Follow TV Tropes

Following

Context Sandbox / DeviantTheRenegades

Go To

1This is for the Deviant character page, which will hopefully be a thing soon (it's a bit overdue).
2
3[[foldercontrol]]
4
5[[folder:Remade in general]]
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/52c05645_e647_4a5d_84b8_c6b8406b9e08.png]]
7The Remade were once ordinary people, until experiments were performed on them which fundamentally broke their soul and left them with a shattered sense of identity. Having escaped from their creators, the Remade seek to hold on to what shreds of their humanity remain while fighting off the various groups that wish to capture and use them. The Remade are categorized by Origin and Clade. Origin refers to how the Remade was made divergent, while Clade refers to how the powers they've been given manifest.
8----
9* BlessedWithSuck: A Remade has superpowers, but beyond the DamagedSoul aspects, they universally suffer Scars that constantly interfere with their lives and constantly have to worry about a SuperpowerMeltdown — and Deviants have the enmity of Conspiracies who want to use them for their own purposes.
10* BodyHorror: One of the most common and recognizable side effects of their powers. Often, the result of their Divergence is not easy on the eyes
11* ComboPlatterPowers: Aside from one's specific to their Clade, Deviants also potentially have access to Universal Variations available to all Deviants, making them potentially quite diverse
12* DamagedSoul: The true source of all Remade's abilities. The experiments they were subjected to were so traumatic that it broke their soul and damaged their humanity. This is also why the more powerful they become, the crazier they get.
13* {{Determinator}}: Conviction is one of the twin Integrity equivalents of Deviants. For Renegades, fulfilling it is easy, but it doesn't last very long, keeping their Scars temporarily stable. For Devoted, fulfilling it is more difficult, but it lasts longer and is more effective, even potentially reversing a Super-Power Meltdown in extreme circumstances
14* EscapedFromTheLab: A key part of each Deviant's backstory, to the extent a big part of choosing your "character alignment" is deciding if you played the trope straight and became a Renegade or if you subverted it and became one of the Devoted.
15* TheFettered: As a result of getting broken, the Remade can only define themselves by external things, such as a cause, a loved one, or getting back at the bastards who did this to them. Any Remade who just isolates themselves and gives up will fall prey to Instability, as they're consumed by their Scars, reach a period of high power and even higher anomie, and then die.
16* LossOfIdentity: The defining trait of the Remade is no longer being able to define who they are except in relation to other people
17* PostModernMagik: Deviant creation is not a new thing, and Conspiracies have long studied how they're made, and how the variables involved can be altered. Deviants are just as likely to be created through alchemy, spirit pacts, or other horrid occult experiments as they are to be created through genetic engineering or cybernetics.
18* PlayingWithSyringes: A very common origin story for them regardless of what Origin they have, aside from Genotypicals
19* ThePowerOfFriendship: Loyalty, one of the two Integrity equivalents. It serves as the counterpoint to Conviction for the Deviant factions — for Renegades, it has the long-term effects Conviction has for Devoted, while for Devoted it has the short-term effects Conviction does for Renegades. A Guardian is a Renegade who manages to strengthen their loyalties to match their convictions, stabilizing their powers... at least until such time as they end up betraying their principles or losing those things they care about.
20* ThePowerOfHate: The Remade's, specifically Renegades, bread and butter: unlike vampires or werewolves, who get a quick rush of rage to work with, a Remade's power comes from always being pissed off at something: what made them, who's hunting them, themselves. Special note should go to Nemeses, Devoted who have grown to despise something (such as a particular Renegade) so much their anger helps them stabilize their powers
21* SoulPower: A rather strange variation of this. Rather than their power just coming from their soul, it comes from their soul being broken by their Divergence
22* SuperPowerMeltdown: While Deviants are said to be somewhat more powerful than Hunters in terms of their powers at minimum, it's still possible for them to flare up and wreak carnage... usually at the cost of their lives. This is reflected by the End Stage Condition, which happens when the Remade reaches full Instability; the only way to stop it without dying is to destroy a Conviction Touchstone
23* TraumaticSuperpowerAwakening: The process by which a human becomes a Deviant is invariably a horrific and traumatic one. It awakens or engenders incredible powers, but in so doing also alters the subject so profoundly that their soul becomes permanently scarred, burdening the new transhuman with both persistent physical problems and indelible mental afflictions.
24* WasOnceAMan: Or even an animal, until being experimented on made them something far different.
25* WoundThatWillNotHeal: Specifically a wound of the metaphysical variety, as once a human becomes a Deviant nothing can be done to heal their Scars; the best thing they can do is live with it as best they can.
26
27[[/folder]]
28
29!Origins
30
31[[folder:Autourgics]]
32Also known as the ''Elect'', these are the people who knew exactly (or at least mostly) what being Remade would entail, often already being a member of the Conspiracy that did the surgery. Unsurprisingly, most Elect are Devoted rather than Renegade, and the ones that do rebel have to earn their fellow's trust.
33----
34* BeCarefulWhatYouWishFor: More than one volunteered out of a [[IJustWantToBeSpecial desire to gain usual abilities]].
35* BullyingADragon: What often causes Autourgics to go Renegade is coming to understand the people who elevated them don't actually see them as human or members of their organization
36* HeelFaceTurn: Many of them start out working for a Conspiracy, whether due to already being a member or personal gain, but eventually decide to turn against their Conspiracy and become Renegade
37* ProfessorGuineaPig: It's not uncommon for an Autourgic to be their own Progenitor.
38* TheFriendNobodyLikes: Because they were the only Deviants who both willingly signed on for the Divergence ''and'' were fully aware of what it would do, Autourgic Renegades generally aren't trusted by other Remade.
39[[/folder]]
40
41[[folder:Epimorphs]]
42Also known as the ''Volunteers'', these people were convinced be Remade through threats or promises made by a conspiracy... often without being properly informed of just what they were agreeing to.
43----
44* NotWhatISignedUpFor: Just because an Epimorph volunteers doesn't mean they know what they are getting into until ''after'' being Remade.
45* PunchClockVillain: Devoted Epimorphs, unlike Autourgic, serve their conspiracy because they receive some kind of benefit from it, not out of loyalty.
46[[/folder]]
47
48[[folder:Exomorphs]]
49Also known as the ''Unwilling'', these Remade were never given a say in what happened to them, having been abducted, threatened, or exposed without their knowledge. Unsurprisingly, Exomorphs go Renegade as soon as they can and frequently make getting revenge a top priority.
50----
51* KidnappedForExperimentation: Some Exomorphs were simply snatched off the street or stolen from their deathbeds by Progenitors who were banking on the hope that nobody would think or bother to look for them in order to gain a contact-less and disposable test subject.
52* RoaringRampageOfRevenge: One of the typical motivations of the average Exomorph.
53* UnwittingTestSubject: It's perfectly possible for an Exomorph to have been tricked into being a test subject rather than just flat-out kidnapped.
54[[/folder]]
55
56[[folder:Genotypals]]
57Also known as the ''Born'', for whom their powers are something which has been a part of them from birth, either because their parents are Remade, they possess some strange genetic trait, or a distant ancestor was experimented on. They tend to have the most diverse outlooks on both being Remade and on the various Conspiracies.
58----
59* RaisedInALab: A rather common origin story for them
60* SuperpowerfulGenetics: The source of their abilities, which can be any variant of Types 1-3 and 5.
61[[/folder]]
62
63[[folder:Pathologicals]]
64Also known as the ''Accidents'', these people are victims of pure circumstance. Unlike other origins, Pathological were never turned into Remade intentionally, but because something happened completely by accident.
65----
66* FreakLabAccident: A common way Pathologicals get Remade.
67[[/folder]]
68
69!Clades
70
71[[folder:Cephalists]]
72Also known as ''Psychics'', their Divergence manifests as being able to manipulate the world around them through sheer willpower.
73----
74* InferioritySuperiorityComplex: Cephalists often affect a sense of arrogance and superiority, presenting themselves as having exceeded the limitations of humanity, tweaked their makers' noses and achieved heights that both baseline humans and other Deviants can only dream of. Beneath this confident veneer, they are burdened by just as much mental trauma as any other Deviant, and are particularly haunted by the fear that they should lose control again and return to being a helpless lab rat.
75* MindOverMatter: A common expression of this Clade's powers.
76* PsychicPower: As the Clade's alternative name makes clear.
77* SmugSuper: Cephalists have a marked tendency towards arrogance. They view themselves as having transcended both their human nature and the controls placed on them, and are prone to looking down on both the masses of unaltered humanity for their mundane nature and on other Broken due to perceiving them as cruder and less in control of themselves.
78* {{Telepathy}}: An ability many Cephalists have
79[[/folder]]
80
81[[folder:Chimerics]]
82Also known as ''Hybrids'', these Remade's Divergence causes them to combine with foreign flesh, be it animal, plant, parasite, or something far different.
83----
84* BeastMan: A potential way for a Chimeric to look, especially if their form is one reminiscent of a predatory animal such as a wolf or bear or even a combination of multiple animals
85* LittleBitBeastly: How the more stable Chimeric tend to appear.
86* TotallyNotAWerewolf: Due to their animalistic visage, it's very possible for a Chimeric Deviant to resemble another type of supernatural creature such as a Werewolf or Vampire, possibly even taking on some of their other traits such as drinking blood
87[[/folder]]
88
89[[folder:Coactives]]
90Also known as ''Infused'', these Remade have fused with some kind of outside energy during their Divergence, which they can then wield against others.
91----
92* PowerIncontinence: Many Coactives have difficulty fully controlling their abilities.
93[[/folder]]
94
95[[folder:Invasives]]
96Also known as ''Cyborgs'', their Divergence involved incorporating some sort of inanimate matter into their flesh, whether it be a gadget, an artifact, or an O-Part.
97----
98* {{Cyborg}}: As their alternative name suggests. However, their implant doesn't have to be technological in nature, it could be {{magi|tek}}cal, [[ImportedAlienPhlebotinum alien]], or something else entirely.
99* CyberneticsEatYourSoul: Given the state of the Deviant soul and the fact that the souls of Invasives got that way because of their cybernetics, this definitely applies.
100* Technopath: With the Integrate Technology Variation, this is a potential power they can posses
101[[/folder]]
102
103[[folder:Mutants]]
104Also known as ''Grotesques'', during their Divergence, something within the very cells of these Remade rebelled against whatever was being used to rob them of their humanity. Sadly, this act still results in them being Remade, just in the opposite way a ''Progenitor'' meant them to.
105----
106* AcidAttack: Deadly Ichor can give them blood with this effect. However, it can be made from a variety of substances such as liquid Nitrogen or poison
107 *AdaptiveAbility: A common manifestation of this Clade.
108* BizarreHumanBiology: With the Anomalous Biology Variation, they can potentially have a wide variety of alterations to their physiology ranging from being TheAgeless to [[FeelsNoPain not feeling pain]] to [[MadeOfIron Having increased durability due to not having any blood.]]
109* HealingFactor: the Rapid Healing Variation, allowing Mutants with it to rapidly heal injuries
110* GoneHorriblyWrong: While the process of being Remade was technically successful, it's justt that the result is opposite of what the Progenitor intended.
111[[/folder]]
112----
113
114!Conspiracies
115* AncientConspiracy: Individually, it's perfectly possible for Conspiracies to be extremely ancient and powerful in whatever form they come in. Subverted with the Web of Pain; it may seem like a vast, seemingly immortal organization, but in reality, it's really more of a phenomenon; conspiracies that share interests inevitably come into contact with each other and many come to an agreement or at least a non-aggression pact. Behind the scenes, many nodes of the Web loathe each other and only work together out of shared interest, assuming they just didn't bumble into the same goals.
116
117* CapturedSuperEntity: The default goal for a Conspiracy is to either create or capture superhuman beings to use as weapons, tools of control, or founts of resources. The fact that their prospective captives can read minds, throw lightning bolts, punch through cinderblocks, or hijack technology makes this a dicey proposition, but Conspiracies have developed enough practice at keeping their subjects under control that Renegades genuinely fear being recaptured by their makers.
118* TheConspiracy: Naturally, though how that manifests will depend on the Storyteller. A conspiracy could consists of [[TheMenInBlack mysterious agents]] working for the government, a powerful corporation who created the Deviant and are trying to reclaim their "property," a cult who believes the targeted Deviant will herald the [[TheEndOfTheWorldAsWeKnowIt End Times]], or even a BenevolentConspiracy who hounds the party because they're too dangerous to roam around unchecked.
119* CreateYourOwnHero: The default assumption is that the conspiracy, or a member of the conspiracy, is directly responsible for the creation of the Deviant.
120* HunterOfTheirOwnKind: The main purpose that Devoted are put to is tracking down other Deviants and dragging them back to the Conspiracy's labs.
121* MilkmanConspiracy: Some Conspiracies have... rather undignified fronts. For example, the demo has The Mafiya running fake travel agencies to grab unwitting tourists, hence the In-Series Nickname "Black Bag Hospitality."

Top