being a [[BigRedDevil red devil]]. On November 22, 2016, the Ver 1.0 update was released to address issues players had with the initial release, and included two additional playable characters: Classic Boy and (New) Tina. Unfortunately, ''Wonder Boy Returns'' [[KeepCirculatingTheTapes had been delisted]] on May 23, 2019, with an actual remake using the same assets, ''Wonder Boy Returns Remix'', replacing it on that same date.
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12!!Tropes in the original ''Wonder Boy'' and ''Wonder Boy Returns/Returns Remix'':
13* AmbidextrousSprite: Tina in ''Returns/Returns Remix''.
14* AmericanKirbyIsHardcore: Here is the [[http://segaretro.org/images/e/e2/WonderBoy_SMS_JP_cover.jpg Japanese cover art]] of the Mark III version, and it looks way more cheerful than its [[http://segaretro.org/images/7/73/WonderBoy_SMS_US_cover.jpg incredibly bland Master System counterpart]]. Now, check out the [[http://segaretro.org/images/7/71/Wonder_Boy_GG_US_front.jpg western Game Gear cover]]... hoo boy.
15* AntiFrustrationFeatures:
16** ''Returns Remix'' allows you to throw three weapons on-screen as supposed to two in the original and introduces a ChargedAttack ability to destroy rocks, boulders, and many enemies at once. Boy or Tina will no longer stumble and take damage if you run into specific hazards that contained hidden dolls. The dolls can appear by destroy the hazards away with charged weapons.
17** In both ''Returns/Returns Remix'', the life counter always resets at five upon entering any stages in Normal mode, making [[OneUp 1-ups]] [[MeaninglessLives rather useless]] and [[TheArtifact serve more like limited chances to beat a single stage]].
18* ArtifactTitle: ''Returns Remix'' is a remake of the arcade game {{retool}}ed from the ''Returns'' engine which retained the playable Tina and difficulty modes, but [[InNameOnly stripped of unique assets and content]]; however, [[TheArtifact said removed content is teased throughout]]. Notably, the background behind the characters in the title screen shows snowfield and lava elements that are no longer part of an actual stage, every stage have kept the same order of unique level theme tunes intact, the same old HeadSwap bosses, same old enemies, and even the same cutscenes; therefore the same [[BigRedDevil red devil]] that you can't fight at all in ''Returns Remix''.
19* AwesomeButImpractical: The skateboard item makes progress much faster and allows Boy to take a hit but there's no way to backtrack at will as Boy will continuously move forward and pressing left button slows him down instead.
20* BabiesEverAfter: The One Coin mode ending of ''Wonder Boy Returns Remix'' has an additional scene showing that Boy and Tina had [[MassiveNumberedSiblings four boys and four girls]].
21* BattleBoomerang: Tina's weapon in ''Wonder Boy Returns'' is a boomerang instead of a stone axe.
22* ChestMonster: The spotted eggs contain a GrimReaper-type monster. If Boy touches one, they will follow him and [[PoisonMushroom drain his energy meter faster]]. They last for a short period or until his health has two energy bars left.
23* CountrySwitch: The Master System port changes its title to ''Super Wonder Boy'' when played on a Japanese console.
24* DecoyDamsel: Applied in both ''Wonder Boy Returns'' and ''Returns Remix'', after defeating the BigBad in the very last stage, Boy finds Tina on a sun lounger. Despite not seeming to be too distressed a damsel, she is still pleased to see him and hugs him... while looking over his shoulder at the now defeated devil, who winks. The animation suggests him playing a cupid-style role in kidnapping her in the first place. Unusually for this trope, she is not malicious, albeit she did manipulate Boy.
25* DistressedDamsel: Practically every splash screen of the Master System version has Tina tied up and squirming.
26* DoubleStandardAbuseFemaleOnMale: In ''Wonder Boy Returns's'' intro, after finding Boy ogling some girls, Tina mercilessly beats him to pulp.
27* DroughtLevelOfDoom: The extra desert levels of the Master System, where food is obviously scarce. As well as many of the later levels.
28* DubNameChange: Boy and Tina became Tom-Tom and Tanya in the western versions of the Master System and Game Gear home ports, and King became King Drancon in the latter. In Tina's case, this may have been an attempt to distance her from her Hudson counterpart of the same name. Japanese releases and all other versions use the other names, including ''Returns''. Despite this, ''Returns Remix'' uses the names [[SpellMyNameWIthAnS TomTom]] and Tanya instead of Boy and Tina, but only when set to English; the Japanese setting and English promotional materials still refer to them as Boy and Tina.
29* EarlyInstallmentWeirdness: ''Wonder Boy'' and ''Returns/Returns Remix'' are the only games in the series to feature a prehistoric theme, not to mention the only instance where the protagonist does not handle a sword... unless one counts the ''Adventure Island'' series as the true successor to the original game, in which case the basic changes include the protagonist given a new identity, the redesigned damsel in distress, and the antagonist replaced by other villains.
30* EasyModeMockery: The Practice mode in ''Returns Remix'' has you play as Tina with an unlimited [[InvincibilityPowerUp Angel]] through all stages, and your reward for beating it is... the [[LateArrivalSpoiler intro cutscene]] from ''Returns''! [[OhCrap Ouch.]]
31* FantasyHelmetEnforcement: Picking up the skateboard power-up will automatically garb you in safety gear too, which only stops one hazard but heaven forbid it sets a bad example.
32* FashionDissonance: The game set in prehistoric times, yet there's modern items like a skateboard, [[Main/FantasyHelmetEnforcement a helmet,]] [[IWasToldThereWouldBeCake cake]], and Tina's accessories that King stole. Averted in ''Returns/Returns Remix'' as the characters had been redesigned with more modern costumes and hairstyles, the endings didn't try to hide the moderness of in-universe lifestyles too.
33* GuideDangIt: Some of hidden dolls are impossible to find without some sort of guide because not only some hazards needed to stumbled on which is damaging Boy off & needed to wear off skateboard item as well as not using InvincibilityPowerUp to appear, but it's also [[TrialAndErrorGameplay trial & error process]] due to undisguishable the hazards are & in worst case scenario, resulting Boy to lose a life. [[TokenMinority Sometimes, it was hidden inside right-facing frog without killing it!]] Thankfully ''Returns Remix'' removes this issue, but the guide still needed.
34* HardModeFiller: All of the boss stages use the exact same template with different enemy and item placement, and most of the other level templates are reused at least once.
35* HeadSwap: In ''Wonder Boy'' and ''Returns Remix'', King in each world is literally the same boss with a different head. After being defeated he changes to his next head. This was averted in ''Returns'' that featured many big creatures which were [[MindManipulation has been controlled]] by the [[BigRedDevil red devil]] to attack the heroes in their way.
36* IWasToldThereWouldBeCake: [[ZigZaggingTrope Zig-Zagged]]. In the original arcade and ''Wonder Boy Returns/Returns Remix'', the fruits can be turned into modern era food and beverages, as well as boost up the item score ten times if you touch a mushroom item in certain eggs. This wears off after you die. This doesn't apply in the Master System port graphic-wise, but the multiply item score is still in effect nonetheless.
37* InvincibilityPowerUp: Certain normal eggs contain an [[AngelicBeauty Angel]]. If Boy touches one, they will give him invincibility in short period and allows the player to gain score chains by running through various enemies and hazards. Boy will do the V-sign pose if he runs long enough without jumping or throwing an axe.
38* LimitedAnimation: Initially. The moment the first trailer of ''Returns'' came out was sight to behold of how choppy the in-game animation sprites were for almost everything.
39* MarketBasedTitle
40** The [[Platform/SegaMasterSystem Mark III]] version was titled ''Super Wonder Boy'', presumably to distinguish it from the earlier [[Platform/OtherSegaSystems SG-1000]] version released exclusively in Japan, since the Mark III was backwards-compatible with all SG-1000 games (also doubles as an UpdatedRerelease, as two extra areas were added and the dolls were given purpose besides points).
41** For some reason, the Platform/GameGear version (based on the above release) was titled ''Revenge of Drancon'' in North America (it was simply called ''Wonder Boy'' everywhere else).
42* MoonRabbit: In one night-time forest stage in ''Returns''.
43* OneHitPointWonder: The only actions that don't result in instant death are tripping over rocks and encountering TheGrimReaper-type monster from spotted eggs.
44* OurZombiesAreDifferent: If FashionDissonance wasn't enough, ''Returns'' bring new mooks in a castle level, one of them is zombie (see the right-below artwork on main page) that wears scratched shirt & denim jeans.
45* PointOfNoContinues: The arcade version doesn't allow you to continue anymore once you reach the final area.
46* PowerupLetdown: On some levels, the skateboard's speed becomes a liability as it makes timing jumps between platforms more difficult. Downplayed in ''Returns/Returns Remix'' as, like its [[VideoGame/AdventureIsland divorced series counterpart sequels]], it is only used once per level.
47* PromotedToPlayable: Tina in ''Wonder Boy Returns'' (Ver 1.0) and ''Wonder Boy Returns Remix''.
48* PutOnABus:
49** The unique enemies, bosses and diversive level themes in ''Returns'' have not [[StealthPun returned]] after the game was delisted and digitally replaced with ''Returns Remix'', [[CoversAlwaysLie except the tease of The Artifacts in the latter's title screen and promotional materials.]]
50** Neither one has the exclusive themes, enemies, and Tina's sister from the Master System port as well.
51* ReformulatedGame: The SG-1000 version is essentially a different game, with its own (smaller) set of original stages and music. The same goes for the home computer version (released for Commodore 64, Amstrad CPC and ZX Spectrum). ''Wonder Boy Returns'' is also marketed as a remake, but features an entirely different set of stages as well, complete with exclusive themes and hazards.
52* RememberTheNewGuy: The girl that brings you to bonus level in Master System port is Tina's sister, Pina; [[AllThereInTheManual this is only explained in the Japanese Sega Mark III manual]] as well as the Japanese Wii Platform/VirtualConsole description page. Also the aforementioned girls in the intro cutscene of ''Returns'' above have no any significant information about them whatsoever.
53* TrueFinalBoss: In the Arcade and Master System versions, the true final area and King's true form can only be reached by [[GottaCatchThemAll collecting all of the dolls]] [[GuideDangIt hidden throughout the game.]]
54* WizardNeedsFoodBadly: Boy has to stay well fed, or else he'll die; if he dies of hunger, you'll be told "NO VITALITY !!".

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