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1'''Basic Trope''': Firing [[SpamAttack a lot]] of missiles at the same time
2* '''Straight''': USS ''[[CoolStarship Missilefort]]'' fires dozens, if not hundreds of missiles at the same time to defeat an enemy.
3* '''Exaggerated''':
4** Every ship fires a large amount of missiles in combat, regardless of their supposed size and function.
5** The missiles fired from USS ''Missilefort'' [[RecursiveAmmo split into smaller missiles]] after firing.
6** USS ''[[NamesToRunAwayFromReallyfast Missilelord]]'' fires thousands of missiles to [[MultiDirectionalBarrage destroy every enemy]] in a single barrage.
7* '''Downplayed''': StarFighter ''[[PintSizedPowerhouse Missilewarrior]]'' fires multiple missiles at once to destroy an enemy.
8* '''Justified''':
9** As in RealLife, missiles have a far longer range and much higher accuracy than other weapons.
10** The ship in question is based on a [[ImprovisedWeapon civilian hull]], which cannot install turreted guns or [[FixedForwardFacingWeapon fix-forward-firing guns]] without damaging structural integrity. Missile launchers, which could be installed in cargo holds and bolted/welded onto the hull, work just fine.
11* '''Inverted''':
12** Missiles filled with [[NanoMachines nano machines]] are used to [[HealingShiv repair friendly ships]].
13** The USS ''Missilefort'' can carry just a couple of missiles per sortie, and only fires them one at a time, but [[BigBulkyBomb those missiles]] are absurdly powerful.
14* '''Subverted''':
15** USS ''Missilefort'' fires a large salvo of missiles, which [[WorfBarrage barely scratch the paint]] of the enemy ship.
16** The missiles turned out to be boosters for a squadron of AttackDrones armed with [[MoreDakka chainguns]].
17* '''Double Subverted''':
18** Those missiles turned out to be decoys used to [[{{Batman Gambit}} waste]] enemy [[AntiAir close-in defenses]] ammunition. USS ''Missilefort'' then fires another salvo of missiles, [[CurbStompBattle turning the enemy fleet into cinders and scrap metal nearly instantly]].
19** The missiles weren't supposed to damage, they're filled with jammers/chaff to [[FogOfWar blind enemy scanners]].
20** The missiles are armed with {{EMP}} warheads, which fries the circuitry of the enemy ship.
21** The first missiles salvo was used to overload the {{Deflector Shields}} of the enemy fleet (and perhaps [[CrazyPrepared designed specifically for this role]]). Then the helpless enemy fleet sees [[OhCrap a second salvo of hull-busting missiles rushing towards them]]...
22** The chainguns on the drones fired [[HomingProjectile guided bullets]] that [[{{Roboteching}} utilized complex maneuvers to hit their targets]].
23* '''Averted''':
24** There's no space combat.
25** All starships uses [[BeamSpam energy-based]] or [[KineticWeaponsAreJustBetter kinetic weapons]].
26* '''Parodied''':
27** The captain and crew of USS ''Missilefort'' sing a special chant dedicated to missiles when the ship fires.
28** The USS ''Missilefort'' is designed such that it can only fire 300 missiles at a time. Any crewmate who suggests fixing it to fire more precisely is ThrownOutTheAirlock and [[ThereIsNoKillLikeOverkill bombarded with missiles.]]
29** Combining this with GatlingGood provides us with [[NamesToRunAwayFromReallyFast The Ashmaker]], because with the sheer amount of rockets it fires, any target will be made into ashes.
30* '''Zig Zagged''': Some starships uses missiles as their primary weapons, some doesn't.
31* '''Enforced''': Using missiles is the defining trait of a race/faction in a PlanetOfHats-type setting.
32* '''Lampshaded''': "Do we really have to use [[ThereIsNoKillLikeOverkill a 20-missile salvo against a single scout ship?]]" "[[BluntYes Yes.]]"
33* '''Invoked''': "We need a new starship with both strong long-range attacks and heavy anti-starfighter capabilities. Perhaps loads of missile launchers will be the answer."
34* '''Defied''': "Enemies in missile range." "No need to waste those missiles. Our [[BeamSpam beam cannons]] are not just for show."
35* '''Exploited''': Knowing the defenses provided by USS ''Missilefort'' thanks to its missile capabilities, the high command sent USS ''Missilefort'' to protect other ships from enemy starfighters.
36* '''Discussed''':
37** "Do you know that our missile armaments are perfect against their starfighters? Those idiots never learn."
38** [[SchematizedProp The designs and schematics]] of the missiles and/or their launchers are [[TechnologyPorn explained in detail]].
39* '''Conversed''': "Why does every ship in this show uses missiles as the primary weapons? Can't they have a ship with [[BeamSpam lasers]] or [[MagneticWeapons rail]] [[KineticWeaponsAreJustBetter guns]]?"
40* '''Implied''': After receiving an upgrade, the starship USS ''Starbrawler'' has things that resembles missile silos and/or VLS launchers used in RealLife.
41* '''Deconstructed''':
42** Missiles are more expensive than other weapons, after wasting a salvo of missiles on an enemy scout ship, the captain of USS ''Missilefort'' received warnings from the high command.
43** Missiles are more limited in amount comparing to other types of ammunition (i.e. railgun slugs, special gases used to generate plasma, or in an extreme case, lasers, which only requires energy from the ship's reactors to fire), and after sending out a very impressive barrage, the ship is out of ammunition and is forced to leave the combat.
44** When deployed on [[OrbitalBombardment planet bombardment]] duties, missiles from USS ''Missilefort'' cause extremely high amount of civilian casualties, forcing the high command to cease using missiles for this role.
45* '''Reconstructed''':
46** Using large salvos of missiles to demolish large enemy fleets is not only allowed, but applauded.
47** The star fleet is composed of a variety of vessels, and missile ships are used only for AntiAir defense, or as an [[AlphaStrike opening strike]] that takes out half of the enemy fleet before any other ship can get into weapon range.
48** Although USS ''Missilefort'' is not used for orbital bombardment, starships of her class are [[HeroesOfAnotherStory commonly seen escorting bombardment ships to the planet]], thanks to its missile armament.
49* '''Played for Laughs''':
50** The missiles have been painted in an "{{Itasha}}" style, and when firing missiles, the captain gives commands that are more in-line with [[{{Franchise/Pokemon}} Pokemon]] than anything else.
51** The solution of everything in a [[{{Cloudcuckoolander}} certain character]]'s mind, from [[BreadEggsMilkSquick zapping a bug to lighting a fire to blowing up a city]], seems to be [[NukeEm using a salvo of missiles]].
52* '''Played for Drama''':
53** USS ''Missilefort'' runs out of missiles during combat, and was forced on the run since its [[CripplingOverspecialization other weapons were mush smaller than they should on a ship of its size]].
54** The massive missile attacks ruined city infrastructures and caused far too many civilian casualties. Upon [[MyGodWhatHaveIDone realizing the results]] of their actions, the heroes try to [[MustMakeAmends make amends]].
55* '''Played For Horror''': Needless to say, being on the receiving end of a [[ThereIsNoKillLikeOverkill massive barrage that can tear your ship asunder ten times over]] is not exactly fun...
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