1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battlezone_2016.jpg]] |
2 | [[caption-width-right:350:Look, a [[Film/{{Tron}} Recognizer!]] ]] |
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4 | ''Battlezone'' is a video game originally released by Creator/{{Rebellion}} in 2016 as a launch title for Platform/PlayStation VR. It is a VirtualReality based reimagining of the [[VideoGame/Battlezone1980 original Atari arcade game,]] pitting the player in first-person tank combat against a rogue AI. The main campaign can be played solo or with up to three other players, with drop-in drop-out gameplay. The objective is to travel across a futuristic neon landscape, with the ultimate goal to destroy the rogue AI core in a volcano. Traversal is on a hex-based map, with each hex containing either supplies or various encounters. Successfully completing encounters earns "data" that can be used to upgrade the player's tank. |
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6 | The game was ported to Microsoft Windows in 2017, with support for the Platform/HTCVive and Platform/OculusRift. A 2018 upgrade, ''Battlezone: Gold Edition,'' added support for nonVR gameplay and all previously-released DLC. It was ported to the Platform/XboxOne and Platform/NintendoSwitch. |
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8 | !!''Battlezone'' provides examples of: |
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10 | * AIIsACrapshoot: The game is centered on defeating a rogue AI and its army of computer-controlled tanks. |
11 | * AntiFrustrationFeature: When a mission is successful, even if your tank is destroyed it still counts as completing the mission. No extra lives are spent as a result. |
12 | * AugmentedReality: During battle, various tactical data is displayed on top of battlefield elements. |
13 | * {{BFG}}: Weapons like the railgun and the cannon are this. Enemies also carry heavy cannons, too. |
14 | * BoringButPractical: Probes. They're inexpensive to buy and only serve to scout maps, but are very helpful for planning the best route. |
15 | * CoOpMultiplayer: Up to four players can play together, with the ability to join or leave the campaign at any time. |
16 | * EquipmentUpgrade: Players can spend "data" to upgrade their tank's gear. |
17 | * FictionalCurrency: Befitting the virtual reality theme, "data" is the main unit of exchange. |
18 | * FirstPersonShooter: True to the original arcade game and enforced by its VR roots, the entire game takes place from within the tank's cockpit. |
19 | * NamesToRunAwayFromReallyFast: The [[MeaningfulName Nemesis]] tank lives up to its name if encountered. |
20 | * NeonCity: The game takes place across various futuristic cityscapes with glowing neon light sources. |
21 | * {{Retraux}}: |
22 | ** The game's design deliberately makes heavy use of textureless low-polygon models to invoke an early-VR appearance. |
23 | ** "Classic mode" allows playing with green wireframes, similar to the original 1980 vector arcade game. |
24 | * StartingEquipment: At the start of each campaign, the player chooses a tank (and its initial loadout) to use. The tank's weapons can be upgraded or changed at supply points. |
25 | * SimpleYetAwesome: The Autogun. It's a rapid-firing cannon, but it's great against a variety of enemies and can be fired from any range. |
26 | * StormingTheCastle: This is the player's ultimate goal, to siege the volcano where the AI core resides. The player is encouraged to take out shield generator hexes beforehand to make this easier. |
27 | * TankGoodness: Just like the original arcade game, the entire point is to drive a cool tank and blast everything in sight. |
28 | * TronLines: The landscape is a futuristic metropolis with glowing neon lines for trim. |
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