Motocross Madness is a motocross racing computer game that was developed by Rainbow Studios (today known for MX vs. ATV) and published by Microsoft Studios. It was released on August 14, 1998. A sequel, Motocross Madness 2, was released in 2000. An Xbox 360 revival developed by Bongfish that feature the platform's Avatars was released in 2013.
Tropes relating to games in the series:
- Border Patrol: They came packing some serious heat. Maps were usually cordoned off within insurmountable cliff edges... except, for a determined player, they were surmountable. If you managed to climb up and ride more than a few feet into the vast flat wastelands outside the cliff, you would get blasted away by an invisible cannon, and then comically plummet back to the stage to a stock "bomb dropping" sound effect. Arguably an instance of highly aggressive Invisible Walls. The invisible cannon returned in the 2013 revival, but the barriers are much easier to reach and actually could be seen (as a flexible grid) when you get close.
- Cool Bike: Fun to get them dirty, too.
- Gravity Barrier: The maps are often surrounded with very tall cliffs that are not meant to be climbed. See also Border Patrol above.
- Level Editor: The original Motocross Madness contained a separate track editor program that allowed users to make their own supercross tracks for use in the game. It even allowed for their tracks to cross over, allowing riders to jump over straightaways that they've either passed through before or haven't passed yet. However, it did not allow for the creation of any canyon-style supercross tracks.
- Recycled Title: Motocross Madness for the Xbox 360.
- Press X to Die/Schmuck Bait: Despite the "Big Kahuna Dumpster" trick reusing the animation of another one, it always threw the player off the bike.