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Context Trivia / BorderlandsThePreSequel

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1* ActingForTwo:
2** Claptraps all have the same voice, even ones with different personalities (like the Customs Claptrap who thinks he's Judge Dredd, or Moxxi's bar-bot who somehow gets drunk on alcohol.) Playing as Claptrap the Fragtrap while interacting with these others can get a little confusing. They're all played by David Eddings.
3** Jack and his Doppelganger fall under this category too, usually only distinguishable by the real Jack's more confident tone and dialogue, both played by Creator/DameonClarke.
4* TheOtherDarrin: In ''Borderlands 2'', Wilhelm's dialogue is heavily distorted to emphasize how he's barely even human anymore. They had Creator/ToddHaberkorn voice him just because they knew the end result wouldn't sound anything like him. Since Wilhelm is far more human and has far more dialogue in ''The Pre-Sequel'', Todd's higher pitched voice doesn't fit the ruff-n-gruff mercenary, so he's voiced by Creator/BryanMassey instead.
5* RealSongThemeTune: Like the previous two ''Borderlands'' games. This time it was "Black Dragon" by Music/TheVines for the opening, and "What Makes A Good Man" by Music/TheHeavy for its credits.
6* RefittedForSequel: Nisha's outfit in this game seems to have come from one of the [[http://i.imgur.com/nkRyfCb.jpg rejected concepts]] (the top right design) for her from ''Borderlands 2'', seen in that game's art book.
7* WhatCouldHaveBeen:
8** The "You Can Stop the Music" mission in ''Claptastic Voyage'' has unused dialogue to corroborate the "Mainframe" song being played constantly by Teh Earworm being catchy [[https://www.youtube.com/watch?v=WEiTB8VXuuw by having the Vault Hunters hum and sing along to it.]]
9** While in the final game Claptrap doesn't need oxygen to survive, one loading screen hint still gives a HandWave to explain why he needs to breathe. This suggests that he was originally planned to need oxygen just like the other vault hunters.

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