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1Avatar Quest 2 stuff:
2
3So, I'm going to include a handy guide in this to (hopefully) make the lore easier to understand. None of the lore will be important to playing, but if you're one of the people who loves lore or want to know why the character who's been helping you works against you on one mission and then, once you've forgotten about that, turns out to be an ArcVillain, this should be a great resource. Also, it should serve as a nice preview for the game before I begin it, if anyone actually cares. (Plus being an easy place to work on it and save it)
4
5This is still a work in progress, but should update irregularly.
6
7[[folder: Introduction to the guide]]
8
9My name is Turry. I am an artificial intelligence in the employ of Delta(the individual and the organization), with the purpose of providing you with any information you may need. I take the form of nanobots in your bloodstream, instantly transmitting relevant information to your brain upon command for practical battlefield use. I can provide information on persons, places, organizations, and objects of interest, as well as relevant historical events and legends that might have bearing upon the current situation. I also contain [[Website/TVTropes an archive of common metanarrative patterns and universes]] which is at your full disposal as members of Delta(the organization).
10
11[[/folder]]
12
13[[folder: Locations of interest]]
14
15[[labelnote:The Sburb virus]]
16
17Corresponding work: Webcomic/{{Homestuck}}
18
19Notable residents: Lord English, Terezi Pyrope, Dave Strider
20
21Description: A self-propagating and expanding section of the multiverse that changes the physics of universes it converts to function by the ~ATH programming language, a form of code that, unlike other computer languages, which can use and generate only Will, contains both Will and Entropy, and thus tends to destroy the lives of all who become involved with its mechanics except the most strong-Willed.
22
23[[/labelnote]]
24
25[[/folder]]
26
27[[folder: Persons of interest]]
28
29[[labelnote:Bowser]]
30
31Full name: King Bowser Koopa
32
33Power level: Varies; he has defeated the most powerful foes he has ever fought, but has also sustained losses against much weaker enemies. Maximum power is on PlanetDestroyer level, but he usually only exerts a fraction of this.
34
35Notable allies: All sub-Council members of Delta, Delta(individual), Yamato Hotsuin, Tony Stark, Batman, Meta Knight, and King Dedede
36
37Notable enemies: YHVH(unofficially), the Doctor(unofficially), the Schemer(unofficially), the Mario Brothers(with frequent truces), Princess Peach, Omega(individual and organization), Lord English, Lucifer(Datasphere)
38
39Alignment: Believed to be LawfulNeutral
40
41Work of origination: Franchise/SuperMarioBros
42
43Description: The newest member of the Delta Council, Bowser is the hereditary King of the Koopa Dynasty and elected ruler of the Mushroom Kingdom. Notorious for using violent and unorthodox tactics against the resistance state in his kingdom, he has foresworn using such methods in order to join the Council. Although he is considered a bloodthirsty tyrant in the resistance state, Bowser [[JerkWithAHeartOfGold continues to provide services such as water and electricity]] to the resident Toads, despite their refusal to pay taxes. He sides with the more militaristic and interventionalist members of the Council, supporting "attacking all of the bad guys with everything,"
44
45[[/labelnote]]
46
47[[labelnote: Delta]]
48
49Full name: unknown
50
51Power level: personal power unknown; influence is nearly unparalleled.
52
53Notable allies: all members of Delta (the organization); allies on the Council include SCP-343, Bowser, the Schemer, Batman, Tony Stark, the Doctor, and Yoda. Other allies include Meta Knight, the SCP Foundation, and the Society of Eccentric Detectives.
54
55Notable enemies: Omega(individual and organization), Lord English, Maledon(assuming it exists), Dark Matter, Entropy, Lucifer(Datasphere), and YHVH(unofficially)
56
57Alignment: unknown; nonevil; nonchaotic; pro-Delta; pro-Will
58
59Work of origination: unknown or inapplicable
60
61Description: Delta is the unofficial founder and leader of their(gender unknown) namesake organization. They defeated Omega in the First Omega War, the only time Omega(the individual) has been defeated in combat ''and'' the only time Omega(the organization) has suffered a military defeat. After Omega was defeated, Delta reshaped their organization into a mediation/defense body between universes rather than a resistance group as it was previously, or a military/conquest organization such as Omega. They also reshaped the administrative structure to prevent any member from holding absolute power, becoming an officially standard member of the Council. They are extremely intelligent and a tactical genius, capable of planning campaigns years in advance and quickly adjusting to new enemy assets and surprise defeats. They are mostly neutral in Council politics, although slightly interventionalist and opposed to YHVH's "Uplift" agenda.
62
63[[/labelnote]]
64
65[[labelnote:Lord English]]
66
67Full name: Caliborn
68
69Power level: PlanetDestroyer, easily.
70
71Notable allies: Doc Scratch, other selves, the Englified
72
73Notable enemies: Everyone else
74
75Alignment: ChaoticEvil
76
77Work of origination: Webcomic/{{Homestuck}}
78
79Description: Lord English is a time-travelling, universe hopping being of unbelievable power. Even if one version of himself is defeated or contained, his virus within the Sburb virus will cause more of himself to be created by creating universes with Doc Scratch as a first guardian, who will then die, releasing another Lord English. He caused the modern discovery of a multiverse by blowing many cracks in the walls separating universes with his [=~ATH=]-granted power, which eventually caused the Great Crossover when the walls gave way. Those who are exposed to artifacts holding Lord English's essence for too long undergo a transformation in which their eyes become flashing pool balls and their mind is gradually controlled by Lord English until they have no will of their own, becoming known as the Englified.
80
81[[/labelnote]]
82
83[[labelnote:Meta Knight]]
84
85Full name: If he has one other than Meta Knight, it is unknown.
86
87Power level: Skilled in combat, but has only town to city level destructive power. Economically and in terms of total firepower, he is second only to Delta and possibly Omega.
88
89Notable allies: Delta(individual and organization), Yamato Hotsuin, Bowser, King Dedede, the Schemer, Kirby(with occasional conflicts), anyone with both honor and money
90
91Notable enemies: Omega, YHVH, Lucifer(datasphere), Al Saiduq, the Mario Brothers, Princess Peach, most major governments
92
93Alignment: LawfulNeutral
94
95Work of origination: Franchise/{{Kirby}}
96
97Description: Meta Knight was the one to capitalize on the existence of a multiverse. At first, he mostly provided safe transport, but quickly began selling technology, especially weapons. He finally began working as a mercenary when Delta bought his entire stock in the First Omega War, and he offered he and his (then fairly small) company's services due to his distaste for Omega. Continued dealings with Delta after the war quickly made Halberd inc. the most successful business in the multiverse, helped by Popstar's relatively enormous size compared to most other worlds and its abundance of natural resources. He has turned down offers to join the Delta Council several times, and has instead exerted influence on it by deals with the Schemer. Despite his mercenary dealings, he refuses to work for those who are destructive or oppressive, and offers a discount to universes attempting to resist YHVH's "uplift" agenda.
98
99[[/labelnote]]
100
101[[labelnote:Omega]]
102
103Full name: unknown
104
105Power level: Never defeated in combat except by Delta; influence currently unknown, but formerly unmatched
106
107Notable allies: Omega(organization)
108
109Notable enemies: Delta(individual and organization), the Society of Eccentric Detectives, Lucifer(Datasphere), all sovereign administrations
110
111Alignment: unknown; Evil; pro-Omega
112
113Work of origination: unknown or inapplicable
114
115Description: Omega is the head of their(gender unknown) namesake organization. They have no clear objective but to conquer and enslave every possible universe, and create and control the Reavers, foot soldiers of their organization. It is believed that they lost much of their power after the First Omega War, but the Reavers have begun reappearing, indicating that they have resumed their attempts at conquest from an unknown location. Their first known act after the Great Crossover was to attack three major universes well known for their superhero population and kill every powered being therein. Reports suggest that they are capable of imitating the abilities of any enemy they fight, allowing them to overpower even the strongest beings and emerge from every battle more powerful than before.
116
117[[/labelnote]]
118
119[[labelnote: The Schemer]]
120
121Full name: Classified
122
123Power level: Although no PlanetDestroyer abilities have been demonstrated, the Schemer has defeated opponents with such powers in combat. Influence is unknown, but definitely greater than they want us to think.
124
125Notable allies: Sub-Council Delta, Delta(individual), Yamato Hotsuin, Iron Man, SCP-343, the Society of Eccentric Detectives, the Doctor
126
127Notable enemies: Bowser(unofficially), YHVH(unofficially), Yoda(unofficially), Batman(unofficially), Omega(individual and organization), Lord English, Maledon(assuming it exists), Entropy
128
129Alignment: Claims to be ChaoticGood; their critics claim they are ChaoticNeutral.
130
131Work of origination: Classified
132
133Description: The Schemer was the second member of the Council. They(gender classified) were a major player in the First Omega War, and one of the founders of the initial resistance movement, having been a disenchanted member of the old Omega(organization). They have been responsible for the destruction of Skynet, Yamato Hotsuin's invitation to the Council, and Delta's(organization) dealings with Meta Knight, as well as minor and unknown schemes. They are fairly neutral in terms of militarism and interventionalism, but it is clear that they have a definite agenda.
134
135[[/labelnote]]
136
137[[labelnote:Iron Man]]
138
139Full name: Tony Stark
140
141Power level: Vanilla human, but depending on the tech level he has to work with, can build suits with enough power to level cities, or defeat enemies capable of such.
142
143Notable allies: Delta(Individual), Sub-Council Delta, The Schemer, Yamato Hotsuin, Batman, Meta Knight
144
145Notable enemies: YHVH(unofficially), The Doctor(unofficially), Omega(individual and organization), Lord English, Emperor Thrawn
146
147Alignment: ChaoticGood; Pro-Delta
148
149Work of origination: ComicBook/IronMan; was originally from the Marvel universe.
150
151Description: Tony Stark, AKA Iron Man, was, like Batman, one of the few inhabitants of one of the universes eradicated by Omega who was able to escape due to excessive preparations and advanced technology. Although his universe-hopping technology allowed him to escape the massacre, Omega tracked him down and forced him to join their initial organization, where he became one of the founding members of Delta while it was still only a resistance faction. He is the unofficial leader of the militaristic faction of the Council, and is isolationist. Despite their opposing ideologies, he and Batman have a close friendship and work together on various research projects. He is also the head of the Mechanical Warrior Initiative, a Delta project to avoid risking the lives of field operatives by sending remotely-controlled robots into combat missions. Additionally, he is the only member of Delta to run an external organization, Stark Industries, which is both a major competitor and a strong ally of Halberd Inc., although its focus on construction and defensive equipment over destructive weapons or utilies narrows its scope, allowing Halberd Inc. to far surpass it overall.
152
153[[/labelnote]]
154
155[[/folder]]
156
157[[folder: Phenomena of interest]]
158
159[[labelnote:The Advancement Principle]]
160
161Any universe with technology sufficient to travel between universes, potentially connecting itself to a universe which would, by being connected to the first one, have a catastrophic effect, has also developed time travel to the point where it is commonplace, meaning that all ways in which a civilization developing multiversal travel could accidentally wipe itself out with it are inevitably reversed, making it virtually impossible for irresponsible use of multiversal travel to cause calamity for the universe initiating travel.
162
163[[/labelnote]]
164
165[[labelnote: Authors]]
166
167Given the infinite nature of the multiverse, every universe exists as a fictional work in uncountable other universes. However, many works are interfered with by their author through breaks of the Fourth Wall, AuthorPowers, and even the occasional AuthorAvatar. Thus, many universes can feel the presence of such beings interfering in their events. Authors generally do not know the import of what they do, and are often frivolous and destructive. In addition, some have used the weakened Fourth Wall to exert power over their own universes or to destroy their own authors, such as Flowey and Lord English, respectively. When an AuthorAvatar dies, the boundaries between the universe they control and other universes weakens due to the lack of a unifying willpower maintaining canon.
168
169[[/labelnote]]
170
171[[labelnote:Chaos worlds]]
172
173Due to the nature of the multiverse being that every possibility exists as a universe, the vast, ''vast'' majority of universes are composed entirely of random, hyperenergetic static due to random particles popping in and out of existence everywhere, all the time. An unsecured portal to such a universe would release enough energy into the other side to destroy a planet, and slowly corrupts that universe, transforming it eventually into another chaos world. This was the main barrier to multiversal travel before the Gateways were built.
174
175[[/labelnote]]
176
177[[labelnote:Entropic universes]]
178
179Many universes that are devoid of life contain Entropy beings instead, which are often as large as stars or even galaxies, and generally possess both massive tentacles and special distortion abilities. If a portal is opened into an Entropic universe, then one such being will most likely sense the intrusion and begin to destroy all conscious life in the universe that contacted it.
180
181[[/labelnote]]
182
183[[labelnote:Entropy]]
184
185As well as being the scientific phenomenon that makes perpetual motion impossible, Entropy is the natural tendency of all universes to lean towards disaster and destruction, and can emulate sentience in beings such as Cthulhu, [[VideoGame/WorldOfWarcraft C'thun]], or [[Webcomic/{{Homestuck}} the Horrorterrors]]. Such [[EldritchAbomination abominations]] invariably seek to crush hope and cause suffering, and inexplicably collaborate against beings of Will. Although Entropy and entropic entities are nearly invulnerable to standard forces, concentrated Will is incredibly effective at destroying Entropy and even reversing scientific Entropy.
186
187[[/labelnote]]
188
189[[labelnote: The Fourth Wall]]
190
191When a universe exists as a fictional work in another universe, a barrier known as a Fourth Wall is created between the two that both prevents the "work" universe from recognizing the presence of Author interference, and prevents the "author" universe from recognizing that the work being created exists as more than an idea. It is closely related to the boundaries between universes, as both are weak to both AuthorPowers and [=~ATH=] code, as proven by Lord English when he shattered many multiversal boundaries.
192
193[[/labelnote]]
194
195[[labelnote:The Multiversal Invasion principle]]
196
197Any society capable of using multiversal travel to invade another universe has also, due to time travel being commonplace, developed a way to prevent time travel from being used to prevent the invasion, meaning that the Advancement principle only applies to the universe that is travelled from, and not the one being travelled to.
198
199[[/labelnote]]
200
201[[labelnote: 7-dimensional space]]
202
203The first three dimensions, of which conventional space is made, are well known. The fourth and fifth dimensions deal with time; the fourth is time itself, and the fifth is all timelines lined up, with each travel back in time also sending the traveler forward by at least one timeline. The sixth and seventh dimensions deal with other universes, with the sixth dimension separating traditional "parallel universes," known as Planes, and the seventh dimension separating alternate universes proper, with every single possible combination of positions of objects in space in every moment of time being accounted for by a universe. Due to the warped nature of higher-dimensional space, further discussion of which is ultimately irrelevant except in academic circles as of yet, properly advanced technology or magic can create a three-dimensional "map" of the seventh dimension, with single points representing known, habitable universes, and transport people and objects to other such universes without passing through the unthinkably vast majority that would prove instantly fatal upon exposure.
204
205[[/labelnote]]
206
207[[labelnote:Soul forms]]
208
209When a person with a strong Will is filled with enough malice or destructive intent, when they die, their soul can attract a large amount of Entropy and live on without the body in a new, incredibly powerful form. This only happens very rarely, except on Popstar, where beings such as Sectonia or Drawcia often possess enough hatred to return as Souls for an unknown reason, possibly linked to the proximity of Dark Matter.
210
211[[/labelnote]]
212
213[[labelnote:Will]]
214
215Will is a power contained within all sentient entities which allows heroic deeds, defiance of the odds, and extraordinary talent. Massive amounts of Will can be found in major heroes and villains, who use it to make incredibly unlikely events near certainties and perform feats which should be physically very difficult or [[BeyondTheImpossible even impossible.]] Large amounts of Will can destroy or reverse Entropy, and it is theorized that enough Will could increase itself, leading to infinite Will existing and destroying all Entropy.
216
217[[/labelnote]]
218
219[[/folder]]
220
221[[folder: Timeline, legends, and history]]
222
223'''Legends'''
224
225[[labelnote: The Six Lights]]
226
227The legend of the Six Lights is the oldest known possible instance of multiversal travel, and may be the origin of many phenomena and beings. Not very good reading, due to the intricacies having been lost in translation from an ancient numerical language, but historically essential.
228
229It goes like this:
230
231''Before prehistory, there were six lights of Will: two good, two neutral, and two evil; the light of creation, the light of benevolence, the light of knowledge, the light of devotion, the light of domination, and the light of destruction. The lights fought amongst each other for time unknown before seeing the spread of Entropy, which threatened them all. They worked together to create a weapon that would consume the Entropy like the Entropy would consume existence, but the weapon grew like a cancer that consumed existence just as much as the enemy they feared. The lights of good and one neutral light built a shelter, strong enough to keep out the Entropy, but it was not indestructible, and will fall to Entropy like all else. Finally, the other neutral light and the lights of evil formed a monster, out of Will and Entropy both, that would destroy all but its creators, not only saving them, but giving them mastery over creation. However, the monster broke its shackles and turned on its masters, free to bring about the end of all things.''
232
233The implications are frightening, given the lack of further legends to tell of the defeat of the monster. The fact that this tale is what led to the discovery of Entropy as an active force rather than a passive phenomenon only increases its likelihood to be true.
234
235[[/labelnote]]
236
237[[labelnote:The Prophecy of Maledon]]
238
239A prophecy held sacred by several Dracan civilizations, this legend speaks of the return of the "god of devouring," Maledon.
240
241''The Dark Dragon which sleeps chained will awaken when the seven stars fall''
242
243''The Red Star will die when the armies of metal and flesh prevail for the cause of order''
244
245''The Golden Star will be cast down from the heavens by its brothers in the sky''
246
247''The Blue Star will be destroyed as the lies of its creation are revealed for the last time''
248
249''The Black Star will steal in vain the strength of champions of good and evil alike''
250
251''The White Star will serve until its end the one who fights what he once would give his life for''
252
253''The Star of Many Colors, brightest of them all, will step down of its own free will''
254
255''And the Green Star will be offered up as tribute, key to the lock which holds the Dark Dragon from the world''
256
257[[/labelnote]]
258
259'''Historical Events'''
260
261[[labelnote: The Great Crossover]]
262
263The Great Crossover, when modern civilizations discovered the multiverse, was caused when Lord English first killed the AuthorAvatar of Andrew Hussie, weakening his universe's bounds, and then blasted the multiversal barriers around his universe with [=~ATH=] infused destructive power, both allowing universes to come into contact and allowing the spread of the Sburb virus through the seventh dimension rather than only the sixth. This allowed the rise of both Omega, who recruited the strongest beings from many universes, and Meta Knight, who sold artifacts and advanced technology, especially weapons, to universes that had not developed them. Some organizations that had already believed themselves to be multiversal cotinued as normal, and others evolved, such as the Smash Bros. tournaments opening up to many different beings rather than only those now known to have been "video game characters" in their "author" universes. Several small threats such as the Dark Empire of Eternia, an attempt by an evil version of someone from a universe with much 6th dimensional travel to gather many versions of people to form an army, and the Darkhive, a universe-spanning hivemind of insects that assimilated any sentient beings it encountered, rose and were defeated right after the Great Crossover, while several lasting organizations such as the Dracan Empire, the Reformed Evil Race Support Society, and Meta Knight's economic network, started out.
264
265[[/labelnote]]
266

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