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1* ColbertBump: The developers deliberately avoided adding music from popular sources (including the ''Sonic'' franchise itself) unless necessary, thus many obscure songs gained some exposure thanks to this game. A standout example is Kart's main menu theme and Ring Racer's title theme, [[https://www.youtube.com/watch?v=xinlX2VJgvY "Fluvial Beat Deposits"]]; some people thought it was a custom remix of the {{Leitmotif}} from ''VideoGame/SonicMania''!
2* OfficialFanSubmittedContent:
3** Before development of new racers was moved to in-house contributions, many of the characters in [=BonusChars=] across Version 1 and the early development periods of Version 2 before its re-branding as ''Ring Racers'' were donations by various community members from separately-released mods, either as is or with new sets of sprites.
4** A number of selectable player skin colors that were added post-launch were community designs, such examples include Pigeon, Artichoke, Cinnamon, Lemonade, Crocodile, Wristwatch, and Pastel.
5** The Community Cup in [=SRB2 Kart=] consists of five tracks made by community members.
6* ThrowItIn: How bonuschars.kart came to be: A member of the development team simply wanted Chao, Shadow and Gamma in the game, even if their spriting skills weren't up to par with the quality of the default cast. Because the team didn't want to throw their work away, it was added as extra content. This eventually developed into a massive collaboration between creators to add more Sonic (and SEGA) characters into the addon, as OfficialFanSubmittedContent notes up above, and the file would eventually be part of the base characters file for ''Ring Racers''.
7* WhatCouldHaveBeen:
8** ''[=Super SRB2 Kart Z=]'' illustrated a ''very'' different future for ''[=SRB2Kart=]'', including a greater ''Mario Kart'' inspiration up to using items directly from the series instead of [[{{Expy}} expies]] and original tracks based on the ''Mario'' universe. The number of ported tracks in the base game were also more numerous. Only a small number of ''Mario Kart'' ports return for the project's rebranding in ''[=SRB2Kart=]'' before being removed altogether for ''Ring Racers'' in favor of original tracks designed with the game's new features, mechanics, and physics in mind.

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