Follow TV Tropes

Following

Context NightmareFuel / CrashBandicoot3Warped

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_150.jpg]]
2 [[caption-width-right:350:None have dared to fail the great Uka Uka even ''once!'' But you, Cortex, '''''you have failed me TWICE!!!''''']]
3
4'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
5----
6* The intro. The moment Uka Uka is free, he lets out multiple unsettling [[EvilLaugh evil laughs]]. If that wasn't enough the first time we set our eyes on him is the scene where he scolds Cortex for failing twice in the past, all while done in darkness with his creepy voice.
7** If you pay attention during the intro cutscene, you can see that N. Tropy didn't come from nowhere: [[https://crashbandicoot.fandom.com/wiki/N._Tropy/Gallery?file=Nefarious_Tropy_silhouette.jpg he was standing in the background]], [[HeWasRightThereAllAlong waiting for his moment to show up]].
8* Think the GameOver screen of the second game was bad? The one from this game is even worse, as it has Uka Uka ''[[https://www.youtube.com/watch?v=5aFKzn3knis screaming GAME OVER right on your face]]'' while he's very close to the screen making a demonic expression, with Creator/ClancyBrown's delivery making him sound like he's making you cement the fact that your journey has ended, in your doom, especially with the fact that his already deep voice is filtered for Uka Uka, making it so deep that it sounds demonic. Add to the fact that the usually blue hyperspace background is now colored a sinister red with billowing gouts of hellfire and black smoke, making it look like if you're in {{hell}}.
9** In the "continue?" screen, if you select "no", Dr. Cortex suddenly appears and says "Goodbye for now" rather creepily.
10** And if you select "yes", [[TheFourthWallWillNotProtectYou he just curses at you, the player, for not giving up yet]].
11--->'''Uka Uka:''' ''When will you ever learn,'' '''you''' '''''miserable BANDICOOTS?!'''''
12* In the prehistoric levels:
13** A ''Triceratops'' with BlackEyesOfEvil plays the role of the polar bear and the classic boulders in the chase stages. Unlike the previous two threats, however, when Crash reaches an edge, the dinosaur will just wait till you restart the runaway. If he catches you, he'll repeatedly trample you.
14** In the chase you might meet some frightened ''pteranodon''. Even if they are frightened of the giant horned creature, they will take Crash with them if he gets close enough. [[SecretLevel Not all are bad though]].
15** The Lab Assistant mooks with black capes waiting for Crash like a predator patiently waits for its prey.
16* The futuristic levels contain ovaloid machines that will disintegrate you with a single touch, giant skull-faced robots, robotic shells with spikes and Lab Assistants with UFO-like abduction beams.
17** The futuristic deaths are not exactly funny either. Touching the wrong part of the ovaloid machines, the UFO, or the skull-faced robots results in a [[ScareChord very loud buzzing noise]] while Crash is suddenly phased out of existence. Barring perhaps the [[SuperDrowningSkills disturbingly realistic drowning animation]] from ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'' (which also appears here), it's probably the most unsettling death animation of the entire series.
18* The Arabian Nights levels have the covered faced men that throw bombs to lit fire and can only be defeated with the bazooka. Their design look [[UncannyValley very human]] and aren't clearly your typical Lab Assistant mook (barring their redesign in ''N-Sane Trilogy'').
19** If you are arachnophobic or scared of any of their arachnid relatives, there are scorpions hanging upside down in said levels.
20* The level "Bug Lite". If you don't have a firefly with you, you'll be left in complete darkness with many of the scary enemies about.
21* The secret warp room, which [[RoboticReveal reveals the true nature of Cortex's Lab Assistants]]: [[MechaMooks they're a mass-produced android army that the factory provides with human-like appearances and costumes depending on the levels they're sent to]].
22* When Dingodile is defeated, he growls that Crash will soon be up against much worse. It’s really unnerving and can deflate your sense of victory.
23* The final battle against Cortex, where you have to dodge Aku-Aku and Uka-Uka's BeamOWar or else you will disintegrate, regardless of which beam you touch. It's quite creepy that you can be killed by the attacks of your biggest ally in the games.
24** When you arrive at the final battle, Uka Uka roars at you to surrender the crystals. If you’ve gotten all the crystals and gems before entering the level? He giddily squees that you brought them all to him, and declares that the world is about to end. It really drives home the bigger, more epic feel to this game in the series and how menacing Uka Uka really is.
25* The true ending. Sure it might look funny at the first glance, but it doesn't change the fact that after being engulfed in the massive warp ball, N. Tropy and Cortex are reduced into infants and sitting on a strange chunk of land with the warp hyperspace in the background; i.e ''nowhere''. A "gentle" yet unusually brutal way of finishing villains.
26* Due to the rather ugly and primitive graphics and the somewhat distorted-sounding audio, some of the timewarp cutscenes are pretty creepy. A pretty significant example is Tiny, whose floating head model looks ''nothing'' like his in-battle appearance with tiny pupils and a freaky-looking face. This is more noticable with the advent of the remake, where the cutesy cartoony characters and fluid animation in these scenes really hit home how eerie their original incarnations were in comparison.
27** Certain cutscenes begins with Uka Uka ''[[JumpScare immediately]]'' appearing, [[PuppeteerParasite controlling Cortex]].
28--->'''Uka Uka:''' Why? ''Why'' must you continue to be a ''thorn'' in our ''side''?!
29--->''(Uka Uka floats off of Cortex's head)''
30--->'''Cortex:''' Who...what?! Where was I?
31** N Tropy's slow, brimming VillainousBreakdown as his cutscenes progress. He at first boasts contemptuously in a calm, regal tone that the bandicoots don't stand a chance of getting his crystals. In his second cutscene, [[TranquilFury he is visibly pissed at you getting so far]], and hisses through his teeth to just ''see what he does'' if you keep gathering crystals. By the final one just before his boss fight, there's a jump scare as his projection zips up and ''immediately'' growls bloody murder at you outdoing him. While the other bosses at least go in [[BringIt with some sadistic amusement]] at getting to stop Crash personally, N Tropy comes after him ''livid''.
32--->'''Tropy:''' RAAGGHHHHH! You little VERMIN are too ''stupid'' to understand what you've gotten yourselves into! This TIME, you've DONE IT!
33** In the original version, N. Gin threatens Crash, telling him to "back off, or be deleted". But in the Italian dub, he outrights says "Surrender... or '''die'''."
34** Before the final boss, one more hologram cutscene begins. You expect a tantrum from him like you got from the previous four bosses, but instead Cortex [[OOCIsSeriousBusiness just chuckles in a rather eerie tone for a lengthy while]], keeping a [[SlasherSmile creepy grin]] for this length of time. Given you've collected all 25 crystals, [[LampshadeHanging he laments he probably ''should'' be rather angry]]...

Top