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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mystery_of_solarus_dx.png]]
2''The Legend of Zelda: Mystery of Solarus'' is a [[FanSequel fan-made sequel]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'' created by Christopho. It was originally created with [[UsefulNotes/RPGMaker RPG Maker 2000]] (and using many of its assets) and released in 2002 to much acclaim among francophone Zelda fans, and [[FollowTheLeader inspired many video game enthusiasts to try their hand at making similar games with RPG Maker as well]].
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4The plot is as follows: after the events of ''VideoGame/TheLegendOfZeldaALinkToThePast'', it seemed like nothing would threaten the Hyrule Kingdom anymore... until the King succumbed to an unknown disease, his demise weakening the Wise Men's seal. Under advice from Sahasrahla, Link entrusted the Triforce to Zelda. The latter allied herself with mystical beings knows as Children of Solarus to break the Triforce into eight pieces. With the bearer of the Amulet of Solarus being the only person able to piece the Triforce together, it seemed like Hyrule was safe once again... until the day when Sahasrahla woke Link up with an alarming telepathic message.
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6In 2011, the game got an UpdatedRerelease in ''The Legend of Zelda: Mystery of Solarus DX'', a new version of the game remade entirely from scratch using the [[http://www.solarus-games.org/ Solarus Engine]], which was created particularly for this game, and went on to become a full-fledged GameMaker. Aside from being more technically advanced and closer to the ''VideoGame/TheLegendOfZeldaALinkToThePast'' game engine than the original version, this remake ditches the RPG Maker 2000 assets and features entirely new bosses, an optional dungeon, rewritten dialogue and more. This version also supports multiple languages.
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8The official website is [[http://www.zelda-solarus.com/ here]] (in French) and while the original game is no longer online, the remake can be downloaded [[http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/ here]]. The Solarus Engine page also offers download links for it, and is in English, see [[https://www.solarus-games.org/en/games/the-legend-of-zelda-mystery-of-solarus-dx here]]. Christopho himself made two video walkthroughs of the remake: [[https://www.youtube.com/playlist?list=PLzJ4jb-Y0ufyvGrqfDpotZHUvZrcswjGR one in English]] and [[https://www.youtube.com/playlist?list=PL843E3636425937F0 another one in French]]. The remake is not to be confused with ''The Legend of Zelda: Mystery of Solarus [[{{Emoticon}} XD]]'', a humorous game created by the same team that parodies the universe of Zelda, as well as several Zelda fan games. A noteworthy related project currently in development is ''[[https://www.solarus-games.org/en/games/children-of-solarus Children of Solarus]]'', a 100% free version of the game [[DivorcedInstallment devoid of any and all references to Zelda]].
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10!!This Game Provides Examples of:
11* AdaptedOut:
12** The original game had purple rocks that could be broken by dashing with Pegasus boots. The remake replaces them with regular light rocks.
13** The original game had an additional item: a sheet of paper with a password written on it, that was used to open the door to the first dungeon using RPG Maker 2000's built-in "enter number" feature. In the remake, Tom, an NPC encountered in the same cave where the password was originally found, is the one who opens the door.
14* TheArtifact: Some of the limitations of the RPG Maker version had to be carried over to the remake in order to keep the same puzzles challenging or to prevent SequenceBreaking:
15** Link can't lift bushes before getting his sword, which prevents him from leaving the village too early. In the original game, he couldn't lift bushes (or anything else for that matter) at all.
16** While solving block puzzles, Link can push but can't pull. The animation is there, but the action itself does nothing, unless Link is pulling a block created with the Cane of Somaria.
17* ArtEvolution: As mentioned above, the original game used both ALTTP graphics and RPG Maker 2000 assets. The remake did away with the latter entirely, replacing them with new graphics.
18* BagOfSpilling: While the Link in this game is the same one from ALTTP, he still starts the game with none of his equipment from that game.
19* BlockPuzzle: Lots of them.
20* CreatorProvincialism: There is a French bakery south of the village.
21* DarkWorld: Of course, this being a FanSequel to ''VideoGame/TheLegendOfZeldaALinkToThePast''. [[spoiler:Subverted however, as instead of the Dark World being a separate dimension, the Light World ''becomes'' this halfway through the game.]]
22* DisconnectedSideArea: The Master Arbror's Den has one. It can be reached much later in the game.
23* EldritchLocation: The final dungeon in the original game gives out such a vibe, because instead of the usual black void, the background image is a picture of space. The remake removed that part. Still, the entrance to the dungeon remains quite weird.
24* FetchQuest:
25** Entering the sixth dungeon requires finding three Fire Stones.
26** There's quite a few keys you'll have to find and use before getting to the seventh dungeon.
27* GoodMorningCrono: The game begins with Link waking up after receiving a telepathic message from Sahasrahla.
28* HalfwayPlotSwitch: Did you really think you'd be going through the eight dungeons saving the eight Children of Solarus? Nope, only four out of eight are missing. In the second half of the game, things go FromBadToWorse, [[spoiler:the world becomes a dystopia]], and the following dungeons are visited for reasons that go beyond collecting [[PlotCoupon Plot Coupons]].
29* LawOfCartographicalElegance: As per usual in a Zelda game, this version of Hyrule also fits in a rectangle. [[spoiler:Subverted later in the game: the secret dungeon is located outside of the map.]]
30* MacGuffin: The Amulet of Solarus that is necessary for piecing the Triforce back together.
31* MeaningfulName: Three guesses what Master Arbror is. [[spoiler:Yup, it's a sentient evil tree.]]
32* MookMaker: Most of the bosses in the original game were just static images with one weak spot, and the danger was coming from constantly respawning mooks. Thankfully, it is not the case in the remake.
33* MultiMookMelee: Such brawls replace mini-boss fights in some dungeons.
34* MythologyGag: In ALTTP, Agahnim was an alter ego of Ganon's, and in the official manga, they were two separate beings. Here, Agahnim behaves as if he was a separate being from Ganon, even mentioning his annoyance at Ganon's referring to him as an alter ego, while Ganon himself still insists on referring to him as such.
35* NostalgiaLevel: Both the eighth and ninth levels have rooms that were lifted from official games. [[spoiler:A secret area in the former is a succession of maps from ALTTP, and the final area of the final dungeon is a slightly edited version of the first level in the NES original.]]
36* RecurringBoss: Agahnim.
37* SecretLevel: A secret dungeon was added in the remake.
38* ShoutOut: Besides shout outs and continuity nods to (obviously) ''VideoGame/TheLegendOfZeldaALinkToThePast'' and the NES original (see NostalgiaLevel above), the game also does quite a few of these to ''VideoGame/TheLegendOfZeldaLinksAwakening'':
39** The sign puzzle (like the one where you had to read signs in a correct order to open the door to Mamu's room) makes two appearances.
40** The Roc's Feather is an item in this game.
41** In the original game, Sahasrahla's telepathic call was accompanied by the Dream Shrine theme.
42** One of the {{NPC}}s says he can't explain more, he is just a kid.
43** A hut with a telepathic tile serves the same purpose as the phone booth in that game.
44** In the remake, a remix of the Tal Tal Mountain Range theme plays in the mountains. [[spoiler:The secret dungeon's music is the remix of Eagle's Tower theme.]]
45** Just like with ''VideoGame/TheLegendOfZeldaLinksAwakening'', the DX version is a more technologically advanced UpdatedRerelease that features an optional dungeon which, while doing nothing for the plot, rewards the player with an upgrade.
46* {{Understatement}}: Sahasrahla says he hasn't cleaned up his basement for quite some time (in the original French version anyway, in the English version, he simply says he hasn't been down there in a while). In addition to being effectively messy and hard to navigate, the furthest part of the basement is ''covered in ice''.
47* UnexpectedlyRealisticGameplay: At the very beginning of the game, Link needs to melt a block of ice, while having no fire-themed objects at his disposal. The solution is simply to pour water on it to melt it like an ice cube.
48* UpdatedRerelease: ''The Legend of Zelda: Mystery of Solarus DX'' is one for ''The Legend of Zelda: Mystery of Solarus''.

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