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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/for_yugioh_Carddas_7668.jpg]]
2%%[[caption-width-right:300:A three headed Blue-Eyes White Dragon... BADASS even without polymerization.]]
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4The "Carddas Version" of the CollectibleCardGame ''Franchise/YuGiOh'' was the first card game released based on the series, created by Creator/{{Bandai}} using the first chapters of the ''Manga/YuGiOh'' manga and [[Anime/YuGiOhFirstAnimeSeries the 1998 anime]] by Creator/ToeiAnimation as inspiration. It's worth noticing that in this early stage [[NewRulesAsThePlotDemands the rules of the card game were nearly non-existent]], so pretty much every rule was created out of the blue.
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6For starters, all cards were yellow. All monsters were normal monsters and they each had one of the 13 rules printed on them, and there were additional types and several missing types. Also, equip cards were treated as a different type of cards from Spell cards.
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8There were a total of 13 rules, [[InNameOnly most of which make the card game quite different]] from its Manga counterpart (particularly the winning condition):
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10# Both players must use the same number of cards as their Decks.
11# Draw 5 cards from your Deck to form your hand.
12# Select 1 Monster Card from your hand and play it to start a Battle.
13# To determine the result of the battle, compare the ATK of your attacking monster with the DEF of the attacked monster.
14# If your monster's ATK is higher, your opponent's monster is destroyed.
15# Even if you destroy the opponent's monster, if the DEF of your monster is lower than the ATK of your opponent's monster, your monster is also destroyed.
16# When the battle ends, draw 1 card from your Deck and you can end your turn.
17# Each turn will continue like this until both players' Decks are empty.
18# Finally, each player counts the total Level Stars of all monsters that he/she destroyed. The player with the highest amount is declared the WINNER.
19# If you have Spell, Trap or Equip Cards in your hand, you can put them in play face-down.
20# You can activate your face-down Spell, Trap or Equip Cards at any time during a Battle.
21# When the effect of a Spell, Trap or Equip Card is used, it is discarded.
22# When a player's Deck is empty, the Duel will continue until the other player's Deck is empty as well.
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24The game never left Japan and was eventually [[SequelDisplacement overshadowed]] by the more deeply thought-out [[TabletopGame/YuGiOh Konami Yu-Gi-Oh! trading card game]]. Nowadays, it's impossible to play without using a Card Game emulator like Lackey CCG or [=YGOPro=].
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26If you’re curious about the history of this game and the issues it had, there’s [[https://youtu.be/dsg-K4EyajU a video by TheJWittz covering it]]. It was utilized in Toei's "Yu-Gi-Oh! The Movie" but played more like the regular card game (e.g. Yami Yugi wins just by reducing Kaiba's life points to zero instead of both players emptying their decks and then counting up the Level Stars of all monsters they destroyed).
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28!This game presents examples of:
29* AdaptationSpeciesChange: Several types present at the start of the Konami version didn't exist, and several cards had completely different typing even if their Konami type did exist. For example Zombies (cards like Skull Servant and Clown Zombie) were Fiends; Spellcasters, and possibly Fairies, were split up into ''4'' separate types, each ending with Magic; Aqua and Fish cards (like Jellyfish and Fiend Kraken respectively) were compacted into Sea Beast.
30** Even cards that have a type that exists in both versions could end up with two separate types in both. Gaia the Fierce Knight is a Warrior-Type in the OCG/TCG, but is instead a Black Magic-type here. Gaia the Dragon Champion is a Dragon-type in the later game, and a Dragon Magic card here. Time Wizard is a Spell Card instead of a Monster, and Dragon Capture Card is a Monster instead of a Trap Card.
31* AdaptationalBadass: A lot of cards here have higher stats (either in attack, defense, or levels) than their manga (and OCG/TCG) counterparts.
32* AllInTheManual: The game has a weird example. Certain cards will explain or imply abilities of other cards. For example, Elegant Egotist's effect is only properly explained on the Harpie Lady 2 and 3 cards. For a more extreme example, the Téa Gardner card implies rules that aren't included in the 13 above. Namely, her effect "Kindness" allows a "used card" to attack instead of Téa. This seems to imply monsters can only attack in the turn they are summoned.
33* BlackMage: The [[http://yugioh.wikia.com/wiki/Black_Magic Black Magic]] type.
34* ChuckCunninghamSyndrome: Cards present here like [[http://yugioh.wikia.com/wiki/King_Beetle King Beetle]], [[http://yugioh.wikia.com/wiki/Rock-Gun Rock-Gun]], and [[http://yugioh.wikia.com/wiki/Dark_Zorla Dark Zorla]] were never remade for the OCG and the TCG. Several types too (see below).
35* CollectibleCardGame: More like a prototype of one.
36* ColorfulThemeNaming: [[http://yugioh.wikia.com/wiki/Red_Hecate Red Hecate]], [[http://yugioh.wikia.com/wiki/Violet_Hecate Violet Hecate]], and [[http://yugioh.wikia.com/wiki/Yellow_Hecate Yellow Hecate]].
37* CompositeCharacter: What would be Spellcaster and Fairy in Konami's version is represented here as [[http://yugioh.wikia.com/wiki/Black_Magic Black Magic]], [[http://yugioh.wikia.com/wiki/White_Magic White Magic]], [[http://yugioh.wikia.com/wiki/Illusion_Magic_(Type) Illusion Magic]], and [[http://yugioh.wikia.com/wiki/Dragon_Magic Dragon Magic]].
38* DecompositeCharacter: Compared to the four types that Spellcasters and Fairy were, what would be Aqua and Fish in the Konami version were instead filed together under one type, [[http://yugioh.wikia.com/wiki/Sea_Beast Sea Beast]] (keep in mind that Sea ''Serpent'' still exists as a standalone type here). Given how intertwined Aqua, Fish, and Sea Serpent monster cards are one has to wonder if this games of idea of consolidating them into two (or even one) types wouldn't have been a better idea.
39* EarlyAdaptationWeirdness: So much so compared to the Konami version. Not even counting the rules of both; Aqua, Fairy, Fish, Machine, Plant, Reptile, and Spellcaster don't exist as types, while the aforementioned five types do. Monsters present in the later game sometimes had slightly or completely different stats, levels, and abilities. There are also no Attributes. Also no monster went over level 8, but it's unclear if they intended that or they just didn't want to release any higher leveled monsters yet.
40* {{Engrish}}: The English language [[http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon_(English_Bandai) Blue-Eyes White Dragon]] has, above its picture, the line "This Dragon is the most ultimate monster."
41* FlavorText: Every Monster has one, alongside a regular rule or a special rule, printed on the card.
42* JokeCharacter: Tristan. Out of the eight Character Cards, he is the only one who doesn't have a level, and can't actually win. His FlavorText lampshades this. [[note]] Seto Kaiba's card specifies [[WeaksauceWeakness he loses to Tristan]], but it doesn't explain if Tristan [[LetsGetDangerous survives the battle]] or [[PyrrhicVictory not]].[[/note]]
43* MagicKnight: Not a type in and of itself, but several monsters which fall into White Magic (Judge Man), Black Magic (Gaia the Fierce Knight), and Dragon Magic (Gaia the Dragon Champion) types have weapons and decently high stats.
44* StoneWall: Gorgon has 3500 Defense, the most out of any Bandai card. At Level 6, it has a higher Defense than any OCG/TCG card of an equivalent level or rank.
45* ThereIsNoKillLikeOverkill: [[http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon%27s_3-Body_Connection Blue-Eyes White Dragon's 3-Body Connection]] can attack ''8 times'' in one turn.
46* WhiteMage: The [[http://yugioh.wikia.com/wiki/White_Magic White Magic]] type.

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