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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ducklifetitle14dec.png]]
2[[caption-width-right:320:Train your duck to be a champion racer!]]
3
4The ''Duck Life'' games are a series of UsefulNotes/AdobeFlash and smartphone games by Wix Games. The games follow a farmer and the duck they raise from an egg training by preforming as well as possible in minigames. Once it's been trained enough, it has to race other ducks to beat them.
5
6The series spans nine different games:
7* ''Duck Life'' (2007)
8* ''Duck Life 2: World Champion'' (2008)
9* ''Duck Life 3: Evolution'' (2011)
10* ''Duck Life 4'' (2012)
11* ''Duck Life Treasure Hunt'' (2014)
12* ''Duck Life Space'' (2016)
13* ''Duck Life Battle'' (2018)
14* ''Duck Life Adventure'' (2020)
15* ''Duck Life 9: The Flock'' (2024)
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18!!Tropes:
19* AbilityRequiredToProceed: In ''Battle'', ''Adventure'' and ''The Flock'', you learn abilities like flying and swimming to be able to explore more parts of the map.
20* AchievementSystem: ''Evolution'' has ten achievements to unlock for things like getting coins and beating leagues. Removed in the ''Retro Pack''.
21* AllTheWorldsAreAStage: The final race of a section in the first three games uses track parts from the previous races and adds its own to test all three/four of your duck's abilities.
22* AndYourRewardIsClothes: Beating the races unlocks the ability to buy different hats and colors for your duck.
23* ArtEvolution: ''World Champion'' would start the series giving ducks shading, unlike the original.
24* ArtisticLicenseBiology: If you pick the flying-type duck at the beginning of ''Evolution'', its third form is introduced with "Your duck is now a bird"... As if ducks weren't those already.
25* AshFace: In the first game, if your duck falls into the lava at the volcano race stage, the race will end immidiately, and the duck will be changed to black color... for free.
26* BaitAndSwitchBoss: Downplayed and Zig-zagged for ''Adventure'': You fight Marco as intended in a battle at first, then [[spoiler: your duck's mother suddenly breaks in and engages you in a fight for running away. After defeating her, you continue fighting Marco.]]
27* BlandNameProduct:
28** In the final level of the second game, one can spot a billboard ad for a "[=McDuckald's=]" restaurant.
29** ''The Flock'' features a coffee powerup straight from "Starducks", according to one of the [=NPCs=].
30* BraggingRightsReward: After beating ''Evolution'', you are rewarded with 500,000 coins. However, the only use of coins in the game is to buy seeds for energy. By the time you've beaten the game, you will have already won all the races and likely maxed out your energy.
31* CompilationRerelease: The ''Retro Pack'' is a mobile release of the first three ''DL'' games with some small improvements like a higher framerate and a new challenge mode.
32* CosmeticAward: Beating the final race of the first game rewards your duck with a crown.
33* DefeatMeansPlayable: Defeating the Champion Racers and [[spoiler:the Fire Duck]] in ''The Flock'' will allow them to join your group and become playable racer ducks.
34* DifficultyByAcceleration: Almost every minigame gets faster the longer the duck keeps going. It also starts slightly faster depending on its skill level.
35* DumpStat: Energy is necessary at the beginning to even make it to the end of a track, but they are generally not long enough to require too much of it. ''Space'' would let you use a speed boost at the cost of some energy, turning the stat into something always worth raising.
36* EvolutionaryLevels: Your duck evolves twice throughout ''Evolution'' based on what type you picked, gaining more body features, a better skillset, and +50 to its level cap. It evolves to its ultimate form at the 3rd.
37* FinalBossNewDimension: The final race in ''Evolution'' takes place in a purple dimension of some kind.
38* GravityScrew: The first Gravity minigame in ''Space'' requires you to flip gravity so the duck doesn't collide into a wall.
39* InformedSpecies: The ducklings look more like chicks than actual baby ducks. Mainly because of the beak and the fact that the player's duckling is yellow by default in early games. Starting with ''The Flock'', however, the ducks are shown to have webbed feet.
40* InteractiveStartUp: The title screen of the first game features a duck whose face will follow the cursor.
41* LaughTrack: When your duck loses in a race.
42* LethalLavaLand: Usually the final area of the games, especially in the first game, ''4'', ''Space'' and ''The Flock''. They all feature volcanic landscapes and boiling hot lava.
43* LevelEditor: ''World Champion'' has a level creator unlocked after beating the game. It turned out to be so glitchy that the developer couldn't fix it, which is why such a feature has not made any appearances in the later games.
44* LukeIAmYourFather: [[spoiler: Marco, the champion in ''Adventure'', is revealed to be the player's duck's father.]]
45* MinigameGame: The series is mostly comprised of this. You play mini games to train your duck and then watch a race to see if your duck is trained enough to win.
46* MoneyForNothing: In the first three games, you earn so much money through races that you generally have enough to max the duck's energy level and unlock customisation options, plus beating the final race grants so many coins it's basically impossible to run out.
47* MoreDiverseSequel: ''The Flock'' features animal [=NPCs=] other than the ducks themselves, with six of them being coaches for each of the ducks' skills. Doug the Dog (Running), Percy the Penguin (Swimming), Brad the Bird (Flying), Monty the Monkey (Climbing), Fred the Frog (Jumping) and Kat the Cat (Balancing).
48* MyBelovedSmother: The player's duck's mother from ''Adventure'' does not want the player's duck to go on an adventure because [[spoiler: Marco, her husband, never returns home after he leaves to become the champion.]]
49* NewGamePlus: In ''2'', after starting a new duck after beating the game, the level up caps will be removed and the training will become "extreme" variants that are much harder.
50* NeverGivenAName: The duck from the first game is unable to be named.
51* PlayingWithFire: [[spoiler:The Fire Duck in ''4'' and ''The Flock'', aptly named for his fire powers and the BigBad of both games.]]
52* {{Retronym}}: The first game is known as ''Duck Life Origin'' in the ''Retro Pack'', to differentiate it from the fourth game which is known on mobile storefronts as just ''Duck Life''.
53* RiseToTheChallenge: ''Evolution'''s climbing game for professional stage has the duck climbing inside a volcano to escape from the lava, though this is just aesthetic; the duck still won't die until they are off the screen.
54* SpikesOfDoom: ''Evolution'''s minigame for advanced swimming has spikes appear as an obstacle. The duck can go above or under them, but landing on them from either side ends the minigame.
55* {{Superboss}}: An unintentional example in the second game's mobile edition. You beat the game and get a bunch of prizes after beating the Semi Final, rather than the Championship Final, turning the hardest race against the world's fastest duck optional, which you don't even get anything for beating.
56* {{Teleportation}}: ''Space'' has portals put in race tracks. The duck can use them faster depending on its intelligence.
57* TheSeriesHasLeftReality: The first two games have relatively grounded-in-reality plotlines for its genre (1 with having a farmer qualify their duck for a world championship race to win enough money to rebuild their farm and 2 with another duck wanting to win the crown of the duck from the first game and become champion), but things get strange to say the least going from ''Evolution'' and onward.
58* TheresNoKillLikeOverkill: If your duck is fast enough, it can outrun all other ducks by such a wide margin they get disqualified if they don't reach the finish line in time. Heck, they may not even go far enough to show up on the screen by the time the race ends in this manner.
59* UltimateLifeForm: Your duck becomes an Ultimate Duck in the last part of ''Evolution'', getting a positive +50% boost in all stats and a well-defined white body. As it turns out, the final opponent is one too, but it has pitch-black skin.
60* UnexpectedGameplayChange:
61** Downplayed with ''Evolution'', where the final race has you click on obstacles to remove them but otherwise plays like a normal race.
62** The final races for ''4'', ''Space'' and ''The Flock'' has you directly control your duck.
63* VideoGame3DLeap: Downplayed. After eight games of using 2D backgrounds, ''The Flock'' changes things up by having all of the environments in full 3D, while the 2D sprites of the ducks remain intact.
64* VirtualPet: The premise of the series, which is to train up your duck.
65* YouHaveResearchedBreathing: A hilarious example exists in ''Adventure'', where one of the guides wonder why you duck can't swim at all despite being a ''duck''. Swimming here is an ability required to be used to cross water terrains.

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