1 | '''Basic Trope''': Content in a video game can no longer be accessed after a certain point. |
2 | * '''Straight''': |
3 | ** You can not obtain an item if you missed out on the sidequest that rewards you with it while it was available. |
4 | ** You can't buy an item if you do not visit the shop that sells it while it was still in stock. |
5 | ** The item was located in a OneTimeDungeon and you can no longer obtain it if you didn't pick it up while going through the dungeon. |
6 | * '''Exaggerated''': Every single item in the game is permanently missable, [[UnwinnableByDesign including those you need to complete the game]]. |
7 | * '''Downplayed''': |
8 | ** The missable item is immediately outclassed by a superior item. |
9 | ** The game warns you if content can be missed. |
10 | ** It's not an item that you can miss out on, but a cutscene or dialogue that serves no purpose other than exposition. |
11 | * '''Justified''': |
12 | ** The NPC who gives the sidequest to obtain the item dies. |
13 | ** The shopkeeper who stocked the item either dies or is sold out of it. |
14 | ** The dungeon a permanently missable item is located in collapses upon completing it. |
15 | * '''Inverted''': You can't avoid obtaining the item in any way, and you are forced to collect it at some point in the game. |
16 | * '''Subverted''': You are given another opportunity to obtain the item later in the game if you missed it the first time. |
17 | * '''Double Subverted''': |
18 | ** If you also miss out on getting the item the second time, you are given no more chances to obtain it. |
19 | ** The item you miss out on is one that you can have more than one of but are limited in availability, so you lost your chance to have an extra. |
20 | * '''Parodied''': ??? |
21 | * '''Zig Zagged''': You are given a second chance to obtain the item, but you can miss out on getting the second time. You are later given a third chance to obtain the item, but you can also miss out on getting it the third time. |
22 | * '''Averted''': |
23 | ** You are given an unlimited amount of chances to obtain the item. |
24 | ** You are given an unlimited amount of time to complete sidequests. |
25 | ** The shopkeeper always stocks the item. |
26 | ** You are able to revisit every dungeon, or no collectibles required for 100% are placed in {{One Time Dungeon}}s. |
27 | * '''Enforced''': The developer intentionally includes missable content [[NintendoHard to make the game more difficult]]. |
28 | * '''Lampshaded''': ??? |
29 | * '''Invoked''': The game deliberately kills off characters who give you sidequests or can be recruited into your party. |
30 | * '''Exploited''': Emperor Evulz, the villain of the game, deliberately blocks access to items required to beat the game. |
31 | * '''Defied''': Hiro gains access to a TimeMachine which lets him visit towns in all possible states, including repeating a sidequest as many times as desired. Including obtaining the TimeMachine. |
32 | * '''Discussed''': "I should have picked up every treasure in that cave before it collapsed." |
33 | * '''Conversed''': "Be sure to help that person as soon as possible. Something bad might happen to them." |
34 | * '''Deconstructed''': The hero ends up failing their quest because they missed out on getting a powerful piece of equipment or ally. |
35 | ---- |
36 | Back to PermanentlyMissableContent |
37 | ---- |
38 | %% Optional items, added after Conversed, at your discretion: |
39 | %% |
40 | %%* '''Implied''': ??? |
41 | %%* '''Reconstructed''': ??? |
42 | %%* '''Played For Laughs''': ??? |
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