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1%% Remember that in order to qualify, at least 6 months need to pass since either A: the game is released or B: the controversial thing happens (whichever came later), AND it still needs to be hard to talk about the work without someone bringing up the controversy.
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3Sure, video games are not {{Murder Simulator}}s, but that hasn't stopped some games from becoming [[OvershadowedByControversy deeply controversial]].
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6* ''OvershadowedByControversy/{{Roblox}}''
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11* Hideo Baba was the brand manager and series producer of the ''VideoGame/TalesSeries'' from ''VideoGame/TalesOfInnocence'' (2007) to ''VideoGame/TalesOfZestiria'' (2015), but he's most well-known among franchise fans for mishandling ''Zestiria'' and eventually quitting Creator/BandaiNamcoEntertainment a year after the game's release. Infamously, the character of [[WarriorPrincess Alisha Diphda]] had been very prominently featured in pre-release marketing as the game's {{Deuteragonist}} and female lead, but ended up only being a GuestStarPartyMember who [[AdvertisedExtra left early in the game]]. When Japanese fans were outraged, Baba made multiple contradictory statements trying to explain why it made sense, some of which were perceived as blaming the fans themselves for not understanding the game. ''Zestiria'' was also the third mainline game in a row to have suffered a TroubledProduction[[note]]''VideoGame/TalesOfXillia'' was cut short [[ChristmasRushed to release for the franchise's 15th anniversary]], and [[VideoGame/TalesOfXillia2 its sequel]] was developed and released [[AbsurdlyShortProductionTime in just a year]] to rectify that, resulting in many issues with its own story.[[/note]] and released in an incomplete state, further displeasing fans on how the franchise had been treated under Baba's leadership.
12* Creator/BlizzardEntertainment has seen its once-stellar reputation take a nosedive in the late 2010s and early 2020s following several controversial incidents. While there were prior incidents like the botched launch of ''VideoGame/DiabloIII''[[note]]At launch, the game suffered from DemandOverload, and its always-online [[MediaNotes/DigitalRightsManagement DRM]] meant many gamers couldn't play it at all[[/note]] and negative audience reaction to the announcement of the [[MobilePhoneGame mobile]]-[[NoPortForYou exclusive]] ''Diablo Immortal'' at [=BlizzCon=] 2018[[note]]The event is rather noteworthy as the first time in [=BlizzCon=] history that an announcement was met with vocal negativity. Much of the backlash was because the [[Platform/IBMPersonalComputer PC]]-centric crowd had paid $200 each to attend with expectations of seeing a new mainline ''Diablo'' installment, or at least a remaster of ''[[VideoGame/{{Diablo}} Diablo I]]'' or ''[[VideoGame/DiabloII II]]''. Their reactions weren't helped by ''Diablo Immortal'' being announced at the very end of the convention as TheClimax, or by the exasperated response by Blizzard employees who [[DidntSeeThatComing had not anticipated such a negative reception]] i.e. "[[MemeticMutation Do you guys not have phones?]]"[[/note]], Blizzard became the center of international controversy following the Blitzchung controversy in which Blizzard suspended the ''[[VideoGame/HearthstoneHeroesOfWarcraft Hearthstone]]'' [[UsefulNotes/ProfessionalGaming e-sports]] player Ng "Blitzchung" Wai Chung for a year and stripped him of his winnings after he voiced support for the 2019 Hong Kong protests during an interview. This response spurred furious protests from not only Blizzard's audience, but also from fans of other video games, Blizzard's own employees, the general public and politicians, all accusing the company of engaging in censorship to appease the Chinese government and Blizzard's Chinese investors so their games [[BannedInChina wouldn't be banned]].[[note]]While some believed "Blitzchung" should be punished for making a political speech during a non-political interview (which is against Blizzard's guidelines), even they thought his punishment was disproportionately harsh and more about appeasing China, especially since several professional ''VideoGame/{{Overwatch}}'' players received lighter punishments for racism and sexism.[[/note]] 2020 also saw a similar controversy with the one at 2018 with their release of ''VideoGame/{{Warcraft}} III: Reforged'', which is considered one of the worst video game remake attempts of all time with unfulfilled promises from the trailers and extremely damaging for Blizzard; since they were known as one of the kings of the RealTimeStrategy genre with ''Warcraft'', their attempt to revive the genre plummeted it deeper into the grave and made it harder for fans to forget their previous two controversies. However, the nadir of Blizzard's controversies came in the middle of 2021[[note]]Right after people thought they calmed down since ''Warcraft III: Reforged'', which was at the beginning of 2020, they had one year and a half reprieve and Blizzard did try to restore their reputation with ''VideoGame/{{Overwatch}} 2'', ''VideoGame/{{Diablo IV}}'' and trying to do better in remakes with ''VideoGame/DiabloII: Resurrected'', which was going smoothly until those were shattered with the events as described soon[[/note]] when news reports and lawsuits revealed that Blizzard had terrible working conditions with some employees receiving starvation wages and male employees regularly sexually harassing female employees[[note]]Both the financial and sexual discrimination have existed at the company for many years[[/note]], with one harassed woman eventually committing suicide. Even worse was that the company's leadership was aware of harassment yet chose to either downplay incidents at best, or to actively defend sexual harassers and retaliate against victims of harassment at worst. These reports led to Blizzard employees staging strikes, sponsors pulling out from Blizzard's eSports tournaments and both the state of California and federal government investigating Blizzard for workplace violations. Given Blizzard's inclusive image and sterling reputation, as noted by the common quote "Blizzard can do no wrong", the company experienced a greater fall from grace than most, only rivaling Creator/{{Konami}} in disgrace. This gigantic controversy eventually caused their stock to plummet low enough for Creator/{{Microsoft}} to buy out parent company Creator/ActivisionBlizzard, marking the end of the company as an independent titan of gaming. Despite ''all'' of this, however, ''VideoGame/DiabloIV'' proved to be the best-selling game the company had ever made up to that point, resulting in cynical commentators pointing out that all of the trouble and controversy apparently meant nothing if the company made a game people ''wanted''.
13* [[Creator/ElectronicArts EA]] as a whole is well-known for making many controversial business decisions over their history which culminated in them being voted as the No. 1 most hated company in America in 2012 ''and'' 2013. In particular, EA became infamous for acquiring and subsequently liquidating well-regarded studios such as Creator/OriginSystems[[note]]Best known as the creators of ''VideoGame/{{Ultima}}'' and ''VideoGame/WingCommander'', acquired by EA in 1992 and shuttered in 2004[[/note]], Creator/BullfrogProductions[[note]]Creators of ''VideoGame/{{Syndicate}}'', ''VideoGame/{{Populous}}'', ''VideoGame/MagicCarpet'', ''VideoGame/ThemePark'' and ''VideoGame/DungeonKeeper'', acquired by EA in 1995 and stopped producing games in 2001 before officially closing in 2004[[/note]] and Creator/WestwoodStudios[[note]]Best known as the creators of ''VideoGame/CommandAndConquer'', acquired by EA in 1998 and liquidated in 2002. It has an effect of people quickly forgetting that EA somehow managed to re-gather the crews behind Westwood Studios to re-make the ''Red Alert'' subseries of the franchise to stay as closely to the original game as possible, with none of their usual "evil actions" forced on the remake unlike most of the time they run things, the praise given to them was temporary until their evil reputation overshadowed it again.[[/note]]; acquiring exclusive licenses to ''[[VideoGame/FIFASoccer FIFA]]'' and ''VideoGame/MaddenNFL'' games that gives them a monopoly in football [[SimulationGame simulators]]; their ExecutiveMeddling like mandating the use of the troublesome Frostbite engine[[note]]Frostbite was designed with [[FirstPersonShooter FPSs]] like ''VideoGame/{{Battlefield}}'' in mind, so it works fine for developing [=FPSs=] but becomes a chore to use when developing [[RolePlayingGame RPGs]] like ''VideoGame/MassEffectAndromeda'' and ''VideoGame/{{Anthem}}'', ultimately contributing to those games' {{Troubled Production}}s[[/note]]; and their inclusion of predatory monetization practices in premium-priced games and [[MemeticMutation memetic]] attempts to defend such practices ("[[https://old.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/ Pride and accomplishment]]"[[note]]In response to a Website/{{Reddit}} post complaining about the ridiculous amount of grinding required to unlock iconic ''Franchise/StarWars'' characters ([[BribingYourWayToVictory which could be circumvented by spending real-life money]] on LootBoxes) in the pre-release trial for ''VideoGame/{{Star Wars Battlefront II|2017}}'', an EA representative responded by saying the reason for the long grind was to give players "a sense of pride and accomplishment for unlocking different heroes". This response angered players enough to make the response ''the'' most downvoted post in Reddit history (eventually winning a [[Literature/GuinnessWorldRecords Guinness World Record]]), as players could tell EA's real reason was that they wanted to frustrate them into spending money to make the grind less tedious[[/note]] and "[[https://knowyourmeme.com/memes/loot-boxes-are-surprise-mechanics Surprise mechanics]]"[[note]]In June 2019, EA executive Kerry Hopkins objected to the term "loot boxes" and tried to rename them "surprise mechanics" ''in front of members of parliament'', in response to a UK government hearing questioning her if she thinks loot boxes are ethical[[/note]]). While EA has made several successful titles when EA executives are able to reach a compromise with their developers, EA as a company continues to be widely disliked in the wake of their multiple scandals.
14* Edge Games was a video game developer and publisher founded in 1990, acquiring the [=IPs=] of its founder and CEO Tim Langdell's former company Softek Software in the process, which itself was founded in 1980. Edge Games is much more well-known for multiple incidents of Langdell filing {{Frivolous Lawsuit}}s against gaming-related companies using the word "edge" in their products such as [[Creator/BandaiNamcoEntertainment Namco]]'s 1995 [[MediaNotes/ArcadeGame arcade game]] ''[[VideoGame/SoulSeries Soul Edge]]'' or {{Creator/DICE}}[=/=][[Creator/ElectronicArts EA]]'s ''VideoGame/MirrorsEdge'', (in which Edge Games lost against EA and by extension, had to give up the "Edge" trademark, saving Mobigames' "EDGE", a small indie game by a small indie publisher, in the process) than for any of their games[[note]]Edge Games have a very small library for a company of their age, releasing nine games over the course of twenty-five years from 1989–2014[[/note]].
15* For years, Creative Assembly was one of the most beloved and respected grand strategy game developers due to their ''Total War'' franchise, with their ''VideoGame/TotalWarWarhammer'' franchise quickly becoming their most popular series. However, starting in the early 2020's, they started to come under increased scrutiny for their DLC practices. Starting with the first ''Warhammer'' game, CA began selling faction and Lord [=DLC's=] that were of variable quality (with the Beastmen DLC for the first game being considerably infamous for how low quality it was), often at exorbitant prices compared to similar DLC from other games. Not only that, but the playerbase slowly but surely became increasingly fed up with the increasing amount of technical issues in each game, with ''Warhammer 3'' being outright unplayable with certain factions at launch and bugfix patches taking ages to come out. However, the straw that broke the camel's back was the "Seasons of Change" DLC for ''Warhammer 3'', which was a Lord pack (offering no new units, no new campaign variations or even mini-campaigns like the earlier Chaos Lords DLC, not even any new mechanics; just two Lords) that was priced at ''$25''. For reference, that's the same price CA typically charged for full faction expansions! Many players were outraged by this, and only became moreso when CA put out a public statement that essentially told the playerbase to "get over it" and even threatened to cut support for ''Warhammer 3'' entirely unless more people bought the DLC. This led to a massive revolt among the playerbase and players leaving the game in droves. Eventually, following the disastrous performance of ''Total War: Egypt'', CA finally realized their blunder and began taking steps to make the "Seasons of Change" DLC actually worth its asking price, as well as making long requested bugfixes, but the stigma of their PR blunder still hangs heavily over the company.
16* [[AmericansHateTingle In the West at least]], it is impossible to bring up Creator/{{Konami}}'s video game division without mentioning the bad PR incidents that happened at the company during 2015, most infamously a heated feud with Creator/HideoKojima (which led to his departure and {{unperson}}ing from the company's games after working there for twenty-nine years) and a shift in management that resulted in a focus towards [[MobilePhoneGame mobile games]] and pachinko machines with misleading marketing. Even when discussing their ongoing endeavors (the most successful and lucrative [[NoExportForYou being exclusive to their native Japan]]) or even their past golden age, the controversies surrounding their mishandling of their franchises and incidents surrounding their beleaguered workforce will pop up without fail.
17* Game designer Creator/PeterMolyneux, and the games he has created including ''VideoGame/BlackAndWhite'', ''VideoGame/DungeonKeeper'', and the ''VideoGame/{{Fable}}'' series, are known best for his habit of promising outlandish or ambitious features that end up nowhere to be seen when the final game releases. As a result, the actual quality of his games is rarely discussed, only their failure to live up to his overpromising.
18* Creator/ProjectMoon was once an upstart South Korean indie gaming company known for its existential themes and one of the darkest settings possible in the {{Cyberpunk}} genre, but its reputation has been tainted during the release of [[VideoGame/LimbusCompany Limbus Company's]] Intervallo IV.5, where some players complained that the Molar Boatworks Identities of Ishmael wasn't sexualized enough and claimed that the game was tainted by feminist extremists and framed the CG artist, Vellmori as one of them over alleged dogwhistling for feminist extremism in story cutscenes, causing Project Moon to supposedly lay her off and starting a series of uproars within not just the fandom, but also by the Korean game community as well. While it was later revealed that Vellmori voluntarily resigned due to the harassment, the incident remains as a major problem of South Korea's infamous gender war issues, and it becomes inevitable that any discussions about the company or its works will involve the Vellmori incident at some point.
19* Among fans and developers of {{indie game}}s, [[Creator/{{Nicalis}} NICALiS]][[note]]Publishing-wise, [=NICALiS=] is best known as the publisher of ''VideoGame/CaveStory[[UpdatedRerelease +]]'' and ''VideoGame/TheBindingOfIsaac''[[/note]] has become notorious amidst accusations of mistreatment of outside developers and their own employees, including 1) ghosting developers after signing deals to publish their games, 2) allegations that [=NICALiS=] shadily tricked Daisuke Amaya a.k.a. Creator/StudioPixel into giving them the IP for ''VideoGame/CaveStory'' instead of merely the license to port the game for consoles, which were given increased credibility when Pixel jumped ship to Playism when publishing ''VideoGame/KeroBlaster'' and when [=NICALiS=] [[FanworkBan sent DMCA takedowns to fan ports of the original freeware version]] of ''Cave Story'' in November 2020, and 3) a 2019 exposé by Kotaku journalist Jason Schreier of founder and president Tyrone Rodriguez engaging in draconian business practices and actively encouraging a racist atmosphere within the company. After hearing of the ghosting and of Rodriguez's exposé, Creator/EdmundMcMillen[[note]]Developer of ''VideoGame/MeatBoy'' and ''VideoGame/TheBindingOfIsaac''[[/note]] announced that he would sever ties with [=NICALiS=] after the ''Repentance'' [[DownloadableContent DLC]] for ''VideoGame/TheBindingOfIsaac'', even going so far as to insert a TakeThat towards Rodriguez in the credits.
20* ''Franchise/FiveNightsAtFreddys'' has a massive fanbase with extensive discussion and debate on a lot of topics, but has been especially dominated with a few prevailing issues of concern:
21** Franchise creator Creator/ScottCawthon got in a ton of hot water in June 2021 when it was leaked that he made donations to several controversial Republican politicians, including Creator/DonaldTrump and several others infamous for being anti-LGBTQ+, and shortly following the ensuing internet backdraft, he announced his retirement from game development, though he still has a moderate hand in the franchise as a producer. The revelations, as well as Cawthon's attempt to explain and defend himself provoked a heavily polarized reaction, and due to his continued relevance to the franchise, debates surrounding his political views remain relevant and overshadow almost any other form of discussion on the man.
22** The "Fazbear Fanverse Initiative" is an official collaborative project launched in 2020, designed to help invest in and promote ''FNAF'' {{Fan Game}}s, with fans receiving endorsement and funding by Cawthon to create larger-scope games for the franchise alongside opportunities including official merchandise tie-ins and ports. The initiative received high praise on launch, but nowadays has become more well-known for involving creators that become wracked with scandals, most prominently Phisnom (creator of ''VideoGame/FiveNightsAtFreddysPlus'', who's become well-known for his heavily confrontational online presence, regularly getting into heated arguments against other creators in public and ultimately had the game cancelled after a particularly bad incident on Platform/{{Twitter}}), and {{Creator/Jonochrome}} (creator of the ''VideoGame/OneNightAtFlumptys'' trilogy, who was ousted as having groomed a 13-year-old fan). More often than not, discussions about the drama surrounding those involved in the initiative have become much more known than the initiative itself, with some fans casting doubt on its potential for success as a promotional platform considering the bad publicity attached to it.
23* Rayark is a Taiwanese company mainly known for making mobile {{Rhythm Game}}s such as ''VideoGame/{{Cytus}}'', ''VideoGame/{{Deemo}}'', ''VideoGame/CytusII'', and ''VideoGame/{{Voez}}''. While they're known for making fun games with a polished presentation, very good soundtracks, and surprisingly engaging storylines, they've also drawn some criticism for monetization that can be considered greedy and manipulative, such as locking story content behind paywalls. They also got flak in 2020 for cutting ties with ICE, a popular music producer from Hong Kong after he released a song (outside of the games) which contained a hidden "Free Hong Kong" message, in order to avoid having ''Cytus II'' BannedInChina. Their biggest controversy, however, came in 2023, when players suspected that some promotional images for a ''Cytus II'' expansion contained MediaNotes/AIGeneratedArtwork, which was criticized by not only their players but also some of their former staff. While Rayark [[https://twitter.com/RayarkOfficial/status/1662466497531506688 has denied that these images were generated by A.I.]], not everyone believes their claims, as many of the images feature defects commonly found in A.I.-generated images such as deformed hands, and the statement mentioned that Rayark was looking into incorporating A.I-generated content into their future releases. This has tainted how many view the company and its games, losing them many fans and greatly hurting their general reputation.
24* Rockstar Games, a subsidiary of Creator/TakeTwoInteractive (who also own 2K Games and Visual Concepts), practically builds their business around controversy:
25** The ''VideoGame/GrandTheftAuto'' games have suffered from this through the years. Whether it's about beating up sex workers, [[MurderSimulators being a scapegoat for criminals to blame their wrongdoings on]], accusations of bigotry, or depictions of ColdBloodedTorture, virtually every game in the series has had their own share of controversy:
26*** ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'', while being one of the best-selling games of all time, is also infamous for being the TropeNamer for the HotCoffeeMinigame. When hackers managed to unearth the DummiedOut Hot Coffee minigame files from the game and published them online, it caused outrage among MoralGuardians, resulting in Rockstar Games being entangled in several lawsuits and forcing them to re-release the game with all traces of the minigame deleted. Some commented on the irony that, of all the terrible things GTA protagonists can do (and in some cases, have canonically done), what drew the most ire up to that point was one of them having consensual sex. [[https://www.youtube.com/watch?v=0y-RkiPhpPY Yahtzee Croshaw sums it up here.]]
27*** ''VideoGame/GrandTheftAutoV'' is among one of the best-selling games ever, but is primarily remembered amongst non-fans for an infamous interrogation scene where the player must control Trevor as he brutally tortures a man for information about a suspected terrorist. The scene was intended to be a political commentary on the use of "enhanced interrogation" by intelligence agencies, but many called hypocrisy due to the gratuitous violence and overly disturbing nature.
28** The ''VideoGame/{{Manhunt}}'' series is best known for its premise of being about a convict being forced to take part in snuff films (the gameplay was mostly stealth based, with elements of SurvivalHorror). The first game was given mixed reviews, with some marking it down for the {{gorn}} and others praising it for its atmosphere, the sequel received average reviews across the board and the series was mostly forgotten. The franchise is also overshadowed by claims that the first game [[MurderSimulators inspired]] a series of killings in the UK which led to it being temporarily pulled from several chains (claims which were ultimately proven unfounded); while the sequel was actually [[BannedInChina banned outright]] in several countries, unlike the first game.
29** At one point, it was very difficult to talk about ''VideoGame/{{Bully}}'' without addressing the controversy of it being a boarding school game being developed by [[Creator/TakeTwoInteractive Rockstar Games]], the same company behind the ''VideoGame/GrandTheftAuto'' series. [[MoralGuardians Many youth groups protested the game]], believing it was intended to promote bullying, and regular anti-Rockstar lawyer Jack Thompson infamously labelled the game as a "Columbine simulator". The controversy died down more or less when it was revealed that the game is actually about ''stopping'' the bullying in the school, and that the game has no deaths or blood (unlike [[RatedMForMoney most of Rockstar's offerings]] ''Bully'' carries only a T rating). Even so, as a result of the complaints, the game had its name changed to ''[[GratuitousLatin Canis Canem Edit]]'' -- ''Dog Eat Dog'' in Latin -- for its release in certain countries, most notably its native UK.
30** Prior to their acquisition by Take-Two Rockstar North (the team behind ''Grand Theft Auto'' and ''VideoGame/RedDeadRedemption''[[note]]Which has somehow mostly avoided this trope despite being best described as ''Grand Theft Horse''[[/note]]) started off life as a company called DMA Design[[note]]'''D'''oesn't '''M'''ean '''A'''nything[[/note]], who created the Platform/{{SNES}} game ''VideoGame/{{Uniracers}}''. This game is most famous for getting recalled after Creator/{{Pixar}} won a lawsuit claiming the CGI unicycle in the game was stolen from the Pixar animated short ''Red's Dream''.
31* For years, Creator/TelltaleGames was one of the biggest names in the video game world, with its SignatureStyle emphasizing complex storytelling and often agonizing moral dilemmas getting a ton of loyal fans. Then they abruptly announced a "majority studio closure" after their last investor had pulled out of funding in September 2018, leaving the finale of its heavily acclaimed ''VideoGame/TheWalkingDead'' series in question (it was eventually finished by Skybound Studios, Creator/RobertKirkman's company and IP owner), cancelling several other projects in development, and laying off all but 25 of their employees without any prior warning. This has resulted in a massive lawsuit, citing that Telltale violated the Worker Adjustment and Retraining Notification Act of 1988 (WARN Act) and the more stringent requirements set by California of requiring at least 60 days notification before issuing mass layoffs. This led to the revelation that ''none'' of Telltale's games outside of ''The Walking Dead'' itself and ''VideoGame/MinecraftStoryMode'' were profitable and most were developed under heavy crunch due to the company's founder and former-CEO's draconian management and ill-thought-out plan to make massive cash by [[MissionPackSequel churning out several games identical to]] ''The Walking Dead''.
32* Video game music composer Music/TommyTallarico was known for much of the 1990s, 2000s and 2010s for his works as a composer on popular games (most notably ''VideoGame/EarthwormJim'') and the ''Video Games Live'' concerts. While his tenure as co-host of the television show ''Electric Playground'' and reaction to online critics generated controversy, he was still primarily known as a talented musician. Cracks in his reputation deepened when Tallarico took over the Platform/{{Intellivision}} brand and began work on a new video game system called the Platform/IntellivisionAmico. Tommy's [[TakeThatCritics highly abrassive attitude toward people critical of the Amico]] [[note]]including slander towards the Platform/NintendoSwitch and collectively calling detractors of the console "gaming racists"[[/note]] and habit of making grandiose promises about the Amico hardware and software pipeline that had a pattern of not materializing garnered him a growing number of detractors. This led to these detractors digging into his history, uncovering a pattern of misappropriating credits from people who worked under him and lying about his personal accomplishments and involvement in projects his name was attached to. This truly hit the mainstream when popular [=YouTuber=] WebVideo/HBomberguy released a video discussing Tallarico's lawsuit with the developers of ''Platform/{{Roblox}}'' and his checkered history, introducing the controversy to a much larger audience. These days, Tommy Tallarico's reputation as a liar and a fraud has overtaken his reputation as a composer, with many commentators throwing the validity of his entire career into doubt.
33* Creator/{{Ubisoft}} as a whole became this in mid-2020 following reports of widespread sexual misconduct at the company. Not only did senior employees sexually harass employees, but leadership was fully aware of such behavior and actively protected the perpetrators. The scandal led to many gamers boycotting Ubisoft's products and demanding that Ubisoft's senior leadership resign due to their complicity in the abuse.
34* Creator/WingedCloud, best known for their ''Sakura'' visual novel series, formerly worked with two different publishers: [=MangaGamer=], and Sekai Project. While partnership with the former ended due to "[[https://blog.mangagamer.org/2016/02/19/notice-regarding-winged-cloud-titles/ intractable creative differences]]", the latter is due to a failed crowdfunding campaign for a game titled ''The Guardian's Spell'' that Sekai Project had to refund personally after Exilim, the founder of Winged Cloud, demonstrated "[[https://www.reddit.com/r/visualnovels/comments/7gfss5/interesting_info_about_winged_cloud_their_vns_and/dqjl2y3/ aggressive behavior and inconsistencies]]". Creator/ShadyCorner even released [[https://www.youtube.com/watch?v=xlh8e201lI0 a two-part]] [[https://www.youtube.com/watch?v=BOMS3mMnvsk exposé]] featuring recorded statements by people that had worked with Winged Cloud directly and were victims of said aggressive behavior. Although Winged Cloud has created more visual novels since then, they've been self-published as a result of this loss in trust.
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40* ''Abstractism'' was an extremely simple platform game by Russian development company Okalo Union that could be summarized as "black box jumps onto white rectangles". It probably would've completely flown under the radar if it weren't for the fact that [[https://www.youtube.com/watch?v=xClkx9UzsmE the game was part of a scam operation]]:
41** The controversy started when someone paid $100 for a Strange Professional Killstreak Australium Rocket Launcher, a weapon for ''VideoGame/TeamFortress2'',[[note]]yes, some people really do pay that much for what are little more than cosmetics in that game[[/note]] only for it to turn out to be an identically-named item for ''Abstractism''. Okalo Union tried to cover their tracks by changing the item in question's name and appearance, but the URL for the item's market page still gave its true nature away.
42** Some game files were flagged as containing Trojan horse malware. Okalo Union defended themselves by saying that these files were needed for item drops, even though other games with item drops didn't raise similar warnings.
43** The mere fact that ''Abstractism'' had in-game items that could be traded over the Steam Market was suspicious in and of itself, since the items had no in-game use and the drop system encouraged players to leave the game running at all times (including the devs' insistence that the game be running at a specific time on Fridays so the player's drop limits could be reset, even though other games don't need to be running for the drops to be reset). This, coupled with the game's unusually high memory usage and antivirus alerts, revealed that the game was actually mining cryptocurrencies and the Trojan virus was sending the coins to the devs each Friday.
44** Okalo Union defended and incriminated themselves within the same statement, first defending themselves from accusations that the game mines bitcoins [[DiggingYourselfDeeper by outright admitting]] that the game actually mines Monero coins, and ''then'' [[ImmediateSelfContradiction claiming that it doesn't mine any kind of cryptocurrency]]. The news post detailing the game's item drop system [[SuspiciouslySpecificDenial also insisted that the game was not a crypto miner]].
45** Fortunately, Creator/{{Valve|Corporation}} took quick action against Okalo Union, by implementing a new feature that warns players before accepting market trades for items for games they never played, deleting ''Abstractism'' from Platform/{{Steam}} and banning Okalo Union, and requiring approval to change the name and icon of a game (some other games that used a similar trick changed their names and icons to that of popular Valve games to make their fake items more convincing). The fraudulent item trades were also reversed.
46* ''VideoGame/Action52'' is more well known for the over-the-top ambitions of developer Active Enterprises, its TroubledProduction, and its reputation as one of the worst games of all time than the fact that it's a game at all.
47* Creator/BioWare's ''VideoGame/{{Anthem}}'' was already considered to be a disappointing game at launch, but soon after it launched, it was revealed in a [=Kotaku=] article by Jason Schreier that the game had undergone a very TroubledProduction that consisted of years of mismanagement, and its workers were crunched to the point of having mental breakdowns. Not helping was that [=BioWare's=] response was to call their workplace environment and work ethic "[=BioWare=] Magic", a statement that drew ire, mockery, and heavy criticism from pundits, audiences, and journalists alike. Its scrutiny and subsequent commercial failure meant attempts to revamp the game were abandoned in early 2021, [[StillbornFranchise effectively ending intended franchise plans right out of the gate]]. ''Anthem'' is thus less remembered for its merits than, along with the similarly disappointing ''VideoGame/MassEffectAndromeda'', tanking the reputation of the once-beloved [=BioWare=].
48* ''VideoGame/BaldursGateSiegeOfDragonspear'' is an interquel which bridges the story between the [[VideoGame/BaldursGate first]] and [[VideoGame/BaldursGateII second]] ''Franchise/BaldursGate'' game. However, to most fans of the franchise (as well as quite a few fans of the genre), it is better known for two specific controversies. The first one was related to a (now removed) throwaway line about "ethics in heroic adventuring" made by Minsc, which referred to another (notorious) controversy. The second (and far bigger) controversy was caused by Mizhena, an NPC vendor, who mentioned through optional dialogue that she was raised as a boy, but changed her gender later in life. This sparked a vocal backlash from some trolls and far-right individuals who characterized it as a blatant attempt at shoehorning in "political correctness" and "social justice" where these things supposedly didn't belong, causing them to review-bomb the game throughout the days after release. It didn't help that Amber Scott, one of the writers for the game, told off this specific subset of the game's detractors in a forum post on the Beamdog forums, adding fuel to the fire. While some might say that the "social justice" controversy was much ado about nothing, it is nevertheless one of those things that's still talked about years later (albeit not as vocally), moreso than whatever merits the game has and other criticisms that have been made of it.
49* ''VideoGame/{{Battleborn}}'' suffered due to how Creator/GearboxSoftware horribly mishandled their prior work ''VideoGame/AliensColonialMarines'' -- which suffered from DevelopmentHell and a horrible case of NeverTrustATrailer -- and tried to suicidally compete with ''VideoGame/{{Overwatch}}''. The ''Colonial Marines'' fiasco gave ''Battleborn'' the same negative reputation, which ended up overshadowing the marketing. Not helping matters was that ''Battleborn''[='=]s marketing and release schedule turned the game into a competitor with ''Overwatch'', which was released a few weeks later. Unfortunately for ''Battleborn'', ''Overwatch'' had industry juggernaut [[Creator/BlizzardEntertainment Blizzard]] behind it and went on to become a smash hit, completely stealing ''Battleborn''[='=]s thunder and reducing its playercount to double digits in just a few months, leading to the announcement that the game would be shutting down its servers in January 2021 and being delisted from all storefronts, rendering it completely unplayable. Because of these factors, ''Battleborn'' is seen as a cautionary tale on how the negative reputation of one game can carry on to another, and how [[DuelingWorks explicitly trying to compete with another game]] can backfire.
50* ''Battlecruiser 3000 A.D.'' is a space flight simulator that went through a long, TroubledProduction before being released for [[Platform/MicrosoftWindows MS-DOS]] in 1996, to a cold reception for being an [[ObviousBeta incomplete, bug-ridden mess]]. Furthermore, the game's lead developer, Derek Smart, made several ambitious promises that he ultimately failed to deliver on (though he claimed that [[Creator/TakeTwoInteractive Take-Two]] released the game too early), and reacted to criticism with vitriol, to the point of contributing to one of the longest {{Flame War}}s in Platform/{{Usenet}} history. As a result, the game's development and Smart's unprofessional behavior have become more known than the game itself.
51* ''VideoGame/BattlefieldV'': The initial marketing [[TaintedByThePreview left a bad first impression]] by showing how the game deviated from the semi-realism of previous entries. [[https://www.youtube.com/watch?v=fb1MR85XFOc The reveal trailer]], in particular, showcased exaggerated character customization options that lets players [[PoliticallyCorrectHistory create soldiers of any gender and color]], wield samurai swords and cricket bats, and wear exotic facepaint in a UsefulNotes/WorldWarII setting. This resulted in a huge outcry from the fanbase. In response to the backlash, an [[Creator/ElectronicArts EA]] executive criticized detractors by [[DontLikeDontRead daring those who didn't like the direction to not buy the game]], which led to the game underperforming in pre-orders and launch sales. The actual game itself had gameplay problems like [[GameBreakingBug Game-Breaking Bugs]], the absence of advertised content at launch like the battle royale mode and vehicle customization, and a live service that didn't offer consistent updates, which meant that the game didn't have any good gameplay to distract anyone from the identity politics discourse. Nowadays, most conversations around the game almost inevitably revolve around the reaction to the reveal trailer, the bizarre push for female and POC fighters in places where they weren't allowed to fight in real life WWII (without explicitly taking the AlternateHistory route), and EA's response to the reaction.
52* The 1980 arcade game ''VideoGame/{{Berzerk}}'' is less known for being one of the very first games using vocal clips and more for allegations that it was TheMostDangerousVideoGame, with two heart attacks and a murder being linked to it through popular urban legends.
53* Initially posited as Creator/{{Konami}}'s second major ''VideoGame/{{Bomberman}}'' game following their absorption of Creator/HudsonSoft, ''VideoGame/{{Bombergirl}}'' is primarily known in the west for the backlash that ensued over its heavily {{ecchi}}-oriented direction in both its content and [[SexSells its marketing]], which jarred with the franchise's previous family-friendly and cartoony image (not helped by the fact that the bewildered fan response to Konami's erotic ''Franchise/{{Castlevania}}'' pachinko machines was still fresh in public memory at the time). While the hot water eventually cooled slightly, it's still difficult to discuss ''Bombergirl''[='s=] actual gameplay in the west without circling back to the heavy (and heavily contested) use of erotic imagery.
54* ''VideoGame/{{Brigador}}'' came under fire in early/mid 2020 as it turned out that one of the developer brothers had been posting transphobic, antisemitic, and similar hateful comments on a private forum, with many former fans of the game (including community moderators) abandoning it - and a fair deal of the game's content can feel much HarsherInHindsight. The team is back to working together for the sequel, for better or worse.
55* ''VideoGame/CallOfDuty'':
56** ''VideoGame/CallofDutyInfiniteWarfare'' was largely overshadowed by the strongly negative reaction it received upon its announcement. The reveal trailer became the most disliked video in the history of [=YouTube=] at the time, driven mostly by fans who were sick of the series' futuristic entries. Complicating things further were multiple cited examples in art design, story, and characters that bore unsettling resemblance to {{Franchise/Halo}}, leading many to decry the setting as derivative and shamelessly copied from more popular games.
57** ''VideoGame/{{Call of Duty|4ModernWarfare}}: Modern Warfare [[UpdatedRerelease Remastered]]'' was initially released as an exclusive bundle with ''Infinite Warfare'', a move which was generally disliked by much of the community. Activision then added gameplay-altering {{microtransactions}} to the game and resold old maps from the original ''Modern Warfare'' as a DLC pack with its price bumped up from $10 to $15. These actions infuriated many fans given how publishers have traditionally released remastered games as standalone and complete titles out of goodwill. ''Then'', when they finally released it as a standalone game, they released it at $40 - twice what it technically cost as a bonus for the Legacy Edition of ''Infinite Warfare''. Nowadays, when most fans talk about the ''Modern Warfare'' series, they're more likely to bring up the fact its publisher released a remaster of a decade-old fan-favorite game only to hold it for ransom and added [[BribingYourWayToVictory pay-to-win elements]].
58** ''VideoGame/CallOfDutyWWII'' has been VindicatedByHistory (to an extent) among ''Call of Duty'' players after its follow-up ''VideoGame/CallOfDutyBlackOps4'' went way too far with its monetization, but otherwise it's known for being the game that Casey Viner and Shane Gaskill had an online dispute over the loss of a $1.50 wager, eventually culminating in the 2017 Wichita Swatting and the death of an uninvolved man, Andrew Finch, in a case of extreme DisproportionateRetribution and gaming toxicity. During the dispute, Gaskill was threatened with swatting and in response, intentionally gave Viner the address to the house he'd previously lived in, but where Finch now lived. Viner then recruited a third man, Tyler Barriss, to call the Wichita police using voice over IP and trick them into believing the residence was home to a dangerous criminal. The result was Finch being fatally shot when he paused while putting his hands up out of confusion. Barriss eventually pled guilty and was sentenced to 20 years in prison, while Viner was sentenced to 2 years' community service and Gaskill received a sentence of 2 years' probation. By 2017, the belief that video games are {{Murder Simulator}}s had largely fallen out of favour, and Barriss was found to have already been a serial swatter for years before Finch's death, so the game itself was not blamed for the swatting, but the incident is still used as an example of toxic gamers taking things too far.
59* ''VideoGame/CarnEvil'' is considered a classic of the RailShooter genre, but it's also well-known for the fact that one of the bosses in the game is a twenty-foot-tall undead ''baby''. Aware of the possible backlash from shooting a giant dead baby to pieces, the developers included a switch that would change the boss to a teddy bear, but that wasn't enough to stop it from seeing numerous bans from arcades nationwide, and most gamers other than Rail Shooter fans will likely know very little, if anything, about ''[=CarnEvil=]'' other than the controversy surrounding the aforementioned boss.
60* ''Club Penguin Online,'' a recreation of ''VideoGame/ClubPenguin,'' became infamous among Club Penguin fans following a data breach leaking account information, having "mature" servers full of inappropriate content (with no measures to prevent children from actually entering the servers), evidence of a mod being a pedophile, and owners of the site blocking anybody who mentioned these issues or their biggest competitor, ''Club Penguin Rewritten''. The server shut down by the end of May 2020 after a cease and desist from Creator/{{Disney}} over the inappropriate content, and the arrest of one member (suspected to be the aforementioned mod) for possessing images of child abuse.
61* ''VideoGame/CommandAndConquerRivals'' is infamous for an unfortunate combination of being a [[MobilePhoneGame mobile game]] and being unveiled at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2018 by [[Creator/ElectronicArts EA]] as one of their most publicized announcements that year, dedicating an eight-minute video showcasing the gameplay before confirming it was a new ''Command & Conquer'' game, at the expense of then-anticipated games like ''VideoGame/{{Anthem}}'' and ''VideoGame/BattlefieldV''. [[TaintedByThePreview The announcement did not go well]] with ''Command & Conquer'' fans, as the franchise had been lying dormant for several years and fans who attended E3 wanted a new mainline entry, not a mobile game. It didn't help that EA had already tried rebooting ''VideoGame/DungeonKeeper'' as a mobile game in 2014, [[FranchiseKiller with disastrous results]]. While ''Command & Conquer: Rivals'' received generally SoOkayItsAverage reviews--a considerably better reception than that of ''Dungeon Keeper (2014)''--it is still remembered as yet another example of EA focusing on pleasing shareholders over gamers, and it wasn't until they published the well-received ''Command & Conquer Remastered'' in 2020 that thoughts about the franchise's future became more hopeful.
62* ''[[VideoGame/CompanyOfHeroes Company of Heroes 2]]'' got a very negative reception in Russia due to its portrayal of World War II. Many players and critics felt that it was based more on Western bias and cliches rather than historical facts; making the Soviets out to be an "[[TheEmpire evil empire]]", compared to the positive portrayal of the American forces and Panzer Elite in the first game. Russian publisher 1C-Softclub stopped distribution of the game after receiving player feedback as well as a petition.
63* ''[[VideoGame/CookingMama Cooking Mama Cookstar]]'' could have been the modern take on the series fans were looking for, but it became overshadowed by the TroubledProduction that came about from publisher Planet Entertainment releasing the game and advertising a [=PS4=] version without license holder Office Create's permission, despite the latter finding the game itself to be of subpar quality and never approving of said [=PS4=] port. This ended up getting the game delisted from the Nintendo [=eShop=] mere days after release, and the few who did get their hands on it found it to be worse than earlier entries and made their Switches overheat. Nowadays, people will rarely ever talk about the quality itself (or lack thereof), and instead discuss the [[ScrewedByTheLawyers bizarre legal dispute]] around its release that [[KeepCirculatingTheTapes doomed it to being extremely rare]], along with the rumors that it was used to illegally mine bitcoin.
64* While ''VideoGame/CrashTeamRacingNitroFueled'' is widely regarded as a great remake of ''VideoGame/CrashTeamRacing'', it's hard to talk about the game without bringing up the infamous microtransactions, which were sneaked in by Activision in an update a month after the game's launch. These were used as a paid alternative for getting the game's currency, Wumpa Coins, which can also be earned by completing races and can be used to unlock characters and custom skins. Fans were, understandably, not happy with this change, especially since the original game, which came out over 20 years ago, didn't have microtransactions. It also didn't help that the prices for the characters and parts have increased tenfold from their pre-microtransaction prices once the update came out, making the process of getting Wumpa Coins either an unnecessary grindfest or a pay-to-win situation. During its first month, the game drew praise from both players and critics for having no microtransactions, but their addition a mere one month after launch was a strong indication that Activision had planned their inclusion all along, and had deliberately withheld them at launch only to avoid bad publicity from the press until the reviews moved on to the next game, thereby persuading more unsuspecting people to buy the game. While this backlash slowly died down with the game receiving more new updates and DLC that were positively received, microtransactions still remain a divisive part of an otherwise great remake of a beloved kart-racer.
65* ''Cubic Ninja'' is a simple Platform/Nintendo3DS game where you tilt the 3DS to control the main character. If you've ever heard of it, it's probably because of its involvement in Ninjhax, an exploit in the 3DS hardware that helps it boot up homebrew software, and the rush to buy copies of the game after the reveal of the exploit.
66* Xaviant's ''The Culling'' was released in 2016 and had a promising start as a fairly popular BattleRoyaleGame just as the genre was blowing up, but nowadays is remembered for just how poorly it was handled by its developers. Xaviant first attracted controversy for quickly announcing then releasing ''The Culling 2'' in 2018, which was widely panned for [[TheyChangedItNowItSucks its unnecessarily drastic overhauls of gameplay and aesthetic]] (seen by many as [[FollowtheLeader them turning their game into a]] ''[[VideoGame/PlayerUnknownsBattlegrounds PUBG]]'' clone) to the point that the player population ''peaked'' at 250 players, dropping down to a single player in 40 hours. Xaviant quickly pulled the sequel from distribution to instead focus on its predecessor as a new free-to-play title (semi-rebooted as ''The Culling: Origins''), but the bad publicity as well as rapid oversaturation of the BR market only afforded so much time, with servers being suspended in 2019. If that incident didn't irreparably tarnish the studio's reputation, their last attempt to revitalize the game in 2020 for the Xbox One proved the decisive killing blow due to the implementation of a "pay-per-match" model (on top of the upfront retail price), driving off the last of the supporters within a few months, leaving the game [[CreatorKiller and the studio itself]] to quietly shut down for good, with their legacy being all that remains of either.
67* It is impossible to bring up ''VideoGame/Cyberpunk2077'' without mentioning the highly buggy state the game launched in and the nigh-unplayable {{Porting Disaster}}s on the base Platform/PlayStation4 model and Platform/XboxOne, after being massively hyped since its announcement in 2012, as well as higher-ups enforcing months of crunch culture on the developers [[LyingCreator after promising that they would never do so]]. While Creator/CDProjekt briefly recalled digital releases of the game and started releasing patches to fix the bugs, the matter got big enough to lead to lawsuits from both customers and shareholders accusing the company of lying about the state of the game before its release and for false advertising.
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71* ''VideoGame/{{Daikatana}}'', aside from its years spent in DevelopmentHell, picked up controversy over its advertising campaign which [[InCaseYouForgotWhoWroteIt advertised John Romero's name more than it did the game itself]], most infamously starting with a claim that "Creator/JohnRomero's about to make you his bitch. Suck it down." The game has mostly been forgotten aside from the aforementioned campaign and the negative press [[CreatorKiller that severely damaged Romero's development career]].
72* ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' is difficult to talk about without bringing up the "Motivation Machine" MiniGame (in which the player is tasked with swatting away mechanical hands intending to grope the protagonist), and several accusations of [[DoubleStandardRapeFemaleOnFemale it trivializing female-on-female sexual assault]] -- not helped by the facts that several BlackComedyRape jokes are included, the sequence is mandatory to complete the game, and both the victim (estimated to be 15-17 years old in-game) and perpetrator (a [[TheChainOfHarm sexually abused]] elementary school-aged girl) are underage. Even reactions of the game's fans towards the scene have been incredibly divisive at best.
73* ''VideoGame/DayOneGarrysIncident'' was widely considered awful on its own merits, but it wouldn't have gotten nearly as much negative press if not for the developers attempting to strike down [[Creator/TheCynicalBrit Totalbiscuit's]] scathingly negative critique video. This quickly [[BullyingADragon backfired on them]], and likely contributed to its record low Metacritic userscore of 0.4, which it held until the ''VideoGame/{{Warcraft}} III: Reforged'' review bombing.
74* The MMO Third-person shooter ''VideoGame/{{Defiance}}'' is only remembered for being a tie-in game to a TV show of the same name whose producers [[ThisIsGoingToBeHuge believed it was going to be the next big franchise]], for the promises that the game would affect the storyline of the TV show, for being released broken and incomplete, and for the firing and replacing of its development team.
75* ''VideoGame/DepressionQuest'' is a small independent text-based game focused on helping the player character deal with their severe depression, based on the real-life experiences of creator Zoë Quinn. However, it's best known for sparking [[{{Scandalgate}} Gamergate]], a huge controversy that dominated online discourse throughout 2014 and 2015 after an ex-boyfriend of Quinn's wrote a blog post claiming that they'd[[note]]Quinn identified as a woman at the time, later coming out as non-binary in 2017[[/note]] engaged in some toxic and manipulative behavior, most notably saying they'd had an affair with Kotaku journalist Nathan Grayson who gave positive coverage to the game, possibly [[CastingCouch in exchange for said coverage]]. The online backlash that resulted from this claim -- which birthed a huge rift in the gaming community and journalism -- led to not only multiple cases of harassment, but also a massive debate about sexism, gender roles, diversity, and journalistic integrity in the gaming industry and subculture, the ramifications of which are still being felt to this day. The lingering hot-button nature of this incident still seeps into wider pop culture and American politics, and both ''Depression Quest'' and Quinn themself continue to see the incident loom over discussions of them.
76* Starting late 2017, ''VideoGame/Destiny2'' kept drawing fire for a range of things - underhanded tactics such as covertly throttling player experience gains, issues with the [[{{Microtransactions}} Eververse]] store, part of an armor texture resembling a symbol associated with the alt-right, and Bungie's continued PR disasters. The player count steadily dwindled, while those on the outside who never played the game became more interested in the controversy than the game itself. Fortunately, the game has been able to distance itself from this reputation starting in late 2018 with several well-received changes and the launch of the ''Forsaken'' expansion, as well as shedding some of the more controversial microtransaction-related restrictions in the wake of Bungie's departure from Creator/ActivisionBlizzard. Controversy continues to shift back and forth over their handling of seasonal content (the ever-present "fear of missing out" and the whole "sunsetting" gear situation, for instance) but Bungie seem to be managing to slowly stagger towards a happier medium.
77* Starting in late 2019, ''VideoGame/DevilEngine'' became the center of a controversy with the publisher Creator/DangenEntertainment, with allegations of abuse on the part of the CEO, Ben Judd and the lead programmer Sinoc being one of his victims. It seemed as if the smoke would clear out in January 2021 with Protoculture finally and peacefully breaking ties with Dangen to self-publish the game, but immediately afterwards, a new scandal broke out revealing that Sinoc was allegedly withholding payment from the Bailey brothers, who had made the art and music assets for the game. Nowadays, ''Devil Engine'' is known less for being a love-letter to 90s console shmups and more for being the centerpiece of publisher-developer relations gone wrong and struggles within the development team. Many people who were otherwise interested in the game, otherwise a solid (albeit [[NintendoHard quite difficult]], [[ItsHardSoItSucks to the point of complaint]]) HorizontalScrollingShooter, and were previously sympathetic for the developers simply don't want to buy it anymore if they don't already have it.
78* ''VideoGame/{{Devotion}}'', a horror game by Taiwanese developers Red Candle Games, received massively positive reviews at launch... until it was discovered that the game contained an image of a Fulu talisman (a ritual object roughly analogous to a voodoo doll) with the text "UsefulNotes/XiJinping Franchise/WinnieThePooh Moron" on it, supposedly a placeholder asset that Red Candle forgot to remove. Winnie the Pooh is [[MemeticMutation used as a mocking nickname]] for Chinese paramount leader Xi Jinping, and political speech critical of the Chinese government is a big deal over there, so its presence led to intense negative review-bombing from Chinese players and the game ultimately being pulled from Platform/{{Steam}}. This incident is now better-known than the game itself. In 2021, the game became available again through Red Candle Games' new e-store, but is still BannedInChina, whose government remains unforgiving despite the provocative text having long been patched out.
79* ''VideoGame/{{Diablo}}'':
80** By all means, ''VideoGame/DiabloII: Resurrected'' would have been a pretty good remake of the classic game and unlike Blizzard's previous outing with ''Warcraft III: Reforged'', the game ran well technically, addressed player concerns and gave some nifty quality of life improvements for the game. However, it was developed and released in the middle of 2021, when Blizzard had just had a lawsuit filed against them that exposed a toxic culture within the company that had existed for many years. As a result, Blizzard fell into yet another heavy controversy to the point that it overshadowed ''Resurrected'''s accomplishments, which caused the developers to not expect the servers to be so crowded [[DemandOverload and causing the online servers to often crash]], reminding the players of the early days of ''VideoGame/DiabloIII'', which in turn [[AccentuateTheNegative caused them to forget all the other improvements the game offered]].
81** ''VideoGame/DiabloImmortal'', a free-to-play [[MobilePhoneGame mobile]] ''Diablo'' {{interquel}} taking place during the TimeSkip between the second and third mainline games, is difficult to judge objectively. The game's announcement [[TaintedByThePreview met a cold reception]]: though intended for the Chinese market, where mobile gaming is ''very'' lucrative, it was announced to the English-speaking, PC-centric [=BlizzCon=] 2018 audience. (Those people were also disappointed because they were hoping ''VideoGame/DiabloIV'' was going to be announced instead; see [[OvershadowedByControversy/RealLife the Real Life page]] for more about that. Blizzard managed to defuse this by announcing ''that'' title a year later.) Even worse, upon release in 2022, the game was attacked for its [[AllegedlyFreeGame extremely aggressive monetization practices]]; without getting too technical, there are documented cases of players spending thousands or even ''tens'' of thousands of dollars without the {{Lootboxes}} yielding top-tier items. This led to the game [[BannedInChina being forbidden in Belgium and the Netherlands]], which have deemed the use of Loot Boxes gambling, and quickly made ''DI'' into ''the'' biggest example of everything wrong with mobile gaming. The game's reputation is tainted even within CommonKnowledge for this reason. Finally, there's the fact that, while the game actually has decent touchscreen controls, defying one of the major concerns about it, it would play better with a mouse and keyboard... Or rather, ''does'' play better with a mouse and keyboard, since it has been available for PC since Day One.
82* ''Domina'' was a gladiator sim that enjoyed a modest amount of success due to its intricate combat system and easy to learn, hard to master gameplay. However, nowadays it's known almost entirely for its lead developer's sudden and downright ''baffling'' descent into hardcore alt-right beliefs, with him going on extended and increasingly unhinged political rants on his Twitter account and ''the game's patch notes''. (Most infamously, changing the game's title to ''Dominus'', framing the rename as the game itself coming out as a transgender man[[note]]"Dominus" is the masculine version of the feminine word "Domina"[[/note]], and claiming that anyone who finds this strange should also oppose real-life trans people.) Eventually, these rants became so unhinged, toxic and aggressively hostile that the developer was banned from his own Steam forum, and ''Domina'' itself would be pulled from Steam entirely shortly afterwards.
83* Although it has ultimately managed to escape this reputation, for a period in the late '90s and early '00s, ''VideoGame/{{Doom}}'' was inexorably linked to Eric Harris and Dylan Klebold, the perpetrators of the Columbine High School massacre who were huge fans of the game. There were even rumors that they rehearsed the massacre by means of a modded ''Doom'' map in the shape of the school's floor plan.[[note]]Harris and Klebold really did make ''Doom'' mods. But a ''Doom'' map shaped like Columbine High School created by the two killers has never been found, if it ever existed at all. It is also dubious because the shooting spree was not their actual plan; they had originally intended to bomb the school. The shooting was what they resorted to when [[WheresTheKaboom their bombs failed to go off]].[[/note]] Over the years, the supposed link between [[MurderSimulators violent video games and real violence]] has been increasingly debunked, advocates of the existence of the link are now largely seen as being [[DiscoDan behind-the-times]], and ''Doom'' has been recognized as a classic of the FirstPersonShooter genre and spawned an acclaimed franchise that continues to this day.
84* For ''VideoGame/{{Dormitabis}}'', many years pass since the game's original release, but with the original game's use of RapeAsDrama alongside what Nocturnum of Radiance Team exposed about Blackout, the game's original developer, one is more likely to see the controversy surrounding the game be brought up than the contents of the game itself. Actually, it's ''so'' controversial that merely saying anything that isn't condemning its original creator is considered the ''wrong'' thing to do by the ''FNAF'' community.
85* Much uproar arose when Kenji Yamamoto's soundtrack for the ''VideoGame/DragonBallZBudokai'' series was replaced for the HD re-release following the discovery of plagiarism in his songs by Toei and Namco Bandai. A BrokenBase has emerged as to whether or not Yamamoto was in the wrong, despite the borrowed melodies appearing to be unauthorized.
86* The Platform/Atari2600 game ''Dragster'' was a short, decent game by Creator/{{Activision}}, the system's biggest third party. It is almost entirely remembered for a 5.51 score being the most infamous of Todd Rogers's now-banned, decades-old records, being the most infamous impossible score among all his highly suspect achievements.
87* The ''VideoGame/{{Driver}}'' series, formerly one of the most successful video game franchises, has long lived under the infamy of its third game, ''[=Driv3r=]''. The game was ChristmasRushed while still in [[ObviousBeta a far-from-complete state]] in order to beat the then-upcoming ''VideoGame/GrandTheftAutoSanAndreas'', and Creator/{{Atari}} bribed two British magazines (''[=PSM2=]'' and ''Xbox World'') to give it a suspicious 9/10 score. This incident, which is referred to as "[[{{Scandalgate}} Driv3rgate]]", gave the series a negative reputation and accusations of being a ''GTA'' clone. However, the reputation would die down with the moderate success of ''VideoGame/DriverSanFrancisco'', which was praised for ditching the ''GTA'' elements to focus on the driving. The scandal faded into obscurity until [[WebVideo/GuruLarryAndWez Guru Larry's webshow "Fact Hunt]]" [[https://www.youtube.com/watch?v=gxEQOv2g0JA covered it in 2016]].
88* ''[[VideoGame/DrownedGod Drowned God: Conspiracy of the Ages]]'' (1996) is a point-and-click adventure game known for its fantastically eerie atmosphere and story... that is also impossible to discuss without mentioning the gruesome deaths of writer Harry Horse and his wife, Amanda by stabbing in 2007, which is still debated as to whether or not it was a murder-suicide. The incident is probably part of the reason why the game has since become {{Abandonware}}.
89* ''VideoGame/DukeNukemForever'' is known primarily for two things. Firstly, [[DevelopmentHell being delayed for over a decade]], to the point where some people called it "Duke Nukem Forever In Development" or similar nicknames. But when the game did finally come out, controversy arose when it was found to contain very outdated attitudes toward gender, much of which was considered extreme even by the series' standards. This included a "capture the flag"-style multiplayer mode based around [[BlackComedyRape abducting women]], something which probably would've been considered very extreme even back in TheNineties. Those who could look past that instead focused on [[FollowTheLeader how utterly derivative the entire experience was]], which didn't mesh well with its continued attempts at gloating.
90* ''VideoGame/DungeonKeeper (2014)'' was tainted from the start by [[Creator/ElectronicArts EA]]'s decision to reboot the [[SequelGap long-dormant]], [[Platform/IBMPersonalComputer PC]]-based franchise as a [[MobilePhoneGame mobile game]], much to the disappointment of long-time fans who had wanted a new ''Dungeon Keeper'' game for PC like its predecessors[[note]]Mobile games in general have a reputation among PC and console gamers for [[BribingYourWayToVictory pay-to-win mechanics]], which are disliked by many in the West [[ValuesDissonance but more accepted in the East, due to different cultural norms and differences in the gaming market over there]][[/note]], but the game became associated with its reputation for being one of the epitomes of AllegedlyFreeGame, being severely held back by ridiculously long {{Freemium Timer}}s for basic in-game actions (digging an earth tile in this game took 10 ''minutes'', while this took 5 '''seconds''' in the PC games) that made the game all but unplayable without spending real money to extend the Freemium Timers. Not helping matters was EA filtering less-than-five-star reviews of the game by forcing those reviewers to fill in a feedback form (and then never posted those reviews by pretending there was an error), which [[StreisandEffect only served to draw more attention to the game and its shortcomings]]. Eventually, EA halved the FreemiumTimer from 24 hours to 12 hours, but the damage was done, players had lost interest, and Mythic Entertainment[[note]]Best known as the developers of ''VideoGame/DarkAgeOfCamelot''[[/note]] [[CreatorKiller was closed]] soon afterwards. As for the game, it would limp on for eight years before finally being closed in 2022.
91* The Creator/EpicGames Store launched in late 2018 as a competitor to Platform/{{Steam}} with the distinction of giving a larger revenue cut to developers selling their games on the service.[[note]]Upon launch, Epic Games gave its developers an 88 percent cut of the profits when their game was sold, whereas Steam gave only 70 percent of the profits.[[/note]] However, the storefront quickly became more known for the controversies surrounding the early stages of its life:
92** At launch, the store and platform were woefully incomplete, lacking several crucial features that Steam and other platforms had for years, including cloud saves, achievements, a shopping cart in the online store (which is a universal feature in online storefronts), and - perhaps most damningly - the ability for actual users to review games, which was ostensibly to curb the possibility of review-bombing over minor issues, but which was seen as too extreme a response (denying an avenue for users to warn one another about [[ObviousBeta unfinished]] or {{microtransaction|s}}-heavy games) and ill-timed (coming at a point where the entire concept of professional review platforms and games journalism was starting to come under fire). Epic announced that it had plans to add some of these features, but many still felt that the pace of this "road map" (as Epic described it) was painfully slow.
93** Epic signing many exclusivity deals with various games, including those that had [[VideoGame/MetroExodus already promised a Steam release to its customers]], was what really set off the controversy. The deals gave developers an up-front payment, regardless of how well the games ended up selling, in return for making the games only available on the Epic Games Store for the first six to twelve months after they come out. This made the PC gaming community, which values consumer choice ''very'' highly, ''extremely'' angry, accusing Epic of using its vast profits from ''VideoGame/{{Fortnite}}'' to buy its store an artificial advantage instead of competing with things like compelling prices and features, which benefit customers instead of just companies. This worsened on two separate occasions: once when, in light of summer and the promises of discounts akin to Steam's famous seasonal sales came about, several developers instead outright removed their games from EGS for a few weeks just so they wouldn't be sold at a discount (playing right into the most common criticism that the exclusivity deals were simply to maximize profit by any means), and then again when the developer of indie horror-puzzle game ''VideoGame/{{DARQ}}'' claimed that Epic was starting to outright blackmail indie developers by threatening to pull their games from the store if they ever sell on Steam, even ''after'' the exclusivity deal is up.
94* ''Erika to Satoru no Yume Bouken'' is an obscure Japan-exclusive Famicom game. The only reason it is remembered today, even in its home country, is a [[https://youtu.be/71AoxvReWYI hidden message where a developer gives a long, angry rant to his colleagues]].
95* ''VideoGame/ETTheExtraTerrestrial'' for the Atari 2600 is mostly associated with its reputation as "the worst video game of all time", being the TropeCodifier for TheProblemWithLicensedGames, and for its contribution to MediaNotes/TheGreatVideoGameCrashOf1983 to the extent that it is frequently MisBlamed as being single-handedly responsible for the crash[[note]]It was not; the video game market was saturated with poor-quality titles in the early 1980s such as the slipshod porn game ''Custer's Revenge'', and ''E.T.'' was merely the breaking point[[/note]]. Atari, the dominant gaming company at the time, gave programmer Howard Scott Warshaw an impossibly tight schedule to develop the game from start to finish in just ''six weeks'' [[ChristmasRushed for a Christmas release]] (most video games back then still took three to six months to develop from scratch). The result was a tedious, repetitive, unenjoyable mess, and Atari's [[ThisIsGoingToBeHuge reckless assumption that the game would be a massive hit]] from the success of the [[Creator/StevenSpielberg Spielberg]] [[Film/ETTheExtraTerrestrial movie]] led to them producing over four million copies, of which only about one and a half million were sold; to make matters worse, most of ''those'' were returned for a refund. The disappointing release—exacerbated by the similarly infamous Atari 2600 PortingDisaster of ''VideoGame/PacMan'' earlier that same year—resulted in Atari losing its reputation, and the rest is history. While the game has been somewhat VindicatedByHistory from the 2000s onward, with people coming forward to argue that Warshaw did a pretty good job with what little time he had (the game is surprisingly GameBreakingBug-free) and that the game is more "extremely disappointing" than "worst video game ever made", any discussion about ''E.T.'' is still almost guaranteed to mention its contribution to the 1983 Video Game Crash.
96* ''VideoGame/{{Evony}}'', a browser-based, [[AllegedlyFreeGame allegedly free]] strategy game, is more known for its infamous advertising campaign and [[LadyNotAppearingInThisGame false promises of sexy women]] than for anything else. On top of that, the publishers have been accused of plagiarism, spamming, and distributing spyware, and they [[http://www.bruceongames.com/2009/08/25/evony-want-to-sue-me-for-telling-the-truth/ tried to sue a British blogger for libel]] for pointing it out (which [[StreisandEffect predictably backfired]]). In 2022, it came under fire again for a series of ads outright claiming puzzle-based games akin to the ones shown in ads for ''VideoGame/HeroWars'' were part of the game.
97* ''Evertale'' is a [[{{Mon}} monster-collecting]] gacha game on the App Store. However, it is more known for its VeryFalseAdvertising that portrays the game as a horror game take on ''Franchise/{{Pokemon}}'' (which the game doesn't resemble at all), as well as said ads ripping off elements from games such as VideoGame/{{OMORI}}.
98* The 2008 online [[MediaNotes/AdobeFlash flash]] game ''Faith Fighter'', a FightingGame developed by Paolo Pedercini and starring religious figures, is best known for the heated backlash it received the following year from Muslims over the fact that it depicted UsefulNotes/TheProphetMuhammad among its cast[[note]]Creating art of Muhammad is considered blasphemous disrespect among Muslims[[/note]], leading to the game being temporarily withdrawn from its hosting site.
99* The iOS game ''Fantasy Night of [=TouHou=] Project'' is mostly remembered for being one of the first ''Franchise/TouhouProject'' derivative works to go against ZUN's content distribution guidelines, as well as for using fanart and assets from the official games (mainly ''VideoGame/TouhouEiyashouImperishableNight'') without permission. ZUN had it removed from the App Store for a time, but it later returned to the iTunes store as a free app. It has since been removed again.
100* ''VideoGame/Fallout76'' is often considered the game that nearly ruined Creator/{{Bethesda}}'s reputation, due to being surrounded by controversy even before its disastrous launch. From changes that ignored the established lore (like in-universe factions somehow existing centuries before they're supposed to), to being released [[GameBreakingBug in a near-unplayable state]] with a lot of broken promises ([[MemeticMutation sixteen times the [graphical] details!]]) and poor design choices. Add to that a falsely advertised [[LimitedSpecialCollectorsUltimateEdition $150 Deluxe Edition]] that promised a canvas bag among its {{Feelies}}, but instead delivered a cheap nylon bag, without telling buyers that the product was being changed (which led to a whole other controversy in itself), and the developers putting more focus on expanding monetization features rather than fixing the game's legions of bugs itself (the ''Fallout 1st'' membership being the biggest example), with patches that added more overpriced in-game store items yet continued to break the already-pretty-shaky game by restoring already patched bugs and glitches, and you have [[https://www.youtube.com/watch?v=kjyeCdd-dl8 one of the most controversial games of 2018 and 2019]].
101* The highly-anticipated ''VideoGame/FalloutNewVegas'' GameMod ''VideoGame/TheFrontier'' was initially renowned for performing feats thought to be impossible within the game's engine such as good vehicle mechanics. However, the mod faced significant criticism for poor writing before being taken down entirely due to [[https://www.youtube.com/watch?v=F-3YjqXOzhA serious controversies]] surrounding its content and creation such as the ability to gaslight [[PaedoHunt a teenage girl]] into becoming the player's SexSlave and allegedly stolen assets. A revised build was published to Nexus several days later, but the team's credibility was destroyed with several contributors refusing to associate with them further.
102* ''VideoGame/{{Feral}}'' was designed to be a more fantastical DarkerAndEdgier successor to Creator/WildWorks's previous MMO ''VideoGame/AnimalJam''. Whenever it's brought up nowadays however, it's usually in the context of its disastrous downfall following the revelation that [=WildWorks=] was secretly working on an [[UsefulNotes/{{Bitcoin}} NFT-based]] game known as ''VideoGame/{{Cinder}}'' that reused ''Fer.al'''s assets. This led to an enormous backlash from the playerbase due to a mix of accusations of attempting to cash in on a fad and the fact that many blockchain technologies are harmful to the environment, which went against the GreenAesop of ''Animal Jam''. This resulted in the game and its Discord server being abruptly shut down in February of 2022. On February 8, 2023, Cinder [[QuietlyCancelled shut down without an announcement]].
103* While the indie game ''VideoGame/{{Fez}}'' is widely regarded as a great game by those who have played it, it has become more well-known for the now-infamous online outbursts of its creator Phil Fish, particularly the outburst that caused him to announce that he was leaving the gaming industry and cancelling work on a sequel.
104* If the original ''VideoGame/FightersHistory'' is ever mentioned in casual conversation, it will almost invariably be because the game got [[Creator/DataEast its developer]] sued by Creator/{{Capcom}} on the ground it was [[FollowTheLeader so thoroughly derivative of]] ''VideoGame/StreetFighterII'' as to be plagiarism and the legal precedent the ruling set toward gameplay mechanics, rather than anything to do with the game itself.
105* ''VideoGame/FinalFantasyXV'' was already known for its decade-long TroubledProduction--announced in 2006 as ''Final Fantasy Versus XIII'' and released in 2016 as ''Final Fantasy XV''--but ultimately became this when Hajime Tabata resigned from Creator/SquareEnix in 2018, leading to the cancellation of nearly all of the game's second wave of DLC. The controversy arising from the management shift, on top of the already-infamous Troubled Production, made it difficult for a while to talk positively about the game, and years later it's still difficult to do so without mentioning the DLC cancellations in the wake of Tabata's resignation.
106* The general hype surrounding the release of ''VideoGame/FireEmblemFates'' has been very hard to come across in light of the massive uproar surrounding its localization. Much of the anger is directed towards the removal of Skinship (a mechanic for support conversations in which players can use the touch screen to stroke the faces of their partner), the exclusion of an optional Japanese vocal track due to copyrights, and shoehorning memes into the game's dialogue. Even before the game's Western release, the Japanese version came under heavy fire for its portrayal of Soleil, a bisexual character whose support conversations supposedly endorse SlippingAMickey and CureYourGays[[labelnote:This one is a bit complicated...]][[LessDisturbingInContext It's a little bit better in context]]. Soleil finds that her attraction towards girls is starting to harm her, as she's [[CutenessOverload starting to faint whenever she sees cute girls]], so she ''voluntarily'' seeks help with that. One of [[PlayerCharacter the Avatar]]'s plans to help her does involve putting mind-altering "magic powder" in her drink without her consent, making her perceive everyone as the opposite sex. However, she is immediately informed about the powder once it starts taking effect, the Avatar apologizes for doing it without her consent, all the Avatar does with Soleil while she is hallucinating is talk with her, and she consents to future uses of the powder. Granted, the end result is still a bisexual woman whose attraction to women is treated as a joke and a problem to be solved, and who can only have serious relationships with men. To its credit, the English localization downplays this as much as possible (her true romantic options are reduced to male!Corrin and [[WholesomeCrossdresser Forrest]], with Soleil platonically partnering up with everyone else) and rewrote her S Support with male!Corrin to completely remove the roofie parallels.[[/labelnote]], and there was even a petition to cancel the game's localization. All in all, online discussions on the merits of the game's localization heavily outweigh discussions on the game itself, with detractors of ''Fates'' citing it as a microcosm of what they see as an AudienceAlienatingEra for Nintendo of America. It's worth noting that the game sold well despite this; however, this almost certainly had as much to do with [[NoSuchThingAsBadPublicity publicity]] as it did with [[OneGameForThePriceOfTwo the games' distribution method]].
107* MECC, the creators of ''VideoGame/TheOregonTrail'', developed and published ''Freedom!'', a game for the Platform/AppleII, in which the player would assume the role of a runaway slave trying to reach the North through the Underground Railroad, in a manner similar to that of ''The Oregon Trail'', while [[NeverLearnedToRead gaining the ability of literacy]] and the ability to swim. The game was meant to be used in a school curriculum when it was released in late 1992, but most schools simply released the game to students to play without prior lessons. This led to [[MoralGuardians numerous parents]] complaining to MECC and their schools on what they considered the racially offensive nature of the game, and threatened to sue MECC. Though MECC offered to make changes to alleviate these concerns, the company ultimately pulled the game from sale.
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111* ''VideoGame/GachaLife'' would've remained a relatively standard, if popular VirtualPaperDoll game if not for the fact that many of its (mostly underage) users have been discovered making softcore pornographic content (which often gained millions of views on Platform/YouTube from other minors) using the game's Studio function. As such, almost all discussion of the game focuses on the inappropriate content its users generate rather than any of its actual merits. Though developer Lunime [[https://old.reddit.com/r/GachaLifeCringe/comments/ek8q0v/finally/ issued an update]] removing certain props from the game in an attempt to curb the issue, it has been criticized as a half-hearted attempt to fix the issue, especially as players continue to make {{NSFW}} content using the game. Additionally, Luni themselves have been accused of enabling pedophiliac behavior, due to a combination of the aforementioned neglect and the [[https://www.reddit.com/r/GachaLifeCringe/comments/p0tj4q/luni_doesnt_want_gacha_heat_also_luni discovery]] of content sexualizing a minor in a previous ''Gacha'' game.
112* The Platform/{{Gizmondo}} was the second-worst selling game console of all time. However, just as notorious as the reasons for its failure is the fact that its manufacturer, Tiger Telematics, had links to Swedish organized crime groups.
113* ''VideoGame/TheGreatGianaSisters'' is mostly known for being [[SerialNumbersFiledOff a very blatant rip-off]] of ''VideoGame/SuperMarioBros1'' (down to [[https://4.bp.blogspot.com/-Ve7pvlm3RoY/WZScqUKEiZI/AAAAAAAAc-Q/0asnfD--B-o6LDk3qHaxu51XaZF1DgRmQCLcBGAs/s1600/gs04.png nearly-identical level design]]), which led to the game being pulled off store shelves to avoid legal trouble. Fortunately, the game has been VindicatedByHistory in modern times, even getting sequels that differentiate themselves from their inspiration, but good luck finding anyone who knows the game as anything other than "that game that plagiarized ''Super Mario Bros.''".
114* ''The Guy Game'' is an obscure erotic video game that rewards you for completing various puzzles with FMV clips of girls taking their clothes off. Even among porn games, it would likely not have been a blip on the radar... if it didn't hold the dubious honor of being the one and only game to receive a nationwide ban in the United States, after it was discovered that one of the aforementioned girls was underage at the time the clip was filmed, leading the game to be declared child pornography and ergo not protected by the First Amendment. The controversy led to its publisher, Topheavy Gaming, falling apart just a few years after its release.
115* Outside of the ''Franchise/HarryPotter'' fandom, ''VideoGame/HarryPotterHogwartsMystery'' is best known for a scene early on where the player's avatar (then a first-year student, so 11 years old) is caught in Devil's Snare and has to escape by spending [[FreemiumTimer Energy]]. The scene is intentionally designed so you'll run out of Energy, forcing the player to either wait several minutes, [[GuiltBasedGaming knowing that a child character is being choked to death all the while]], or [[{{Microtransactions}} spend real money to skip the wait]]. When the game released, the Devil's Snare scene quickly became the most infamous example of a [[MobilePhoneGame mobile game]] using emotional manipulation to pressure its players into buying microtransactions.
116* ''VideoGame/{{Hatred}}'' is notorious for having a premise about massacring innocent people [[TooBleakStoppedCaring for no reason other than indulgence]] in the VillainProtagonist's [[ExactlyWhatItSaysOnTheTin hatred]] for humanity, the controversy its trailer caused, the major outrage that occurred when Creator/{{Valve}} attempted to pull the game off of Steam, and one of the lead developers being discovered to have "liked" the Facebook page of an alt-right group. This has all vastly overshadowed [[SoOkayItsAverage the actual gameplay merits]].
117* ''VideoGame/{{Heartbeat}}'' is nowadays known much more for the extremely transphobic beliefs of its lead developer Shepple and her girlfriend Nikotine (which many found to be incredibly hypocritical due to one of the main themes of the game being overcoming and moving past prejudice and hatred) than anything pertaining to the game itself, in spite of the rest of the development team thoroughly denouncing and distancing themselves from the lead developer after her transphobic beliefs were revealed.
118* ''VideoGame/HeroSiege'' was a horde-based {{roguelike}} that enjoyed moderate success due to being one of the first action roguelikes to gain appeal after ''VideoGame/TheBindingOfIsaac'' rejuvenated the genre. However, any and all goodwill towards the game evaporated overnight when, in 2020, the CEO of the game's developer [=PanicArt=] Studios suddenly went on an utterly unhinged anti-immigration rant on Twitter, calling immigrants "parasites" and "animals" and going so far as to declare he "would not rest" until all immigrants were removed from his country one way or another. His later attempt to defend himself by claiming that a Middle Eastern immigrant had accused him of child trafficking only furthered the backlash due to how outlandish and absurd the claim was, and both the game and the studio never fully recovered from the [=CEO=]'s display of cartoonish bigotry.
119* ''VideoGame/{{Homefront}}'' is better known for its taboo subject matter involving the United States being taken over by a unified Korea and the ensuing controversy from it, and a botched marketing campaign that involved dumping ten-thousand balloons in the San Francisco Bay, all of which overshadowed [[SoOkayItsAverage the actual gameplay merits]].
120* ''VideoGame/HuntDownTheFreeman'', a commercially released mod for ''VideoGame/HalfLife2'', which, while still criticized for the [[ObviousBeta broken and incomplete state it was released in]], is likely more well-known for the large amount of stolen assets, Royal Rudius Entertainment taking to banning critics of the game from discussions, making use of [=YouTubers=] to voice act and the rumors that the game passed Steam Greenlight due to the developer using bots rather than the gameplay or story.
121* ''VideoGame/IonFury'', an otherwise well-received Creator/ThreeDRealms game that was a throwback to older ''Build Engine'' shooters like ''VideoGame/DukeNukem3D'', ''VideoGame/{{Blood}}'', and the original ''[[VideoGame/ShadowWarrior1997 Shadow Warrior]]'', is mostly remembered for two things amongst the general public:
122## The band Music/IronMaiden suing the renamed game due to its former title of ''Ion Maiden''. On the surface, it's a perfectly logical lawsuit, because of the extreme similarity of their names, and if they'd argued solely on that point they probably still would have won. However, several of the ''other'' claims put forward by Iron Maiden's lawyers dipped into FrivolousLawsuit territory -- among other things, they claimed that the protagonist is a gender-swap of Iron Maiden's leader Steve Harris (she was originally conceived as a DistaffCounterpart to VideoGame/DukeNukem), that the skull bomb logo resembles Iron Maiden's mascot Eddie (the logo is much less detailed than Eddie, certainly not enough to be a ripoff), and that the gameplay is a copy of their ''Legacy of the Beast'' mobile game (''Legacy of the Beast'' is a ''role-playing game'', not an FPS). Even fans of the game are not willing to let this lawsuit go, mostly due to the absurdity of it and to just make fun of Iron Maiden and their lawyers.
123## The use of homophobic humor. With the reveal that the game had some rather insulting content towards LGBTQIA+ groups (specifically, a sprite of depicting ''Olay'' soap as ''Ogay'' brand soap, and actual gay slurs hidden away as an EasterEgg), the developers responded by quickly patching out the offending bits from the game and releasing a statement declaring that such "jokes" had no place in this game or games published by 3D Realms going forward. This didn't sit well with those who found the jokes inoffensive, calling the removal of the content censorship. The fact that 3D Realms decided to reinforce how wrong they saw the original content as by donating ten grand to a suicide prevention group added some anger to the response. That a lead developer for the game was caught making comments that could be construed as anti-transgender on Discord at the same time certainly added to the controversy. The whole debacle was magnified when the game was review-bombed on Steam by anti-censorship players who had logged very little playing time in an attempt to pressure the developers into reversing their decision and restoring the offensive content. This in turn drew criticism from those who thought removing the homophobic humor was the right thing to do, and claimed that if 3D Realms considered the homophobic humor an OldShame and removed it of their own choice, then it technically wasn't censorship but editing.
124* ''VideoGame/{{Indivisible}}'' is an indie game that is fully completed, but initially promised a myriad of DLC characters to be added post-launch, including crossovers with ''VideoGame/ShovelKnight'' and ''VideoGame/{{Shantae}}''. Fans were eagerly waiting for the rollouts to begin after the game's release in October of 2019... when things stalled out for a year with little progress, and then half the game's team suddenly left Lab Zero (the developer). It turned out the owner of Lab Zero, Mike Zaimont, had been accused of sexually harassing his staff by making suggestive comments and bringing up inappropriate conversations that made much of the staff uncomfortable. When his Board of Directors requested his resignation, he refused to do so and made numerous demands (including some that were referred to as being "potentially illegal"). This resulted in him firing his board, all the employees leaving the company in retaliation, and the publisher stopping all interaction with what was left of Lab Zero. With no funding or team to complete the game, Zaimont scrapped all future development for ''Indivisible'', and the publisher stated they would perform no further updates on the game. Although the game's story and gameplay are fully finished, the game still includes various pieces of NPC dialogue and locked locations that tease potential new content and characters that will never be added to the game. While many fans still look upon the game's story positively, any discussion of its developer or someone asking what happened to the DLC will almost inevitably turn into a huge rant on Zaimont's (alleged) actions.
125* ''VideoGame/KakutoChojin'' was a 2002 fighting game for Xbox developed by Dream Publishing, which got negative reviews due to its weak Story Mode and shallow gameplay, and because it was a ripoff of ''VideoGame/{{Tekken}}''.[[note]]Coincidentally, its developers were indeed former ''Tekken'' members.[[/note]] But that's not all: within months of release, the game was pulled from the store shelves not because it was a ''Tekken'' rip-off, but because of the main protagonist Asad, whose theme of Islamic religion and chants of the Quran verses[[note]]The same chants that were present in early editions of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and removed in later ones[[/note]] and ethnicity were widely considered to be insensitive due to the game being released over a year after [[DistancedFromCurrentEvents/SeptemberEleventh 9/11]]. Although Asad's theme was modified to tone down the insensitivity, many copies of the game still made it to retailers in their uncensored format and eventually shipped to Muslim countries, including Saudi Arabia, where violent protests erupted against the game for Asad's theme that finally did the game in when it was pulled from worldwide stores.
126* The ''VideoGame/KaneAndLynch'' games are chiefly remembered for the controversy over Jeff Gerstmann (later of Website/GiantBomb) being fired from [=GameSpot=] for giving the first game, ''Dead Men'', a 6 out of 10 review score despite its very heavy advertising on the site.
127* The game ''Kanye Quest'', a fairly decent RPG made in RPG Maker, is more well known nowadays for a downright ''bizarre'' secret, where telling an NPC that you want to ascend would put you in a room filled with terminals. Said room was connected to another room with an image of a (now defunct) QR code that would track your IP address, and completing all the terminals would place you in a room that would ask for your ''full name and address''. Several theories try to explain why this secret exists in the first place, with the most popular being that the game was created by a cult named "Ascensionism", and that it would send your IP address along with your name and address to the cult so they could recruit you. A similarly popular but more mundane theory states that this was made for a now-discontinued ARG. Whatever the case, this is the most well-known aspect of the game, and has overshadowed ''everything else'' about it.
128* ''VideoGame/KingdomComeDeliverance'' is a CultClassic RPG well known for being an incredibly realistic and grounded take on a medieval setting and culture. However, it is ''also'' widely known for the antics of lead developer Daniel Vavra, including his outspoken conservative political beliefs, his highly aggressive and confrontational attitude towards critics, and his alleged ties to at least one hate group.
129* ''VideoGame/KingdomsOfAmalurReckoning'' would be better known for its financial shenanigans that shuttered developer 38 Studios, bankrupted former Red Sox pitcher Curt Schilling (who was the then-head of the studio) and derailed the political career of Rhode Island governor Lincoln Chaffee. Despite selling 1 million copies, the ''Kingdoms of Amalur'' was deemed a financial failure as it had to sell ''3 million'' just to break even. As for why the game had an inflated budget, much of it could be chalked to the Rhode Island government giving Schilling a $75 million loan in exchange for relocating 38 Studio to the state despite the studio never having released a single title. Despite hopes of recuperating losses with sequels and an upcoming [=MMO=], [[CreatorKiller all employees of 38 Studios were laid off]], [[StillbornFranchise future installments were cancelled]] and Schilling was forced to sell his entire fortune from his baseball career. The game's failure also ended governor Chaffee's reelection prospects with many blaming him for the job losses despite his original opposition to the loan.
130* ''VideoGame/TheKingOfFighters2001'' was already viewed as [[{{Sequelitis}} an unworthy entry]] in Creator/{{SNK}}'s flagship ''Franchise/TheKingOfFighters'' series, which many blame on Eolith's involvement, but most discussion will inevitably turn towards the character of K9999: or more specifically, how much of [[CaptainErsatz a flagrant ripoff]] of ''Manga/{{AKIRA}}'''s Tetsuo Shima he was to the point that he could have gotten both SNK and Eolith sued. Needless to say, after SNK cut ties with Eolith, K9999 was both dropped from the roster and [[BuryYourArt violently suppressed by SNK]], never to be heard of again... until ''VideoGame/TheKingOfFightersXV'', where his surprise reappearance as [[CharlieBrownFromOuttaTown Krohnen]] finally helped him move past his infamous reputation.
131* ''VideoGame/KingsQuestIIIToHeirIsHuman'' was known for being ''very'' deviant compared to the first two games when it was first released. Instead of Graham, you play the (allegedly) unrelated Gwydion, a slave to the sorcerer Manannan, causing a controversy in which many longtime fans [[TheyChangedItNowItSucks outright refused to play the game]]. (Until they learned that Gwydion [[spoiler:is really Prince Alexander, son of King Graham, so there really was a connection all along]]). The game was also much DarkerAndEdgier compared to the first two, and has Gwydion dabbling with black magic spells, upsetting some family and Christian groups, since the anti-Satanism moral panic was still ongoing at the time of the game's release. Some feminists were also angered at the game when they noted that the main plot involved [[spoiler:Gwydion, after the revelation that he was a prince, saving his sister Rosella from a dragon]], which they claimed was the game suggesting that "[[MenActWomenAre boys go on adventures, girls get to be damsels in distress]]". It was because of these controversies that [[VideoGame/KingsQuestIVThePerilsOfRosella the fourth game]] became what it is: Graham's family is introduced at the start; the standard fairytale tropes made a return; and Rosella became the playable protagonist. Thankfully, the game was eventually VindicatedByHistory, with its DarkerAndEdgier plotline paving the way for more intricate plotlines not just in adventure games, but video games as a whole.
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133%% Current consensus is that ''The Last of Us Part II'' doesn't count, unless stated otherwise.
134%% If you have any arguments to make for it being here, please discuss them on the thread below before adding the game:
135%% https://tvtropes.org/pmwiki/posts.php?discussion=15417159170A60176600&page=54
136%%
137* ''VideoGame/LawBreakers'' was Creator/CliffBleszinski's passion project and an attempt to create a new game that would epitomize skill-based gameplay. However, the game suffered due to oversaturation in the HeroShooter genre and a stubborn refusal to allow it to go free-to-play to gain more players in the crowded market. As a result, the game quickly lost all of its players as Blezinski was forced to close down Boss Key Studios and the game's servers were shut down on September 14, 2018.
138* While it eventually dissipated by the second half of TheNewTens, for around a decade or so, it was difficult to discuss ''VideoGame/TheLegendOfZeldaTheWindWaker'' without bringing up the massive fan backlash it generated outside of Japan as a result of its cartoony, cel-shaded art style. Many thought it clashed heavily with the more realistic visual direction of the Platform/Nintendo64 ''Zelda'' titles, a Spaceworld 2000 tech demo based on ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', and other high-profile releases on competing consoles. The controversy got so big that it directly informed the direction of future ''Zelda'' games (which are generally [[GermansLoveDavidHasselhoff more popular in the West]] than in Japan), with Nintendo holding off plans for a ''Wind Waker'' sequel in favor of the RealIsBrown aesthetic of ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and limiting later "Toon Link" games to handheld titles and spinoffs (which generally see less publicity than mainline home console entries).
139* ''VideoGame/LethalEnforcers1'' was known for its realistic graphics and violent content, leading to MoralGuardians to question the game. However, it's not as extreme as the controversies over other games released around the time, such as ''Franchise/MortalKombat'' and ''VideoGame/{{Doom}}''.
140* ''VideoGame/LimboOfTheLost'' became infamous for [[DevelopmentHell being stuck in development since 1994]]. When [[SavedFromDevelopmentHell it was finally released in 2007]], it was generally considered [[SoOkayItsAverage a mediocre game at best]]. What the game is far ''more'' infamous for, however, was the discovery a year later that much of its assets were blatantly [[{{MediaNotes/Plagiarism}} plagiarised]] from other games and assorted media without permission or credit, ''VideoGame/TheElderScrollsIVOblivion'', ''VideoGame/WorldOfWarcraft'' and ''VideoGame/ThiefDeadlyShadows'' being just a few examples of many. Because of this, the game was permanently withdrawn from distribution, [[KeepCirculatingTheTapes dooming it to collector status]].
141* Ask someone about ''VideoGame/LovePlus'', and they'd probably bring up the fact that it caused one LoonyFan to wind up [[PerverseSexualLust marrying one of the fictional love interests]]. It also doesn't help that the debacle got media attention and was globally broadcasted by CNN.
142* ''Major League Baseball'' on the Platform/NintendoEntertainmentSystem is better known for a lawsuit in early 1990 by a nine-year-old boy because the game did not include his favorite players and claimed the game box was being misleading about managerial decisions.
143* The first ''VideoGame/MarioParty1'' is fondly remembered by those that have played it, but it's more often associated with the rampant [[ScrappyMechanic control-stick spinning minigames]], in particular ''Tug o' War'' and ''Pedal Power''. The most efficient way to win at these minigames was to use the palm of your hand rather than your thumb, but this technique applied a dangerous amount of friction to the players' skin, which led to several players contracting blisters while playing. [[https://www.cnet.com/news/nintendo-offers-glove-to-prevent-joystick-injuries/ Nintendo was eventually forced to offer free protective gloves]] to any player who had injured themselves while playing the game. Later installments would remove these types of minigames, and the whole controversy is believed to be the main reason why [[KeepCirculatingTheTapes it took until 2022 for the game]] to be re-released virtually through Platform/NintendoSwitch Online, albeit with [[OurLawyersAdvisedThisTrope a warning about certain techniques]]. The ''Tug o' War'' would be individually re-released on ''VideoGame/MarioPartySuperstars'' for the Switch as well, with the same warning.
144* ''VideoGame/MarvelVsCapcomInfinite'' could almost be seen as a step-by-step set of instructions on how ''not'' to release a video game. When it was first announced it generated massive hype, not just for being the first installment in the wildly popular ''VideoGame/MarvelVsCapcom'' series in six years, but because the announcement trailer featured fan-favorite VideoGame/MegaManX. However, a number of controversies damaged the game's reputation until it was mostly forgotten:
145** The game was clearly intended to ride on the popularity of the Franchise/MarvelCinematicUniverse, and ended up suffering greatly for it: the more realistic art style caused several Capcom characters (most prominently [[VideoGame/StreetFighterII Chun-Li]], [[VideoGame/{{Darkstalkers}} Morrigan]], and [[VideoGame/DevilMayCry Dante]], who all [[NewWorkRecycledGraphics reused]] their more cartoony ''[=MvC3=]'' models) to fall ''hard'' into the UnintentionalUncannyValley, the iconic character themes from past games were replaced with generic movie-style music, and, most damning of all, the ''ComicBook/XMen'' and ''ComicBook/FantasticFour'' characters were cut entirely from the roster due to Marvel CEO Ike Perlmutter's infamous petty feud with 20th Century Fox over the film rights over the aforementioned characters.[[note]]Fans weren't too happy with Capcom's side of the roster either, both for bringing back a number of less-popular characters like [[VideoGame/BionicCommando2009 the "my arm is my wife" version of Spencer]] and [[VideoGame/GhostsNGoblins Firebrand]], while characters they wanted to see like [[VideoGame/StreetFighterV Rashid]] and [[VideoGame/AsurasWrath Asura]] were nowhere to be found.[[/note]]
146** Things only got worse when an infamous pre-release interview came out where community manager Pete "Combofiend" Rosas breezily dismissed the absence of any ''X-Men'' characters by saying, "If you were to actually think about it, these characters are just functions". He claims during the interview that fans only cared about how characters fight, not who they are, and that a character's moves are why people choose characters to play in fighting games, not their looks or backstory[[note]] He stated that fan-favorite Magneto has his status because of his eight way air dash and his speed, saying that other characters could do the same things, and people just associated these functions with Magneto[[/note]], which [[FanMyopia might be true for some of the hardcore competitive players, but these are just a small fraction of the game's playerbase]]. To more casual players, the appeal of a {{Crossover}} LicensedGame mostly comes from the characters themselves and [[CoolVSAwesome the ability to have them fight]] ''in the first place''.
147** After a year of lackluster sales, Capcom quietly abandoned the game, and while some kept calling it "Functions vs. Functions Infinite" and bring up Chun-Li's {{butterface}} as a punchline (which was corrected quickly after the initial controversy), the game still has a small but passionate player base that values the gameplay that was ignored in all the chaos caused by the aforementioned controversies. A few anonymous Capcom employees later revealed that [[NoBudget the game was made on a dime]] and was given little time for development with higher ups forcing them to [[NewWorkRecycledGraphics reuse assets from MvC3 to save money and time]], leading to the aforementioned UnintentionalUncannyValley on the Capcom characters.
148* ''Franchise/MassEffect'':
149** The first ''VideoGame/MassEffect'' was known by those who hadn't played it (due to being released only on Platform/Xbox360 and a year later [=PC=]) as ''that sci-fi game that has an explicit sex scene and allowed a lesbian romance between a Female PC and a blue alien chick'', thanks to a very misinformed and reactionary segment on [[PompousPoliticalPundit Fox News]].
150** ''VideoGame/MassEffectAndromeda'' already had to contend with EA's distinct lack of goodwill from players, but when the game launched with a plethora of bugs, broken facial animations, and poorly-handled LGBT romance options, any hopes it had of succeeding or failing on its own merits were sunk. After a series of patches to fix the worst issues, the general consensus was that the game was merely mediocre, but the damage had already been done; players were no longer interested, and EA decided to put the series on hiatus for a few years, until they announced the release of ''Mass Effect: Legendary Edition'', a remaster of the first three games for newer systems.
151* ''[[VisualNovel/MaxsBigBustACaptainNekoraiTale Max's Big Bust 2]]'' has an InUniverse example during its ending. [[spoiler: The Coffee Shrine starts seeing far less business due to the actions of its manager, Riley, as part of the BigBadDuumvirate alongside Jock, as people would rather not eat at a place run by someone who brought chaos to Axon City.]]
152* ''VideoGame/MedalOfHonor2010'' and its sequel ''Medal of Honor: Warfighter'' would've been effectively forgotten as run-of-the-mill military shooters. However, the first game experienced some political backlash for having the Taliban as a playable faction in multiplayer, which led to Danger Close studio renaming the faction to "Opposing Force". The sequel ''Warfighter'' is better known for [[FranchiseKiller killing the franchise]] and having US Navy [=SEALs=] consultants who worked on the game without permission from the Pentagon.
153* ''VideoGame/MetalGear'':
154** ''VideoGame/MetalGearSolidVThePhantomPain'' is considered a crossfire victim within the Konami / Hideo Kojima controversy resulting in Kojima's departure from the company and the cancellation of ''VideoGame/SilentHills''. And that's just the tip of the iceberg...
155** ''VideoGame/MetalGearSurvive'' is inseparable from the [[https://asia.nikkei.com/Business/Companies/The-Konami-exodus "ex-Kons" controversy]] that occurred between Kojima's departure/firing from Konami and the game's release. Expect any criticism about the game to be based more on the controversy rather than any shortcomings of the game itself. The game's reputation was further tarnished after its use of {{microtransactions}} was outed, including [[SaveGameLimits charging extra for additional save slots]].
156* For those who have played ''[[VideoGame/MetalSlug Metal Slug 4]]'', it's remembered less for the content than for the fact that Lee Sang Min, the president of Mega Enterprise (a South Korean developer who made this game instead of Creator/{{SNK}} because they have the license), went to China after the South Korean police attempted to arrest him on a misdemeanor charge, causing Mega Enterprise to go bankrupt.
157* ''VideoGame/MetroidPrimeFederationForce'' is a multiplayer co-op game in the ''Franchise/{{Metroid}}'' franchise [[ADayInTheLimelight featuring Federation soldiers]], instead of a single-player {{Metroidvania}} starring series protagonist Samus Aran. At the time of its announcement, the last ''Metroid'' game fans generally agreed was good was ''VideoGame/MetroidPrime3Corruption'' eight years prior, so fans were begging for a new entry to correct ''VideoGame/MetroidOtherM'''s sins and put the series back on track. A spin-off was the last thing they wanted, and the game, its producers, and its development team were the target of immense hate and vitriol for several months after its announcement. Even defenders who were against the overwhelming hate campaign still believed that the timing for ''Federation Force'' wasn't good in the slightest. Things were made worse a couple weeks before ''Federation Force'' came out, as a FanRemake of ''Metroid II'' called ''VideoGame/AnotherMetroid2Remake'' was released; this was ''exactly'' the style of game that fans wanted, but [[ScrewedByTheLawyers Nintendo shut it down within a few days]], riling everyone up again. It would turn out that this was because they were in the middle of [[VideoGame/MetroidSamusReturns developing their own remake]], which would be announced alongside a much-desired ''Metroid Prime 4'' the following year, but at the time, the fanbase felt like Nintendo was deliberately mocking them and trying to sabotage the future of the series.
158* ''VideoGame/MightyNo9'', for the majority of its developmental cycle, was extremely hyped and awaited due to it looking like a worthy successor to ''Franchise/MegaMan''. The project was headed by series co-creator Keiji Inafune, and was held up as a sign of what crowdfunding could achieve. However, as time when on, the game's reputation got increasingly bogged down by further crowdfunding attempts for extra features, as well as a series of delays.[[note]]The game's planned release date was April 2015; it came out in ''June 2016'', and only for some of the promised platforms at the time- the ports for the Vita and [=3DS=] in particular never came out at all.[[/note]] The nail in the coffin was the ''VideoGame/RedAsh'' Kickstarter, which started before ''Mighty No. 9'' was even released and had some shady practices involved (and was never released in any form itself), and a TotallyRadical ad for ''Mighty No. 9'' containing the phrase "make the bad guys cry like an anime fan on prom night", which insulted most of the game's fanbase. In particular, it was revealed that the game was already funded, and the Kickstarter was merely to increase its scope; it failed by a decent amount. By the time the game was finally released, to negative reviews, a good chunk of backers wanted their money back and were more interested in the TroubledProduction than the game itself, and it became a widely cited example of how ''not'' to make a game via crowdfunding.
159* The 2007 brain-training game ''Mind Quiz'' would probably have flown completely under the radar if not for an unfortunate word choice. The lowest "brain awareness" ranking was called "Super Spastic", and the word "spastic" is [[ValuesDissonance considered an ableist slur]] in [[SeparatedByACommonLanguage Great Britain and Ireland]]. When the game's use of the word was discovered, it caused a major outcry in the UK and the Republic of Ireland, forcing Creator/{{Ubisoft}} to pull the game in both countries.
160* ''VideoGame/MortalKombat1992'' helped lead to the creation of the ESRB through its [[FinishingMove fatality]] mechanic, which allows players to kill their defeated opponents in a gruesome and [[{{Gorn}} graphic]] way. Amusingly, the Sega versions of the game ''were'' rated, while the Nintendo ports were censored.[[note]]At the time, Sega used their own rudimentary content rating system.[[/note]] Decades later, outside of dedicated FightingGame fans, the series is still mostly known for its extreme graphic violence rather than its story or gameplay (although [[JustHereForGodzilla this isn't]] ''always'' [[NoSuchThingAsBadPublicity a bad thing]]).
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164* ''VideoGame/NightTrap'' was one of the video games that contributed to the creation of the ESRB in the United States. An infamous bathroom scene[[note]]Which the game does call you out on for when you fail to save the girl, or any girl for that matter.[[/note]] in particular was what led to [[HauledBeforeASenateSubcommittee intense Senate hearings]] with proponents of the ban saying it glorified violence against women, while many of them admitted [[ComplainingAboutShowsYouDontWatch they hadn't played the game]]. Although by today's standards, the game seems pretty harmless and [[ValuesDissonance many people nowadays are surprised or even laugh when they find out this game was controversial in the first place]]. The game's rerelease in 2018 even leaned into and played up the controversy, with [[https://www.youtube.com/watch?v=co8ixwQYj3w the Switch version]]'s trailer even making a joke of then Nintendo of America President Howard Lincoln's assertion that ''Night Trap'' "will never appear on a Nintendo system". [[HilariousInHindsight Cue the Nintendo Switch Logo]].
165* ''VideoGame/NoMansSky'', which was riding a wave of extreme speculation since its initial reveal at the 2013 Spike Video Game Awards, has been caught in a lot of controversy prior to and after its release. WebVideo/InternetHistorian details the controversy from the perspective of both the fans and Hello Games in [[https://www.youtube.com/watch?v=O5BJVO3PDeQ&feature=youtu.be this video]].
166** The game gained a VocalMinority of absurdly zealous fans well over a year before it even came out, to the extent that they ended up sending death threats to both [[Creator/HelloGames the developers of the game]] and a Kotaku reporter as a consequence of a short release date delay, tainting the perception of its fanbase before it came out. The actual release didn't improve the situation -- the game got disappointing SoOkayItsAverage reviews on the Platform/PlayStation4 and was an ObviousBeta on PC, to which the most devoted fans reacted by lashing out at anyone who had anything bad to say about the game, to the extent that reviewer [[WebVideo/{{Jimquisition}} James Stephanie Sterling]]'s website got what is believed to be a distributed denial-of-service for their slightly negative review. Meanwhile, another group of {{Fan Hater}}s were happy to see the game "fail" and decided to attack anyone who had anything ''good'' to say about the game.
167** To make matters worse, the game became embroiled in a debate over whether Hello Games was guilty of false advertising; various interviews and promotional materials had promised a number of features that didn't make it into the game at launch. Most notably, it was mentioned that players could interact with each other, but the game was strictly single player at launch, which Hello Games tried to justify by claiming that since the game's universe is so large, the odds of two players running into each other were nearly impossible (two players promptly proved that claim wrong by finding the same planet in-game and standing in the same spot at the same time without seeing each other). This raised the question of whether the developers were snake-oil salesmen willing to say anything to make a profit, or if they had just bitten off more than they could chew. It didn't take long after its launch for ''No Man's Sky'' to gain comparisons to other games that promised more than they eventually delivered like ''VideoGame/{{Spore}}'' and ''VideoGame/{{Fable}}''. Even though Hello Games did manage to eventually WinBackTheCrowd with various updates to fix the game's many issues and add promised features in, heated debates still pop up (mostly whenever a new update comes out) over whether lead developer Sean Murray is a liar who shouldn't be forgiven, or if the post-release patches have successfully redeemed him and Hello Games. This has led ''No Man's Sky'' to be seen by some as a cautionary tale of everything wrong with hype culture in AAA video games.
168* The ''VideoGame/SuperMarioWorld'' ROM-hack ''Notte Luminosa'' is best known for the fact that its creator, Yanama, [[ObfuscatingDisability lied on SMW Central about having terminal leukemia]], leading people like LetsPlay/{{raocow}} and LetsPlay/ProtonJon to LetsPlay the hack (the latter even going back on a previous promise not to play any more ''SMW'' hacks) before his ruse was discovered.
169* The Platform/OculusQuest 2 VR Headset is generally considered pretty good from a technical perspective, but it has been heavily criticized for its Platform/{{Facebook}} integration: the headset cannot be used unless you log in with a valid Facebook account. If you have been banned from Facebook for any reason, don't want to create an account due to privacy concerns, or are too young to have an account (and Facebook has measures to prevent people from creating an account with false information, so using a SockPuppet is not possible), the headset is completely useless. While the headset still managed to become a best-seller, it's hard to find any discussion of it that doesn't mention the Facebook requirement as a major issue.
170* In late 2021, ''VideoGame/OneNightAtFlumptys'' creator Jonochrome got exposed for grooming a 13 year old girl named Emily with screenshots containing ''very'' creepy and manipulative behavior. Because of this happening shortly after the release of ''One Night at Flumpty's 3'', the game quickly dwindled in popularity afterwards, with Jonochrome leaving the internet to seek therapy.
171* ''VideoGame/{{Ooblets}}'' came under fire in 2019 when it announced the game would be an Epic Games Store PC exclusive, but the main cause of the controversy wasn't the announcement itself, but from ''how'' it was handled. Their official announcement was presented in a condescending and immature way, their thoughts being summed up as "Don't act like a toxic, entitled gamer about it [[FirstWorldProblems and there are better things to get mad about anyway]]", with a lack of professionalism and tact that's best exemplified with them taking the time to make a custom animation of the player character doing the floss. They then decide to leave themselves open to a potential angry mob by taking further questions on their official Discord, which resulted in a myriad of out-of-context and some faked screencaps to make the devs look far worse than they actually were spreading around the Internet, claiming gamers are the worst kind of people and they "belong in gas chambers". At that point, even after they were able to clear up how much genuine harassment they've received and how much of those screencaps were faked, the damage had already been done and the first thing most people remember about this game is the disastrous fallout of its exclusivity announcement.
172* The Platform/Atari2600 port of ''VideoGame/PacMan'' is already considered to be the TropeCodifier for PortingDisaster due to allegations of it [[ChristmasRushed being very rushed]] (it had a fairly normal development cycle according to the port's developer Tod Frye), with its flickering ghosts being its most common complaint. However, it's also infamous for Creator/{{Atari}} manufacturing more cartridges than there were Atari 2600s on the market at the time[[note]]By March 1982, Atari had sold approximately 10 million consoles, but they manufactured approximately 12 million copies of ''Pac-Man''[[/note]], believing that—since the original MediaNotes/ArcadeGame was (and still is) a huge critical and commercial success—people would order more Atari 2600s just to play ''Pac-Man'' at home. While the game was initially a commercial success, selling 7 million copies, word quickly got out that it was a terrible port of the original arcade game. Very soon, many copies were refunded, and Atari became distrusted by gamers. In short, Atari's botched port and the backlash that ensued was a significant contributor to MediaNotes/TheGreatVideoGameCrashOf1983, which the port has become forever associated with.
173* ''VideoGame/PaperMarioColorSplash'' was hit with controversy before it was even released, due to being a sequel (gameplay-wise) to the universally disliked ''VideoGame/PaperMarioStickerStar''. While many of the developers attempted to assure fans that it would address the shortcomings of ''Sticker Star'', unfortunately for them, an interview with one of its producers, Risa Tabata, gave the impression that the heads of the creative team saw the ''Mario & Luigi'' franchise as the premier "Mario RPG franchise" (that also happens to diverge from its RPG roots in favor of gimmicks and setpieces as of ''VideoGame/MarioAndLuigiPaperJam'') and that the ''Paper Mario'' franchise would instead focus more on humor and puzzles. All this ended up overshadowing the game itself, where it was released to reception better than ''Sticker Star'' but still otherwise divisive.
174* Most people who have heard about the historical EdutainmentGame ''Playing History 2: Slave Trade'' likely did so due to its "Slave Tetris" minigame, which tasks the player with fitting as many slaves (who are shaped like ''Tetris'' pieces) as possible aboard a slave ship. The purpose of this minigame was to illustrate the extremely cramped conditions slaves were transported in, but critics slammed it for being insensitive and making light of a serious topic, which led to the developers patching out the minigame. ''That'', in turn, led to more controversy from people who were upset that a feature was being removed from a game they had already paid for.
175* The Platform/PlayStation3, despite having some solid exclusives down the line such as ''VideoGame/DemonsSouls'', ''[[VideoGame/MetalGearSolid4GunsOfThePatriots Metal Gear Solid 4]]'' and ''VideoGame/{{Uncharted}}'', is still remembered for its infamous 2006 reveal, with the announcement of the "[[MemeticMutation 599 US Dollars]]" launch price. With this being the most expensive launch price of a console in almost a decade, few would end up rushing to pick one up, and Sony's arrogant statements making clear how justified they thought the pricetag was did no favors. Not even being a comparatively cheap Platform/BluRay player at the time was enough to convince people, and what ''certainly'' didn't help was the 2008 Great Recession that was just around the corner, which stunted the adoption of HD home media as many people during that era could not afford [=HDTVs=] which were required to truly take advantage of Blu-Ray's improved picture quality. It also allowed Nintendo to effortlessly upstage Sony with the Wii's $250 launch price, and for Microsoft to regain their footing after the [=RROD=] debacle. The disastrous launch of the [=PS3=] that was in no small part a result of the conference left Sony with little choice but to drop its price, several times, in order to get people to start buying the system. This presentation helped ensure that the [=PS3=] stayed in dead last among their competition in the 7th console generation for a long time, despite dominating the industry for the past two generations and their solid recovery efforts that barely put its sales ahead of the Xbox 360 years later. Watch the presentation in its entirety [[https://www.youtube.com/watch?v=GtB4pbojEfk here]].
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177%% Current consensus is that ''Pokemon Sword and Shield'''s "Dexit" doesn't overshadow the games enough to count.
178%% If you have any arguments against that, take them to the thread below for discussion before adding the game:
179%% https://tvtropes.org/pmwiki/posts.php?discussion=15417159170A60176600&page=15
180%%
181* The ''VideoGame/{{Postal}}'' series is well-known for being a common target for MoralGuardians to campaign against video game violence in its heyday, more so than any quality of gameplay, as opposed to other common targets like ''Doom'' or ''VideoGame/GrandTheftAuto''.
182* ''Prius Online'', a now-discontinued South Korean MassivelyMultiplayerOnlineRoleplayingGame, is only known for an incident in which a neglected baby starved to death after her parents preoccupied themselves with raising their in-game Anima companion. This incident became the subject of a documentary titled ''Love Child'', and this has been consistently listed as one of the most unfortunate cases of video game addiction.
183* More people know about ''VideoGame/Revolution60'' from its creator, Brianna Wu. Two statements of note that she made were that video games are demeaning toward women and are lacking in inclusiveness, [[HypocriticalHumor which people found ironic given her game's cast is all white women with impossible proportions]]. She has acknowledged the issue, defending the game for its lack of sexualizing camera angles, but changing the character models for the PC port and promising to add more characters of color in the sequel.
184* ''VideoGame/RiseOfTheRobots'' is generally considered a terrible game, but that's not the reason for its infamy (although it does tie into it). For all its failings, the game had spectacular graphics for 1993, which meant that hype was high, and magazines in Britain covering it sold like hotcakes (this was before the internet went mainstream, so gaming magazines were the only source of information on upcoming video games). Preview articles sent the game's Hype Train into overdrive, with claims that it would be a GenreTurningPoint for {{Fighting Game}}s and that it could even dethrone ''VideoGame/StreetFighterII''. After being in development for a long time, ''Rise'' finally came out in 1994, and magazines gave it glowing reviews, which led to high sales... and ''that'' led to tons of people finding out that the game's quality did not match the magazines' reviews at all. In exchange for review copies, British game journalists promised to give positive reviews, but ''Rise'''s flaws were so severe that good graphics and tons of hype couldn't save it (this was avoided in America, where [=GamePro=] and EGM, who were known for being against this kind of behavior, gave the game negative reviews). Nowadays, it's hard to talk about the game without bringing up the fact that it was singlehandedly responsible for destroying public trust in British gaming magazines, [[GenreKiller putting many of them out of business]].
185* ''VideoGame/{{Ronde}}'' for the Platform/SegaSaturn is the last game in the ''VideoGame/MajinTensei'' branch of the ''Franchise/ShinMegamiTensei'' franchise, and is considered a fun game by those who have played it. Unfortunately, it's better known for having some of the worst graphics of the 32-bit era, which resulted in [[TaintedByThePreview a preview event that garnered such negative reception that Japanese gamers cancelled their preorders for the game]] on a scale that was virtually unprecedented for the Japanese game industry at the time. The game's failure would make the ''SMT'' series abandon the StrategyRPG genre for 12 years, until 2009's ''VideoGame/DevilSurvivor''.
186* On its own, ''VideoGame/{{Rune}} II'' was a mediocre-to-poor survival game that was widely considered inferior to its CultClassic predecessor, and was ultimately quietly abandoned following the breakaway success of ''VideoGame/{{Valheim}}''. However, it will forever be remembered for the messy, bitter conflict between developer Human Head Studios and publisher Ragnarok. Shortly after ''Rune II'' launched, Human Head announced that they had no plans for post-launch support, as they had been bought out by Creator/{{Bethesda}} and were rebranding as Roundhouse Studios. Immediately, Ragnarok claimed that they had no prior notice of the buyout and accused both Roundhouse and Bethesda of actively sabotaging the game in what they called "a stab in the back". However, several Roundhouse workers soon fired back, not only claiming that Ragnarok had been informed of the acquisition months in advance, but also accused Ragnarok of intentionally mishandling the game production in order to draw out funding. None of this was helped by how the Steam release of ''Rune II'' included several petty {{Take That}}s against Roundhouse, which was uniformly seen as juvenile.
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190* ''VideoGame/ScottPilgrimVsTheWorldTheGame'' is still mostly known for [[KeepCirculatingTheTapes its unavailability]] after being delisted from digital storefronts in 2014, after Creator/{{Universal}} didn't renew the license[[note]]Some people believe that Music/{{Anamanaguchi}} and music licensing problems, or ''ComicBook/ScottPilgrim'' creator Creator/BryanLeeOMalley, is responsible for the game being delisted, [[MisBlamed but they are not]][[/note]]. The game is often used as the poster child for the negatives of digital-only games. It was eventually [[KeepCirculatingTheTapes/{{Rescued}} re-released]] [[UpdatedReRelease with both DLC packs included]] in January 2021, but its spending over six years in digital limbo is unlikely to be forgotten, especially because it is generally agreed to [[SugarWiki/NoProblemWithLicensedGames avert]] TheProblemWithLicensedGames.
191* ''VideoGame/TheSettlers 7: Paths to a Kingdom'' actually fixed many of the complaints people have had over the last games and is as a result often considered the best ''Settlers'' game in almost a decade. Unfortunately, though, the game's problematic, always-online [[MediaNotes/DigitalRightsManagement DRM]] and [[AmericanKirbyIsHardcore infamously bad]] [[https://gamefaqs1.cbsistatic.com/box/3/6/0/128360_front.jpg North American box art]] meant most people didn't bother to find out.
192* The first thing people tend to remember about ''VideoGame/SimCity2013'' is its utterly disastrous launch. The game was intended to be a reboot for [[VideoGame/SimCity the eponymous franchise]], but those who bought it on launch-day discovered that its servers were so overloaded that the game was next to impossible to start playing, and since [[MediaNotes/DigitalRightsManagement the game requires an always-online connection to the servers to run at all]], it was essentially unplayable; gaming journalists explicitly said they couldn't review it. Then, when the server issues ''were'' resolved, the game was generally agreed to be [[SoOkayItsAverage average]] at best, with smaller maps compared to previous entries, as well as features missing from previous entries, being cited as causes for complaint. In 2015, Creator/ParadoxInteractive published ''VideoGame/CitiesSkylines'', a SpiritualSuccessor made in direct response to the miserable launch of ''[=SimCity=] (2013)'', which has been acclaimed by ''[=SimCity=]'' fans as the superior game. In contrast, the ''[=SimCity=]'' franchise has yet to recover from the controversies of its 2013 instalment and [[FranchiseKiller languishes in obscurity]], though many older entries continue to be played and remembered fondly by fans.
193* Try mentioning ''[=SimCopter=]'' to anyone without someone bringing up the infamous "himbo" EasterEgg. Just try. When the game initially released, one of the developers snuck in this gag without Maxis's permission, where on certain days of the year [[note]]The programmer's birthday, his ex's birthday, or Friday the 13th[[/note]], male citizens dressed only in speedos would show up in ridiculous numbers and start making out with one another. This Easter Egg wasn't caught until long after several tens of thousands of copies had shipped, leading to a massive recall and the oddity getting patched out of future releases. If you find yourself telling someone you bought a used copy, expect them to ask if you're going to see if it has this in it.
194* ''The Slaughtering Grounds'' was a cheaply made, [[MediaNotes/{{Shovelware}} asset-flip]] ridden first-person shooter game done by two people that seemed to have only made the game for a quick buck. Jim Sterling of ''WebVideo/{{Jimquisition}}'' fame tore the game a new one by heavily criticizing the game's broken mechanics, boring gameplay, and heavy use of purchased stock assets that did not fit the theme of the game and clashed with every other asset. The developers tried to silence Sterling with a copyright takedown, and when the takedown failed (along with other attempts to discredit Sterling), the duo then outright ''sued Sterling'' for defamation and other damages, to the tune of 10 million dollars. [[StreisandEffect The moment the lawsuit happened, the game quickly became known]] for two people that [[CantTakeCriticism couldn't take criticism]] over a crappy and broken game, and caused whole internet communities to spring up solely dedicated to scrutinizing and mocking the duo's previous work. Their reputation would only plummet even further when the duo tried ''suing Platform/{{Steam}} users for leaving negative reviews of their games''--a move that led to Creator/{{Valve}} swiftly pulling all of the duo's games from the service in response. This reputation has followed these developers to every new online storefront they join since being booted from Steam, in spite of them assuming new aliases and trying to stay under the radar.
195* ''VideoGame/SlyCooperThievesInTime'', the [[SequelGap long-awaited]] fourth game of the ''VideoGame/SlyCooper'' franchise, became infamous shortly after release for having [[spoiler:Penelope Mouse, a [[NiceGuy Nice Girl]] and loyal friend to the Cooper Gang in [[VideoGame/Sly3HonorAmongThieves the previous game]], pull a FaceHeelTurn and become a greedy {{Yandere}}]], which even the twist's defenders bemoaned as underdeveloped and done just for shock value. Thus, despite the gameplay and rest of the story being well received, this twist dominated fan perception and discussion and was seen as the developer Creator/SanzaruGames not caring about the game, making them pariahs to all video game fandom. By the time ''Thieves in Time'' retroactively got an AudienceAlienatingEnding once it was announced there would be no sequel thus ending the franchise on a cliffhanger, the fanbase had by and large already [[FanonDiscontinuity disowned the game]].
196* ''SNK All Stars'' is a MassiveMultiplayerCrossover of Creator/{{SNK}}'s various franchises. Among the general public, however, the game is almost entirely known for [[https://screenrant.com/snk-apologizes-gross-ad-sexual-assault-minor/ an infamous ad]] made by a (currently unknown) advertising partner where an ''extremely'' OutOfCharacter Terry Bogard gropes Mai Shiranui, Blue Mary, and Kula Diamond while riding a bike. If the disgusting premise wasn't enough to sway public knowledge of the game, then the heavy amount of news coverage and Kula being ''[[{{Squick}} underage]]'' sure did the job. To make matters even worse, the ad became the center of a debate over mobile game ads and their abuse of the SexSells trope, ensuring that the ad will forever live in infamy.
197* The fan game ''Sonic Gather Battle'', otherwise a solidly-developed BeatEmUp fangame of ''Franchise/SonicTheHedgehog'', quickly became engulfed by controversy entirely over the fact that the creator, growing ridiculously overprotective of his derivative work (even though, by its nature as a fan game, the game uses characters, assets, and music that he does not own), implemented an overly intrusive form of DRM--again, in a ''fan game''--that automatically closes the player's web browser without warning if any web search for "cheat" or "hack" is performed while the game is open, and turns the game into something out of a {{creepypasta}}[[note]] [[InterfaceScrew The backgrounds turn red and yellow glowing eyes appear at random]], [[BGMOverride the music is replaced]] with the US ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' boss theme, and enormous OneHitKill ghosts spawn if it detects a cheat engine[[/note]], logs the user's IP address, and sends it to the creator if it deems that the player is trying to hack into the game. It got to the point that most discussions about it treat it as a straight-up virus or malware.
198* The fangame ''VideoGame/SonicOmens'' was hit with a ton of controversy, as documented in "[[https://docs.google.com/document/d/1mXC2FHMieDdt3giLxmPNz92-Ghips1EOCwsB1LRGudc/edit#heading=h.gjdgxs Ouroboros Downfall]]":
199** The game's developers, Ouroboros Studio, had a Patreon page that profited off the backers' donations and locked beta builds of the game behind paywalls, which earned ire from many people, who said that monetizing a fangame based on ''Franchise/SonicTheHedgehog'' could potentially result in Creator/{{Sega}} [[FanworkBan employing restrictions on Sonic-based fangames.]]
200** The game suffered from some plagiarism. In addition to one of the game's enemies being stolen, one of the game's songs was discovered to be plagiarised from the Nintendo DS version of the video game based on ''WesternAnimation/Cars2'', with the game's composer, John_R1se, changing the instruments around and claiming the song as his own, in addition to filing copyright claims on uploads of the game's soundtrack.
201** BOLT and other people who worked on ''Omens'' harassed people for negative feedback of the game, attempting to take down videos that bashed ''Sonic Omens'', and even blocking users who bashed the game on social media, including ''Sonic'' [=YouTuber SplashDash=]. Shadow's voice actor in ''Omens'', Humanarian, even claimed that the game was made out of spite rather than being a passion project.
202** Looking through the game files revealed a questionable texture for Maria Robotnik[[note]]The texture in question is underwear with the writing "bad girl" on it[[/note]], which was used on Maria's character model, but not visible during her boss fight. This is considered to be disturbing, since Maria was canonically established to be 12 years old at the time of her death, and fans have accused Ouroboros of hiring a pedophile to work on the game.
203* The CompilationRerelease ''Sonic Origins'', which includes ports of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'', ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'', ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' and ''VideoGame/Sonic3AndKnuckles'' for Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch and PC, has been the center of many controversies before and after its release. First, Creator/{{Sega}}'s decision to remove the original games from online platforms (Platform/PlayStationNetwork, Platform/XboxLive, Nintendo eShop and Platform/{{Steam}}) in May 2022 was considered a not-subtle way to push consumers to this compilation, and the use of the [[MediaNotes/DigitalRightsManagement Denuvo]] protection for the PC version was criticized because of the implications that it may slow down computers. The in-game coin system which is necessary to unlock some bonuses and which is sold through [[DownloadableContent DLC]] didn't help either. After the release, some players realized the following things: some bugs in the games were not corrected yet because Sega didn't include them properly in the compilation; despite what the intro and outro cutscenes supposed, Amy Rose is not playable; and while the replacement of Music/MichaelJackson tracks in ''Sonic 3 and Knuckles'' was accepted because of [[MediaNotes/{{Copyright}} the legal issues around them]], the decision to remix the PC tracks instead of remastering the prototype ones was not well-received.
204* ''VideoGame/SoulSeries'':
205** ''Soulcalibur III'' is still a popular game in the series, thanks in part to the large amount of single-player content offered in the game. However, this tends to be overshadowed by the outcry that rose from the decision to release the game exclusively on the Platform/PlayStation2, which angered fans who bought the previous game for the [[Platform/NintendoGameCube GameCube]] or Platform/{{Xbox}}. This is especially the case concerning the [=GameCube=] version since it was actually the most popular version [[JustHereForGodzilla because of]] [[GuestFighter the inclusion of]] [[Franchise/TheLegendOfZelda Link]].
206** ''Soulcalibur II HD Remix'' received a lot of flack for not being released on a Nintendo console. The reason is that the original release had VersionExclusiveContent with a different GuestFighter on each console, and ''HD Remix'' was intended to have the multiple guests in a single game. But the [=GameCube=] guest was Link from ''Franchise/TheLegendOfZelda'' and Nintendo understandably did not want their character on a rival console, so the developers decided to forgo the Platform/WiiU release in order to keep the rosters the same on the Platform/PlayStation3 and Platform/Xbox360.
207** ''VideoGame/SoulcaliburV'' will be remembered as the game that killed the franchise stone dead [[VideoGame/SoulcaliburVI for six years]] because of the fandom's anger over the following: a TimeSkip that tried to justify the removals and/or replacements of popular characters like Taki, Talim, and Xianghua, with most of the characters outright replaced being women while most similarly aged male characters [[MenGetOldWomenGetReplaced stayed in the cast regardless]], and others arbitrarily given [[HandWave various excuses]] for not aging at all; the overwhelmingly negative reaction to the new protagonist Patroklos; and the fact that 3/4 of the planned story was left on the cutting room floor... with the remaining 25% focusing exclusively on Patroklos and his sister Pyrrha, leaving the rest of the cast with no Story Mode of their own. All of these issues led to the next entry in the series being made a ContinuityReboot so the creators could wash their hands of the game. ''Soulcalibur VI'' also [[spoiler:presents the events of the fifth game as a horrific BadFuture for the entires series that needs to be averted at all costs, with the original timeline's Cassandra warning her present-day incarnation about it]] -- [[RealitySubtext a plot development]] that is generally seen by fans as Project Soul invoking LetUsNeverSpeakOfThisAgain on ''SCV''.
208* Articles on ''VideoGame/StarCitizen'' are much more likely to discuss its [[ScheduleSlip constant delays]], [[TroubledProduction its massive nine-digit cost overruns]], [[PerpetualBeta its buggy pre-alpha state after years of work]], a cash shop that [[BribingYourWayToVictory encourages players to spend money]] on content that has [[VaporWare yet to be implemented]], and the question of [[HanlonsRazor whether the development team is merely incompetent or actively trying to scam the community]], long before they discuss the game itself.
209* The ''VideoGame/StarControl Origins''' release has been marred by a legal battle between the original creators of the ''Star Control'' IP, who wanted to publish their own sequel, and Stardock, the publishers of ''Origins''. Fans of ''Star Control'' are heavily split between those who support the original creators' project, those who want ''Origins'' to succeed, and those who feel like both versions of the franchise have merit. Fortunately, the legal dispute was resolved in such a way as to let both game projects continue, but it has left a bitter taste in many fans' mouths.
210* ''VideoGame/StarFoxAdventures'' is primarily remembered for the bizarre TroubledProduction it faced throughout its development, having started life as a ''VideoGame/DiddyKongRacing'' sequel before being retooled into the original IP ''VideoGame/{{Dinosaur Planet|Rare}}'', and then retooled ''again'' into a ''Franchise/StarFox'' game after Creator/ShigeruMiyamoto commented on the similar appearances of the games' leads to Fox [=McCloud=]. This leftfield cycling of properties, combined with a buyout from Creator/XboxGameStudios that forced Creator/{{Rare}} to rush the game out before the change of hands went into effect (leading to many important aspects of the game's story and characters being axed or shuffled around), ensured that ''Star Fox Adventures'' would be permanently defined by its hectic development cycle rather than by any of its own merits.
211* ''VideoGame/StarGagnant'': While otherwise a solid ''VideoGame/StarSoldier''-esque shooter with the involvement of Creator/TakahashiMeijin, his involvement may have caused more harm than good for this game's reception and sales due to the game being centered around its [[ScrappyMechanic widely-panned]] rapid-fire system wherein tapping the fire button repeatedly instead of just holding it results in a higher-damage "special shot", clearly in an attempt to ride on his talent of being able to tap at up to 16 times per second. Many players go as far as to call this game a '''health hazard''' due to the injuries that can occur from furiously mashing a button over the course of 30 minutes (in a vein similar to the "rotate the control stick" minigames in the original ''VideoGame/MarioParty1'') and the lack of segments where the player can just hold the shot button and reliably deal damage with the regular shot.
212* Imagos Softworks' ''Starr Mazer: DSP'' is best known for the bizarre, sustained contract and copyright dispute that occurred in 2017 between composer Alex Mauer and Imagos, which saw Mauer successfully and frequently filing fraudulent [[MediaNotes/DigitalMillenniumCopyrightAct DMCA]] claims against Platform/YouTube videos of the game in retaliation against Imagos, attracting massive backlash and drawing attention to how easily the site's DMCA report system could be abused.
213* Any and all discussion of ''VideoGame/StarWarsBattlefrontII2017'' was swallowed up by the backlash against its {{microtransaction}} system, which was implemented in a way that many felt tread dangerously close to outright pay-to-win gambling, especially since, being a ''Franchise/StarWars'' game, [[WhatDoYouMeanItsNotForKids it was guaranteed to be played by children despite the T (13+) rating]]:
214** The game had LootBoxes, purchased either with Credits (earned by playing matches) or Crystals (earned by paying real money), that gave a random selection of Star Cards that could be used to [[BribingYourWayToVictory upgrade the abilities of your characters]].
215** The game had Heroes (playable characters, including iconic ''Star Wars'' characters like Luke Skywalker and Darth Vader) that required an absurd number of Credits to unlock, so trying to unlock one would require you to abstain from buying lootboxes (and thus eschew the upgrades they contained, playing at a disadvantage) or only buy lootboxes with Crystals. It was calculated that it would take approximately ''forty hours'' of gameplay to unlock just ''one'' of the top-tier Heroes with Credits. The microtransaction/lootbox system gave it such a bad reputation that ''multiple governments labeled it as gambling'' and worked to regulate lootboxes and microtransactions in general, if not outright ban them.
216** An infamous Reddit post where the developers attempted to justify the absurdly high Hero prices as "[providing] players with a sense of pride and accomplishment" for unlocking the characters became the most downvoted comment in the site's history, with over ''683,000'' downvotes; the record holder at the time "only" had around 20,000 downvotes and came from a guy who specifically asked for them (and voiced his displeasure in the EA comment thread).
217** It scared off other publishers and developers enough that microtransactions in full price games afterwards trended downward sharply out of fear of similar negative press. Even after multiple changes (including the removal of all non-cosmetic lootbox drops), the game has never fully escaped its terrible first impression. This incident left enough of an impact that some later console-based ''Franchise/StarWars'' games published by Creator/ElectronicArts explicitly mentioned not having microtransations when they were first announced, which included the single-player game ''[[VideoGame/StarWarsJediFallenOrder Jedi: Fallen Order]]''.
218** As for the game's campaign, any story values it had were totally overshadowed by [[spoiler:the reveal that the protagonist, who has spent her whole life working for the Empire, defects to the Rebellion after her home planet is targeted by Imperials to be massacred, despite the fact that the game's campaign had been entirely promoted as being a pro-Empire story, with many accusing EA of false advertising as a result.]]
219* ''VideoGame/StreetFighterXTekken'' was highly anticipated upon release, being the crossover of two fighting game giants. [[WhatCouldHaveBeen The original plan]] was to have two games: ''Street Fighter X Tekken'' was made by Capcom and drew most of its gameplay inspiration from ''Franchise/StreetFighter'', while a planned follow-up titled ''Tekken X Street Fighter'', developed by Namco, would play more like ''VideoGame/{{Tekken}}''. Then, a series of controversies ruined the game's reputation and condemned Namco's half of the duology to DevelopmentHell, the closest thing to it being ''Street Fighter'''s Akuma making an appearance as a GuestFighter in ''VideoGame/{{Tekken 7}}''. The most infamous issues were:
220** The Gems system, where players ''must'' choose a set of gems that provide power-ups when certain conditions are met, which was seen as a ScrappyMechanic due to [[GameBreaker the balance issues it brought]], especially since [[HighTierScrappy some of the most powerful gems]] were [[BribingYourWayToVictory only obtainable through paid DLC]] and there was no option to play without them.
221** The addition of VideoGame/{{Mega Man|Classic}} as a GuestFighter to the Platform/PlayStation3 and Platform/PlayStationVita versions, [[https://vignette.wikia.nocookie.net/streetfighterxtekken/images/d/d4/SFxT-Mega_Mam.jpg/revision/latest?cb=20120203042449 whose design for this game]] was based on [[https://upload.wikimedia.org/wikipedia/en/d/dd/Mega_Man_1_box_artwork.jpg the infamously ugly box art]] for the first ''VideoGame/MegaMan1'' game on NES. This was intended as a harmless, silly joke; unfortunately, the announcement came in the wake of ''VideoGame/MegaManLegends 3''[='s=] cancellation, meaning a lot of ''Mega Man'' fans took it more as an insult.
222** Finally, the discovery that all DLC was [[DummiedOut already on the game's disc, but locked away until it was purchased]] (and there was a ''lot'' of DLC) gave Capcom a reputation for being greedy that still plagues them to this day.
223* One of the most talked about elements of ''VideoGame/TheSuicideOfRachelFoster'' is the accusation that the story glorifies (or at least badly mishandles) the subjects of ephebophilia and sexual abuse; it also gained controversy for ending with a graphic interactive suicide scene.
224* Whatever popularity ''VideoGame/SundayNightSuicide'' had at launch was immediately overshadowed in November 2021, when Version 2.0 of the mod was released. In the initial update, the screen would shake during the song "Really Happy" with no warning or way of turning it off. This caused a stir among many fans, especially those who suffered from epilepsy, to the point where a person was allegedly hospitalized because of the screen. Star_Lyt's actions following this, including doubling down and initially refusing to add a warning screen, only added fuel to the fire.
225* ''Franchise/SuperMarioBros'':
226** ''Super Mario 3D All-Stars'' is a CompilationRerelease of ''VideoGame/SuperMario64'', ''[[VideoGame/SuperMarioSunshine Sunshine]]'' and ''[[VideoGame/SuperMarioGalaxy Galaxy]]'' for the Platform/NintendoSwitch. However, it is infamous for several controversial decisions made during and after its development. Besides ''64'' being based on the fan-disliked 1997 Shindō edition (especially among speedrunners, due to patching several GoodBadBugs that allow SequenceBreaking), the compilation consists of straight ports of the originals with little to no additional content, ''[[VideoGame/SuperMarioGalaxy2 Galaxy 2]]'' was left out for unknown reasons, costs $60 for a 2020 compilation whose most recent game is from 2007, and, most infamously of all, Nintendo decided to make it a limited release, [[KeepCirculatingTheTapes pulling the compilation from sale]] after March 31, 2021[[note]]especially since the original ''VideoGame/SuperMarioAllStars'', released for the [[Platform/SuperNintendoEntertainmentSystem SNES]] in 1993, was not a limited release[[/note]]. This has been widely decried as an anti-consumer business decision designed to pressure fans into buying the compilation lest they lose access to it forever.
227** The English localisation of ''Franchise/SuperMarioBros Encyclopedia''—a book containing information on the ''Super Mario Bros.'' games from [[VideoGame/SuperMarioBros1 the original]] on the [[Platform/NintendoEntertainmentSystem NES]] all the way to ''VideoGame/SuperMario3DWorld'' on the Platform/WiiU, that was officially licensed by Creator/{{Nintendo}}—became embroiled in controversy just over one week after its release when it was discovered that one of the translators on the team, Zack Davisson, had decided to cut corners with some of the more obscure character names across the franchise in an unethical way. Instead of doing careful research and contacting Nintendo like the German and French localisation teams had, Davisson plagiarised from the Super Mario Wiki and Mario Fandom, without giving credit or citing their sources. This left a sour taste in many readers' mouths, and both Creator/DarkHorseComics and Nintendo received fan backlash for proof-reading neglection. Nintendo also received flak for their neglection being seen as incredibly {{hypocrit|e}}ical, given their notorious litigation against {{fan game}}s. This incident has made it very difficult for ''Super Mario'' fans to recommend buying the English version of the book, with most urging against doing so or at least telling people to buy a second-hand copy so as not to give financial support to Davisson's unethical behavior.
228* The app game ''Talking Angela'' probably would have flown completely under the radar as yet another "character mimics what you say" app if it weren't for two things: a chatbot feature that let the user "message" Angela, and the widely-believed [[https://www.snopes.com/fact-check/talking-angela-warning/ hoax]] that pedophiles were using the app to trick children into giving them their personal information, which eventually led to the chatbot feature getting removed.
229* ''VideoGame/{{TERA}}'' tried to market itself as a new breed of action MMO, but most people who know of it know of it because of the controversy over the Elin, a OneGenderRace of flat-chested OlderThanTheyLook Lolicon-like LittleBitBeastly girls who, like all the women in the game, dress in an incredibly skimpy fashion. Even with the American publishing company (shoddily) making the clothes more modest, this reputation has never particularly died down. As you can guess, Western fans of the game actually developed uncensored patches because they in turn feel betrayed by their publishers, making this a ''double'' case of this.
230* ''VideoGame/ThrillKill'' is a case where the controversy was enough for the game to never get released (it was [[{{Gorn}} so violent]] the ESRB gave it an [[MediaNotes/AdultsOnlyRatingESRB Adults-Only rating]], and thus Electronic Arts pulled the plug despite it being finished).
231* The indie game ''VideoGame/{{Timespinner}}'' is known less for its gameplay, and more for the debates it sparked about how well it handles its LGBT+ cast[[note]]Most of the cast, including the protagonist, is LGBT. However, the LGBT themes appear mostly in optional sidequests, but take up a significant portion of those sidequests. Meanwhile, the main story is a tale of {{revenge}} against an oppressive [[TheEmpire empire]] that killed the protagonist's mother, but all the game's villains who are considered irredeemable are cisgender men, with the exception of the GreaterScopeVillain who is an inhuman deity[[/note]], and whether or not it matters.
232* ''[[Film/{{Tron}} TRON: RUN/r]]'' got negative reception from fans for being [[ItsShortSoItSucks short]], for being released [[ReplacementScrappy instead]] of a third film that was cancelled due to ''Film/{{Tomorrowland}}'s'' failure at the box office, and for being made by Creator/SanzaruGames, still reeling from the ''VideoGame/SlyCooper'' controversy.
233* ''VideoGame/VsSky'', a GameMod for ''VideoGame/FridayNightFunkin'', was hugely popular, but nowadays it is overshadowed by [[RuleThirtyFourCreatorReactions creator bbpanzu's negative reaction to people making pornographic images of Sky]], due to considering her to be underaged (not helped by the artist denying this and claiming she's an adult). The breaking point was when people started sending these images to bfswifeforever (the inspiration behind Sky, who was 12 years old as of the controversy), [[WhyFandomCantHaveNiceThings which led to]] bbpanzu [[KeepCirculatingTheTapes delisting the mod from Gamebanana]] in April 2021, wiping its page on the ''[=FnF=]'' mod wiki, and generally trying to have its presence deleted from the internet (which [[StreisandEffect worked as well as you'd expect]]). The lack of any legitimate sources to obtain the mod from makes it inevitable that anyone interested in playing it will hear about the drama it caused.
234* Any discussions of ''VideoGame/{{Warcraft}} III: Reforged'' (2020) inevitably begin to revolve around its disastrous launch and questionable actions that further damaged [[Creator/BlizzardEntertainment Blizzard]]'s reputation since their former parent company [[Creator/VivendiUniversalGames Vivendi Games]] merged with Creator/{{Activision}} in 2008. Announced as an UpdatedRerelease to the much-loved ''Warcraft III: Reign of Chaos'' (2002), Blizzard promised to align its lore with ''VideoGame/WorldOfWarcraft'' while remaining faithful to what made the original game great and co-existing alongside it in the Battle.net client, which generated a lot of excited anticipation from fans. It was released to complete derision for being an ObviousBeta and completely failing to deliver on its promises. [[NeverTrustATrailer The cinematic cutscenes from the trailer were unexpectedly removed]], several promised new features were cut, several features found in the original game were missing, and it was riddled with [[GameBreakingBug Game-Breaking Bugs]] including disconnection problems. What solidified its infamy was that 1) the original game was removed from the Battle.net client and merged with ''Reforged'', forcing everybody who wants to play ''Warcraft III'' to contend with the broken remaster's problems, ''even those who already owned the original'', 2) the remaster's EULA grants Blizzard exclusive ownership over any and all user-created content [[note]]A big deal, considering that user-created ''WCIII'' maps such as ''VideoGame/DefenseOfTheAncients'' and ''TowerDefense'' were the TropeCodifier for some extremely popular genres of games - there would probably be no ''VideoGame/LeagueOfLegends'' or ''VideoGame/BloonsTowerDefense'' without those two maps to pave the way[[/note]], and 3) Blizzard's [[https://us.forums.blizzard.com/en/warcraft3/t/warcraft-iii-reforged-developer-update/18425 official response]] to the intense backlash included the words "We're sorry to those of you who didn't have the experience you wanted", which was seen as Blizzard blaming their own ''Warcraft'' fans for having their expectations too high, even though those high expectations were set by Blizzard themselves with their trailer for the game in 2018. In July 2021, it was confirmed that ''Reforged'' had suffered from a TroubledProduction marred by mismanagement and a cripplingly low budget provided by the publisher out of the belief that a [[RealTimeStrategy RTS]] game in 2020 wouldn't sell, much to ''Warcraft'' fans' lack of surprise.
235* The tie-in game for ''Series/{{Westworld}}'' got Warner Brothers sued just ''one day'' after its release. The game was a ripoff of ''VideoGame/FalloutShelter'' to start with, and then the ''Fallout Shelter'' developers noticed that the ''Westworld'' game suffered from the exact same bug that the ''Fallout'' game had upon release which they had later patched, which prompted them to accuse the ''Westworld'' developer of having used the exact same code which was their property. This led to the game shutting down in January 2019. Funnily enough, just a month earlier the show itself had an episode revealing that the various parks sometimes copy storylines wholesale between each other.
236* ''We Dare'' is mostly known for its provocative advertising campaign, which implied that it was a truth-or-dare style game that would involve players engaging in all sorts of risqué behavior in real life, including spanking each other and stripping naked. The game itself is a mini-game collection/party game widely considered SoOkayItsAverage, and contains only mildly suggestive content at worst, but ironically said lack of objectionable content resulted in low age ratings, which {{Moral Guardian}}s argued were at odds with the game's marketing. As a result of the controversy, its publisher Creator/{{Ubisoft}} cancelled its North American release, and it faced scrutiny in the regions it did come out in such as the UK and Australia.
237* ''VideoGame/WiiMusic'' probably would have been forgotten shortly after its release if it wasn't for Creator/{{Nintendo}} [[ThisIsGoingToBeHuge pushing the title as the Wii's big holiday game]] at the [[UsefulNotes/ElectronicEntertainmentExpo E3 2008 press conference]]. The move alienated fans who were hoping to see a new ''Franchise/TheLegendOfZelda'' or ''Franchise/SuperMarioBros'' game, and were instead given a mediocre rhythm game. It got to the point that Creator/SatoruIwata [[OldShame issued a public apology mere days after the conference]], explaining that the company was trying to experiment with their press conference presentations. It didn't help that the stage performance was an adequate indicator of the game's actual quality, as its simplistic control scheme and track list of public domain songs made it pale in comparison to other music-based titles available on the platform (namely ''[[VideoGame/GuitarHero Guitar Hero III]]'') and become one of the most critically-derided games in the ''Wii'' series.
238* ''[[VideoGame/WWEVideoGames WWE 2K16]]'' is best remembered for the controversy that erupted when it was revealed the "Four Horsewomen of [[Wrestling/{{WWENXT}} NXT]]" ([[Wrestling/{{Charlotte}} Charlotte Flair]], Wrestling/SashaBanks, Wrestling/BeckyLynch, and Wrestling/{{Bayley}}) would not be included in the game despite most of the male NXT names making it in, not even as DLC. Not even the WWE video game debut of Wrestling/SamoaJoe that year (who debuted just that May) was able to calm down the fans' anger.
239* The Platform/XboxOne was defined by the massive outcry over Microsoft's (ultimately scrapped) plans to give the console DRM that would have required it to connect to Xbox Live at least once every 24 hours and placed heavy restrictions on used games. Also controversial was the bundling of a Kinect with every console, and that the system would refuse to function without the sensor connected to it, which (a) increased the system's price [[note]]$100 more than the Platform/PlayStation4 would sell for at launch despite the Xbox having weaker hardware[[/note]] and (b) upset people who either didn't care for the Kinect or were worried about privacy[[note]]Microsoft's filing a [[https://kotaku.com/this-kinect-patent-is-terrifying-wants-to-charge-you-f-5958307 patent to restrict movie watching]] and the Snowden leaks amplified these concerns[[/note]]. Worse was Don Mattrick's initial tone-deaf response telling users that they would [[https://www.youtube.com/watch?v=jzmVcasl3ZU have to accept this or be stuck in the past]]. The backlash was so swift and intense that Microsoft reversed both their DRM plans and the requirement that Kinect be plugged in at all times a week after E3, replaced Xbox division head Don Mattrick with Phil Spencer, and later cut the Kinect entirely to drop the system's price. While these actions would redeem the brand in the eyes of consumers, the Xbox One was never able to gain enough momentum to challenge Platform/PlayStation4's sales numbers thanks to these self-inflicted wounds from its pre-release, and Spencer would lament that it was the "[[https://kotaku.com/xbox-phil-spencer-interview-starfield-ps5-console-war-1850404446 worst generation to lose]]" due to how the MediaNotes/TheEighthGenerationOfConsoleVideoGames marked the start of consumers investing heavily in digital over physical game purchases, and by extension, investing into specific console ecosystems.
240* Once a heavily anticipated indie title whose debug builds gained it a wide fandom overnight, ''VideoGame/YandereSimulator'' is better-known nowadays for the heavy amounts of drama surrounding its lead developer, [=YandereDev=]. Most notorious is the fact that the game has been in an alpha state since 2014, which resulted in many accusing him of milking DevelopmentHell for profit, with the demos' [[DarthWiki/IdiotProgramming poor coding]] resulting in widespread ridicule that only corroborated the controversy surrounding his apparent approach to game development, which was not helped by [=YandereDev=] being shown to have mistreated both volunteers and fans alike in the past, as well as having shown some generally creepy behaviour. As a result, any attempts at discussing ''Yandere Simulator'' today will inevitably circle around to [=YandereDev=] himself and especially his treatment of the game. Things only took a turn for the worse in September of 2023, [[https://thegamer.com/yandere-simulator-grooming-allegations-16-year-old-voice-actors-quit/ when allegations against YandereDev grooming a 16-year-old girl were brought forward]], which resulted in many of the volunteers and all of the voice actors who worked on the game quitting the project and cutting ties with [=YandereDev=] in response, as well as many of the ''Yandere Simulator'' content creators dropping the game in disgust, all of which only sunk the game's already tarnished reputation even further.
241* ''VideoGame/YIIKAPostModernRPG'' is plagued with its own issues like story pacing and sluggish gameplay, but what really brought the game into the spotlight were both the revelation that its main developer, Brian Allanson, plagiarized a few paragraphs from Haruki Murakami's novels as a poor attempt at a ShoutOut and his [[WordOfGod confirmation]] on Platform/{{Twitter}} that the game's premise is based on the shadowy real life death of Elisa Lam, the latter of which was condemned by many as disrespectful. Allanson's subsequent tantrums (where he accused gamers of not being able to handle complex subjects or unlikable protagonists) finished sinking the game's reputation, and now any mention you see of ''YIIK'' online will almost always be about its controversies.
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