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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gamecube_console_set.png]]
2[[caption-width-right:350:The little lunchbox that could... [[Platform/{{Wii}} and did when you duct-taped two of them together.]]]]
3
4->''"Born to play."''
5
6The Creator/{{Nintendo}} [=GameCube=] (officially abbreviated as GCN internationally and NGC in Japan), Nintendo's entry into the [[MediaNotes/TheSixthGenerationOfConsoleVideoGames sixth generation]] of the MediaNotes/ConsoleWars, was released in late 2001. In response to third parties being driven away by the Platform/{{Nintendo 64}}'s continued use of cartridges, Nintendo shifted away from that format and toward optical media with this system, favoring proprietary 8cm discs based on the [=miniDVD=] format due to a desire to [[DigitalPiracyIsEvil cut down on piracy rates]] (unsuccessfully) and avoid paying licensing fees to the DVD Forum (of which their direct competitor Creator/{{Sony}} was a member). Its graphical capabilities are capable of surpassing the Platform/PlayStation2 despite its limited storage, and in some cases, its performance was on par with the Platform/{{Xbox}}. ''Franchise/StarWars: VideoGame/RogueSquadron III'' actually holds the sixth-gen record for polygon count at 20 million polygons. The [=GameCube=] was the first Nintendo console to have fewer buttons on its controller than its predecessor; this was due to the introduction of a second analog stick to replace the N64's C buttons, though this C-stick was smaller than the primary analog stick; Nintendo wouldn't release a proper dual analog controller until the Platform/{{Wii}} Classic Controller five years later.
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8This era also marked the start of Nintendo offering development of many of its properties to other developers. Creator/{{Namco}} played around with ''Franchise/DonkeyKong'' and came up with the ''VideoGame/DonkeyKonga'' series, {{Dolled Up Installment}}s of their own ''VideoGame/TaikoNoTatsujin'' series of drumming games. Namco and Creator/{{Rare}} (under the latter company's last days with Nintendo before becoming part of Creator/{{Microsoft}}) both had ''Franchise/StarFox''-based games (although Rare's was ''also'' a Dolled-Up Installment, this one born out of Nintendo [[ExecutiveMeddling meddling]] with the [[WhatCouldHaveBeen would-have-been]] Nintendo 64 game ''VideoGame/DinosaurPlanet''). Most famously, Creator/RetroStudios rose to fame with the smash hit ''VideoGame/MetroidPrime'' and its sequel ''VideoGame/MetroidPrime2Echoes''. Creator/{{Capcom}} was working on ''VideoGame/TheLegendOfZeldaOracleGames'' on Game Boy Color and liked the 'Cube so much they promised a few exclusive games for it, dubbed the "Capcom 5". They are, in order of release:
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10* ''VideoGame/PN03'' (the only game to stay exclusive - [[KeepCirculatingTheTapes and it still is almost two decades after release]])
11* ''VideoGame/ViewtifulJoe'' (ported to the [=PS2=])
12* ''VideoGame/ResidentEvil4'' (ported to the [=PS2=] again, [[PortOverdosed among others]])
13* ''VideoGame/{{killer7}}'' (ported to--[[RuleOfThree you guessed it]]--the [=PS2=])
14* ''Dead Phoenix'' ([[{{Vaporware}} cancelled]])
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16By offloading the development (and its associated costs) of some of their less iconic intellectual properties to third parties, Nintendo managed to reclaim some of the losses incurred by the N64's poor performance in the previous generation. While the [=GameCube=] ''also'' failed to meet expectations (at one point, Nintendo had to halt production of the console, as they were manufacturing them faster than they could be sold), it did ultimately manage to turn in a consistent and overall profit.
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18Additionally, by the time of the [=GameCube=]'s release, Nintendo had mostly removed its restrictions ensuring that their games met their family-friendly image (this process was in fact underway close to the end of the N64 era, with the release of ''VideoGame/ConkersBadFurDay''), and indeed Nintendo would officially publish the M-rated ''VideoGame/EternalDarkness'' to show that they were willing to break out of their "kiddie" image. This also helped encourage sales to older gamers.
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20Oh, and this thing is ''[[MadeOfIndestructium tough]]'', as in physically. There are stories of people having dropped [=GameCubes=] off the top of tall buildings and finding them still perfectly intact. One Creator/{{G4|TV}} segment circa 2003 involved Morgan Webb abusing a [=PS2=], [=GameCube=] and Xbox, with the [=GameCube=] surviving every single bit of abuse. It's gotten a reputation for being damn near-indestructible; someone once fended off a knife-wielding mugger with his [=GameCube=] and ''it wasn't even damaged.'' Intentionally trying to break it is just about the only way to go. Considering Nintendo's history of making their products Tonka Tough, there might be a reason for that.
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22Its code name during development was "Project Dolphin" and there are often little nods to this throughout later N64 and early [=GameCube=] games. ''VideoGame/SuperMarioSunshine'' is set on "Isle Delfino" (Italian for dolphin), Olimar's ship in ''VideoGame/{{Pikmin|2001}}'' is called the "Dolphin", and there's a painting of a dolphin in Donkey Kong's house in ''VideoGame/DonkeyKong64''. Additionally, the water-centric gameplay of ''Super Mario Sunshine'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' is thought by some to be a more subtle reference to Project Dolphin, for obvious reasons. All official games and products also start with DOL in their product code. An early rumored release name for the console was "Starcube", which was apparently dropped for copyright reasons (or because a Nintendo executive insisted the word "game" be in the name).
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24Nintendo received some criticism for not featuring DVD playback in their new console, bucking the trend set by Sony and Microsoft with their respective entries in the Sixth Generation. However, there ''was'' a stylish-looking variant of the GCN that played DVD videos and contained other multimedia functionality that saw limited release. Called the Panasonic Q, it was [[NoExportForYou only sold in Japan]], and nowadays can only be bought by those who do not care about the health of their wallet[[note]]In fact, it wasn't in production very long due to its cost; it was actually cheaper to buy both a regular [=GameCube=] ''and'' a standalone DVD player than a Panasonic Q[[/note]]. There's also the fact that they're region-locked, although people have modded Qs to remove this limitation.
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26The [=GameCube=], like the Platform/{{Dreamcast}} before it, is a perfect case of VindicatedByHistory. During its lifetime, the [=GameCube=] was outsold by both of its competitors, and was Nintendo's worst-performing home console until the Platform/WiiU.[[note]]This is not as bad is it sounds. The [=GameCube=] came in at a close third place, trailing only a couple million units behind the Xbox; meanwhile the [=PlayStation=] 2's [[CurbStompBattle utter dominance]] led to it outselling both systems ''combined''. The Dreamcast, for its part, sold about half of what the [=GameCube=] did, though this may be due to its limited lifespan as much as anything else. In the U.S., at least, Creator/{{Sega}}'s last hurrah had just a year and a half between its launch and its discontinuation.[[/note]] By 2004, the already comparatively low sales for the system completely imploded once people realized that Nintendo didn't have any more tricks up their sleeve in regards to their home console lineup. Up until the Platform/{{Wii}} became a record-breaking success, the idea of Nintendo exiting the home console market altogether and limiting their hardware development to handhelds (given that the Platform/GameBoyAdvance and Platform/NintendoDS were still smash successes) seemed like a realistic possibility. This is, of course, ignoring the fact that Nintendo was the only home console maker at the time to actually make a profit off of their system[[note]]Microsoft and Sony sell the [=XBox=] and [=PlayStation=] for far less than what they actually cost to produce, then make the money back on game licensing fees (the [=XBox=] reportedly lost ''$4 billion'' if you don't factor in licensing fees). Being that both companies are huge conglomerates with businesses outside video games and have basically infinite cash reserves they can afford to take a bath on it for a while until enough games get into circulation to make the whole thing profitable. Nintendo, being purely a video game company, doesn't have that luxury and actually has to at least break even on hardware or they'll go broke. Which would have happened with the [=Wii U=] (thanks to the ridiculously expensive to produce controller) had Nintendo not had the money from the [=3DS=] to make up the difference.[[/note]], but to many, the low market share alone seemed like a good enough motivator.
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28By far one of the biggest difficulties Nintendo tried (and mostly failed) to surmount was their reputation as a company that made only children's games, which had solidified during [[Platform/Nintendo64 the previous generation]]. This image was downright lethal in the early 2000s. For one thing, the industry's demographics had shifted, and young adults now made up the bulk of gamers. In addition, developers, gamers, and the gaming press had by this point begun to advocate for video games to be taken seriously as a new art form. In other words, Nintendo was trapped in a video game equivalent of the AnimationAgeGhetto (and some consider that they still are). Although they tried to shed that image by green-lighting more teen- and young adult-oriented games (as well as some [[https://web.archive.org/web/20130819010845/http://www.notenoughshaders.com/2013/08/15/the-struggles-of-marketing-the-gamecube/ brow-raising marketing decisions]] from NOA), these efforts were still deemed too tame to be meaningful, especially compared to the libraries of the [=PS2=] and Xbox.
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30Thus, the console received lots of undeserved hate due to its toy-like design and moves like ''VideoGame/TheLegendOfZeldaTheWindWaker'' changing the semi-realistic and comparatively darker atmospheres of its [[VideoGame/TheLegendOfZeldaOcarinaOfTime two]] [[VideoGame/TheLegendOfZeldaMajorasMask predecessors]] for a cartoony cel-shading art style. This decision prompted what was among the first (possibly ''the'' first), and probably biggest, examples of video game backlash on the Internet in the days before social media became mainstream (in fact, it could even easily give many social media-driven backlashes a run for their money).
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32While the [=GameCube=] was capable of online like its rivals, it was extremely underutilized. Only 5 games with online support were ever created, only one of which was first-party, and an adaptor was required to hook up to the internet. The only online games to be released internationally (and take up most of the list) are the 3 versions of ''VideoGame/PhantasyStarOnline'', which were ported from the Platform/SegaDreamcast with extra content. ''Phantasy Star Online'' on the Gamecube were also infamous for having an exploit which, by setting the port into a locally connected and specially configured PC, one can access homebrew and eventually offload dumped disc images; this was enough to provoke Nintendo's long-standing piracy fears and made them basically discontinue support for the online adapter afterwards (releasing a patch for ''PSO'' to prevent more piracy). ''Homeland'' is also known for being the only [=GameCube=] game to ever receive [[DownloadableContent DLC]]. Online was rapidly gaining traction during this generation, which made the [=GameCube=] and its borderline nonexistent online less appealing, especially when compared to the newcomer Xbox and its robust Xbox Live online service.
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34Another major issue was third-party support. Nintendo managed to get a lot of companies on board for developing for the system, and it surely received many more third-party titles than the [=N64=] ever did. However, the vast majority of these titles were multi-platform games. Very few companies dared to develop any ''exclusives'' for it, and most of the few that did were only because Nintendo struck deals with them by publishing the games or even partially producing them. On top of that, ''almost all'' of these multi-platform titles performed worse on the [=GameCube=] than on its two competitors, often ''significantly'' worse, so this support started to dwindle after the first couple of years; exactly why they performed so poorly on the [=GameCube=] is hard to pin down, but given that the system was more powerful and much easier to develop for than the far more successful [=PS2=], the limited capacity of the [=GameCube's=] proprietary discs and/or developer underestimation of them in the wake of the [=N64=]'s hugely limited cartridges may have been a leading factor. Couple this with the aforementioned "kiddie" reputation, and many T- and M-rated titles wound up getting released on the [=PS2=] and Xbox, but not the [=GameCube=]. Probably the most iconic example of this was the fact that the [=GameCube=] was the only 6th Generation home console that never received a ''VideoGame/GrandTheftAuto'' game[[note]]A trend that continues to this day, there's never been a ''GTA'' game on a Nintendo home console (though a couple games did make it to Nintendo's handhelds), ''VideoGame/GrandTheftAutoV'' hasn't been released for the Switch simply because the Switch doesn't have enough horsepower to run it. This also applies to Rockstar's other cash cow, the ''VideoGame/RedDead'' series, which didn't get a Nintendo release of any kind until 2023[[/note]]. (it got both ''VideoGame/TrueCrime'' games[[note]]in which you play as cops rather than criminals[[/note]], but between the two properties, ''GTA'' was a far bigger name and had a much more rebellious image that appealed to older gamers), though the fact that it didn't have ''GTA'' made the [=GameCube=] the console of choice for American MoralGuardians, then still running around like headless chickens about [[MurderSimulators violent video games]].
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36It didn't help that many of Nintendo's first-party titles for the console were considered divisive when they first came out. ''VideoGame/SuperMario64'' and ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' one generation prior were considered absolutely groundbreaking in their day, transitioning gracefully from 2D to 3D. Meanwhile, ''VideoGame/SuperMarioSunshine'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' (even leaving aside the aforementioned backlash) were less impressive transitions to the newer technology, and left some fans cold, with their new mechanics (e.g. the water jetpack/squirt gun FLUDD in ''Sunshine'' and the sailing mechanics in ''Wind Waker'') being seen as clumsy and ill-conceived, among other criticisms; ''Sunshine'' would see its mechanics VindicatedByHistory later on, though with ''Wind Waker'' it'd still be regarded as so big of a ScrappyMechanic that the remake 11 years later would go out of its way to address the issue. Other games like ''VideoGame/MarioKartDoubleDash'', ''VideoGame/StarFoxAdventures'', ''VideoGame/StarFoxAssault'', ''[[VideoGame/WaveRace Wave Race: Blue Storm]]'' and ''[[VideoGame/TenEightySnowboarding 1080º Avalanche]]'' were also contested, with ''Adventures'' having the added baggage of being a heavy ExecutiveMeddling-induced retool of what was supposed to be a new IP in ''VideoGame/DinosaurPlanet''. More damning still, while games like ''VideoGame/LuigisMansion1'' and ''VideoGame/{{Pikmin|2001}}'' received overall ''critical'' acclaim, ''popular'' enthusiasm for them is largely a matter of hindsight.
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38However, several of these games and others have become {{cult classic}}s over time, or have simply been given their deserved accolades retroactively. It helps that the much more successful Wii was fully compatible with [=GameCube=] games until later in its life, making it easier for people to play games for the 'Cube without actually having to buy one. With critics putting increased emphasis on the importance of [[LoadsAndLoadsOfLoading loading times]] in the modern age, the [=GameCube=]'s design towards faster loads (in the form of smaller discs and special RAM caches) is also becoming more appreciated.
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40And of course, there are those titles that were absolute hits among gamers from day one. The clearest example of this would be ''VideoGame/MetroidPrime'' and (to a lesser degree) its sequel ''VideoGame/MetroidPrime2Echoes''. While the first game's first-person perspective was initially met with a very cold reception upon teaser reveal (being yet another controversy Nintendo had to deal with during the first year of the console's lifespan), upon ''release'' it and the sequel brought back the ''Franchise/{{Metroid}}'' series after skipping the [=N64=] altogether. Many people consider these the best titles on the console, even to this day, a title only contested by ''VideoGame/SuperSmashBrosMelee'', a game that was not only the biggest seller on the console, but also single-handedly created one of the biggest and most devoted fan communities in video game history and - much like ''VideoGame/MarvelVsCapcom2'' used to be to the Dreamcast - maintains a thriving [[TournamentPlay competitive scene]] two decades after its release, giving the [=GameCube=] a reason to live outside of the usual {{retrogaming}} circles way past its expiration date. The absolute masterful remake of ''VideoGame/ResidentEvil1'', ''VideoGame/FZeroGX'', ''[[VideoGame/RogueSquadron Star Wars Rogue Squadron II: Rogue Leader]]'' and ''VideoGame/TalesOfSymphonia'' are other examples of exclusive titles that had a really warm reception even back in the day (though ''Symphonia'' did appear on the [=PS2=] eventually). Then there's the [=GameCube=] version of ''[[VideoGame/SoulSeries Soul Calibur II]]'', which was considered the best out of the three versions, in no small part due to [[Franchise/TheLegendOfZelda Link]] appearing as a guest character (a practice that has become a staple of the fighting genre ever since).
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42Additionally, the [=GameCube=]'s controller was also a case of VindicatedByHistory. The unorthodox layout of the face buttons, and the fact that it had two fewer buttons than the controllers from its competitors, (to be precise, it was one shoulder button and one "Select"-type button less) were common criticisms during its day, to the point that many third party developers considered it a liability for porting some of their titles. However, it has been consistently praised from day one for its comfortable design, which was ergonomically friendly for nearly all demographics. As with many other aspects of the console, the controller is now deemed one of the most, if not ''the'' most comfortable game controller ever designed (its limited versatility though is still a point of contention)[[note]]In addition to missing a shoulder button and select button, the analog sticks can't be used as buttons themselves (the [=PlayStation=] actually refers to them as "L3" and "R3") like they can with the competitor's controllers. This was probably done to save costs[[/note]]. The enduring popularity of the [=GameCube=] controller among ''VideoGame/SuperSmashBros'' players eventually led to Nintendo releasing a USB [=GameCube=] controller adapter specifically for ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'', complete with a brand-new special edition [=GameCube=] controller featuring art of the ''Super Smash Bros.'' ball symbol. Said adapter was made compatible with the Platform/NintendoSwitch in a firmware update; unlike on Wii U, where the adapter only worked for ''Super Smash Bros. for Wii U'', a connected [=GameCube=] controller works across any game on the Switch and essentially behaves like a Nintendo Switch Pro Controller, though certain games (such as ''Super Mario 3D All-Stars'''s port of ''VideoGame/SuperMarioSunshine'' and of course ''VideoGame/SuperSmashBrosUltimate'') make more in-depth use of the controller's unique features. It's also worth noting, however, that the controller's lack of certain buttons may cause compatibility issues across specific games.
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44One of the biggest reasons of the growing appreciation for the system is the people who played with it when they were children reaching adulthood. Although the industry as a whole was fully focused on teenagers and young adults during the early 2000s, that's not to say that kids had become irrelevant. Even the [=PS2=] and Xbox had their fair share of family friendly titles. However, kids were no longer the ones driving the market, not only because they had become a smaller demographic, but also because the discourse surrounding it had fully transitioned from the schoolyard to the Internet, where their voices were collectively all but silenced next to their older counterparts. But now that the children who played with the [=GameCube=] have entered their 20s, they've taken the opportunity to voice their appreciation for the console that marked their childhoods, turning it into probably the biggest "nostalgic" home console of the 2010s. (The aforementioned MoralGuardian angle mentioned above may have also helped many kids to have [=GameCube=] nostalgia.)
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46As the Nintendo Wii is backwards-compatible with the [=GameCube=][[note]]The Wii is really nothing more than a [=GameCube=] with an extra processor to handle the motion controls[[/note]] the budget-minded gamer that's looking to play [=GameCube=] games may be better off picking up a [=Wii=] instead. Given that the [=Wii=] outsold the [=GameCube=] by a roughly 5 to 1 margin, they're much cheaper on the second-hand market (though you'll still need a [=GameCube=] controller and memory card), plus it plays [=Wii=] games and tends to get along better with modern [=TVs=] than the GCN[[note]]While neither the GCN or Wii supported HDMI (which makes sense, neither one outputs in HD) aftermarket adaptors can be found online for pretty cheap that will let you hook up a GCN or Wii to a TV (or a PC monitor) with a HDMI cable. Doesn't really make the games look any better but it's pretty convenient[[/note]].
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48Oh, and the [[https://www.youtube.com/watch?v=OUHJUJkbv-k slow, haunting theme]] that plays when you turn the thing on and go into the menu? It's the [[https://www.youtube.com/watch?v=7F_vTOZQLxY start-up theme]] ''(EpilepticFlashingLights warning)'' for the old [[Platform/NintendoEntertainmentSystem Famicom Disk System]], slowed down a whole bunch. [[https://www.youtube.com/watch?v=u1m6j38CDOc Pretty neat]].
49----
50!!Specifications:
51
52[[AC:Processors]]
53* The CPU is a 32bit IBM [=PowerPC 750CXe=] based CPU codenamed "Gekko" running at 486MHz.
54** Gekko is based on the [=POWER3=] chip architecture using the [=POWERPC=] ISA, specifically the 1.10 specification with additional instructions added by IBM. The base [=750CXe=] ISA comes equipped with a 4 stage, dual integer unit pipeline with a superscaler to allow multiple instructions to be executed at different stages within the pipeline and an out of order execution setup allows it to rearrange instructions to keep each stage running at all times in order to optimize performance with branch prediction support. Floating points are handled by an internal double precision FPU that have an extra 3 to 5 stage setup within the pipeline. A dedicated memory management unit or MMU is embedded within the CPU unlike its predecessor to control all active memory access to the CPU.
55** While it is internally a 32-bit processor, the CPU has a double-precision 64-bit FPU (which Nintendo got marketing mileage out of by [[MediaNotes/HowVideoGameSpecsWork misadvertising the system as 128 bit]] with its tech demo [[http://en.wikipedia.org/wiki/Super_Mario_128 "Super Mario 128"]]). It's essentially an enhanced version of the processor found in Apple's [=G3=]-based computers.
56** The Gekko extension set adds 50 new SIMD instructions to the ISA with 32bit floating registers, mainly for operating either two 32bit floating numbers or a single 64bit floating number to deal with vector calculations and geometry transformations. A write-gather pipe allows Gecko to buffer instructions in a 128 byte buffer until it reaches 25% capacity, before it uses a technique called burst transmission to send blocks of 32 bytes at once to save on bandwidth resources and lastly, the L1 cache can be locked by applications of up to 16kb of memory to use as a scratchpad.
57* The GPU is a custom processor dubbed "Flipper" running at 162MHz capable of 24bit color. Flipper was a joint venture between Nintendo and [=ArtX=] lead by some of the same architects who designed the Nintendo 64. [=ATi=] later bought [=ArtX=] in 2000, which explains their badge on the console. Multiple [=ArtX=] references remain within the SDK for the console. Much like how the Xbox's GPU was more advanced than NVIDIA's [=GPUs=] at the time, the Flipper was more advanced than the then-current offerings by [=ATi=]. After [=ArtX=] was bought out, the team worked on [=ATi=]'s upcoming R300 GPU core, which powered the Radeon 9600/9700/9800 video cards.
58** Flipper contains multiple interfaces using an onboard northbridge chip. These interfaces include the AV and VI interfaces for video and audio encoding, the PI and DI interfaces for allowing Flipper to communicate directly with Gekko and the [=DVD=] drive controller and lastly the SI and EXI interfaces for serial inputs such as controllers and external add-on's attached to the system such as memory card's, the onboard real time clock, IPL, BIOS and operating system as well as devices attached through Serial Port 1 & 2.
59* Audio is handled by a custom 81MHz Macronix DSP that supported 64 CD-Audio quality channels. However it could only output stereo sound, but there was support for Dolby Pro-Logic II for surround sound if the speakers supported it. This DSP would be reused completely wholesale with updated instructions in the Nintendo Wii and Platform/WiiU. Audio code is divided between different microcode sets. Although developers could write their own microcode much like they could on the Nintendo 64, only Nintendo ever took advantage of this ability. Most third party games use the [=AudioX=] or "AX" microcode which allows them to store ADPCM samples within ARAM using parameter blocks and blend them on different channels to produce music much like other disc based consoles. The "DTK" or [=Disc TracK=] microcode streams audio from the disc directly as you would expect in a CD player. DTK was primarily used for looping background audio or voice acting although only a small number of games used it due to bandwidth restrictions. The last microcode is the Nintendo µcode or more commonly known as the Zelda microcode which was primarily used by Nintendo's first party titles and exists in multiple revisions throughout the [=GameCube's=] life. This custom code adds extra features absent in the AX microcode such as acting as triggers for CPU code within games and context sensitive channel manipulation.
60
61[[AC:Memory]]
62* 24 MB [=MoSys=] 1T-SRAM main system "Splash" RAM that's shared between the CPU and GPU.
63** 1T-SRAM is a type of RAM that's essentially DRAM, but has all of the housekeeping normally needed by DRAM controllers built-in, making it act more like SRAM.
64** The bus interface to the main system RAM was twice as fast as the system bus between the CPU and the Northbridge on the Flipper. This helped resolve one of the issues with the Nintendo 64's memory architecture in that both the CPU and GPU had to fight over accessing RAM. In addition, using 1T-SRAM meant that it had lower latency than the previously used RAMBUS RAM.
65** Flipper has a separate 3MB 1T-SRAM cache. 2MB of this memory is used for framebuffering and Z-Buffering and 1MB is used to cache textures. Having embedded RAM made it so the Flipper had very fast RAM available to it, aleviating contention between it and the CPU for main memory access.
66* Gekko has a 64KB L1 cache divided into two separate 32kb banks, one for instructions and one for data, plus a 256kb L2 cache for instructions and data.
67* 16 MB of SDRAM or "Audio RAM" used as a buffer for the disc drive and audio. This memory is only accessible through a separate Eastbridge connection via DMA requests which is twice as slow as the GPU bus and four times slower than the CPU bus. However, Nintendo later released a dedicated library to allow Gekko to temporarily move data from 1T-SRAM to ARAM via the MMU and special OS syscalls to allow ARAM to be used for general purposes. Curiously, the Parallel Port for the Hi-Speed-Port is interfaced using ARAM. This is the port the Game Boy Player uses to send data to the console.
68* Games were stored on a 8cm optical disc based on the Mini Platform/{{DVD}} standard and created by Matsushita (Panasonic). A key difference is that the [=GameCube=] uses Constant Angular Velocity (in which the disk spins at the same speed regardless of the reading laser's position) rather than Constant Linear Velocity (in which the disc spins slower or faster depending on the reading laser's position to achieve a constant velocity of the laser beam traveling across the disc surface). The total storage capacity of the disc is 1.5GB although games typically only used around 1.34GB. The three main reasons why this format was chosen was to reduce load times, to [[CopyProtection make piracy harder]], [[note]] Although it was discovered later on test points are present on the drive controller that when sent a signal containing the drive password, bypasses the IPL's security and allows unauthorized discs to boot. That password was "MATSUSHITA" in all caps. Nintendo fixed this for the Wii...by reusing the same password only entirely in lowercase. Oops. [[/note]] and to avoid paying licensing fees to the DVD forum. Much like what had happened with the N64, Nintendo's choice of the lower capacity storage medium was criticized by some developers. However, while there were a few games that had to come out on multiple discs, and a few others that cut content or used extra compression to fit on one, it was overall much less of an issue than the N64's cartridges. Interestingly, the disc drive can read full sized [=DVD=] discs by modifying the upper shell of the console and a simple modchip to bypass security. Although it can only address the first 1.5GB of data on this disc. Hacker's developed special disc images that combined multi disc games onto a single disc with a custom loader.
69* To store game saves and other data, the [=GameCube=] used flash memory based memory cards similar to the Platform/PlayStation. For better or worse, cards were formatted into blocks and capacity was ColourCodedForYourConvenience. Each block is about 8KB. Gray came with 59 blocks (4Mb), black with 251 blocks (2MB), and white with 1019 blocks (8MB)[[note]]This card uses a special hardware-level compression scheme to cram all 8MB into one card. As such, [[https://web.archive.org/web/20191203073225/https://www.nintendo.com/consumer/memorycard1019.jsp some games]] have compatibility issues with it. Even worse is that due to the way data is stored on the card, if you leave it in your early-model Wii with [=WiiConnect24=] enabled (which is notorious for warming up early Wiis during stand-by to the point of damaging the console itself), it will warm your card up enough to corrupt the data. Oops[[/note]]. The [=GameCube=] is also capable of reading a 2043 block card (16MB), but no official card with this capacity was ever released[[note]]''Unofficial'' cards with that capacity were released, in fact towards the end of the console's life there were ''64 MB'' cards released. These were basically four 16 MB cards inside a single shell with a switch to select between them and were pretty notorious for incompatibility and corrupted saves, bad word-of-mouth meant they didn't sell very well[[/note]]. There's also memory cards that can save data to SD cards as well. Homebrew developers reverse engineered this adapter to make the Gecko SD and Gecko USB adapter (funnily enough, [=GameCube=] memory cards are based on the SD card standard).
70
71[[AC:Graphics]]
72* The [=GameCube=] supports resolutions from 240p to 480i, 480p and 576i/p for PAL consoles. Progressive scan requires a expensive Digital AV cable that was sold in extremely limited numbers before the revised DOL-101 console released in May 2004 removed it. PAL region games lack progressive support officially for unknown reasons, although homebrew such as [=SwissGC=] can force them into progressive scan modes.
73* The [=GameCube=] is capable of stereoscopic 3D in tandem with a special peripheral. A stereoscopic 3D screen that supposedly would've plugged into Serial Port 2 was planned, but Nintendo ran into issues concerning the cost to manufacture the device, which apparently would've been even more expensive than the [=GameCube=] itself. Because of this, Nintendo was forced to scrap the add-on early on. Some of the graphical functions relating to this remained within the Flipper GPU completely unused and were stripped out for the Nintendo Wii and its Hollywood GPU to make room for more TEV units.
74* Maximum in-game polygon count is about 20,250,000 polygons a second, or about 337,500 polygons a frame at 60FPS. This is about 10 times more than the developers could push on the Nintendo 64; Maximum Polygon count is 60 million a second.
75* Commands can be sent between Gekko and Flipper using a FIFO (File in, file out) buffer kept within 1T-SRAM. These commands are fed as a database to the command processor within Flipper before being sent to the Vertex Unit. This Vertex Unit can be used in direct or in-direct mode, with the former mainly being used for data already cached within the 8kb texture cache and the latter using a vertex array kept within 1T-SRAM for indexing purposes. OS system calls can automatically arrange and set up display lists to save having to manually order them as was required on previous consoles.
76* Flipper supports functions such as volumetric fog, haze, bloom, bilinear and trilinear filtering, anti-aliasing, anisotropic texture filtering, alpha blending, bump mapping, real time texture decompression, Z-comparing, bounding box, light and shadow volume/mapping and post processing effects. These are handled by a series of 4 pixel pipelines each equipped with a dedicated texture mapping unit to handle 8 textures at once.
77* The Flipper is a fixed function processor like many [=GPUs=] of its era. However, Flippers contains a unique series of engine components called the Texture Environment Unit, or TEV Unit, which is a 16 stage color blender. This allows the [=GameCube=] to produce numerous effects by blending multiple texels together including feeding its own results back into the pipeline in realtime for further effects up to 15 times for each loop. This unique shader like system allowed the console to achieve effects similar to what could be achieved using the freely programmable pixel shaders on more advanced graphics hardware such as the Platform/{{Xbox}} and contemporary high-end PC MediaNotes/{{Graphics Processing Unit}}s starting with the [=GeForce=] 3.
78* Maximum pixel throughput is 648 megapixels per second. Flipper can output 24-bit or 18-bit color although few games used 18-bit coloring and dithering.
79* The final render is stored with the Embedded Framebuffer or EFB before being sent to the External Framebuffer or XFB for the Video Interface to render onto the screen. The XFB can also be accessed by Gekko to perform extra tasks such as combining bitmaps too big to fit into EFB and updating bitmaps. This system is how [=Super Mario Sunshine=] keeps track of the goop hazards found within the game.
80
81[[AC:Add-Ons, Accessories and Expansions]]
82* The first generation models had two AV outputs, one labeled Analog AV Out for standard use with composite cables, S-video cables, and an RF Modulator, and the other labeled Digital AV Out for component cables and D-Terminal cables. Although the output from the socket was actually digital, the cables that used Digital AV Out used a digital-to-analog converter chip in the cable connector, meaning that actual output is analog. The chip explains why such cables, especially the component cable, were never produced by other companies the way the Platform/{{Wii}} component cable is today (the Wii seems to only output analog video through its AV port). Due to very few people using the component cables, Nintendo quietly released a second model that had the Digital AV port removed. While the Digital AV Out port was capable of outputting audio, neither the component cables or the D-Terminal cables had any audio plugs: you were required to use the standard composite/S-video cables to output analog stereo sound to the TV via the Analog AV Out port. This implies that Nintendo may have intended to support either optical audio or digital coaxial ports, but never came to fruition. While this port may have seemed silly in 2001 when the system was released, it was ''incredibly'' forward thinking. It is a digital audio/video output. While it does require a DAC (as part of the official component cables) to convert that output to component, it does not require a DAC to convert to HDMI, which didn't exist yet at the time of the [=GameCube=], and as such, there are fan-made Component and HDMI adapters that plug directly into the DOL-001's digital port. they're a bit on the pricey side for an adapter [[note]] The high end GCHD-MKII is upwards of $100 but supports both component and HDMI, where as the equally capable but cheaper Carby only outputs to HDMI. There is also the GC-Video modification that adds HDMI directly onto the system itself without the need for adapters but these boards are expensive and produced in little quantity [[/note]], but it is a fraction of the price of the component cables. Also, while the [=Gamecube=] (model DOL-001 only, 101 removed the digital port) can output digital video in this fashion, the Wii cannot, meaning there is no way to hook up the Wii to an HDMI display without a separate analog/digital converter box.
83* Stereoscopic 3D capabilities were planned, but would've required a special add-on to use it. However, Nintendo was unable to produce it without it costing much more than the system itself and was forced to scrap it. Only one game was confirmed to be developed with 3D support in mind, that game being ''VideoGame/LuigisMansion1''. However, 3D support was cut from the final game after the 3D add-on was cancelled, though a 3D ''Luigi's Mansion'' experience was finally realized in the [[VideoGame/LuigisMansionDarkMoon 3DS sequel]] and subsequent remake of the original also for the Platform/Nintendo3DS.
84* There were three expansion ports total in form of Serial Port 1, Serial Port 2 and the Hi-Speed Port. Serial Port 1 was used for a 1MB/10MB network adapter/56K modem used for online/LAN games. Hacker's later developed a M2 SSD adapter to fit within this port for loading homebrew. Hi-Speed Port was only used for the [[Platform/GameBoyPlayer Game Boy Player]]. Serial Port 2 was never officially used for commercial purposes but was used by development systems to act as a data cable to send code to the console in real time, though it is rumored that the unreleased 3D add-on would've plugged into it. A [=microSD=] card adapter dubbed the [=SP2SD=] was later designed to plug into Serial Port 2 long after the system's discontinuation, but it requires homebrew such as [=SwissGC=] to use. Functionally it acts as a third memory card slot using the same EXI bus. Serial Port 2 was removed on the DOL-101 model.
85* Using a special link cable, the Platform/GameBoyAdvance could connect to one of the [=GameCube=]'s controller ports. This was used in ''VideoGame/PokemonColosseum'' and ''[[VideoGame/PokemonXDGaleOfDarkness Pokémon XD]]'' to transfer Pokémon back and forth, as well in both of those games and some demo discs to download a patch to fix a GameBreakingBug in ''VideoGame/PokemonRubyAndSapphire'' that permanently stalled the in-game clock, one of the earliest examples of a post-launch patch for a console game. It was also used in ''VideoGame/{{Animal Crossing|2001}}'' to allow access to Animal Island and free pattern tools. Some games also allowed the GBA to be used as a controller, such as with ''The Legend of Zelda: Four Swords Adventure'' or the Game Boy Player (detailed below), though a [=GameCube=] controller could work just fine in most cases. However, Creator/SquareEnix was an infamous abuser of this with ''VideoGame/FinalFantasyCrystalChronicles1'', where each Game Boy Advance was a controller.
86* The Platform/GameBoyPlayer, released in 2003, could allow you to turn your [=GameCube=] into a home console GBA. Being a spiritual successor to the Platform/SuperGameBoy, it was capable of playing Platform/GameBoy, Platform/GameBoyColor and Game Boy Advance cartridges on a TV. Because the games were letterboxed to preserve their original aspect ratios, the parts of the display not taken up by the game were occupied by one of twenty interchangeable borders, similarly to the Super Game Boy. However, the Game Boy Player couldn't display Game Boy games in color, nor did any games built with the SGB in mind retain their SGB-exclusive special features[[note]]colorization, game-exclusive borders and new sound effects[[/note]] when played on the Game Boy Player. There were also a number of compatibility issues with certain types of cartridges and devices; Website/TheOtherWiki has [[https://en.wikipedia.org/wiki/Game_Boy_Player a full list]] of them and the issues they had with Game Boy Player. Among other issues, the Game Boy Player could not play GBA Video cartridges, would need to be physically picked up and tilted for the motion control games ''VideoGame/KirbyTiltNTumble'' and ''VideoGame/WarioWareTwisted'', and was incompatible with Action Replay. The add-on also required a startup disc in order to function, as the [=GameCube=] could only run optical-based media and the Game Boy Player was a cartridge-based device that plugged into the bottom of the [=GameCube=]. For the Japan exclusive Panasonic Q, a special gray Game Boy Player exclusive to it was released, as the Q's lower region was larger than that of a regular [=GameCube=], with the Game Boy Player's outlet being re-positioned accordingly; because of this structural difference, a regular Game Boy Player cannot be plugged into the Q, thus necessitating the gray model. The Game Boy Player was discontinued in 2007 with the [=GameCube=] itself.
87* The Broadband Adapter was released to allow LAN multiplayer and online play. The adapter came in two flavors - one with an ethernet jack and one with a phone jack, for high speed and dial-up respectively. Of all the consoles released during this generation, Nintendo made use of this functionality the least (even less than Sega's short lived attempt). In the US, only three games with LAN support[[note]]''VideoGame/MarioKartDoubleDash'', ''VideoGame/KirbyAirRide'', and ''[[VideoGame/TenEightySnowboarding 1080 Avalanche]]''[[/note]] were released, and a whopping ''one'' with online play[[note]]''VideoGame/PhantasyStarOnline''; if you want to count the third episode released separately as a second game, then that bumps it up to two, but that's debatable[[/note]] came out. While Nintendo's official statement on the matter is that they simply didn't see any further potential with online play as to why they supported it so little, many argue it's much more likely that an exploit found with ''Phantasy Star Online'' that enabled homebrew and piracy is far more likely to have caused Nintendo to sweep it under the rug. [[note]] The exploit, dubbed [="PSOLoad"=] takes advantage of the fact the games would download .DOL executables to update the game without needing to reprint the discs. However, a simple [=MiTM=] attack and a DNS server change allowed hacker's to send code to the console without any restrictions. Sega fixed this exploit soon after its discovery with a updated relrease of the game. [[/note]] Considering their history with [[DigitalPiracyIsEvil piracy aversion]], it's fair to believe it isn't far off, although interestingly they still supported the ''PSO'' servers all the way to the end of the product's life in 2007.
88* The [=WaveBird=] was a wireless controller that connected to the console via a radio frequency, with a selectable 16-channel dial to prevent interference when multiple [=WaveBirds=] are in close proximity. It has an official range of 20 feet, but testing showed it can work up to 90 feet away. The [=WaveBird=] became the first wireless controller to be manufactured and sold by the platform holder, and the first to not rely on an IR connection. The only drawback was it didn't have any haptic feedback features. However, the reliability of the controller led to wide acceptance of wireless controllers and every home console afterwards started including them (it also helps that by then, the Bluetooth wireless periperhal standard had matured as well).
89[[AC:Intro Jingle]]
90* There are three versions of the intro jingle; the one played upon startup is dependent on whether zero, 1-3, or 4 players are pressing the Z button. The music is in [[UncommonTime a 7/8 time signature]].
91** The best known version, the default, consists of a short melody of xylophone arpeggios, capped off by a string section sting.
92** The second version, heard when holding Z on 1-3 controllers, is a series of xylophone thirds and squeaking noises, capped off by a cartoon "boing" and a child laughing.
93** The third version, heard when holding Z on all four controllers at once, is a series of ''kabuki''-themed sounds.
94----
95!!Games/Series:
96[[index]]
97[[foldercontrol]]
98[[folder:#-D]]
99* ''VideoGame/EighteenWheelerAmericanProTrucker''
100* ''[[VideoGame/TenEightySnowboarding 1080°: Avalanche]]''
101* ''VideoGame/AlienHominid''
102* ''VideoGame/AmazingIsland''
103* ''VideoGame/{{Animal Crossing|2001}}'' ([[SequelFirst the series made its international debut on this system]], based on the Platform/Nintendo64 version [[NoExportForYou released only in Japan]], which is why the game features an [=N64=] logo as a decorative item)
104* ''VideoGame/TheAntBully''
105* ''VideoGame/AquamanBattleForAtlantis''
106* ''VideoGame/BackyardSports''
107* ''VideoGame/BaldursGateDarkAlliance''
108* ''VideoGame/BarbarianTitus''
109* ''VideoGame/BatenKaitos'':
110** ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean''
111** ''VideoGame/BatenKaitosOrigins''
112* [[/index]]''Franchise/{{Batman}}'':[[index]]
113** ''VideoGame/BatmanBegins''
114** ''VideoGame/BatmanVengeance''
115** ''VideoGame/BatmanRiseOfSinTzu''
116** ''VideoGame/BatmanDarkTomorrow''
117* ''VideoGame/BattalionWars''
118* ''VideoGame/BeyondGoodAndEvil''
119* ''VideoGame/BigMuthaTruckers''
120* ''VideoGame/BillyHatcherAndTheGiantEgg''
121* ''VideoGame/{{Bionicle}}''
122* ''VideoGame/BlackAndBruised''
123* ''VideoGame/BloodOmen2LegacyOfKain''
124* ''VideoGame/BloodRayne''
125* ''VideoGame/BloodyRoar: Primal Fury''
126* ''VideoGame/BlowOut''
127* [[/index]]''Creator/BlueSkyStudios'':[[index]]
128** ''WesternAnimation/IceAgeTheMeltdown''
129** ''VideoGame/{{Robots}}''
130* [[/index]]''VideoGame/{{Bomberman}}'':[[index]]
131** ''VideoGame/BombermanGeneration''
132** ''VideoGame/BombermanJetters''
133** ''VideoGame/BombermanLand 2''
134* ''VideoGame/BuffyTheVampireSlayerChaosBleeds''
135* ''[[VideoGame/BubbleBobble Bust-a-Move 3000]]''
136* [[/index]]''VideoGame/CallOfDuty'':[[index]]
137** ''VideoGame/CallOfDutyFinestHour''
138** ''VideoGame/CallOfDuty2BigRedOne''
139* ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''
140* ''VideoGame/CaptainTsubasa: Ōgon Sedai no Chōsen''
141* [[/index]]''Creator/CartoonNetwork'':[[index]]
142** ''VideoGame/EdEddNEddyTheMisEdventures''
143** ''[[VideoGame/TheGrimAdventuresOfBillyAndMandy2006 The Grim Adventures of Billy & Mandy]]'' (2006)
144** ''VideoGame/ThePowerpuffGirlsRelishRampage''
145** ''VideoGame/SamuraiJackTheShadowOfAku''
146* ''VideoGame/CasperSpiritDimensions''
147* ''VideoGame/CastleOfShikigami II'' ([[NoExportForYou Japan exclusive]])
148* ''VideoGame/{{Catwoman|2004}}''
149* ''VideoGame/CelDamage''
150* ''VideoGame/ChaosField''
151* ''VideoGame/ChibiRobo''
152* ''VideoGame/ConflictDesertStorm''
153** ''VideoGame/ConflictDesertStormIIBackToBaghdad''
154* [[/index]]''VideoGame/CrashBandicoot'':[[index]]
155** ''VideoGame/CrashBandicootTheWrathOfCortex''
156** ''VideoGame/CrashNitroKart''
157** ''VideoGame/CrashTagTeamRacing''
158* ''VideoGame/CrazyTaxi''
159* ''VideoGame/{{Cubivore}}''
160* ''VideoGame/CustomRobo'' ([[SequelFirst international debut again]])
161* ''VideoGame/DanceDanceRevolutionMarioMix''
162* ''VideoGame/DarkenedSkye''
163* ''VideoGame/DarkSummit''
164* ''VideoGame/DeadToRights''
165* ''VideoGame/DefJamSeries'':
166** ''Def Jam Vendetta''
167** ''Def Jam: Fight for NY''
168* ''VideoGame/DieHardVendetta''
169* [[/index]]''Franchise/{{Digimon}}'':[[index]]
170** ''VideoGame/DigimonRumbleArena 2''
171** ''VideoGame/DigimonWorld4''
172* [[/index]]''Creator/{{Disney}}'':[[index]]
173** ''VideoGame/{{Cars}}''
174** ''VideoGame/ChickenLittle''
175** ''VideoGame/DisneysExtremeSkateAdventure''
176** ''VideoGame/DisneysHideAndSneak''
177** ''VideoGame/DisneysMagicalMirrorStarringMickeyMouse''
178** ''Disney's Party''
179** ''VideoGame/DisneysPKOutOfTheShadows''
180** ''Disney Sports'':
181*** ''Disney Sports Basketball''
182*** ''Disney Sports Football''
183*** ''Disney Sports Skateboarding''
184*** ''Disney Sports Soccer''
185** ''VideoGame/DonaldDuckGoinQuackers''
186** ''VideoGame/FindingNemo''
187** ''VideoGame/TheHauntedMansion''
188** [[/index]]''Franchise/TheIncredibles'':[[index]]
189*** ''VideoGame/{{The Incredibles|Game}}''
190*** ''VideoGame/TheIncrediblesRiseOfTheUnderminer''
191** ''VideoGame/MeetTheRobinsons''
192** ''Franchise/MonstersInc Scream Arena''
193** ''VideoGame/PigletsBigGame''
194** ''VideoGame/{{Ratatouille}}''
195** ''VideoGame/TarzanUntamed''
196** ''VideoGame/WinnieThePoohsRumblyTumblyAdventure''
197* [[/index]]''Franchise/DonkeyKong'':[[index]]
198** ''VideoGame/DonkeyKonga''
199*** ''Donkey Konga 2''
200*** ''Donkey Konga 3'' (Japan-exclusive)
201** ''VideoGame/DonkeyKongJungleBeat''
202* ''VideoGame/DoshinTheGiant'' (was planned for an American release at one point, but said release was later cancelled)
203* ''VideoGame/DragonBallZBudokai''
204** ''Dragon Ball Z: Budokai 2''
205* ''VideoGame/DreamMixTVWorldFighters''
206* [[/index]]''Creator/DreamWorksAnimation'':[[index]]
207** ''VideoGame/{{Madagascar}}''
208** ''VideoGame/OverTheHedge''
209** ''VideoGame/SharkTale''
210** [[/index]]''Franchise/{{Shrek}}'':[[index]]
211*** ''VideoGame/{{Shrek}} Extra Large''
212*** ''VideoGame/Shrek2''
213*** ''VideoGame/ShrekSmashNCrashRacing''
214*** ''Shrek Super Party''
215*** ''VideoGame/ShrekSuperSlam''
216[[/folder]]
217
218[[folder:E-H]]
219* ''VideoGame/EASportsStreet'':
220** ''FIFA Street''
221** ''FIFA Street 2''
222** ''NBA Street''
223** ''NBA Street Vol. 2''
224** ''NBA Street V3'' (featuring [=GameCube=]-exclusive [[/index]]{{Guest Fighter}}s [[Franchise/SuperMarioBros Mario, Luigi and Peach]][[index]])
225** ''NFL Street''
226** ''NFL Street 2''
227* ''VideoGame/EnterTheMatrix''
228* ''VideoGame/EternalDarkness: Sanity's Requiem''
229* ''VideoGame/EvolutionWorlds''
230* ''VideoGame/{{Fantastic Four|2005}}'' (2005)
231* ''VideoGame/FIFASoccer 2002'' to ''07''
232* ''VideoGame/{{Final Fantasy Crystal Chronicles|1}}''
233* ''VideoGame/FireBlade''
234* ''VideoGame/FireEmblemPathOfRadiance'' (the first home console installment in the ''Franchise/FireEmblem'' series that was released internationally)
235* ''VideoGame/FreakyFlyers''
236* ''VideoGame/{{Freedom Fighters|2003}}''
237* ''VideoGame/FZeroGX''
238* ''VideoGame/{{Gauntlet}}: Dark Legacy''
239* ''VideoGame/{{Geist}}''
240* ''VideoGame/{{Gladius}}''
241* ''VideoGame/GoblinCommander''
242* ''[[VideoGame/PipeworksGodzillaTrilogy Godzilla: Destroy All Monsters Melee]]''
243* ''VideoGame/GoGoHypergrind''
244* ''VideoGame/GotchaForce''
245* ''VideoGame/{{Gun}}''
246* [[/index]]''VideoGame/HarryPotter'':[[index]]
247** ''VideoGame/HarryPotterAndThePhilosophersStone''
248** ''VideoGame/HarryPotterAndTheChamberOfSecrets''
249** ''VideoGame/HarryPotterQuidditchWorldCup''
250** ''VideoGame/HarryPotterAndThePrisonerOfAzkaban''
251** ''VideoGame/HarryPotterAndTheGobletOfFire''
252* [[/index]]''VideoGame/HarvestMoon'':[[index]]
253** ''VideoGame/HarvestMoonAWonderfulLife''
254** ''VideoGame/HarvestMoonMagicalMelody'' (in Japan and North America; it was released for the Wii in PAL countries and later it was given an UpdatedRerelease for the same console in North America)
255* ''VideoGame/HelloKittyRollerRescue''
256* ''VideoGame/Hitman2SilentAssassin''
257* ''[[Creator/HudsonSoft Hudson Selection]]'':
258** ''Hudson Selection Vol. 1: Cubic VideoGame/LodeRunner''
259** ''Hudson Selection Vol. 2: VideoGame/StarSoldier''
260** ''Hudson Selection Vol. 3: [[VideoGame/{{Bonk}} PC Genjin]]''
261** ''Hudson Selection Vol. 4: [[VideoGame/AdventureIsland Takahashi-Meijin no Boukenjima]]''
262* ''VideoGame/HunterTheReckoning''
263[[/folder]]
264
265[[folder:I-L]]
266* ''VideoGame/{{Ikaruga}}''
267* [[/index]]''ComicBook/TheIncredibleHulk'':[[index]]
268** ''VideoGame/{{Hulk}}''
269** ''VideoGame/TheIncredibleHulkUltimateDestruction''
270* ''VideoGame/INinja''
271* ''Film/{{The Italian Job|2003}}''
272* [[/index]]''Franchise/JamesBond'':[[index]]
273** ''James Bond 007 in... VideoGame/AgentUnderFire''
274** ''James Bond 007: VideoGame/{{NightFire}}''
275** ''James Bond 007: VideoGame/EverythingOrNothing''
276** ''James Bond VideoGame/DoubleOhSevenFromRussiaWithLove''
277* ''VideoGame/JudgeDreddDreddVsDeath''
278* ''VideoGame/KaoTheKangaroo: Round 2''
279* ''VideoGame/KellySlatersProSurfer''
280* ''VideoGame/{{killer7}}''
281* ''VideoGame/KirbyAirRide''
282* ''[[VideoGame/KuruKuruKururin Kururin Squash!]]''
283* [[/index]]''Franchise/TheLegendOfZelda'':[[index]]
284** ''The Legend of Zelda: [[CompilationRerelease Collector’s Edition]]''
285*** ''VideoGame/TheLegendOfZeldaI''
286*** ''VideoGame/ZeldaIITheAdventureOfLink''
287*** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
288*** ''VideoGame/TheLegendOfZeldaMajorasMask''
289** ''VideoGame/TheLegendOfZeldaTheWindWaker''
290** ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
291** ''VideoGame/TheLegendOfZeldaTwilightPrincess''
292* [[/index]]''WesternAnimation/LooneyTunes'':[[index]]
293** ''VideoGame/LooneyTunesBackInAction''
294** ''VideoGame/TazWanted''
295* [[/index]]''Literature/TheLordOfTheRings'':[[index]]
296** ''VideoGame/TheLordOfTheRingsTheTwoTowers''
297** ''VideoGame/TheLordOfTheRingsTheReturnOfTheKing''
298** ''VideoGame/TheLordOfTheRingsTheThirdAge''
299* ''VideoGame/LostKingdoms''
300[[/folder]]
301
302[[folder:M-P]]
303* ''VideoGame/MaddenNFL 2002'' to ''08'' (that last one is the [=GameCube=]'s final game)
304* ''VideoGame/MarvelNemesisRiseOfTheImperfects''
305* ''VideoGame/{{Medabots}}''
306* [[/index]]''VideoGame/MedalOfHonor'':[[index]]
307** ''VideoGame/MedalOfHonorFrontline''
308** ''VideoGame/MedalOfHonorRisingSun''
309* [[/index]]''Franchise/MegaMan'':
310** ''VideoGame/MegaManClassic'':
311*** ''Mega Man [[CompilationRerelease Anniversary Collection]]''
312** ''VideoGame/MegaManX'':
313*** ''Mega Man X [[CompilationRerelease Collection]]''[[index]]
314*** ''VideoGame/MegaManXCommandMission''
315** ''VideoGame/MegaManBattleNetwork'':
316*** ''VideoGame/MegaManNetworkTransmission''
317* ''VideoGame/{{Metaforce}}'' (cancelled)
318* ''VideoGame/MetalArmsGlitchInTheSystem''
319* ''VideoGame/MetalGearSolid: The Twin Snakes''
320* [[/index]]''Franchise/{{Metroid}}'':[[index]]
321** ''VideoGame/MetroidPrime''
322** ''VideoGame/MetroidPrime2Echoes''
323* ''VideoGame/MinorityReportEverybodyRuns''
324* [[/index]]''Franchise/MortalKombat'':[[index]]
325** ''VideoGame/MortalKombatDeadlyAlliance''
326** ''VideoGame/MortalKombatDeception''
327* ''VideoGame/NarutoClashOfNinja''
328* [[/index]]''VideoGame/NeedForSpeed'':[[index]]
329** ''VideoGame/NeedForSpeedHotPursuit 2''
330** ''VideoGame/NeedForSpeedUnderground'' (''1'' and ''2'')
331** ''VideoGame/NeedForSpeedMostWanted''
332** ''VideoGame/NeedForSpeedCarbon''
333* ''VideoGame/NFLBlitz'':
334** ''NFL Blitz 2002''
335** ''NFL Blitz 2003''
336** ''NFL Blitz Pro''
337* ''VideoGame/{{NHL|Hockey}} 2002'' to ''06''
338* [[/index]]''Creator/{{Nickelodeon}}'':[[index]]
339** [[/index]]''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'':[[index]]
340*** ''VideoGame/JimmyNeutronBoyGenius''
341*** ''VideoGame/TheAdventuresOfJimmyNeutronBoyGeniusAttackOfTheTwonkies''
342*** ''VideoGame/TheAdventuresOfJimmyNeutronBoyGeniusJetFusion''
343** ''VideoGame/AvatarTheLastAirbender''
344** ''WesternAnimation/DoraTheExplorer: Journey to the Purple Planet''
345** [[/index]]''WesternAnimation/TheFairlyOddParents'':[[index]]
346*** ''VideoGame/TheFairlyOddparentsBreakinDaRules''
347*** ''VideoGame/TheFairlyOddparentsShadowShowdown''
348** ''VideoGame/NickelodeonPartyBlast''
349** ''VideoGame/NicktoonsUnite''
350*** ''Nicktoons: Battle for Volcano Island''
351** ''VideoGame/RocketPowerBeachBandits''
352** ''VideoGame/RugratsRoyalRansom''
353** [[/index]]''Franchise/SpongeBobSquarePants'':[[index]]
354*** ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom''
355*** ''VideoGame/SpongebobSquarepantsCreatureFromTheKrustyKrab''
356*** ''VideoGame/SpongeBobSquarePantsLightsCameraPants''
357*** ''VideoGame/TheSpongebobMovieGame''
358*** ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman''
359** ''VideoGame/TakAndThePowerOfJuju''
360*** ''VideoGame/Tak2TheStaffOfDreams''
361*** ''VideoGame/TakTheGreatJujuChallenge''[[/index]]
362* ''Nintendo Puzzle Collection'', a [[NoExportForYou Japan exclusive]] compilation disc of:[[index]]
363** ''VideoGame/DrMario 64''
364** ''VideoGame/PanelDePon''
365** ''VideoGame/YoshisCookie''
366* ''VideoGame/{{Odama}}''
367* ''VideoGame/PacMan'':
368** ''[[VideoGame/PacManFever2002 Pac-Man Fever]]''
369** ''VideoGame/PacManVs''
370** ''VideoGame/PacManWorld2''
371** ''VideoGame/PacManWorld3''
372** ''VideoGame/PacManWorldRally''
373* ''VideoGame/PeterJacksonsKingKong''
374* ''VideoGame/PhantasyStarOnline'' (these were the only games on the [=GameCube=] that had online capabilities outside of Japan):
375** ''Phantasy Star Online Episode I & II''
376** ''Phantasy Star Online Episode III: C.A.R.D. Revolution''
377* ''VideoGame/{{Pikmin}}''
378** ''VideoGame/{{Pikmin|2001}}''
379** ''VideoGame/Pikmin2''
380* ''VideoGame/PinballHallOfFame: The Gottlieb Collection''
381* ''VideoGame/PN03''
382* [[/index]]''Franchise/{{Pokemon}}'':[[index]]
383** ''VideoGame/PokemonChannel''
384** ''VideoGame/PokemonColosseum''
385*** ''VideoGame/PokemonXDGaleOfDarkness''
386* ''VideoGame/PowerRangersDinoThunder''
387* [[/index]]''Franchise/PrinceOfPersia'':[[index]]
388** ''VideoGame/PrinceOfPersiaTheSandsOfTime''
389** ''VideoGame/PrinceOfPersiaWarriorWithin''
390** ''VideoGame/PrinceOfPersiaTheTwoThrones''
391* ''VideoGame/PuyoPuyoFever''
392[[/folder]]
393
394[[folder:Q-T]]
395* ''VideoGame/{{Radirgy}} Generic'' (was planned to be released internationally as ''Radio Allergy'', but said release was later cancelled)
396* ''VideoGame/{{Rampage}}: Total Destruction''
397* ''Manga/RaveMaster''
398* [[/index]]''VideoGame/{{Rayman}}'':[[index]]
399** ''VideoGame/Rayman3HoodlumHavoc''
400** ''VideoGame/RaymanM'' (also known as ''Rayman Arena'' in North America)
401* [[/index]]''Franchise/ResidentEvil'':[[index]]
402** ''VideoGame/ResidentEvilRemake''
403** ''VideoGame/ResidentEvil0''
404** ''VideoGame/ResidentEvil2''
405** ''VideoGame/ResidentEvil3Nemesis''
406** ''VideoGame/ResidentEvilCodeVeronica X''
407** ''VideoGame/ResidentEvil4''
408* ''VideoGame/RibbitKing''
409* ''VideoGame/RobotechBattlecry''
410* ''VideoGame/RogueOps''
411* ''VideoGame/{{Scaler}}''
412* [[/index]]''Franchise/ScoobyDoo'':[[index]]
413** ''VideoGame/ScoobyDooMysteryMayhem''
414** ''VideoGame/ScoobyDooNightOf100Frights''
415** ''VideoGame/ScoobyDooUnmasked''
416* ''VideoGame/TheScorpionKingRiseOfTheAkkadian''
417* ''VideoGame/SecondSight''
418* ''VideoGame/{{A Series of Unfortunate Events|2004}}''
419* ''VideoGame/SeriousSamNextEncounter''
420* [[/index]]''Franchise/TheSimpsons'':[[index]]
421** ''VideoGame/TheSimpsonsRoadRage''
422** ''VideoGame/TheSimpsonsHitAndRun''
423* ''VideoGame/SkiesOfArcadia Legends''
424* [[/index]]''VideoGame/TheSims'':[[index]]
425** ''VideoGame/TheSims1''
426*** ''VideoGame/TheSimsBustinOut''
427** ''VideoGame/TheSims2''
428** ''VideoGame/TheUrbz''
429* [[/index]]''Franchise/SonicTheHedgehog'':[[index]]
430** ''VideoGame/ShadowTheHedgehog''
431** ''VideoGame/SonicAdventure DX''
432** ''VideoGame/SonicAdventure2 Battle''
433** ''Sonic Gems Collection''
434*** ''VideoGame/SonicTheHedgehogCD''
435*** ''VideoGame/SonicTheFighters''
436*** ''VideoGame/SonicR''
437*** ''VideoGame/SonicTheHedgehog28Bit''
438*** ''VideoGame/SonicTheHedgehogSpinball''
439*** ''VideoGame/SonicTheHedgehogTripleTrouble''
440*** ''VideoGame/SonicDrift 2''
441*** ''VideoGame/TailsSkypatrol''
442*** ''VideoGame/TailsAdventure''
443*** ''VideoGame/{{Vectorman}}''
444*** ''Vectorman 2''
445** ''VideoGame/SonicHeroes''
446** ''Sonic Mega Collection''
447*** ''VideoGame/SonicTheHedgehog1''
448*** ''VideoGame/SonicTheHedgehog2''
449*** ''Sonic the Hedgehog 3''
450*** ''Sonic & Knuckles''
451*** ''VideoGame/Sonic3AndKnuckles''
452*** ''Knuckles in Sonic 2''
453*** ''VideoGame/BlueSphere''
454*** ''VideoGame/Sonic3DFlickiesIsland''
455*** ''Sonic Spinball''
456*** ''VideoGame/DrRobotniksMeanBeanMachine''
457*** ''VideoGame/{{Ristar}}''
458*** ''VideoGame/{{Flicky}}''
459** ''VideoGame/SonicRiders''
460* [[/index]]''Creator/SonyPicturesAnimation'':[[index]]
461** ''VideoGame/OpenSeason''
462** ''WesternAnimation/SurfsUp''
463* ''[[VideoGame/SoulSeries Soul Calibur II]]'' (featuring [=GameCube=]-exclusive GuestFighter, [[Franchise/TheLegendOfZelda Link]])
464* ''VideoGame/SpaceRaiders''
465* ''VideoGame/SpartanTotalWarrior''
466* ''VideoGame/SpawnArmageddon''
467* ''VideoGame/SphinxAndTheCursedMummy''
468* [[/index]]''Franchise/SpiderMan'':[[index]]
469** ''VideoGame/SpiderManTheMovie''
470** ''VideoGame/SpiderMan2''
471** ''VideoGame/{{Ultimate Spider|Man2005}}-Man''
472* ''VideoGame/SpiritsAndSpells''
473* ''VideoGame/SpyHunter2001''
474* [[/index]]''Franchise/SpyroTheDragon'':[[index]]
475** ''VideoGame/SpyroEnterTheDragonfly''
476** ''VideoGame/SpyroAHerosTail''
477** ''VideoGame/TheLegendOfSpyroANewBeginning''
478* ''VideoGame/{{SSX}}'':
479** ''SSX Tricky''
480** ''SSX 3''
481** ''SSX On Tour'' (featuring [=GameCube=]-exclusive [[/index]]{{Guest Fighter}}s [[Franchise/SuperMarioBros Mario, Luigi and Peach]][[index]])
482* [[/index]]''Franchise/StarFox'':[[index]]
483** ''VideoGame/StarFoxAdventures''
484** ''VideoGame/StarFoxAssault''
485* [[/index]]''Franchise/StarWars'':[[index]]
486** ''VideoGame/LegoStarWars: The Video Game''
487*** ''LEGO Star Wars II: The Original Trilogy''
488** ''VideoGame/StarWarsBountyHunter''
489** ''Star Wars: VideoGame/JediKnightIIJediOutcast''
490** ''Star Wars VideoGame/RogueSquadron II: Rogue Leader''
491*** ''Star Wars Rogue Squadron III: Rebel Strike''
492* ''[[VideoGame/Summoner2 Summoner: A Goddess Reborn]]''
493* ''VideoGame/SupermanShadowOfApokolips''
494* [[/index]]''Franchise/SuperMarioBros'':[[index]]
495** ''VideoGame/LuigisMansion1''
496** ''VideoGame/MarioGolf Toadstool Tour''
497** ''VideoGame/MarioKartDoubleDash''
498** ''VideoGame/MarioParty'':
499*** ''VideoGame/MarioParty4''
500*** ''VideoGame/MarioParty5''
501*** ''VideoGame/MarioParty6''
502*** ''VideoGame/MarioParty7''
503** ''VideoGame/MarioSuperstarBaseball''
504** ''[[VideoGame/MarioTennis Mario Power Tennis]]''
505** ''VideoGame/PaperMarioTheThousandYearDoor''
506** ''VideoGame/SuperMarioSunshine''
507** ''[[VideoGame/MarioStrikers Super Mario Strikers]]''
508* ''VideoGame/SuperMonkeyBall''
509** ''Super Monkey Ball 2''
510** ''Super Monkey Ball Adventure''
511* ''VideoGame/SuperRobotWarsGC''
512* ''VideoGame/SuperSmashBrosMelee''
513* ''VideoGame/TalesOfSymphonia''
514* [[/index]]''Franchise/TeenageMutantNinjaTurtles'':[[index]]
515** ''VideoGame/{{Teenage Mutant Ninja Turtles|2003}}'' (2003)
516** ''VideoGame/TeenageMutantNinjaTurtlesTwoBattleNexus''
517** ''VideoGame/TeenageMutantNinjaTurtlesThreeMutantNightmare''
518** ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee''
519** ''VideoGame/{{TMNT}}''
520* ''VideoGame/{{Teen Titans|2006}}'' (2006)
521* ''[[VideoGame/TengaiMakyouIIManjimaru Tengai Makyou II: Manjimaru]]''
522* ''VideoGame/TetrisWorlds''
523* ''VideoGame/TimeSplitters 2''
524** ''[=TimeSplitters=]: Future Perfect''
525* ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'' (cancelled)
526* [[/index]]''Creator/TomClancy'':[[index]]
527** ''VideoGame/GhostRecon1''
528** ''VideoGame/GhostRecon2''
529** ''VideoGame/RainbowSix3: Raven Shield''
530** ''Rainbow Six: Lockdown''
531** ''VideoGame/SplinterCell1''
532** ''VideoGame/SplinterCellPandoraTomorrow''
533** ''VideoGame/SplinterCellChaosTheory''
534** ''VideoGame/SplinterCellDoubleAgent''
535* ''VideoGame/TombRaiderLegend''
536[[/index]]
537* ''VideoGame/TonyHawksProSkater'':
538** ''Tony Hawk's Pro Skater 3''
539** ''Tony Hawk's Pro Skater 4''
540** ''VideoGame/TonyHawksUnderground''
541*** ''Tony Hawk's Underground 2''
542** ''Tony Hawk's American Wasteland''
543* ''Film/TopGun: Combat Zones''
544[[index]]
545* ''VideoGame/TrueCrimeStreetsOfLA''
546** ''VideoGame/TrueCrimeNewYorkCity''
547* ''VideoGame/TyTheTasmanianTiger''
548** ''TY the Tasmanian Tiger 2: Bush Rescue''
549** ''TY the Tasmanian Tiger 3: Night of the Quinkan''
550[[/folder]]
551
552[[folder:U-Z]]
553* ''Anime/UltimateMuscle: Legends vs. New Generation''
554* ''VideoGame/UniversalStudiosThemeParkAdventure''
555* ''VideoGame/{{Vexx}}''
556* ''VideoGame/ViewtifulJoe''
557** ''Viewtiful Joe 2''
558** ''Viewtiful Joe: Red Hot Rumble''
559* ''VideoGame/VirtuaQuest''
560* ''VideoGame/WallaceAndGromitInProjectZoo''
561* [[/index]]''VideoGame/{{Wario}}'':[[index]]
562** ''VideoGame/WarioWorld''
563** ''VideoGame/WarioWareIncMegaPartyGames''
564* ''VideoGame/WaveRace: Blue Storm''
565* ''VideoGame/{{Wreckless}}: The Yakuza Missions''
566* ''VideoGame/{{Worms}}'':
567** ''Worms 3D''
568** ''Worms Blast''
569* ''Wrestling/{{WWE}}'':
570** ''WWE Crush Hour''
571** ''WWE Day of Reckoning''
572*** ''WWE Day of Reckoning 2''
573** ''WWE Wrestling/WrestleMania X8''
574*** ''WWE [=WrestleMania=] XIX''
575* ''VideoGame/{{XIII}}''
576* [[/index]]''Franchise/XMen'':[[index]]
577** ''VideoGame/X2WolverinesRevenge''
578** ''VideoGame/XMenLegends''
579** ''VideoGame/XMenLegendsII''
580** ''VideoGame/XMenNextDimension''
581** ''VideoGame/XMenTheOfficialGame''
582* ''VideoGame/YuGiOhTheFalseboundKingdom''
583* ''VideoGame/{{Zapper}}''
584* ''Manga/ZatchBell'':
585** ''Zatch Bell! Mamodo Battles''
586** ''Zatch Bell! Go! Go! Mamodo Fight!!''
587** ''Zatch Bell! Mamodo Fury''
588* ''Franchise/{{Zoids}}'':
589** ''Zoids Vs.''
590** ''Zoids Vs. II'' (released internationally as ''Zoids: Battle Legends'')
591** ''Zoids Vs. III''
592[[/index]]
593[[/folder]]

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