1 | '''Basic Trope''': A character unleashes their inner monster through [[NightmareFace the look on their face]]. |
2 | * '''Straight''': |
3 | ** George looks like a normal guy with long wavy hair thanks to limited ShapeShifter powers. When he's angry or about to fight, he drops the disguise and reveals his hair is actually snakes, [[ReptilesAreAbhorrent his skin is scaly]], he has cobra fangs and his eyes are [[AnimalEyes slitted]]. |
4 | ** George is a RetiredBadass and looks rather amiable, but when [[LetsGetDangerous it's time to kill and maim]], he develops the nastiest KubrickStare you've ever seen, complete with a [[SlasherSmile Slasher]] CheshireCatGrin. |
5 | * '''Exaggerated''': George doesn't so much have a GameFace as a OneWingedAngel BodyHorror form made of stitched together {{Nightmare Face}}s. |
6 | * '''Downplayed''': George’s game face consists of his skin getting a vaguely greenish tinge and his face muscles going into a scary rictus and DeathGlare. |
7 | * '''Justified''': |
8 | ** George is a ShapeShifter and his true form is a gorgon. |
9 | ** TruthInTelevision -- soldiers in services like the United States Marines are ordered to develop a "war face" to look meaner in combat. |
10 | * '''Inverted''': |
11 | ** George has a “Compassion Face” that is angelic in its beauty and ability to make even murderously angry people stop and stare in awe. |
12 | ** Rather than show a monster face sometimes, George prefers to switch to his human face when he wants to intimidate enemies because it’s better at conveying emotion and demonstrating how smart he is. |
13 | * '''Subverted''': Everyone expects George, who everyone knows isn’t human but a monster in disguise, to reveal his GameFace once in danger. He gets angry and some SpecialEffects happen… which [[TransformationSequence switches out his street clothes for combat armor and a weapon.]] |
14 | * '''Double Subverted''': … which gets topped off by having the armor undo his disguise to reveal a [[MultiArmedAndDangerous four armed,]] ScaledUp Gorgon George. |
15 | * '''Parodied''': George’s game face is himself in clown makeup. While not that scary on its own, George knows a Coulrophobia[[note]](Fear of clowns)[[/note]] spell. |
16 | * '''Zig Zagged''': George can change his face to make himself scary looking, only it’s a hologram emitter, but he does have a scary true form. |
17 | * '''Averted''': Gorgons can’t shape shift or cast illusions, George can hid his snake hair in hoods or hats or wigs, but he has no Game Face otherwise. |
18 | * '''Enforced''': Since the setting has TheMasquerade in place, characters like George have to have their monstrousness be able to be hidden and shown at a moment’s notice. |
19 | * '''Lampshaded''': "You’re pretty [[GorgeousGorgon gorgeous for a gorgon]], [[GorgeousGeorge George]]… let me guess, you’re actually using some form of magic to hide your petrifyingly ugly looks?" |
20 | * '''Invoked''': George is a normal human with extensive knowledge of costuming and practical special effects, he poses as a gorgon by creating a LatexPerfection mask of a gorgon underneath one of him as a human. |
21 | * '''Exploited''': Susan leads George into a [[SafetyInMuggles crowded place]] so he can’t use his GameFace and gorgon powers without breaking the masquerade. |
22 | * '''Defied''': George stays in gorgon shape all the time, despite being able to look human. |
23 | * '''Discussed''': "You’re calling me {{Bishonen}}? Have you ''seen'' my GameFace?" |
24 | * '''Conversed''': "Why is he only in gorgon form sometimes?" "Saves on special effects. Plus, the EstrogenBrigade needs their eye candy." |
25 | * '''Implied''': George starts to attack someone, which cuts off into a GoryDiscretionShot, from which George's face doesn't appear to be human. |
26 | * '''Played For Laughs''': George's game face is actually that of an adorably precious bunny, or something similar. |
27 | * '''Played For Drama''': Once George breaks the facade, he becomes a much more dangerous opponent; thus, things get a lot more serious when he's an obvious gorgon. May also include a JumpScare for added effect. |
28 | ---- |
29 | Back to GameFace. |
30 | ---- |
31 | |
32 | %% Optional items, added after Conversed, at your discretion: |
33 | %% |
34 | %% |
35 | %%* '''Deconstructed''': ??? |
36 | %%* '''Reconstructed''': ??? |
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