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1!!Games with their own page:
2* ''Trivia/SoulcaliburV''
3* ''Trivia/SoulcaliburVI''
4
5----
6* ActingForTwo: While mostly averted (as most characters have their own distinct voice actor), there are some exceptions.
7** The original ''Soulcalibur'' saw the introduction of the series' incarnation of [[Franchise/{{Tekken}} Yoshimitsu]], voiced by Creator/NobuyukiHiyama -- the voice of Siegfried/Nightmare. It wouldn't be until three games later that this trope remained in effect, as Nightmare and Yoshimitsu respectively were not recasted until ''III'' and ''IV'' (as shown below).
8** In ''IV'', Nightmare and Astaroth are both voiced by Creator/MichaelMcConnohie in English. (This is also the case in ''Legends'', though Nightmare and that game's version of Astaroth, Astaroth α, never directly interact.)
9** Also in ''IV'', Heather Hogan voices Amy and a custom voice.
10** ''V'' gives Nightmare a new voice, but his time around he shares his actors (Creator/YasunoriMasutani and Charles Klausemeyer) with Raphael in both versions. This is likely because Raphael (or at least his body) is all but said to be Soul Edge's new host.
11** ''V'' also has Siegfried sharing his English voice actor Creator/RogerCraigSmith with GuestFighter [[VideoGame/AssassinsCreedII Ezio]], due to a RoleReprise from [[Franchise/AssassinsCreed his own series]].
12** For a certain value of [[VoiceGrunting "talking"]], in the [=GameCube=] version of ''II'', Nobuyuki Hiyama [[RoleReprise reprises]] Link's battle cries as he did in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' (specifically Adult Link). As Hiyama already voices Nightmare (or rather Siegfried under the Nightmare identity) ''and'' Yoshimitsu, they end up sounding very similar.
13* ActorAllusion: In ''Soulcalibur IV'', [[Franchise/StarWars Darth Vader]] fights Mitsurugi in his intro and as a Destined Battle. Creator/ToshiyukiMorikawa, Mitsurugi's voice actor, is also the Japanese dub voice of Obi-Wan Kenobi.
14* BTeamSequel: ''VideoGame/SoulcaliburV'' was the first game not created under the lead of founder Hiroaki Yatoriyama. Instead, it was led by Daishi Odashima, resulting in why ''V'' was so different from the other games in tone, story, and characters. Odashima would step down at an unspecified point after ''V'', replaced by Masaki Hoshino, who created the spin-off installments ''Lost Swords'' and ''Unbreakable Soul''. Then Hoshino himself departed from Project Soul sometime in 2017, leading ''VideoGame/SoulcaliburVI'' to be helmed by Motohiro Okubo, one of the producers of ''VideoGame/Tekken7''.
15* CreatorsFavorite:
16** Animator Tomoe Yamashita said that Sophitia was his favourite character to design.
17** Daishi Odashima said, to the surprise of many, that ''Setsuka'' was his favorite character. This didn't save her from getting the axe in ''V''. Her style was carried on by Alpha Patroklos, but it's still a shock that she herself didn't make it considering this.
18** ''VI'' lead Motohiro Okubo stated that Mitsurugi is his favorite, as he pertains heavily to Japanese culture.
19* CreatorsPest: Namco threw [[DesignatedHero Patroklos]] [[TheScrappy Alexander]] under the bus during their 2015 popularity poll, saying that they were "impressed" that the hero of ''SCV'' placed so low, even below characters like [[JokeCharacter Dampierre]]. For the record, he placed #37 out of 45 characters with only 32 votes received out of over 10000 that were cast. Sure enough, ''VideoGame/SoulcaliburVI'' turned out to be a reboot that returns to the original setting of the series, and Patroklos was among the first characters (alongside the other ''V'' newcomers) that were confirmed to be cut from the game. The original timeline--but the events of ''V'' in particular--was then treated as a BadFuture and [[spoiler:both Zasalamel and Cassandra are entrusted to SetRightWhatOnceWentWrong]]. Additionally, [[spoiler:Cassandra is given the honor of naming Sophitia's firstborn, and decides that if the child is a boy, he should be named Deucalion (though this would actually affect Pyrrha--the less controversial sibling of the two--unless the impending timeline changes somehow affect the birth order of Sophitia's kids).]]
20* DummiedOut: Daishi Odashima, the game's director, [[http://train2game-news.co.uk/2012/03/26/train2game-news-soulcalibur-v-story-mode-one-fourth-of-planned-size-each-character-was-to-have-own-story/ reported]] that ''SCV''[='s=] Story Mode was supposed to be ''4 times bigger'' than that of the released product, and each character would've had their own chronicle instead of just focusing on Patroklos and Pyrrha; time constraints and lack of staff made the plan go down under. They even had fully voiced lines ready for the extensive Story Mode that, in the end, weren't used.
21* ExecutiveMeddling: The reason we didn't get to see Project Soul's vision for ''V'' come to fruition. A few years in, [[Creator/BandaiNamcoEntertainment Namco]] cut PS's funding and staff and then forced Project Soul to release ''SCV'' early in order to capitalize on the relatively weak end-of-January market. WhatCouldHaveBeen, indeed...
22* ExiledFromContinuity: The main reason Necrid never appeared after ''II''. The rights to the character are shared between Namco and Creator/ToddMcFarlane, creating copyright issues that prevent him from returning in future games.
23* FranchiseKiller: ''VideoGame/SoulcaliburV'' only barely subverted this. After the backlash and middling sales for its many changes, Namco initially didn't think the series was worth keeping around until convinced by Motohiro Okubo to greenlight another game. That game, ''VideoGame/SoulcaliburVI'', is a ContinuityReboot that undoes everything ''V'' tried to do. The reception and sales [[WinBackTheCrowd were positive enough]] that it saved the same series ''V'' nearly killed off.
24* GodNeverSaidThat: A persistent [[PopCultureUrbanLegends fan rumor]], which even circulated through video game blogs like [[https://web.archive.org/web/20061031174023/http://www.joystiq.com/2005/02/09/dante-joins-the-soul-calibur-3-lineup/ Joystiq]], states that [[VideoGame/DevilMayCry Dante]] was supposed to be a GuestFighter in ''III'' though [[https://www.youtube.com/watch?v=fNUFJNKZxzE there is no evidence]] suggesting the devil hunter's inclusion was ever in the works. ''SCIII'' producer Hiroaki Yotoriyama, stated in [[https://www.ign.com/articles/2005/03/28/no-online-for-soulcalibur-iii a March 2005 interview]] that the game would have no guests (a claim reiterated on [[https://web.archive.org/web/20110928195434/http://www.soularchive.jp/SC3/wat01e.htm the now defunct Soul Archive site]]), and later specifically singled out Dante as not making the cut (along with Necrid) in another interview featured in ''Magazine/ElectronicGamingMonthly'' #195 from September of that same year. When asked about the origins of this rumor, ''EGM'' reports Yotoriyama to have answered "the internet" while laughing.
25* KeepCirculatingTheTapes: Due to the ''Franchise/StarWars'' license expiring, all DLC for ''Soulcalibur IV'' was removed from digital stores. ''SCIV'' is one of the few Namco fighting games that is not backwards-compatible for the Platform/XboxOne for this same reason.
26* KillerApp:
27** ''Soulcalibur'' was this for the Platform/SegaDreamcast, being a launch title and a PolishedPort of the original arcade version that is widely considered to be one of the best-looking, if not ''the'' best-looking game of its time, and is one of the highest-rated games on Metacritic. Anyone who didn't buy a Dreamcast for ''VideoGame/SonicAdventure'' was likely buying it for this.
28** ''Soulcalibur II'' was one for the Platform/NintendoGameCube, despite being multiplatform, [[JustHereForGodzilla mainly because]] [[GuestFighter it had]] [[Franchise/TheLegendOfZelda Link]] [[UnexpectedCharacter in it]].
29* MarthDebutedInSmashBros: ''Soulcalibur IV'' introduced "The Apprentice." This person would one day star in his own game, ''VideoGame/StarWarsTheForceUnleashed'', and would be dubbed Galen Marek aka Starkiller.
30* NoPortForYou:
31** Though Namco fighting games had been Platform/PlayStation exclusives at that point (including ''Soul Blade'', the home port of the series' first game ''Soul Edge''), ''Soulcalibur'' was only released as a Dreamcast exclusive because it was, at the time, the only console powerful enough to run it. By the time the [[Platform/PlayStation2 PS2]] came out, the development team was already working on ''Soulcalibur II'', so they decided to skip porting the first game. It did eventually receive an [[Platform/XboxLive Xbox Live Arcade]] release, but is still unavailable to [=PlayStation=] users.
32** ''Soulcalibur II HD Online'' was brought to the Platform/PlayStation3 and Platform/Xbox360, bringing with them both Heihachi and Spawn for both platforms. The lack of the game on ''any'' Creator/{{Nintendo}} platform (either the Platform/WiiU or the [[Platform/NintendoSwitch Switch]]) means that Link, the only remaining GuestFighter, is forever tied to his original [=GameCube=] appearance.
33* TheOtherDarrin:
34** All the English voice actors in ''Soul Edge'' were replaced for ''Soulcalibur II'' due to moving the recording from American expats in Japan to San Francisco.
35** The same thing happened again from ''II'' to ''III'', due to moving from San Francisco to Burbank. The one exception was Creator/WendeeLee as Xianghua.
36** ''III'' to ''IV'' (and/or ''Legends'') saw several examples of this, though not to the same extent.
37*** Siegfried: Creator/CrispinFreeman -> Creator/RogerCraigSmith
38*** Nightmare: Patrick Ryan -> Creator/MichaelMcConnohie
39*** Setsuka: Creator/KariWahlgren -> Creator/TaraPlatt
40*** Rock: Wally Burr -> David Jeremiah
41** ''V'' had some changes as well.
42*** Cervantes: Creator/WallyWingert -> Creator/PatrickSeitz
43*** Nightmare: Creator/MichaelMcConnohie -> Charles Klausemeyer (largely due to being a LegacyCharacter, though [=McConnohie=] reprises Astaroth)
44*** Tira: Unknown VA -> Katie [=McNutty=]
45** ''VI'' continued the trend, [[RoleReprise though it mostly remained consistent with the previous three installments]].
46*** Mitsurugi: Ed Cunningham -> Creator/RayChase
47*** Sophitia: Creator/EdenRiegel (credited as Claudia Lenz) -> Creator/EricaLindbeck
48*** Siegfried: Creator/RogerCraigSmith -> Creator/KirkThornton
49*** Talim: Creator/KateHiggins -> Creator/KiraBuckland
50*** Seong Mi-na: Erika Lenhart -> Creator/EricaMendez
51*** Tira: Katie [=McNulty=] -> Creator/KateHiggins ([[YouLookFamiliar the previous voice of Talim and Natsu]])
52** Even the Japanese dub isn't safe from this, although it definitely has much more consistency. The biggest change would be the transition from ''III'' to either ''Legends'' (which only features a handful of returning characters) or ''IV'' for reasons yet unexplained:
53*** Amy: Kanako Tateno -> Creator/HitomiNabatame. Then again, she did start life as a custom character PromotedToPlayable in its ''Arcade Edition''.
54*** Cervantes: Creator/TakashiNagasako -> Jin Urayama. Followed by Hiroshi Shirokuma in ''VI''.
55*** Ivy: Creator/YumiTouma -> Kanako Tojo. Followed by Creator/MiyukiSawashiro in ''V''.
56*** Maxi: Creator/NobutoshiCanna -> Creator/KenjiroTsuda. Followed by Shigeo Kiyama in ''V''.
57*** Nightmare: Creator/FumihikoTachiki -> Kosei Hirota, then Creator/YasunoriMasutani in ''V''. Before ''III'' (and [[RoleReprise once]] [[TheOriginalDarrin again]] in ''VI''), Nightmare shared the same VA as Siegfried (Creator/NobuyukiHiyama) [[SignificantDoubleCasting due to being one and the same with him]]. As Nightmare's new host in ''V'' is all but said to be Raphael in some form or another, the VA switch in that game follows a similar logic.
58*** Rock: Minoru Inaba -> Creator/ToruOkawa. Additionally, Rock's VA in the preceding games was Takashi Nagasako.
59*** Seong Mi-na: Creator/HoukoKuwashima -> Creator/SanaeKobayashi (''IV'') -> Creator/ChinatsuAkasaki (''VI''). Her original VA was Creator/HekiruShiina, who was replaced by Creator/YukoMiyamura in the console port of ''SE''.
60*** Sophitia: Creator/MichikoNeya -> Creator/ChieNakamura
61*** Taki: Creator/FujikoTakimoto -> Sachiko Kojima. Followed by Nanako Mori in ''VI''.
62*** Xianghua: Creator/AyaHisakawa -> Creator/RyokoShintani. Followed by Creator/AyaSuzaki in ''VI''.
63*** Yoshimitsu: Nobuyuki Hiyama -> Creator/NorioWakamoto
64*** While Mitsurugi's VA has consistently been Creator/ToshiyukiMorikawa, he was briefly replaced by Creator/WataruTakagi in the console version of ''Soul Edge'' for some reason.
65*** Hwang was voiced by Creator/ToshiyukiMorikawa and Wataru Takagi in the arcade and console versions of ''Soul Edge'', respectively. Takagi would continue to voice Hwang in the original ''Soulcalibur'' (possibly due to DivergentCharacterEvolution between Hwang and Mitsurugi, who was already voiced by Morikawa), only for the role to be recast to Naoki Imamura when Hwang reappeared in ''III'' and its ''Arcade Edition'' revision. Creator/SubaruKimura would then assume the role for ''VI''.
66*** Astaroth's original VA was Creator/BanjoGinga. The following games replaced him with Creator/RyuzaburoOtomo.
67*** Edge Master's VA starting in ''V'' is Creator/KoujiIshii, replacing the late Creator/DaisukeGori.
68* RealLifeWritesThePlot: Very subtly. The {{Time Skip}}s between ''Soul Edge'' and ''Soulcalibur'' (3 years) and then between ''Calibur'' and ''SCII'' (4 years) mirror the real-life gap between each game's release.
69* RunningTheAsylum: One could argue that a major factor in the series' [[{{Sequelitis}} steady decline]] in TheNewTens was the departure of its founder Hiroaki Yatoriyama and Project Soul's subsequent reshaping in the wake of his absence.
70** ''Soulcalibur V'', being the first game whose creation was not led by Yatoriyama, definitely had this feel. His successor, Daishi Odashima, was noted to be a tournament player back during the days of the original ''Soulcalibur'' and an avid fan of ''VideoGame/StreetFighterIII: 3rd Strike''. His envisioning of the revival of ''Soulcalibur'' involved the decision to carry out a 17-year TimeSkip (one admitted to be arbitrary by Odashima himself), which replaced many longstanding and popular veterans with {{younger|AndHipper}}, more {{anime}}-inspired [[SuspiciouslySimilarSubstitute successors]] (many of whom were criticized for being [[FlatCharacter one-note]]), and the story revolved around [[DesignatedHero Patroklos]], son of Sophitia, in his quest to save his sister Pyrrha. Many pointed out that it felt more like personal {{fanfic}}tion becoming reality, as opposed to being a true sequel to ''Soulcalibur''. (He ''did'' want to call it ''Soul Edge 2'', after all.) ''SCV'' also [[AuthorAppeal relied heavily on]] ''Franchise/StreetFighter''-influenced mechanics, most notably the inclusion of [[ManaMeter meter]] and [[LimitBreak Supers]] and alterations to the [[PunchParry Guard Impact]] mechanics, changes that proved controversial. Odashima would leave Project Soul after the game's lukewarm reception, with Masaki Hoshino taking his place as the new series director.
71** Meanwhile, the Hoshino-led Project Soul tried its hand at [[AuthorsSavingThrow rectifying some of the controversy]] [[TheBusCameBack by bringing back several of the omitted warriors]], but their marketing was centered around [[SexSells sex appeal]], and in volumes far beyond previous installments; even ''Soulcalibur V'' wasn't as blatant, and two of its posters featured [[MaleGaze nothing but]] Ivy's [[ThongOfShielding barely covered ass]] and [[PrettyInMink fur-wrapped]] breasts. Neither ''Lost Swords'' nor ''Unbreakable Soul'' were received favorably by the fanbase, and Hoshino would also leave the team in 2017, making it hard to gauge his impact on the franchise as a whole.
72* SequelGap:
73** The gap between ''V'' (late January/early February 2012) and ''VI'' (mid-October 2018) is the longest in series history, spanning almost ''seven years''.
74** In another sense, as ''VI'' is more of a sequel to the original ''Soulcalibur'' games (and ''Soul Edge'') than the SoftReboot that was ''V'', one could say it's been ''ten years'' since the last "main" installment ''Soulcalibur IV'' (released at the tail end of July in 2008).
75* SerendipityWritesThePlot: Due to the litigation trolling from Tim Langdell and Edge Games over use of the word "edge" as it pertains to video games, Namco opted to name the sequel to ''Soul Edge/Blade'' to "''Soulcalibur''" and invented a new sentient sword (the Soul Calibur) to give meaning to the title. That sword has become a prominent player in the series as a result, being the antithesis to Soul Edge's status as the BigBad (albeit for reasons not necessarily in the interests of the world either). An attempt was made to revert back to the "''Soul Edge''" name prior to ''Soulcalibur V'' but it was [[PublisherChosenTitle shot down]] due to the brand being too established under its current title.
76* StillbornFranchise: ''Soulcalibur V'' was meant to be the start of a new direction for the series, and then-head Daishi Odashima planned for follow-ups that would've adhered to that game's status quo. In fact, ''V'' was originally going to be called ''Soul Edge 2'' in order to signify this change in direction. However, due to a combination of backlash over the game's story, setting and characters; the series [[SequelGap going on a hiatus for many years afterwards]]; Odashima himself leaving the team less than two years after ''V''; and a general sentiment that the series needed to [[RevisitingTheRoots return to its roots]] to survive, this did not come to be. ''VideoGame/SoulcaliburVI'' would eventually be made, but the game [[ContinuityReboot hit the reset button]] specifically to escape the direction ''V'' was going to take the series in and return to the setting that ''V'' was trying to shed, which Okubo outright admitted was ''because'' the series was on thin ice after ''V''.
77* WhatCouldHaveBeen:
78** A bonus character named [[http://www.soularchive.jp/tmr/souledge/sophitia/soph_cha.htm Azola]] was planned for the first game -- as a PaletteSwap of Sophitia. During development, she was scrapped and her design just became Sophitia's 2P costume. This explains why the first game is the only time Sophitia's 2P costume is a brunette. Azola eventually appeared in ''IV'', as a Create-a-Soul character that features in Sophitia's story and uses her weapon style.
79** Hwang originally just appeared as a palette swap of Mitsurugi in the Korean Arcade version, and likewise Cervantes wasn't playable. Both were bumped up to playable characters (Hwang getting a move set of his own as well) in a re-release two months later.
80** Li Long [[http://www.soularchive.jp/tmr/soulcalibur/Maxi/max_cha.htm was originally planned to initially return]] in ''Soulcalibur'' alongside with his fellow cast members of the first game and that his storyline would've followed the official canon of the ''Soul'' series itself, in that Li Long had survived his battle with Cervantes and spent the next three years recovering before resuming his personal mission, culminating with his emotional reunion with Chie and their son Riki. However, the developers had decided to focus in creating a new character for the game, who would be named Maxi and that Li Long himself would end up being the only original and starting playable character of ''Soul Edge'' not to return for ''Soulcalibur'', only making a [[TheCameo cameo appearance]] in "The Tale Begins: Prologue" Art Gallery and being mentioned in Maxi's backstory under the alias Zhang Wu.
81** When ''Soul Edge''/''Soul Blade'' was renamed to ''Soulcalibur'' for the subsequent second game, the original plan was that ''every'' game would have a ThemeNaming based on swords as opposed to NumberedSequels. They would instead be marked by the word "''Soul''" in each title. However, ''Soulcalibur'' became such a runaway success beyond their original expectations that they ultimately kept the ''Soulcalibur'' name for every subsequent game because of how recognizable it is.
82** [[https://soulcalibur.fandom.com/wiki/Cut_Characters From the early era, there were a ton of designs that didn't see the light of day.]] However, some feature concepts that may have evolved into future characters, such as a grim reaper-like figure (who may have evolved into Zasalamel), a scantily-clad woman with a whip (who would become Ivy), a feathered man with a rapier (Raphael) and perhaps the record, a girl using a dual-sided weapon that would evolve into the male Grøh two decades later. There's also some odd designs in general, like a kid controlling a large puppet, a female version of Voldo, a woman with what looks to be a ''chainsaw'' of all things, and a girl who'd weaponize ''playing cards''. Also, a Yoshimitsu prototype had him appearing as a ''literal skeleton''.
83** According to ''II''[='=]s localization producer, Nao Higo, [[VideoGame/FinalFantasyVII Cloud Strife]] was originally supposed to be the guest character for the Platform/PlayStation2 version of the game. However, the deal with Creator/SquareEnix fell through at the last minute, resulting in Cloud being replaced with the internally-owned [[Franchise/{{Tekken}} Heihachi]].
84** Project Soul originally wanted a ''VideoGame/DeadOrAlive'' character, likely Kasumi, to be exclusive to the Platform/{{Xbox}} version of ''Soulcalibur II'' as the ''DOA'' series was exclusive to the brand at the time, but couldn't get the rights due to then-Team Ninja head honcho Tomonobu Itagaki's [[DuelingWorks feud]] with Namco over the ''Franchise/{{Tekken}}'' series. As a result, they got ComicBook/{{Spawn}} to be the Xbox guest character, since they were already partnered with Todd [=McFarlane=] to create ''Soulcalibur II'' action figures and OneShotCharacter Necrid. After Itagaki left Team Ninja, ''Dead or Alive'' and ''Soulcalibur'' joining forces through guest characters would eventually materialize in ''VideoGame/WarriorsOrochi 3 Ultimate''.
85** A new character named [[http://soulcalibur.wikia.com/wiki/Edgardo Edgardo]] was going to be introduced in ''III'' alongside Zasalamel, Setsuka, and Tira, but was cut before they could develop his fighting style due to time constraints. Notably, Algol bares a striking resemblance to him. Whether elements of his character were added to Algol is unknown.
86** [[http://tcrf.net/Soulcalibur_IV There is a]] [[http://8wayrun.com/threads/sciv-speech-files.7496/ substantial amount of dialogue]] that was DummiedOut from ''IV'', with many of the quotes being the characters' reactions to various items sold within the shop. This suggests that the mode was originally more complex and interactive, akin to how ''III'' had the shopkeeper trio.
87** ''Soulcalibur V'' was originally going to be called ''Soul Edge 2'' in order to mark Daishi Odashima's [[SoftReboot new direction]] for the franchise. However, Namco wasn't having it, and [[PublisherChosenTitle forced him to continue]] the ''Soulcalibur'' name.
88** Going further with the above, the intention was that ''V'' would've been a new starting point for the series in general and pseudo-reboot to move the series forward. It was even said that plans were already in the works for ''VI'', ''VII'', ''VIII'' and ''IX''. While ''VideoGame/SoulcaliburVI'' was made eventually, the game is a ContinuityReboot that undoes everything ''V'' tried to do. One can only wonder how different future games would've been if ''V'' remained the status quo.
89** Due to ExecutiveMeddling, as mentioned above, ''Soulcalibur V'' was only ¼ finished when it was released. The resulting ObviousBeta was met with a great deal of backlash.
90** Zasalamel's ''SCIV'' model was found on-disc when ''V'' was hacked, hinting that he may have been in the game before being removed due to time constraints.
91** Daishi Odashima originally wanted Bangoo to return as the successor to Rock. However, due to ''V'''s rushed development, this never came to be.
92** ''V'', whilst praised for its great gameplay and visuals, was met with criticism (justifiably so) for the fact that the Story Mode only concentrated on and showcased the fate of a handful of characters. Even its Arcade Mode had {{no ending}}s for any of the characters, leaving a good deal of storyline elements [[LeftHanging hanging]]. Annoyingly, when this was brought up in an [[http://train2game-news.co.uk/2012/03/27/train2game-interview-soulcalibur-v-game-director-daishi-odashima/ interview]] with game director Daishi Odashima, he stated: "Our first plan on the storyboard was that we had every character's story, and actually we do have it in the studio, but time-wise, man power-wise we weren't able to do it and only one fourth of what we planned to do is in the game"...
93* [[YouLookFamiliar You Sound Familiar]]:
94** Talim was voiced by Creator/KateHiggins in ''III'' and ''IV'', who then voiced Natsu in ''V''. Then she voiced Tira in ''VI'', darrining Katie [=McNulty=] while getting her original role as Talim darrin'd by Creator/KiraBuckland in the process.
95** Creator/YuriLowenthal was one of the custom voices for CAS in ''IV'' (as well as Algol's son Arcturus), and returned as Patroklos in ''V''. He also voiced Michael in ''Legends'', [[https://www.youtube.com/watch?v=GrJgyDsfkfQ#t=11m24s a character noted to have]] [[{{Jerkass}} a similar disposition]] to that of Patroklos.
96** Creator/HitomiNabatame (Japanese) and Heather Hogan (English) voiced Amy in ''III'' and ''IV'', and then voiced Viola in ''V''. During an Amy-centric livestream in March 2019, Project Soul would [[IKnewIt confirm]] the generally agreed theory that Amy was Viola (with the [[WhatCouldHaveBeen original plan]] being to [[RedHerring mislead players into thinking they were indeed separate characters]]), retroactively elevating this example to an instance of RoleReprise.
97** Despite being two different people [[LegacyCharacter sharing the same identity]], Yoshimitsu II shares both his Japanese and English voice actors (Creator/NorioWakamoto and Mitch Urban [[note]]Wakamoto took over from Creator/NobuyukiHiyama, who voiced Yoshimitsu from his ''Soulcalibur'' debut, in ''IV'', while Urban was part of the voice actor changing of the guard that occurred during the dubbing of ''Soulcalibur III''[[/note]]) with his predecessor, making them somewhat difficult to distinguish apart from Yoshi II introducing himself as "Yoshimitsu the Second" (and reinforcing the implication that BecomingTheMask is in effect for each successive Manji Clan leader).
98** Creator/KirkThornton voiced the "Veteran Knight" custom set in ''V'' and [[RecastAsARegular returned to voice Siegfried and Nightmare]] in ''VI''.

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