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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/turbografx_16.png]]
2[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/turbografx_pcengine.png]]
3[[caption-width-right:350:Top: The [=TurboGrafx-16=]; Bottom: The PC Engine]]
4->''The higher energy videogame system.''
5
6The '''[=TurboGrafx=]-16''', known as the '''PC Engine''' in Japan, was (sort of) a [[MediaNotes/The16bitEraOfConsoleVideoGames 16-bit]] console developed by Creator/HudsonSoft and sold by NEC that was released first in Japan in [[TheEighties 1987]] and in North America in 1989. The system is most noteworthy for being the first console to successfully challenge Nintendo's dominance of the video game market (at least in Japan) and being the first to play games off [=CD=]s (via an add-on). Its mascot character was VideoGame/{{Bonk}}, or PC Genjin in Japanese, a clearly PunnyName on the system's name.
7
8The most unique characteristic of the system was that the non-CD games did not come on bulky cartridges, but rather on thin [=TurboChips=]/[=HuCards=][[note]]"[=HuCard=]" was used in all regions; "[=TurboChip=]" was just an alternative name utilized for marketing in the U.S. in a similar fashion to "Game Pak", or [[Platform/SegaMasterSystem "Mega Cartridge" and "[=MyCard=]/"Sega Card"]][[/note]]. These plastic game cards were about the size of credit cards, but slightly thicker, with connectors clearly visible on the end. Although the Platform/SegaMasterSystem also used cards in addition to cartridges, they were far less common due to the storage limitations of the format. Furthermore, [=HuCards=] are actually descended from "Bee Cards" (as in the bee that appears on the Hudson logo) which Hudson made for the Platform/{{MSX}} home computer, although a special cartridge was required to use them. The original model of the PC Engine is also known for its size, being one of the smallest video game consoles ever made at 5.5 in × 5.5 in × 1.5 in.
9
10Not unlike the origins of the Platform/PlayStation, the PC Engine's owes its existence to Nintendo spurning a key partner. When Nintendo started looking for a new format for their Famicom games that would increase memory and storage sizes, Hudson, their original third-party publisher, tried to convince them to adopt the "Bee Card" format. Nintendo rejected the offer due to costs, opting instead for the diskette-based format of the Famicom Disk System. Their ego bruised, Hudson decided to go into the console business for themselves, making the fateful partnership with NEC.
11
12The PC Engine was the first true competition the Famicom ever saw when it released in 1987, though this accomplishment is typically overshadowed by the more visible success of the Platform/SegaGenesis internationally. Not only was the PC Engine a huge upgrade over the Famicom in terms of graphical power, but Hudson Soft was already a developer with a few years of experience in the market, meaning they could supply their console with games. Additionally, Hudson and NEC were respected companies in Japan, so prominent third-party developers like Creator/{{Konami}} and [[Creator/BandaiNamco Namco]] were very willing to pledge their support and further bolster the PC Engine's library. The system ended up out-selling the Famicom in its first year, and its continued success heavily encouraged Nintendo to develop the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] and its international version, the SNES. Even after the release of the more successful Super Famicom, the PC Engine continued to be a viable platform thanks to its popularity and a CD add on that will be discussed later.
13
14The same story cannot be told for [=TurboGrafx=]-16, which failed internationally. While the PC Engine launched in Japan unopposed, the [=TurboGrafx=]'s North American debut was awkwardly timed. It arrived in the region in the same month as the Platform/SegaGenesis and was test marketed in the exact same areas. This led to comparisons between the two systems, especially due to the [=TurboGrafx=]'s misleading marketing campaign falsely touting it as a 16-bit system despite only having an 8-bit processor.[[note]]This wasn't as bad as it sounds, as [[MediaNotes/HowVideoGameSpecsWork there's more to consoles than bit width]] and the [=TurboGrafx=] had a number of technical advantages over the Genesis. However, it was easy ammunition for Sega's marketing department to throw at uninformed consumers, and because of this many people consider the TG-16 to be the last entry in the [[MediaNotes/The8bitEraOfConsoleVideoGames previous generation]] of consoles or kind of straddling the fence.[[/note]] Additionally, Sega had heard of NEC's plans to launch the console stateside and had taken proactive measures against the [=TurboGrafx-16=] by airing ads criticizing the console in the areas it was going to be tested in, successfully sabotaging the test market and preventing the console from gaining much foothold. This was not helped by some of the minor inconveniences the [=TurboGrafx=] had compared to the Genesis: one controller port, slightly higher price, and the need to buy a $30 accessory for composite video/stereo output at a time when it was rapidly supplanting RF connectors. The [=TurboGrafx=] was also bundled with the fairly unremarkable ''Keith Courage in Alpha Zones''. The Genesis may have not caught on fire in North America at first, but it at least had an impressive conversion of the arcade game ''VideoGame/AlteredBeast1988'' as its console bundle and its titles did much more to appeal to American players.
15
16The other major issue holding the [=TurboGrafx-16=] back in America was its library. 80% of its games [[NoExportForYou never left Japan]] for whatever reason (most likely Nintendo's near-monopolistic policies regarding third-party developers), negating any advantage it otherwise had with third-party support and generally making it a harder sell. Some titles only got released internationally through [[ReformulatedGame overhauled ports for the SNES or Genesis]], adding more salt into the wound. While a few games that did get imported managed to achieve some critical acclaim, the [=TurboGrafx=] still missed out on big PC Engine titles like ''VideoGame/CastlevaniaRondoOfBlood'', ''VideoGame/StreetFighterII: Champion Edition'' and ''VideoGame/YsIVTheDawnOfYs''.
17
18As mentioned previously, the [=TurboGrafx=] was the first video game system capable of running games off [=CD=]s. Released in 1988 in Japan and 1989 in the U.S. (three months after the launch of the base system over there), the [=TurboGrafx-CD=] (PC Engine CD-ROM[[superscript:2]] System, pronounced "CD-Rom Rom" and not "CD-Rom Squared") expansion opened more possibilities for the game library thanks to the extra storage and improved sound provided by the format, especially when backed by the Super System Card. Like the console itself, the CD attachment was very successful in Japan, where it helped prolong the lifespan of the system and kept it fighting against the Super Famicom, which in turn led to Nintendo trying and failing to create [[Platform/SNESCDRom a CD drive for their own SNES]] (and knowing the mess that came out of ''that'', this means you can indirectly thank NEC for the Platform/PlayStation). Not so much elsewhere, to the point that [[NoExportForYou only a handful of TurboGrafx-CD games were ever exported]]. NEC later released the [=TurboDuo=], a [=TurboGrafx=] console with a built-in CD-ROM drive along with extra RAM and updated BIOS from the Super System Card. The American release is infamous for being advertised by a comic called ''ComicBook/JohnnyTurbo'', which is nowadays regarded as one of the worst advertising campaigns in gaming history. The CD games are not region locked like the [=HuCard=] games, and can be played on any system regardless of language. The fact that the [=TurboGrafx-CD=] supported CD audio playback would set a standard of multimedia functionality that most later optical disc-based consoles would follow; as an extra perk, the CD drive could also double as a Discman when unplugged, albeit one that needed a power cord in order to function.
19
20One of the extensions of the PC Engine that was only released in Japan was the [=SuperGrafx=], which added an extra video chip and more RAM to the core hardware. The hardware revision was a complete failure, only having five games exclusively released for it. Slightly more successful was the Arcade Card, released in 1994 in a late attempt to upgrade the capacities of the system; it was mostly noted for its ports of Platform/NeoGeo games. That same year, NEC and Hudson Soft discontinued the [=TurboGrafx=] worldwide (though in France, it had already been discontinued for around a year). The [=TurboDuo=], meanwhile, would truck on for slightly longer until being taken off of store shelves in 1995.
21
22The [=TurboGrafx=] also had its own companion handheld, the [=TurboExpress=] (PC Engine GT in Japan). The [=TurboExpress=] was able to play the exact same games as the main console due to the small size of [=TurboChips=]/[=HuCards=], essentially making it a small, portable [=TG16=] with a screen attached. However, it suffered from very poor battery life due to its power and backlight, manufacturing defects were common, and it came with a very high price tag (U.S. $249.99 at launch). It ended up behind all the competition in the handheld space, selling about 1.5 million units.
23
24Having its fans, Creator/{{Konami}}, which wound up with the rights to the console following their takeover of Hudson Soft in 2012, jumped into the classic mini Platform/PlugnPlayGame consoles craze in Spring 2020 with the [=TurboGrafx=] Mini (called the PC Engine Mini in Japan and the PC Engine [=CoreGrafx=] Mini in Europe) which was released in Japan March 19, 2020. After the UsefulNotes/COVID19Pandemic delayed worldwide shipments, it released in North America on May 22, 2020 and Europe on June 5, 2020. [[labelnote:List (exclusives in bold)]]''VideoGame/AirZonk'', ''VideoGame/{{Aldynes}}'', ''VideoGame/AlienCrush'', ''Appare! Gateball'', ''VideoGame/BlazingLazers'', ''VideoGame/{{Bomberman}} '93'', ''Bomberman '94'', ''Bomberman: Panic Bomber'', ''VideoGame/{{Bonk}}'s Adventure'', ''VideoGame/{{Bonk}}'s Revenge'', ''VideoGame/{{Cadash}}}'', ''VideoGame/CastlevaniaRondoOfBlood'', ''VideoGame/ChewManFu'', ''VideoGame/ChinaWarrior'', ''VideoGame/ChoAniki'', ''VideoGame/DragonSpirit'', ''VideoGame/DungeonExplorer1989'', ''VideoGame/FantasyZone'', ''VideoGame/{{Galaga}} '88'', ''VideoGame/TheGenjiAndTheHeikeClans'', ''VideoGame/GhoulsAndGhosts'', ''VideoGame/GingaFukeiDensetsuSapphire'', ''VideoGame/{{Gradius}}'', ''Gradius II: Gofer no Yabō'', ''VideoGame/JJAndJeff'', ''VideoGame/JaseikenNecromancer'', ''VideoGame/LordsOfThunder'', ''VideoGame/MilitaryMadness'', ''VideoGame/MotoRoader'', ''VideoGame/{{Neutopia}}'', ''Neutopia II'', ''VideoGame/NewAdventureIsland'', ''VideoGame/NinjaGaiden'', ''VideoGame/NinjaSpirits'', ''VideoGame/ParasolStars'', ''VideoGame/PowerGolf'', ''VideoGame/{{Psychosis}}'', ''VideoGame/RType'', '''''VideoGame/{{Salamander}}''''', ''Seirei Senshi Spriggan'', ''VisualNovel/{{Snatcher}}'', ''VideoGame/SoldierBlade'', ''VideoGame/SpaceHarrier'', '''''VideoGame/{{Splatterhouse}}''''', ''Spriggan Mark 2: Re-Terraform Project'', ''VideoGame/StarParodier'', ''VideoGame/SuperDarius'', ''Super Momotarō Dentetsu II'', ''VideoGame/SuperStarSoldier'', ''Tengai Makyō II: Manji Maru'', ''Tokimeki Memorial'', ''Valkyrie no Densetsu'', ''VideoGame/VictoryRun'' and ''VideoGame/YsBookIAndII''[[/labelnote]]
25
26----
27!!Specs:
28
29[[AC:Processors:]]
30* 8-bit Hudson Soft [=HuC6280=] UsefulNotes/{{C|entralProcessingUnit}}PU that is based on the MOS Technology 6502. It runs at a maximum 7.16Mhz, although games could switch it down to 3.58Mhz or 1.79Mhz; most [=HuCard=] games run at 3.58Mhz to avoid overheating the system (as the Japanese PC Engine was quite small), though it runs at full speed for CD games.
31* The actual graphics are generated by two interlocked 16-bit MediaNotes/{{GPU}}s. These [=GPUs=] lacked special effects like multiple backgrounds and translucency that competing 16-bit console [=GPUs=] were able to do, but they could easily fill the screen with loads of sprites and one background. One of the [=GPUs=] is a video display controller, while the other is a video color encoder.
32[[AC:Memory:]]
33* 8 KB of upgradable main MediaNotes/RandomAccessMemory in the base model
34* 64 KB of main MediaNotes/RandomAccessMemory in the [=TurboGrafx-CD=] add-on
35* 64 KB of MediaNotes/VideoRAM
36* Games on [=HuCards=] could be up to 2.5 MB.
37* [=SuperGrafx=] has 32 KB of main, and 128 KB of Video.
38* The Super System Card beefs up the 64KB of main memory included in the [=TurboGrafx-CD=] to 256KB (included by default on the [=TurboDuo=]).
39* The Arcade Card, required for Arcade CD-ROM[[superscript:2]] discs, was released in two versions:
40** The Arcade Card Duo, for the Super CD-ROM[[superscript:2]] and Duo consoles, adds [=2MB=].
41** The Arcade Card Pro, for the original CD-ROM[[superscript:2]] System, adds [=2MB=] from the Arcade Card Duo and the [=256KB=] from the Super System Card.
42
43[[AC:Sprites:]]
44* 64 sprites on screen (128 for the [=SuperGrafx=]), with 16 single-width sprites per scanline.
45* Sprite size is a minimum of 16x16 and a maximum of 32x64.
46
47[[AC:Display:]]
48* Resolution is variable, but most games ran at 256x240.
49* One background layer (two on the [=SuperGrafx=]) composed of 8x8 tiles.
50* 512 total colors, but the sprite layer and the background layer each could have up to 241 at once (the two background layers on the [=SuperGrafx=] shared those).
51* Connects to monitors using an RF modulator; the [=CoreGrafx=] and Turbo Duo models dropped this in favor of composite video.
52* In the U.S., it isn't necessary to get a separate system. An accessory called the [=TurboBooster=] was released that attaches to the system itself, allowing it to be hooked up with AV cables. An upgraded version called the [=TurboBooster=] Plus was later released which also adds backup RAM for saving game data on games that have a save feature. All of these were incorporated into the later CD accessory in both regions.
53
54[[AC:Peripherals:]]
55* The console only had one controller port as standard, but could support up to five controllers via the Multi Tap/[=TurboTap=] (which launched alongside the console). While one controller port might seem like a step back from the likes of the NES and Master System (which both had two controller ports), it is worth noting that controller ports were still a novelty among early Japanese consoles, as the Famicom and [[Platform/OtherSegaSystems the SG1000 (Sega's first console)]], both launched in 1983, featured hardwired controllers instead and only had ports for additional peripherals (although Sega consoles did start having two controller ports as standard from the SG-1000 II and onward).
56** The [=TG16=] has a Din-8 controller port instead of the mini Din-8 used by the PC Engine, rendering controllers and peripherals between both versions incompatible without an adapter cord. The Turbo Duo would later revert back to the same mini Din-8 port used by the Japanese consoles, resulting in many of the same peripherals being re-released under the Duo branding.
57** It was the first and only game console (aside from its successor, the PC-FX) to feature turbo switches on its stock controllers. The system has a large number of ShootEmUp games, so having the switches was very useful for them. The Turbo Pad resembles a standard NES control pad in its shape and has the same number of buttons: a d-pad (although circular instead of cross-shaped), two auxiliary buttons (Select and Run), two fire buttons (I and II) and a turbo switch for each fire button for up to three settings (normal, turbo and auto).
58** The control pad that came bundled with the Japanese launch model of the PC Engine did not originally have turbo switches. The Turbo Pad was released separately as an option, but because the price difference between the standard Pad and the Turbo Pad was pretty minimal, the Turbo Pad became the preferred option for additional controllers and NEC gradually phased out the standard controller. Succeeding models from the [=CoreGrafx=] and onward came bundled with the Turbo Pad and the U.S. version of the console followed suit.
59** The PCE/TG-16 controllers (no matter what version) are somewhat notorious for their short 4 foot cords. Not really an issue in the Japanese market where the console itself is so small that you can just sit it next to you, but in North America (where people tend to set up their game systems in a TV stand and leave them there) it was a bit of a problem. Many feel this was just a way to nickel-and-dime people into buying extension cables.
60* Because the default pad had only two buttons at a time when many games were gaining complexity enough to require at least three buttons, developers would map the third, least used function to either the Run or Select button. NEC Avenue, one of NEC's in-house studios, released the Avenue Pad 3, which added a III button to the lower left of the II button that could be set to function as either Run or Select via a switch.
61* Once fighting games started becoming more prevalent thanks to the success of ''VideoGame/StreetFighterII'', six-button controllers were released for the console in Japan such as the Avenue Pad 6 and the Arcade Pad 6. The latter ended up replacing the Turbo Pad as the bundled controller with the PC Engine Duo-RX (the last model of the console produced).
62* The Turbo Stick is essentially this system's answer to the NES Advantage; a joystick peripheral for playing games with [[ComicBook/JohnnyTurbo "the arcade feel"]].[[note]]Although, this was made before the [=TurboDuo=] was released.[[/note]]
63
64----
65!!Games/Series:
66
67[[foldercontrol]]
68
69[[index]]
70[[folder:[=TurboChip=]/[=HuCard=] #-D]]
71* ''[[VideoGame/NineteenFortyTwo 1943 Kai]]''
72** ''1941: Counter Attack'' ([=SuperGrafx=] exclusive)
73* ''Aero Blasters''
74* ''VideoGame/AfterBurner II''
75* ''Aldynes: The Mission Code for Rage Crisis''
76* ''VideoGame/AlteredBeast1988'' (also released on CD-ROM)
77* ''Aoi Blink''
78* ''Armed Formation F''
79* ''VideoGame/AtomicRoboKid Special''
80* ''Bari Bari Densetsu''
81* ''Barunba''
82* ''VideoGame/BatmanSunsoft''
83* ''Battle Ace''
84* ''Battle Royale''
85* ''[[VideoGame/WonderBoyInMonsterLand Bikkuriman World]]''
86* ''VideoGame/BlazingLazers''
87* ''VideoGame/BloodyWolf''
88* ''VideoGame/{{Bomberman}}'':
89** ''Bomberman''
90** ''[[VideoGame/{{Bomberman93}} Bomberman '93]]''
91** ''[[VideoGame/{{Bomberman94}} Bomberman '94]]''
92* ''VideoGame/{{Bonk}}'':
93** ''VideoGame/BonksAdventure''
94** ''VideoGame/BonksRevenge''
95** ''Bonk 3: Bonk's Big Adventure'' (also released on CD-ROM exclusively in the U.S.)
96** ''VideoGame/AirZonk''
97* ''Bonze's Adventure''
98* ''Bouken Danshaku Don: The Lost Sunheart''
99* ''[[VideoGame/{{Sokoban}} Boxyboy]]''
100* ''VideoGame/{{Bravoman}}''
101* ''[[Anime/BubblegumCrisis Bubblegum Crash]]''
102* ''Burning Angels''
103* ''Busou Keiji: Cyber Cross''
104** ''Cross Wiber: Cyber Combat Police''
105* ''VideoGame/{{Cadash}}''
106* ''VideoGame/ChaseHQ''
107** ''Special Criminal Investigation''
108* ''Chew Man Fu''
109* ''China Warrior''
110* ''Circus Lido''
111* ''Manga/CityHunter''
112* ''VideoGame/CloudMaster''
113* ''VideoGame/{{Columns}}''
114* ''VideoGame/{{Coryoon}}: Child of Dragon''
115* ''VideoGame/CrushPinball'':
116** ''Alien Crush''
117** ''Devil's Crush''
118* ''Cyber Core''
119* ''[[VideoGame/GhostsNGoblins Daimakaimura]]'' ([=SuperGrafx=] exclusive)
120* ''VideoGame/{{Darius}} Plus'' (also released on CD-ROM as ''Super Darius'')
121* ''Dead Moon''
122* ''Detana!! VideoGame/{{Twinbee}}'' (a Japan exclusive game until it was re-released on the Platform/VirtualConsole)
123* ''Film/DieHard''
124* ''Dinoforce''
125* ''Creator/{{Disney}}'':
126** ''VideoGame/DarkwingDuckInteractiveDesigns''
127** ''WesternAnimation/TaleSpin''
128* ''Don Doko Don!''
129* ''Manga/{{Doraemon}}'':
130** ''Doraemon: Meikyu Daisakusen'' (released in the U.S. as ''Cratermaze'')
131** ''Doraemon: Nobita no Dorabian Night''
132* ''Download''
133* ''Dragon Egg!''
134* ''[[VideoGame/WonderBoyIIITheDragonsTrap Dragon's Curse]]''
135* ''Dragon Spirit''
136** ''Dragon Saber: After Story of Dragon Spirit''
137* ''Drop.Off''
138* ''VideoGame/DungeonExplorer1989''
139[[/folder]]
140
141[[folder:[=TurboChip=]/[=HuCard=] E-H]]
142* ''Eternal City: Toshi Tensou Keikaku''
143* ''F1 Circus''
144** ''F1 Circus '91: World Championship''
145** ''F1 Circus '92: The Speed of Sound''
146* ''F-1 Dream''
147* ''VideoGame/FantasyZone''
148* ''Fighting Run''
149* ''Final Blaster''
150* ''Final Lap Twin''
151* ''[[VideoGame/FireProWrestling Fire Pro Wrestling Combination Tag]]'' ([[TropeMaker first game]] in [[VideoGameLongRunners the entire series]])
152** ''Fire Pro Wrestling 2nd Bout''
153** ''Fire Pro Wrestling 3 Legend Bout''
154* ''Fushigi no Yume no Alice''
155* ''VideoGame/{{Galaga}} '88'' (''Galaga '90'' outside of Japan)
156* ''VideoGame/GekiboGekishaBoy''
157* ''Anime/GenjiTsuushinAgedama''
158* ''VideoGame/GenpeiToumaDen''
159** ''Samurai-Ghost''
160* ''Gomola Speed''
161* ''VideoGame/{{Gradius}}''
162** ''Salamander''
163* ''Hana Taka Daka!''
164* ''Hanii in the Sky''
165** ''Hanii on the Road''
166* ''Heavy Unit''
167* ''Hono no Toukyuji: Dodge Danpei''
168* ''VideoGame/HyperDyneSideArms''
169[[/folder]]
170
171[[folder:[=TurboChip=]/[=HuCard=] I-L]]
172* ''Image Fight''
173* ''[[VideoGame/MontyMole Impossamole]]''
174* ''VideoGame/JackieChansActionKungFu''
175* ''Kaizou Choujin Shubibinman''
176** ''Kaizou Choujin Shubibinman 2: Aratanaru Teki'' (released in the U.S. as ''Shockman'')
177* ''Kato-chan and Ken-chan'' (localized in the U.S. as ''J.J. and Jeff'')
178* ''VideoGame/KeithCourageInAlphaZones'' (an early launch title for the console that came pack-in with the system, being a DivorcedInstallment of a ''Anime/MashinHeroWataruSeries'' video game)
179* ''Kick Ball''
180* ''[[VideoGame/PockyAndRocky Kiki Kaikai]]''
181* ''VideoGame/{{Klax}}''
182* ''Series/KnightRider Special''
183* ''VideoGame/KunioKun'':
184** ''[[VideoGame/SuperDodgeBall Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen]]''
185** ''Nekketsu Kōkō Dodgeball Bu: PC Soccer Hen'' (also released on CD-ROM as ''Nekketsu Kōkō Dodgeball Bu: CD Soccer Hen'')
186* ''[[VideoGame/TwinCobra Kyuukyoku Tiger]]''
187* ''VideoGame/TheLegendaryAxe''
188** ''The Legendary Axe II''
189* ''Legend of Hero Tonma''
190* ''VideoGame/TheLegendOfValkyrie''
191* ''Liquid Kids''
192* ''VideoGame/LodeRunner: Lost Labyrinth''
193** ''Battle Lode Runner''
194[[/folder]]
195
196[[folder:[=TurboChip=]/[=HuCard=] M-P]]
197* ''Madou King Granzort''
198* ''VideoGame/MagicalChase''
199* ''Makai Prince Dorabochan''
200* ''Marchen Maze''
201* ''Mesopotamia'' (released in the U.S. as ''Somer Assault'')
202* ''Metal Stoker''
203* ''Momotarou Katsugeki''
204* ''Moto Roader''
205** ''Moto Roader II''
206* ''Mr. Heli no Daibouken''
207* ''VideoGame/{{Nectaris}}'' (also known as ''Military Madness'')
208* ''VideoGame/{{Neutopia}}''
209** ''Neutopia II''
210* ''[[VideoGame/AdventureIsland New Adventure Island]]''
211* ''VideoGame/TheNewZealandStory''
212* ''VideoGame/NightCreatures''
213* ''[[VideoGame/NinjaGaidenNES Ninja Ryukenden]]'' (a Japan exclusive port of the [[Platform/NintendoEntertainmentSystem NES]] game)
214* ''VideoGame/NinjaSpirit''
215* ''VideoGame/{{The Ninja Warriors|1987}}'' (Japan exclusive)
216* ''VideoGame/OperationWolf''
217* ''Ordyne''
218* ''Out Live''
219* ''VideoGame/OutRun''
220* ''Override''
221* ''P-47: The Freedom Fighter''
222* ''VideoGame/PacLand''
223* ''Paranoia'' (released in the U.S. as ''Psychosis'')
224* ''[[VideoGame/BubbleBobble Parasol Stars: The Story of Bubble Bobble 3]]''
225* ''VideoGame/{{Parodius}} Da!''
226* ''Psycho Chaser''
227* ''Puzzle Boy''
228[[/folder]]
229
230[[folder:[=TurboChip=]/[=HuCard=] Q-T]]
231* ''VideoGame/RabioLepus Special''
232* ''Racing Spirits''
233* ''VideoGame/{{Raiden}}'' (re-released on CD-ROM as ''Super Raiden'')
234* ''VideoGame/{{Rastan}} Saga II''
235* ''VideoGame/RType'' (DividedForPublication in Japan, then re-released on CD-ROM as ''R-Type Complete CD'')
236* ''VideoGame/{{Shinobi}}''
237* ''Shiryou Sensen''
238* ''VideoGame/SilentDebuggers''
239* ''Skweek''
240* ''Son Son II''
241* ''VideoGame/SpaceHarrier''
242* ''[[VideoGame/SpaceInvaders Space Invaders: Fukkatsu no Hi]]''
243* ''VideoGame/{{Splatterhouse}}''
244* ''[[VideoGame/StarSoldier Super Star Soldier]]''
245** ''Final Soldier''
246** ''Soldier Blade''
247* ''VideoGame/StreetFighterII Dash: Champion Edition'' (a Japan exclusive game until it was re-released on the Platform/VirtualConsole)
248* ''Takeda Shingen''
249* ''Tatsujin''
250* ''Tenseiryuu: Saint Dragon''
251* ''Terra Cresta II: Mandora no Gyakushu''
252* ''VideoGame/TigerRoad''
253* ''VideoGame/TimeCruise''
254* ''Titan''
255* ''VideoGame/TheTowerOfDruaga'' (a Japan exclusive remake of the original arcade game)
256* ''Toy Shop Boys''
257* ''Tricky Kick''
258* ''VideoGame/{{Turrican}}''
259* ''Veigues: Tactical Gladiator''
260[[/folder]]
261
262[[folder:[=TurboChip=]/[=HuCard=] U-Z]]
263* ''Victory Run''
264* ''VideoGame/{{Vigilante}}''
265* ''Violent Soldier'' (released in the U.S. as ''Sinistron'')
266* ''VideoGame/{{Volfied}}''
267* ''VideoGame/WonderMomo'' (Japan exclusive)
268* ''W-Ring: The Double Rings''
269* ''VideoGame/{{Xevious}}: Fardraut Densetsu''
270* ''Yokai Dochuki''
271* ''[[VideoGame/SolomonsKey Zipang]]''
272[[/folder]]
273
274[[folder:[=TurboGrafx=]-CD/PC Engine CD A-D]]
275* ''Film/TheAddamsFamily''
276* ''VideoGame/AdvancedVariableGeo''
277* ''VideoGame/AlnamNoKiba''
278* ''Ane-San''
279* ''VideoGame/Asuka120Percent Maxima BURNING Fest.''
280* ''Avenger''
281* ''Basted''
282* ''[[VideoGame/BeyondShadowgate1993 Beyond Shadowgate]]''
283* ''Blood Gear''
284* ''VideoGame/{{Bomberman}}: Panic Bomber''
285* ''VideoGame/BonanzaBros''
286* ''VideoGame/{{Brandish}}''
287* ''[[VideoGame/{{Pang}} Buster Bros.]]''
288* ''VideoGame/CastlevaniaRondoOfBlood'' ([[NoExportForYou a Japan exclusive game]] until it was re-released in 2010 on the Platform/VirtualConsole and later ported to the Platform/PlayStationPortable as ''[[VideoGame/CastlevaniaTheDraculaXChronicles The Dracula X Chronicles]]'')
289* ''Championship Rally''
290* ''VideoGame/ChoAniki''
291* ''VideoGame/CosmicFantasy'':
292** ''Cosmic Fantasy 1''
293** ''Cosmic Fantasy 2'' (the only game in the series to be localized and released in the U.S.)
294** ''Cosmic Fantasy 3''
295** ''Cosmic Fantasy 4 Chapters 1 & 2''
296* ''Dead of the Brain 1 & 2''
297* ''Dekoboko Densetsu: Hashiru Wagamanma''
298* ''VisualNovel/{{Doukyusei}}''
299* ''VideoGame/DoubleDragonII: The Revenge'' (a Japan exclusive remake of the [[Platform/NintendoEntertainmentSystem NES]] version)
300* ''Download 2''
301* ''Manga/DragonHalf''
302* ''VideoGame/DragonSlayer: The Legend of Heroes''
303* ''Dungeon Explorer II''
304* ''VideoGame/DungeonMaster: Theron's Quest''
305* ''[[VideoGame/WonderBoyInMonsterWorld The Dynastic Hero]]''
306[[/folder]]
307
308[[folder:[=TurboGrafx=]-CD/PC Engine CD E-H]]
309* ''VideoGame/EmeraldDragon''
310* ''Exile''
311** ''Exile II: Wicked Phenomenon''
312* ''F1 Circus Special: Pole to Win''
313* ''VideoGame/FantasticNightDreamsCotton''
314* ''VideoGame/FausseteAmour''
315* ''[[VideoGame/StreetFighterI Fighting Street]]''
316* ''[[VideoGame/FireProWrestling Fire Pro Women: Dome Super Female Big Battle: All Japan Women VS J.W.P.]]''
317* ''VideoGame/FinalZone II''
318* ''Flash Hiders''
319* ''VideoGame/ForgottenWorlds''
320* ''Fray CD: VideoGame/{{Xak}} Gaiden''
321* ''FX Unit Yuki: The Henshin Engine'' (homebrew game)
322* ''VideoGame/GalaxyFrauleinYuna''
323** ''Galaxy Fraulein Yuna 2: Eternal Princess''
324* ''VideoGame/GalaxyKeijiGayvan''
325* ''[[VideoGame/FatalFury2 Garou Densetsu 2]]''
326** ''[[VideoGame/FatalFurySpecial Garou Densetsu Special]]''
327* ''Gate of Thunder''
328* ''VideoGame/{{Genocide}}'' (a Japan exclusive game based on the Sharp X68000 version)
329* ''Gensou Tairiku Auleria''
330* ''Ginga Fukei Densetsu Sapphire''
331* ''VideoGame/GoldenAxe''
332* ''VideoGame/{{Gotzendiener}}''
333* ''VideoGame/{{Gradius}} II''
334* ''[[VideoGame/Hellfire1989 Hellfire]] S: The Another Story''
335* ''Hihou Densetsu: Chris no Bouken''
336* ''[[VideoGame/DemonsWorld Horror Story]]''
337* ''VideoGame/HyperDyneSideArms Special''
338[[/folder]]
339
340[[folder:[=TurboGrafx=]-CD/PC Engine CD I-L]]
341* ''Iga Ninden Gaiou''
342* ''Image Fight 2: Operation Deepstriker''
343* ''Imagination Science World: Gulliver Boy''
344* ''VideoGame/ItCameFromTheDesert1992''
345* ''J.B. Harold Murder Club''
346* ''K.O. Century Beast Warriors: Gaia Fukkatsu Kanketsu Hen''
347* ''Kaizou Choujin Shubibinman 3: Ikai no Princess''
348* ''Kaze Kiri: Ninja Action''
349* ''Kaze no Densetsu Xanadu 2''
350* ''Kiaidan 00''
351* ''VideoGame/KunioKun'':
352** ''Downtown Nekketsu Kōshinkyoku: Soreyuke Dai Undōkai''
353** ''[[VideoGame/RiverCityRansom Downtown Nekketsu Monogatari]]''
354* ''VideoGame/{{Langrisser}}: Hikari no Matsuei''
355* ''VideoGame/LastAlert''
356* ''VideoGame/LastArmageddon''
357* ''L-Dis''
358* ''VideoGame/{{Lemmings}}''
359* ''VideoGame/LindaCube''
360* ''Lodoss Tousenki: Roleplay/RecordOfLodossWar''
361* ''VideoGame/{{Loom}}''
362* ''Lords of Thunder''
363[[/folder]]
364
365[[folder:[=TurboGrafx=]-CD/PC Engine CD M-P]]
366* ''Anime/{{Macross}} 2036''
367* ''VideoGame/MadStalkerFullMetalForce'' (a Japan exclusive game, being an enhanced port of the Sharp X68000 version)
368* ''Magicoal''
369* ''VideoGame/MightAndMagic III: Isles of Terra''
370* ''VideoGame/{{Minesweeper}}''
371* ''Moonlight Lady''
372* ''Moto Roader MC''
373* ''Motteke Tamago''
374* ''Mystic Formula''
375* ''[[VideoGame/{{Nectaris}} Neo Nectaris]]''
376* ''Nexzr''
377** ''Summer Carnival '93: Nexzr Special''
378* ''VideoGame/PopfulMail''
379* ''Pop'n Magic''
380* ''VideoGame/{{Populous}}: The Promised Lands''
381* ''VideoGame/{{Prince of Persia|1}}''
382* ''VideoGame/PrincessMaker''
383** ''Princess Maker 2''
384* ''Princess Minerva''
385* ''Psychic Storm''
386* ''VideoGame/PuyoPuyo CD''
387** ''[[VideoGame/PuyoPuyo2 Puyo Puyo CD Tsu]]''
388** ''VideoGame/MadouMonogatari I: Honoo no Sotsuenji''
389[[/folder]]
390
391[[folder:[=TurboGrafx=]-CD/PC Engine CD Q-T]]
392* ''VideoGame/RainbowIslands: The Story of Bubble Bobble 2''
393* ''Rayxanber II''
394** ''Rayxanber III''
395* ''VideoGame/RiotCity''
396* ''[[VideoGame/ArtOfFighting Ryuuko no Ken]]''
397* ''Seirei Senshi Spriggan''
398** ''Spriggan Mark 2: Re-Terraform Project''
399* ''Seiya Monogatari: Anearth Fantasy Stories''
400* ''VideoGame/ShadowOfTheBeast''
401* ''Shape Shifter''
402* ''TabletopGame/SherlockHolmesConsultingDetective''
403* ''VideoGame/SimEarth''
404* ''VisualNovel/{{Snatcher}} [=CD-ROMantic=]'' (a Japan exclusive game, with another version being released only for the Platform/SegaCD in North America and Europe)
405* ''Sorcerian''
406* ''VideoGame/SpaceInvaders: The Original Game''
407* ''Splash Lake''
408* ''[[VideoGame/StarSoldier Star Parodier]]''
409* ''VideoGame/{{Strider}}''
410** ''[[VideoGame/StriderArcade Strider Hiryu]]''
411* ''Summer Carnival '92: Alzadick''
412* ''[[VideoGame/AirZonk Super Air Zonk: Rockabilly Paradise]]''
413* ''[[VideoGame/{{Darius}} Super Darius II]]''
414* ''[[VideoGame/FantasyZone Super Fantasy Zone]]'' (unreleased prototype)
415* ''VideoGame/SuperRealMahjong'':
416** ''Super Real Mahjong: PII & PIII''
417** ''Super Real Mahjong Special: Mika, Kasumi, Shōko no Omoide yori''
418** ''Super Real Mahjong PIV''
419** ''Super Real Mahjong PV''
420* ''Syd Mead's Terra Forming''
421* ''VideoGame/{{Sylphia}}''
422* ''VideoGame/TengaiMakyou'':
423** ''Tengai Makyou Ziria''
424** ''[[VideoGame/TengaiMakyouIIManjimaru Tengai Makyou II: Manjimaru]]''
425** ''Tengai Makyou: Fuun Kabuki Den''
426** ''Kabuki Ittou Ryoudan''
427* ''VisualNovel/TokimekiMemorial'' (a Japan exclusive game, with the first title in the series being released on the console, and the franchise would later move on and thrive on Platform/{{PlayStation}} platforms)
428* ''The TV Show''
429[[/folder]]
430
431[[folder:[=TurboGrafx=]-CD/PC Engine CD U-Z]]
432* ''VideoGame/ValisTheFantasmSoldier'':
433** ''Mugen Senshi Valis''
434** ''Mugen Senshi Valis II''
435** ''Mugen Senshi Valis III''
436** ''Mugen Senshi Valis IV''
437* ''Vasteel''
438* ''VideoGame/WonderBoyIIIMonsterLair''
439* ''VideoGame/WorldHeroes 2''
440* ''VideoGame/WrestleAngels: Double Impact''
441* ''VideoGame/{{Ys}}'':
442** ''Ys Book [[VideoGame/YsIAncientYsVanishedOmen I]] & [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]''
443** ''VideoGame/YsIIIWanderersFromYs''
444** ''VideoGame/YsIVTheDawnOfYs'' ([[NoExportForYou Japan exclusive]])
445* ''VideoGame/ZeroWing''
446[[/folder]]
447[[/index]]
448----
449!Tropes:
450* AmericansHateTingle: The [=TG16=] failed to get a foothold in North America, especially after its claims of being a 16-bit console were questioned. Advertising campaigns showing that the Turbo Duo as a stand-alone console was less expensive than a Genesis and Sega CD combined, while true, failed to convince most of the American consumers to support this console. However, it could also be likely because Sega in fact took proactive action and aired ads showing why the Genesis was superior to the [=TG16=] in the limited markets where the [=TG16=] was to be tested in.
451* AwesomeButImpractical: The [=TurboExpress=]. It was a handheld version of the [=TurboGrafx-16=] in full color, capable of playing virtually all the [=HuCards=], and it even supported multiplayer. Unfortunately, its ambitious novelty was quickly negated by very obvious hardware problems; the early LCD screens were highly prone to pixel failure, and sound failure was very common due to cheap capacitors. The tiny screen made it very hard to read game text (a deal breaker for RPG fans), and it needed a whopping six AA batteries for three hours of play time. And the aforementioned multiplayer was usually restricted to one screen, with very few games designed to take advantage of the co-op possibilities allowed by the Turbo Link cable. Hudson abandoned the idea of making their own portable device in short order and opted to publish installments in the ''VideoGame/{{Bonk}}'', ''VideoGame/{{Bomberman}}'' and ''VideoGame/AdventureIsland'' series for the Platform/GameBoy instead.
452* BiggerIsBetter: As noted above the PC Engine is one of the smallest consoles ever (about the size of a double-disc CD case, but thicker), mainly because Japanese apartments are tiny and space is at a premium. The North American market doesn't have this problem, so the casing of the TG-16 was made bigger (and colored black) to give it a less kiddy and more robust look.
453* NoExportForYou:
454** Most of the system's later titles (as well as the Arcade Card upgrade) were not released outside Japan due to the [=TG16=]'s failure in the United States. A few games, such as ''Bomberman '94'' and ''Snatcher'', ended up being ported to the Genesis/Sega CD for [[RemadeForTheExport their western releases]].
455** The Arcade Card and its games. This is especially egregious since TTI, the American company that marketed the Duo in the United States, actually invented the Arcade Card and made the agreements with Creator/{{SNK}} to port their games over. The SNK games were released in Japan, but never in the United States.
456** To a large extent, the entire console can be said for this in Europe. When the North American launch of the [=TurboGrafx=]-16 underwhelmed, NEC cancelled plans for a full-scale European launch under the [=TurboGrafx=] name (no "-16"). The already-manufactured units (which look like the American version except with a grey case and a red-and-blue logo instead of the US's orange and yellow) were off-loaded to mail-order retailers in the UK and Spain, and no more were ever produced. Indeed, outside of the pack-in copy of ''Blazing Lazers'', no games were ever officially released in Europe. The [=HuCard=] pin configuration is the same as the American unit, so it can play imports of US-released games, but the differences between the NTSC and PAL video standards means the US games don't take up the full the screen and the timing can be off. This limited release was somewhat acknowledged by Hudson years later when games for the system were made available on the European version of the {{Platform/Wii}} Virtual Console, where they were put under the [=TurboGrafx=] name with the red-and-blue logo.
457** Even without a full official release, though, grey market importers sold modified Japanese units with NEC's knowledge if not blessing. It had a healthy market among Europe's sizable import gaming scene, especially in France. Being Japanese units, they played Japanese [=HuCards=] without an adapter. It was that grey market that Konami acknowledged all those years later when they modeled the European release of the PC Engine Mini after the second Japanese model [=CoreGrafx=] unit.
458* ProductFacelift:
459** The Turbo Duo, essentially a [=TurboGrafx-16=] with built-in CD-ROM drive and the upgraded RAM and BIOS required to run Super CD-ROM[[superscript:2]] discs, was a last ditch attempt to revitalize interest in the system in North America with little success.
460** The PC Engine had even more hardware variations and configurations in addition to the original white console. Enough to rival the Mega Drive's. These include:
461** The [=CoreGrafx=] - A black recolor which also replaced the original model's RF output with composite A/V.
462** The [=CoreGrafx=] II - Functionally identical to the original [=CoreGrafx=], but has a different color scheme that matches the updated Super CD-ROM[[superscript:2]] disc drive released at the same time.
463** The Shuttle - A less-expensive alternative to the [=CoreGrafx=] without the CD-ROM expansion slot aimed at kids.
464** The [=SuperGrafx=] - An enhanced model with an extra GPU and video RAM that only had five exclusive games.
465** The PC Engine [=GT=] - The Japanese counterpart to the [=TurboExpress=].
466** The PC Engine [=LT=] - Which has a flip style similar to the later-released [=Game Boy Advance SP=] and could support the CD-ROM add-ons.
467** The PC Engine Duo - The Japanese version of the Turbo Duo. It has three variants of its own: the original, the Duo-R and the Duo-RX.

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