Follow TV Tropes

Following

Context Trivia / WorldOfWarships

Go To

1* CrossPromotion: With naval-related Anime series ''Manga/ArpeggioOfBlueSteel'' in 2016, ''Anime/HighSchoolFleet'' in 2017, and ''VideoGame/AzurLane'' in 2018. The ''Azur Lane'' promotion is notable for being implemented in '''both''' games, with several of the "paper ships" from ''World of Warships'' being implemented as shipgirls, while several popular ''Azur Lane'' shipgirls became available as captains in ''World of Warships'' (along with an ''Azur Lane''-themed camouflage for ''Cleveland'').
2** In 2020 there was a promotion involving ''TabletopGame/Warhammer40000'' getting 2 special ships and camos.
3* DuelingGames: Steel Ocean was a game with a heavy similarity to World of Warships that launched in late 2015. There were some notable differences, such as including Submarines long before World of Warships had even begun testing with them. It found early success and even managed to pull people away from WOWS, but various failures by the developers, and a lack of advertising meant that by 2017 the server population had cratered, the developers ended patch support for the game beyond basic server maintenance in 2018 and it was completely shut down in early 2020.
4* FanCommunityNicknames: Players are often referred to as Captains, Commanders, Admirals, or "Teitoku". The latter two are shared with those who also play ''VideoGame/KanColle'', given the shared theme between the two games. "Admiral" is seen by some of the fanbase as the most appropriate of these nicknames, because the player has multiple in-game "Commanders" (the guys you place on ships and assign skill points to) under his or her command.
5* GameMod: The fandom was ''quick'' to put together a mod where each ship was represented by a cute girl in order to make WOWS a little more like ''VideoGame/KanColle'', and that mod was later expanded to include ''Kankore''-like menus.
6** The game is very friendly to mods in general - the devs are aware of the existence of mods and even, on their Russian forums, curate their own modpack. Many features now in the game are also implementations of features formerly only available through mods.
7** When Yamato in the [[Anime/KanColle anime adaptation]] showed up in a [[BeachEpisode bikini]], it didn't take long for skins to be made for her WOWS counterpart to have "camouflage" matching the swimsuit.
8* [[LethalJokeCharacter Lethal Joke Ship]]: Some of the ships can be complete garbage either at their tier, or just in general, forcing many players to decide to skip the ships entirely through Free Exp, or hunker down for a long grind to get through them. The epitome of this can be seen in the Soviet Destroyers for the first four tiers. They're slow, their torpedoes are garbage, and worse yet, some of them have poorly placed guns that are incapable of super-fire[[note]]Superfiring turrets are those that can fire over other turrets at targets in the forward or rear areas.[[/note]]. But, assuming you can get the guns to bear on target, you can expect to rack up some good damage numbers without much fear of retaliation as they are incredibly sneaky.
9** No matter how bad your ship is, if you can manage to ram an opponent you're going to do significant damage. Same if you in close with torpedoes or catch the opponent broadside to you.
10* SpellMyNameWithAnS: Because of the number of ''VideoGame/KanColle'' players within the community, this tends to happen to the Japanese ship line such as "Kongou" for "Kongo", "Fusou" for "Fuso", etc.
11** However, this also likely stems from the fact that the ships names aren't Romanized properly in World of Warships the first place. Using the Kongo example: The way kanji of her name (金剛, "indestructible", named for Mount Kongō) should be Romanized would either be Kongō or Kongou. With the latter being much easier to type due to just using regular letters and not special characters.
12** When the ''Manga/ArpeggioOfBlueSteel'' crossover content was officially implemented, both the above ship's Fog Fleet counterpart and the Mental Model herself are rendered correctly as Kongō.
13** This also applies to some of the in-game names of certain Russian ships, such "Derzki" for "Derzky", or "Svietlana" for "Svetlana".
14* TrollingCreator: April Fools 2016, players get to sail around in Toy Ships in Captain Bad Advice's Jacuzzi which has a ''Toy Submarine'' floating around as a light-hearted mockery to the pro-submarine fanbase.
15** The 2017 April fools gave everyone a real sub in their port. And that's it. You can't play with it even in minigame. That is, until Halloween 2018 event when Wargaming decides to put submarines in for public testing.
16* UsefulNotes/TypesOfNavalShips: Because of the frequent use of having to use a keyboard to alert team members in Random Battles, players have taken to using basic United States/NATO Naval Ship codes to id the type of vessel they want to alert, or warn their team of.
17** DD= Destroyers[[note]]The second "D" doesn't stand for anything. But the US Navy ship code system doesn't allow for single-letter codes, and a the time of its introduction there were no sub-types of destroyers the way there were for cruisers.[[/note]]
18** CA= Cruisers[[note]]Although technically this code was only used in Real Life for "Armored Cruisers" and later recycled for Heavy Cruisers, players tend to use it as the defacto Cruiser code in game[[/note]]
19*** CL= "Cruiser, Light"[[note]]When someone decides they rather be somewhat more correct to note a cruiser, when it isn't an Armored/Heavy Cruiser. Rare, but still occurs. Particularly used in low-tier games where nearly all cruisers are CLs (the first true CA doesn't appear until Tier V).[[/note]]
20*** CC= Battlecruiser[[note]]An even more rare use in game, used in the similar way as CL. In real life, the CC designation would only ever have been applied to the ''Lexington''-class battlecruisers, but those were converted to aircraft carriers, hence the rarity of its use. Some Japanese "battleships" in the game were actually battlecruisers (at least initially; the ''Kongo'' class in the game are after their extensive refit into full-fledged battleships, and ''Myogi''[='=]s final hull reflects a similar upgrade), but it's rare that they're ''called'' that. Likewise, a full "battleship" tech tree for the Soviet Navy will certainly require some tiers to be filled by battlecruisers. The Royal Navy had more than enough battlecruisers to create a complete tech tree of them separate from battleships, and there's much clamoring from players to do exactly that. The same could in fact be done for the Kaiserliche Marine/Kriegsmarine, albeit with significantly more reliance on paper ships.[[/note]]
21*** CB= Large Cruiser[[note]]A type of of cruiser killer, developed from battlecruisers but somewhat smaller and even more cruiser-like. The Soviet ''Moskva'', the USS ''Alaska'', and upcoming ''Puerto Rico'', German ''Siegfried'' and Japanese ''Azuma'' and ''Yoshino'' all roughly fit the classification.[[/note]]
22*** BC= Battlecruiser. An alternate code, used by the Royal Navy.
23** BB= Battleships.[[note]]Also used by players in acknowledging battlecruisers like the Japanese ''Myogi'' and ''Kongo'' due to their in-game classification in the battleship tree.[[/note]]
24*** BBV= Aviation Battleship.[[note]]The ''Ise''-class battleships Ise and Hyuga were converted into hybrid battleship-carriers during World War Two, removing two of their rear turrets in exchange for small flight decks and a capacity of 22 seaplanes and divebombers. This conversion resulted in the two warships becoming Kōkū Senkan (航空戦艦) or Aviation Battleships. However, the classification code "BBV" was never really invented nor used by the United States or NATO and was only first introduced in fictional works.[[/note]]
25** CV= Aircraft Carriers.[[note]]There are several different theories as to how the "CV" came to be chosen, but there's no firm documentation of it. What's known is that it never indicated carriers being a type of cruiser, and that the seemingly most obvious letter codes ("AC" and "CA") were already taken by the time the first aircraft carriers were introduced. And "AC" never would've been an option even if it ''were'' available, because "A" as the first letter of a code always means an auxiliary rather than a warship.[[/note]]
26*** CVL= Light Carriers.[[note]]A variant that, due to its reduced size, is cheaper to build and can keep pace with fleet operations but has less armor and can only support a modest complement of aircraft.[[/note]]
27*** CVE= Escort Carriers.[[note]]A cheaper variant of the Light Carrier that is slower and has even fewer aircraft and less armor than the Light Carrier. These ships were only intended to protect convoys and support amphibious landing operations and never to be part of a major action in open waters. Their crews sometimes joked the letters "CVE" actually stood for "Combustible, Vulnerable, Expendable" .[[/note]]
28** SS = Submarine.
29*** SF = Fleet Submarine.[[note]]This class of Submarine was intended to be directly attached to a Fleet and serve as their forward scout.[[/note]]
30* VaporWare: Much like her ''VideoGame/KanColle'' counterpart, the Aircraft Carrier ''Shinano''. [=3D=] Models of her were already present in the early Alpha tests, but was later pulled out in favor of the Tier-X ''Hakuryuu'', which for the record only existed in blueprints compared to the former (previously the third ''Yamato-class'' Battleship which was converted midway into an aircraft carrier.)
31** Akagi and Yorktown also exist in the games files. Akagi was replaced with Hiryu because she was the template for later IJN carrier designs as well as the Akagi's secondaries making her mechanically somewhat unusual. Yorktown was edged out by Lexington because the latter had superior Anti Air and secondaries.
32*** While Yorktown was yet to see the light of the game, her sister ship ''Enterprise'' was added in her stead (justified in a way, considering her service record.)
33** IJN Tone was tested for a while with the intention of making it a premium tier 7 cruiser. However complaints that it would not receive any special aircraft related abilities (it's an aviation cruiser) and a lack of interest otherwise shelved development for years until [[https://blog.worldofwarships.com/blog/84 late 2020]]. Her ''VideoGame/AzurLane'' version also got similar treatment for the same first reason.
34* WhatCouldHaveBeen: The tracks that Artur Tokhtash composed was originally going to be used in Creator/InsomniacGames' ''VideoGame/SunsetOverdrive'' (which came out two years before this game).

Top