1 | * GameMod: ''Skylines'' features an extremely robust modding toolkit, and combining that with the game being made in the Unity engine, and modders can create just about anything. |
2 | * ProductionThrowback: |
3 | ** One of the in-game radio stations plays music from other Paradox titles, including ''VideoGame/EuropaUniversalis IV'' and ''VideoGame/CrusaderKings II''. |
4 | ** Most of the game's buildings, logo, infrastructure, and other content are lifted from the ''VideoGame/CitiesInMotion'' series, also developed by Colossal Order. |
5 | ** Much of the original content in gameplay are a nod to Colossal Order's previous two games ''VideoGame/CitiesInMotion'' and ''Cities in Motion 2''. |
6 | * SleeperHit: Stemming from disappointment in ''VideoGame/SimCity2013'', Skylines became one of Paradox and Colossal Order's fastest-selling titles, selling 1 million copies in a month. |
7 | * TakeThat: When the game was first announced in August 2014, one of the major features touted was the fact that it could be "[played] offline", a transparent potshot at ''VideoGame/SimCity2013'' 's always-on nature. |
8 | * WhatCouldHaveBeen: Had ''VideoGame/SimCity2013'' not have had the problems that ruined its reputation, the development of ''Cities: Skylines'' [[http://www.polygon.com/features/2015/4/8/8340665/cities-skylines-simcity might have been dead in the water.]] Colossal Order were planning to make ''Skylines'' in 2012 when the news about the new ''[=SimCity=]'' caused them to abandon the project, knowing they couldn't topple that behemoth of a title. Only after seeing the controversies surrounding ''Sim City'' did they and Paradox decide to put it back into production. |
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