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4[[quoteright:324:[[ComicBook/{{Spawn}} https://static.tvtropes.org/pmwiki/pub/images/spawnguns_981.jpg]]]]
5[[caption-width-right:324:[[SophisticatedAsHell Hell hath no fury like]] MoreDakka.]]
6
7->''"And one of them has the greatest superpower of all: GUUUUUUNS!"''
8-->-- '''90s Kid''', ''WebVideo/AtopTheFourthWall''
9
10[[HaveAGayOldTime No, not that kind of heat.]] [[PlayingWithFire Or that.]]
11
12In short, this is when packing firearms is treated as a superpower.
13
14For various reasons, DoesntLikeGuns is a common thing with comic book style superheroes and supervillains (whether it's ethics, style, or something else). While ProtoSuperhero vigilantes like Radio/TheShadow or Radio/TheLoneRanger often went armed, the Golden Age supers who came after them typically relied upon their extraordinary abilities over firearms. Even before MediaNotes/TheComicsCode was written, it was rare to see ''superpowered'' heroes with guns. Then some heroes who broke this rule caught on, and soon more and more heroes and villains began using guns. This soon became closely associated with the NinetiesAntiHero, and therefore also [[DiscreditedTrope fell out of favor]] when that trope did.
15
16This doesn't have to be just projectile firearms. Lasers will do as long as they are used more like firearms than {{Ray Gun}}s. Heck, even flamethrowers and bazookas can count. Bonus points if the character is also wearing a BadassBandolier. Typically, a hero with SuperStrength might take advantage of this to pack the [[{{BFG}} kind of heat]] a normal human couldn't even ''dream'' of wielding and firing by themselves, at least not without attaching it to a vehicle or stationary mount first. Or they might just use their powers to wield [[MoreDakka a whole lot of guns at once]].
17
18'''Note:''' To count, a character has to meet two requirements:
19# The character has to be a comic book-style superhero or supervillain.
20# The guns have to be one of the '''prominent''' "powers" of the character, '''''not''''' one of the character's ''lesser''-used weapons.
21
22Being a BadassNormal can count, or if the character has superpowers (as long as they are either gun-related or don't make the gun use secondary). If they have superpowers, but either [[AwesomeButImpractical their powers aren't useful for combat]] or they simply prefer not to use their powers that often, they're said to [[FightsLikeANormal fight like a normal]].
23
24Compare TheGunslinger, GirlsWithGuns, HeroesPreferSwords, GunNut, MageMarksman.
25
26Contrast with DoesntLikeGuns, BatmanGrabsAGun, EmpoweredBadassNormal (someone who normally would use guns, or some other prosaic weapon, suddenly gets superpowers).
27----
28!!Examples:
29
30[[foldercontrol]]
31
32[[folder:Anime and Manga]]
33* ''Manga/{{Hellsing}}'': Alucard. Besides being an immortal vampire he packs two handguns that fire magic ammunition, which he uses against ordinary humans, ghouls and lesser vampires. It's only against the truly nasty foes that he starts releasing his {{Power Limiter}}s and letting his true power as a vampire come out to play.
34* ''Anime/PuellaMagiMadokaMagica'':
35** Akemi Homura is a MagicalGirl Packing Heat. No, that [[MoreDakka arsenal]] she carries doesn't come from her Magical Girl powers: she ''stole it from the {{Yakuza}} and the military'' (using her own TimeMaster powers).
36** Mami uses Flintlock rifles, but these are magical, and crafted from [[HeartIsAnAwesomePower her conjured ribbons]].
37* Homura's approach is given extended ShoutOut in ''Anime/VividredOperation''.
38* Death The Kid from ''Manga/SoulEater'' has Liz and Patty, [[EquippableAlly who transform into guns]].
39* ''Manga/JacoTheGalacticPatrolman'' uses ray guns despite his SuperStrength, and he fights with the other superpowered characters of ''Anime/DragonBallZ'' against Frieza's troops in ''[[Anime/DragonBallZResurrectionF Resurrection ‘F’]]''. This is very unusual for a character in the ''Franchise/DragonBall'' franchise; normally the use of such weapons is a sure sign of being a {{mook|s}}.
40* Death Gatling, a minor character from ''Manga/OnePunchMan'', wields an oversized Gatling gun like his name suggests.
41* In ''Manga/MyHeroAcademia,''
42** Snipe carries two [[AceCustom customized]] guns, and his quirk is directly related to their use: He can [[HomingProjectile control the trajectory of the bullets]], allowing him to easily make shots that would otherwise be impossible.
43** The villain Mustard has the power to create and control poisonous gas. When Kendo and Tetsutetsu put on gas masks to attack him, he surprises them by pulling out a gun and still proving to be a vicious adversary. Like Snipe, his quirk supplements his gunplay, [[BizarreAlienSenses letting him locate people inside his gas cloud]] while obscuring their view. [[TeensAreMonsters Note that Mustard is a high-schooler himself.]]
44* ''Manga/MagicalGirlSpecOpsAsuka'' has Mia "Just Cause" Cyrus, a MagicalGirl affiliated with the [[UsefulNotes/YanksWithTanks US Military]] who uses magically-enhanced firearms and XRayVision. The combination means that her iconic trick is shooting ''through'' cover.
45* ''Manga/{{Trigun}}'' has Vash The Stampede who has 3 guns (hence trigun) he mainly uses against villains in addition to his super fast reflexes. Being a pacifist he doesn't shoot to kill though.
46[[/folder]]
47
48[[folder:Asian Animation]]
49* Careless S. from ''Animation/HappyHeroes'' invents weapons to use in battle and usually uses guns, missiles, or [[BreadEggsBreadedEggs guns that shoot missiles]] when actually fighting villains.
50[[/folder]]
51
52[[folder:Comic Books]]
53* ''ComicBook/AstroCity'':
54** Early heroes who used firearms include Air Ace and the Cloak of Night.
55** From "The Dark Ages", Hollowpoint and the Blue Knight[[note]]As well as his successors, the Blue Knight'''s'''[[/note]] predominantly use firearms.
56* ''ComicBook/BlackSummer'': The group of cybernetically-enhanced supers call their gifts "gun enhancements" and they do indeed wield powerful, dangerously high-tech pistols in addition to their suite of powers
57* ''ComicBook/CaptainKlutz'': In one episode of [[Magazine/{{Mad}} Don Martin's]] parody, the eponymous hero is confronted by an evil old-lady villain who attempts to escape using the fact that Klutz's superhero code prevents him from [[WouldntHitAGirl hitting her]]. Klutz shoots her instead.
58* ''Franchise/TheDCU'':
59** ''ComicBook/{{Batman}}'':
60*** [[EarlyInstallmentWeirdness The earliest comics featuring Batman had him using guns]]. This got {{retcon}}ned moderately quickly once writers realized that having Batman kill all of his adversaries in one issue meant that he'd have no one to fight later and they'd have to rack their brains thinking up new ones too often. Once he started hanging around with Robin and it was revealed his parents had been killed by a gunman, [[DoesntLikeGuns it went away entirely.]] In modern continuities, this gets a CallBack every so often, usually under the guise of a "Year One" story or an alternate universe. The main timeline Batman [[BatmanGrabsAGun has used a gun against another sentient being]] with aggressive intent only ''once'': in ''ComicBook/FinalCrisis'', after [[Characters/NewGodsDarkseid Darkseid]] has become such a threat that [[GodzillaThreshold everything is on the table.]]
61*** It's rumored that the ''[[WatsonianVersusDoylist actual]]'' reason Batman stopped packing heat is because Batman was originally based heavily off of Radio/TheShadow, and giving him a gun as well a rich playboy secret identity (something The Shadow did first) would make the two characters so similar that a lawsuit might be tossed their way.
62*** Batman's son and the fifth ComicBook/{{Robin}}, Damian also packed heat in his earliest appearances due to his training under the League of Assassins. [[http://pm1.narvii.com/5798/114c5fe36f634d4f0e4df1b1bbcb6af091d7c555_hq.jpg For instance]], [[GunsAkimbo wielding two submachine guns while falling in mid-air.]] He eventually stops at the behest of his father, but that doesn't stop him from being rough with other weapons, like [[TheStraightAndArrowPath a bow and arrow]], which he uses to outshoot people who ''are'' wielding firearms.
63*** Following his resurrection after being killed by [[Characters/BatmanTheJoker The Joker]], [[Characters/BatmanJasonTodd Jason Todd]], the second Robin, prefers a pair of guns in his role as the villainous Red Hood, who despises Batman's policy of ThouShaltNotKill (especially in regards to his murderer).
64*** [[Characters/RobinTimDrake Tim Drake]], the third Robin usually isn't this, but his BadFuture counterpart uses Joe Chill's gun in his identity as Batman, and {{Dual Wield|ing}}s handguns as the Savior.
65** ''ComicBook/{{Bloodlines|DCComics}}'': Ballistic, one of the "New Bloods" from DC's ''Bloodlines'' event. Another one, Gunfire, had the power to turn any handheld object into a gun.
66** ''ComicBook/{{Deathstroke}}'': Deathstroke, who in this case is a supervillain packing heat. He frequently uses firearms both to make a living as an assassin for hire and in various battles against other Superheroes and villains. Though in some comics and adaptations this particular set of skills is downplayed (and in the case of the ''WesternAnimation/{{Teen Titans|2003}}'' cartoon omitted altogether) by focusing on his [[McNinja Ninjaesque]] and Sword using qualities.
67** ''ComicBook/{{Freedom Fighters|DCComics}}'': Black Condor originally carried a ray gun of unclear origin that could immobilize people and cut through inorganic material. This was dropped after DC Comics acquired the character from Quality Comics.
68** ''ComicBook/GreenArrow'': Roy Harper used a pair of handguns and other weapons as Arsenal in ''ComicBook/TeenTitans''. He stopped using guns for a little while (but kept using things like crossbows) but returned to using them in ''ComicBook/{{Outsiders|2003}}''. Then [[SidekickGraduationsStick he became Red Arrow]], and ditched every weapon he had other than his trusty bow and [[TrickArrow arrow]].
69** ''ComicBook/GreenLantern'':
70*** Simon Baz wields a handgun in addition to his power ring.
71*** Before him Jack T. Chance used a gun. Because GL rings couldn't kill back then, he carried a weapon to finish off his opponents after beating them with the ring.
72*** It should be noted that both Baz and Chance use their guns as backup/secondary weapons, rather than as main components of their power set (Chance because his planet is full of murdering psychopaths, so lethal force is almost always required, and Baz because his ring was on the fritz and he's got it as a matter of practicality in case his ring gives out on him). Didn't stop a lot of people from getting worked up thinking this trope was in full effect with Baz, when they first saw that [[UnfortunateImplications the first middle-eastern Green Lantern used a gun for no (apparent) reason]], before it got explained in-comic.
73*** It ends up getting deconstructed in ''ComicBook/GreenLanterns'' #17. He's hit with the Scarecrow's Fear Gas and he's faced with his greatest fear - being unable to protect his parents from such a hateful world and that his ring will keep giving out on him. He ultimately realizes that the ring keeps giving out on him ''because'' he uses the gun and he decides to give up the gun.
74** ''ComicBook/{{Hitman|1993}}'': Hitman's powers are telepathy, X-ray vision, and lots of guns — not necessarily in that order.
75** ''ComicBook/{{Planetary}}'':
76*** Ambrose Chase combined his "physics-distortion" field with dual-wielded pistols to deadly effect.
77*** Elijah Snow himself uses a really big pistol against a giant cyborg snake in #17. Right before he [[AnIcePerson freezes]] the river it's attacking from.
78** ''ComicBook/SevenSoldiersOfVictory'': The Crimson Avenger. Both the original in his CoatHatMask phase and the NinetiesAntiHero successor. The legacy character takes this further, claiming that the original CA's chest emblem during his superhero days wasn't a sun - it was a bullet hole.
79** ''ComicBook/{{Stormwatch}}'':
80*** Smoke of the Changers can turn into smoke. He also uses a pair of pistols.
81*** Jackson King in his pre-Weatherman identity as Battalion used to focus his telekinesis through dual wielded guns.
82** ''ComicBook/{{Superman}}'':
83*** ''ComicBook/TheDeathOfSuperman'': When the Man of Steel found himself in a depowered state after his resurrection, he proceeded to arm himself with an armory of alien energy rifles.
84*** In ''ComicBook/TheKillersOfKrypton'', Characters/{{Supergirl|TheCharacter}} finds herself {{depower}}ed fighting the alien horde known as The Citadel, so she arms herself with a big energy gun.
85*** The Creator/{{Elseworlds}} story ''ComicBook/SupermanAtEarthsEnd'' has Superman use a ludicrously large gun [[ItMakesSenseInContext to take down Twin Clones of Hitler]]. [[BrokenAesop And then he gives us an anti-gun aesop]].
86** ''ComicBook/{{Vigilante}}'': All versions of The Vigilante.
87** ''ComicBook/{{Watchmen}}'': Several of the characters, notably The Comedian.
88** ''[[ComicBook/WildCATsWildStorm Wild C.A.T.s]]'': Grifter, although sometimes possessing psychic powers, usually favored GunsAkimbo, switching between his [[RayGun VADs]] and a variety of mundane pistols. His brother Condition Red, AKA "Grifter, Jr." doesn't have ''any'' powers, but his firearms expertise was enough to get him recruited to Savant and Majestic's Wild C.A.T.s team.
89** ''ComicBook/WildDog'': Wild Dog, who looks like he ''should'' be a parody of the trope, but sadly isn't. Max Allan Collins noted in ''Amazing Heroes'' #119 that he created Wild Dog as a sort of modern update of Franchise/{{Zorro}}, Radio/TheGreenHornet, and Radio/TheShadow, who all predated Superman and Zatara, and Collins carefully distinguished between a costumed hero and a metahuman hero. Collins did not intend Wild Dog as "super".
90* ''ComicBook/DisneyDucksComicUniverse'': It's well known that Donald Duck has a superhero identity, Paperinik the [[NamesToRunAwayFromReallyFast Devilish Avenger]]-and in pretty much any incarnation, he carries some, and a bit less known that he's actually an UnscrupulousHero that started hunting criminals because they pissed him off before softening up. Almost forgotten is that in his first stories he carried a Colt 1911. He eventually stopped carrying it-and exchanged it for ray guns made by Gyro (most famously the paralizer, the DisintegratorRay and the multi-purpose gun combining both).
91** The trope makes an unexpected return in ''ComicBook/PaperinikNewAdventures'': there Paperinik's main weapon is the [[MorphWeapon Extransformer shield]], but he's been shown to carry a (very letal) ray gun as a back-up, and has used alien guns when necessary.
92* ''ComicBook/{{Femforce}}'': Colt was a weapons expert sometimes known as "Weapons Mistress". Firearms were a major part of her arsenal.
93* ''ComicBook/{{Hellboy}}'': Hellboy, with his demon powers such as healing factor, and his guns such as "The Good Samaritan'', a revolver made of church bells that can kill demons.
94* ''ComicBook/KickAss'': Big Daddy and Hit Girl.
95* ''Franchise/MarvelUniverse'':
96** ''ComicBook/{{Bloodstone}}'': Monster hunter Elsa Bloodstone is happy to bring all sorts of firearms to a fight if they'll raise her chances of success and survival.
97** ''ComicBook/CaptainAmerica'':
98*** [[Characters/MarvelComicsSteveRogers Captain America]]'s original incarnation had him using guns in addition to his famous shield, since he was a SuperSoldier fighting the Nazis during UsefulNotes/WorldWarII. [[Film/CaptainAmericaTheFirstAvenger His movie]] also aims in this direction (Justified, since it's DuringTheWar). As you can well imagine, fan reactions are... somewhat mixed. In ''Film/{{The Avengers|2012}}'' movie, he mostly sticks with his shield, though he still picks up guns a couple times.
99*** Steve started packing heat again as Commander Steve Rogers, Head of S.H.I.E.L.D.
100*** In-universe, Rogers explains that he used a gun when he was fighting a war, but what he does now is law enforcement and he considers himself capable of stopping crooks without resorting to killing them.
101*** [[Characters/MarvelComicsBuckyBarnes Bucky]] also used a gun when he took up the identity of Cap.
102*** In ''ComicBook/AvengersTheChildrensCrusade'', the new Captain America and Bucky seen in the future timeline use handguns.
103** ''ComicBook/{{Deadpool}}'': As a mercenary, Deadpool is frequently depicted [[http://www.mcnabbstudios.com/whats_new/topps_cards/deadpool_final.jpg using two guns]].
104** ''ComicBook/{{Deathlok}}'': Deathlok (aka Michael Collins) has a plasma gun, [[ExaggeratedTrope plasma rifle]], and [[SerialEscalation plasma grenade launcher]]. This is in addition to his [[BadassBookworm intelligence, hacking skills]], and [[LightningBruiser other]] [[NighInvulnerability super powers]]. His main challenge is usually to overcome his adversaries while preserving his ThouShaltNotKill ideology.
105** ''ComicBook/TheIncredibleHulk'': Red She-Hulk was seen brandishing an automatic weapon. She holds her Uzi confidently, proving that she has had plenty of training & experience. Her bold confidence may affect the effectiveness of her marksmanship.
106** ''ComicBook/IronFist'': Orson Randall, the former Characters/IronFist, uses a pair of handguns, for which Danny Rand, the incumbent, gives him grief. "So you learned your kung-fu from Lei Kung and ''Smith & Wesson''?"
107** ''ComicBook/IronMan'': One of the Iron Man armors, the Variable Threat Response Battle Suit (A.K.A. [[Characters/IronManHeroes War Machine]]), used a minigun and a chain gun as main weapons. Jim Rhodes is the main user of this armor, with successive iterations including [[MoreDakka increasingly heavy gun-based firepower]]. This carries over into [[Film/IronMan the movies]]: during the final fight when they're being attacked by drones in PoweredArmor, Iron Man punches them or uses his repulsors while War Machine just unloads with the cannons.
108** ''ComicBook/MoonKnight'': [[Characters/MarvelComicsMoonKnight Moon Knight]] has on occasion used weapons. But then again, he is a former mercenary and soldier (And in the Ultimate Universe, a former Navy Seal), and is known to be a dark subversion of ThouShaltNotKill, so it's not exactly out of place. It's also one of the characteristics that separate him from [[AlternateCompanyEquivalent that other]] [[ComicBook/{{Batman}} Knight.]] His general aversion of this trope has less to do with morality than with pride, i.e. not wanting his opponents to think they intimidate him.
109** ''ComicBook/NightRaven'': Night Raven, as apt for an homage to the Shadow and the Spider.
110** ''ComicBook/ThePunisher'': [[Characters/MarvelComicsFrankCastle The Punisher]] is based on this, since he's essentially an answer to the question: "what would a vigilante with a Batman-like tragic past, no massive amount of wealth and no interest in ThouShaltNotKill be like?", and his creator has cited Mack Bolan (majorly) and the Shadow (minorly) as inspirations. It's been inverted on occasion- giving the trained soldier actual superpowers- but these never seem to last and he always goes back to guns to take out criminals.
111** ''ComicBook/SpiderManNoir'': As a darker, FilmNoir-inspired version of Peter Parker living during TheGreatDepression, Spider-Man using guns is to be expected. This is played with in ''WesternAnimation/SpiderManIntoTheSpiderVerse''; while he ''is'' shown using a gun in his origin story, he never uses one in the film's events.
112** ''ComicBook/TheTwelve'': This is one of the most obvious ways the Twelve, a random group of FishOutOfTemporalWater from the last days of World War II, illustrate the ValuesDissonance between their time and ours. A full half of them carry guns, from the {{Badass Normal}}s like Mr. E, the Witness, the Laughing Mask, and the Phantom Reporter, to FlyingBrick Captain Wonder and powerful psychic Mastermind Excello.
113** ''ComicBook/UltimateMarvel'': The ultimate version of [[Characters/CaptainAmericaHeroes The Falcon]] uses firearms in addition to his wings.
114** ''ComicBook/{{Venom}}'': The fourth incarnation of Venom, Flash Thompson, being former military, uses various firearms, along with the powers provided by the alien symbiote suit. He continues this after losing the Venom Symbiote and becoming the next Anti-Venom.
115** ''ComicBook/XMen'':
116*** During a period where he lost/repressed his [[EyeBeams primary powers]], [[Characters/MarvelComicsCyclops Cyclops]] carried a pair of pistols for offensive purposes in the field. It complimented his {{Required Secondary Power|s}} of innately understanding angles and trajectories, letting him pull off incredibly accurate and tricky shots.
117*** ComicBook/{{Bishop}}, as a cop from a future not unlike that of ComicBook/JudgeDredd, used guns when he first arrived in the main timeline, and an ongoing CharacterDevelopment plotline for him was learning to tone it down and not use lethal force. He also had the power to shoot energy rays but used guns frequently as his power depended on external sources of energy to redirect. One version of his guns actually channeled his own powers.
118*** Although not a power ''per se'', [[Characters/MarvelComicsLauraKinney X-23]]'s background as an assassin included extensive firearms training, and she readily uses guns in concert with her innate abilities and other skills (though {{Flanderization}} has led many writers to forget this aspect of her character).
119*** [[Characters/MarvelComicsCable Cable]]. His guns have a tremendous variety of size and improbability of design. One example from the Phalanx Covenant arc: one barrel the size of his head, and ''several smaller barrels beneath?'' He routinely uses guns [[{{BFG}} larger than his own body]], and Cable is a large man. Though he has immense [[MindOverMatter telekinetic powers]], Cable long relied on guns because the bulk of his power is spent simply keeping an incurable virus from killing him.
120* ''ComicBook/MarshalLaw'': Marshal Law just has low-level superstrength and speed, plus the power to shut down his pain centers. So he carries guns to give him an edge against bog-standard ''bricks'', and they help act as an equalizer whenever he fights enemies that can fly or shoot energy beams out of their hands.
121* ''ComicBook/TheRocketeer'': Cliff's weapon is a Mauser C96 Broomhandle Pistol.
122* ''ComicBook/SavageDragon'': The Dragon has superhuman aim that allows him to [[BlastingItOutOfTheirHands shoot without killing]], although he has done so when pressed. [[JustifiedTrope Justified]], since the Dragon is actually a uniformed police officer in addition to a superhero.
123* ''ComicBook/{{Spawn}}'': Spawn, prior to dying and becoming a demonic anti-hero, was the [[MilitarySuperhero highly skilled commando]] Al Simmons. He still makes uses of his skills with firearms as Spawn since using them is familiar to him and it helps him conserve his Hellspawn powers, which will send him back to Hell (and effectively kill him) if he exhausts them. [[Film/Spawn1997 The movie]] has him first using firearms, but eventually dropping them prior to the final third, where he only uses his powers.
124* ''ComicBook/TheTick'': Big Shot is a parody of this. He would lug around {{BFG}}s and unload into harmless inanimate objects while [[ParentalIssues crying about his mother.]]
125-->'''The Tick:''' Guns and superheroes don't mix. Seek professional help.
126** He ''does'' get professional help, though he still has to apply extreme-ness to one word...
127-->''As you know, I used to be a very violent person. I'd resolve all of my problems with Gh-gh-g-g-'''''[=GUNZ!!=]'''''
128[[/folder]]
129
130[[folder:Comic Strips]]
131* ''ComicStrip/ThePhantom'': The titular hero has two guns in his gunbelt. Rarely misses with either hand.
132[[/folder]]
133
134[[folder:Fan Works]]
135* In ''Fanfic/{{Atonement}}'', Vista starts using Director Simms' explosive-rounds pistol after he's put out of action during Shatterbird's attack on the PRT building in Arc 25, which comes in handy later on against Hatchet Face.
136* Momo Yaoyorozu from ''Fanfic/NeitherABirdNorAPlaneItsDeku'' creates a capture tape bazooka during the Heroes vs. Villain exercise, taking Ojiro out of the fight.
137[[/folder]]
138
139[[folder:Film - Live Action]]
140* The members of the gang "The Disco Boys", who use a Disco theme, in ''Film/MysteryMen'' get ragged on by the heroes for their "superpower" being guns:
141-->''[commenting on The Disco Boys' arsenal]''\
142'''Mr. Furious:''' What? Guns? That's your power, you shoot guns?\
143'''The Blue Raja:''' [[GangOfHats There's no theme at all here.]]\
144'''Mr. Furious:''' Weak.\
145'''The Blue Raja:''' At best.
146* Exaggerated in the film adaption of ''Film/KickAss'', where Big Daddy and Hit Girl's [[WallOfWeapons arsenal]] includes a staggering number of pistols, submachine guns, assault rifles, sniper rifles, hunting rifles, shotguns, [[GatlingGood two M134 miniguns]], and [[BrickJoke a bazooka]].
147* Characters/{{Blade}} in the [[Film/BladeTrilogy Blade Trilogy]] uses a wide variety of firearms (loaded with silver ammo) in addition to his blades in his war on vampires. [[TheMentor His mentor Whistler]] also uses them, as does his ally Hannibal King in the third film.
148* ''Franchise/MarvelCinematicUniverse'':
149** ''Film/CaptainAmericaTheFirstAvenger'': [[Characters/MarvelComicsSteveRogers Captain America]] himself is shown using a [=M1911A1=] pistol alongside his first shield, first during the assault on the Azzano HYDRA base and later continuing to use it upon acquiring his trademark new uniform and vibranium shield. By the events of ''Film/TheAvengers2012'' onward, however, he sticks to solely using the shield.
150** [[Characters/CaptainAmericaHeroes The Falcon]] uses a pair of guns in ''Film/CaptainAmericaTheWinterSoldier''. In ''Film/CaptainAmericaCivilWar'' he uses them again in the Lagos sequence. That ''and'' he has new rocket launchers built into his suit and a gun built into his drone "Redwing" (which he uses to remotely dispatch a mook in the ActionPrologue).
151** Prior to his HeelFaceTurn [[Film/CaptainAmericaTheWinterSoldier Bucky "The Winter Soldier" Barnes]] carried an entire arsenal of firearms. He doesn't use firearms for most of ''Film/CaptainAmericaCivilWar'' but near the climax he grabs an M249 SAW from the Quinjet armory when going to confront Zemo. He also uses a gun in ''Film/AvengersInfinityWar.''
152** ComicBook/BlackWidow uses a pair of Glocks as her primary ranged weapon in ''Film/{{The Avengers|2012}}'', ''Film/AvengersAgeOfUltron'', and ''Film/CaptainAmericaTheWinterSoldier''. She also uses them in the ActionPrologue of ''Film/CaptainAmericaCivilWar''.
153** Star-Lord and Rocket in ''Film/{{Guardians of the Galaxy|2014}}'' love their guns and frequently use them.
154** Rhodey as War Machine is bristling with guns, guns, and more guns, with some missiles on the side, and that's not even getting into his trademark shoulder turret.
155* ''Film/{{Deadpool|2016}}'' has the Merc with a Mouth using his guns... but he has a memory problem regarding preparations. First, he only brings 12 bullets to ambush a huge contingent. And when Deadpool gets every gun in his place for a huge attack, [[spoiler: he forgets the bag in the taxi, with the only one left being a small handgun he uses to BoomHeadshot the villain]].
156* When Mark Gray becomes the Phantom Prowler to battle Freddy Kruger in ''Film/ANightmareOnElmStreet5TheDreamChild'', he prominently uses a pair of pistols.
157[[/folder]]
158
159[[folder:Literature]]
160* Literature/SolomonKane is a [[ProtoSuperhero vintage example]], wielding a musket to hunt vampires and other unnatural threats of the 16th century.
161* Literature/TheShadow is either a superhero or a ProtoSuperhero depending on who you ask, but he wields a pair of automatics.
162* ''Literature/TheSpider''. Similar to the Shadow, the Spider frequently dealt justice with a pair of blazing automatics.
163* In ''Literature/{{Relativity}}'', Ravenswood is a private eye packing heat, and when he graduates up to being a superhero, he keeps the gun.
164* Harry Dresden of ''Literature/TheDresdenFiles'' is a wizard P.I. who's essentially ''written as'' a comic book superhero, and it often catches both monsters and other magic-users off guard to discover he also carries a gun.
165* Literature/DominoLady is another ProtoSuperhero whose primary weapons are a syringe full of knockout serum and an automatic (either a .45 or a .22 depending on the story).
166* ''Literature/TheInfected'' while many IPB operatives (federal agents with superpowers) don't carry firearms by virtue of having more firepower at hand or being bullet-resistant, several ''do'' carry and learn to use guns. In particular Cutthroat [[spoiler: Darryl Lancaster]] who was a regular agent before gaining superpowers, keeps up his training because he wants to have more options than running up and punching someone or burning them alive. Brian, the protagonist is an interesting case. For 90+% of the series he ''can't'' carry a gun, his superpower of teleporting to take the place of people in mortal danger won't carry heavy clothing, tools or weapons with him, and he fights to the death often unarmed until they engineer an ultralightweight knife just for him. However, he is still drilled for hours a day on the range, in case he can ever capture a gun in the field and use it.
167* Ricochet from ''{{Literature/Outliers}}'', who uses a heavy-calibre sniper rifle and stun rounds due to her power involving ricochets.
168* ''Literature/PleaseDontTellMyParentsImASupervillain:''
169** VigilanteMan Judgment is described as being on the "murderous psychopaths super-powered list" but generally uses a pistol in combat.
170** Neon Rider fights crime, carries a high-tech pistol, and is implied to have the ability to give engines superhuman abilities.
171* Eldritch of the Literature/WhateleyUniverse. The fact that she is [[NighInvulnerability Nigh-Invulnerable]] and has magical abilities doesn't stop her from packing heat. In the Team Tactics course at SuperheroSchool Whateley Academy, she shows up carrying an M16 with an M203 grenade launcher slung underneath. The course is taught by a Gunnery Sergeant and a retired admiral with Spec Ops experience: neither of them are surprised.
172** In fact, Bladedancer asks Eldritch for gun training. No one expects the Chinese martial arts nut with the magic sword to also be packing an automatic.
173** Many many more examples, even in the school itself. The Grunts are Whateley's [[http://en.wikipedia.org/wiki/Junior_Reserve_Officers%27_Training_Corps JROTC]] group, students with [[WhatKindOfLamePowerIsHeartAnyway weaker powers]] pack heat, and [[MadScientist devisors]]/[[GadgeteerGenius gadgeteers]] design their own guns. Tinkertrain and Flashbang build guns that look like they were designed by Creator/RobLiefeld.
174* From ''Literature/{{Worm}}'', Miss Militia's power is explicitly the ability to create any weapon she wants, fully loaded, unable to jam, with whatever ammunition and attachments she wants. She almost always uses this to create guns of various types. One added advantage of her power is that she can use nonlethal ammunition without any drawbacks; if the gun does jam, she just reforms the weapon instantly.
175** There's also Tattletale and Skitter (who both carry handguns), Trickster (who carries a variety of weapons based on the situation, but prefers an assault rifle), and Vista (starts using an energy-based BFG after the TimeSkip).
176* In ''Literature/{{Ward}}'', the sequel to ''Worm'', the main character Antares eventually is given a [[{{BFG}} huge gun]] [[spoiler:built by Dragon, that weighs 12 tons and shoots golden lasers that are eerily reminiscent of Scion's beams. She's only even able to carry it due to her newly heightened connection to her shard and the fine control it now gives her over her forcefield, as it requires six hands to lift]].
177* ''Literature/TheCloakSociety:'' Everyone in the eponymous group is trained to use weapons, but [[EvilMatriarch Shade]] is the only one who frequently carries a firearm (specifically a laser gun) into battle. Her powerful {{Telepathy}} is good for many things, but in a fight can be stymied by stronger minds or too must distance from her opponent.
178[[/folder]]
179
180[[folder:Live Action TV]]
181* ''Series/AgentsOfSHIELD'': When Skye (or Daisy) gained super powers, she did not stop using a gun. This qualifies as this trope because Skye is based on the comic book hero Quake.
182* While most ''Franchise/PowerRangers'' teams have sidearms of some kind, it's the more officially-sanctioned ones that make extensive use of them, like the SpacePolice team [[Series/PowerRangersSPD SPD]] and TimePolice team [[Series/PowerRangersTimeForce Time Force]]. The [[Series/PowerRangersLightspeedRescue Lightspeed Rescue]] team in particular has a reputation for favoring their blasters.
183** SPD and Time Force take it furthest, since, as stated, they're police; and police officers have a noticeable lack of magic crossbows and axes. The Time Force weapons are the Chrono Blaster sidearms, the V-weapon [=BFGs=], and the Vortex Blaster, which is the giant WaveMotionGun you get when you combine the V-weapons. In SPD, we have small guns when unmorphed, bigger (but not V-weapon level) guns when morphed, and the FinishingMove is the giant cannon the RobotBuddy transforms into. [[SuperMode SWAT mode]]'s weapons are these big automatic-rifle-things. Nothing like standard Ranger weaponry is anywhere to be found, and most upgrades amount to "needs more gun!" Even the ''robots'' carry guns (though the main one also has the more-expected sword) and one turns into a BFG that can operate in orbit (or be wielded by '''all''' of the other robots).
184** ''Series/PowerRangersDinoCharge'' even has guns as the resident TransformationTrinket. And over in the ''Franchise/SuperSentai'' source material, so do ''Series/KaitouSentaiLupinrangerVSKeisatsuSentaiPatranger'' and ''Series/KikaiSentaiZenkaiger''.
185* In season one of ''Series/WhoWantsToBeASuperhero'', the Iron Enforcer's gimmick was a [[{{BFG}} incredibly huge cannon]] mounted on his arm. Subverted in that [[Creator/StanLee Stan the man]] was never really all that excited over superheroes with guns, let alone huge ones like that, and between his gruff attitude and less than stellar challenge performances he ended up getting the boot. Then on the way out (portrayed as him literally walking out a back alley, when a nearby TV suddenly comes to life) Stan said that he finally figured it out: Iron Enforcer made a lousy hero, but [[MeaningfulRename DARK Enforcer]] made a ''great'' [[FaceHeelTurn villain]]!
186* Just about every''Franchise/KamenRider'' series in the Heisei and Reiwa eras features at least one hero/form that uses a gun as it's main weapon. The exceptions are ''Series/KamenRiderAmazons'', which, as a remake of ''Series/KamenRiderAmazon'' (whose Riders use more animalistic attacks), didn't have any projectile weaponry whatsoever, and ''Series/KamenRiderSaber'', where every Rider's weapons can be inferred from the show's title.
187** Most fitting is G3 from ''Agito.'' A Rider made by the military, there's no Rider Punch, Rider Kick, or supercharged medieval weaponry to be found. Instead, his main weapon is a [[GatlingGood gatling gun]]. In a pinch he has pistols, and if the gatling gun fails, it's time for the rocket launcher!
188** Prior to the Heisei era, there was ''Series/KamenRiderBlackRX'', whose titular character had the Roborider form with a Vortech Shooter gun.
189** As with ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'', occasionally a Rider (or Rider-like enemy) will use a gun as their TransformationTrinket; including Kamen Rider Diend in ''Series/KamenRiderDecade'', Mashin Chaser in ''Series/KamenRiderDrive'', Night Rogue and Blood Stalk in ''Series/KamenRiderBuild'', and Kamen Riders Vulcan and Valkyrie in ''Series/KamenRiderZeroOne''.
190* The {{Trope Maker|s}} goes to ''Series/MoonlightMask'' which is about a titular hero wielding a gun riding on a motorcycle. Although he's not a 90s antihero like most examples, it's justified that [[spoiler:he's a detective and it's a CopShow]].
191* On ''Series/{{Arrow}}'', Diggle/ Spartan and Renee/Wild Dog use guns as their primary offense while the rest of the team relies on a mixture of martial arts, meta powers, technology, and, of course, Oliver's bow and arrow.
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194[[folder:Newspaper Comics]]
195* ''ComicStrip/ThePhantom'': While he [[BlastingItOutOfTheirHands tries to avoid]] actually killing people, he's very much willing and able to if necessary. [[LegacyCharacter Previous incarnations]] gladly used swords in the same capacity.
196[[/folder]]
197
198[[folder:Radio]]
199* ''Radio/TheLoneRanger'' is another ProtoSuperhero example, specialising in BlastingItOutOfTheirHands.
200[[/folder]]
201
202[[folder:Tabletop Games]]
203* The Scarlet Spectre of ''TabletopGame/FreedomCity'''s Time of Vengeance campaign, is a B-Level vigilante who, lacking superpowers or [[CrimefightingWithCash much money]], fought crime with her father's .45 pistol.
204* The Harbinger of Justice in ''Dark TabletopGame/{{Champions}}'' is this trope taken to almost parody level, but the setting contains plenty of straight examples as well.
205** Somewhat encouraged by the rules -- in the Hero System, buying powers through a Focus, especially an Obvious Accessible one like most guns would normally be, can grant a significant character point cost break (up to 50% for an OAF) at the cost of losing access to the power if disarmed or otherwise deprived of the focus item. Which for players who don't mind living with that occasional handicap leaves that many more points over to improve their character's competence in other areas.
206* In ''TabletopGame/SentinelsOfTheMultiverse'', three of the heroes pack guns as their primary weapons. Expatriette, a [[ComicBook/ThePunisher Punisher]] {{Expy}}, is armed with conventional guns and specialized ammunition. Bunker wears a suit of US military-engineered PoweredArmor that mounts a wide range of guns, including flak cannons, [[GatlingGood gatling guns]], and [[WaveMotionGun the Omnicannon]]. Finally, there's Chrono-Ranger, a [[NinjaPirateZombieRobot time-traveling cybernetic bounty-hunting cowboy]] who packs a six-shooter, an incendiary missile launcher, an energy rifle, and his own transforming cyborg left arm.
207* In ''TabletopGame/{{Pathfinder}}'' this is the role of the Gunmaster archetype for Vigilante class. Hell, they trade ''proficiency with martial weapons'' off for their ability to use guns ''really'' well, so unless you spend money for weapon training, you're stuck using guns. Not that guns are bad at all in ''Pathfinder'', as within a certain distance they [[ArmorPiercingAttack ignore total Armor Class and go off of Touch AC instead]].
208* ''TabletopGame/HeroesUnlimited'''s Hardware sub-archetype, the Weapons Expert, combines mastery of sharpshooting with a large budget for all kinds of modern firepower that can be used in crimefighting.
209[[/folder]]
210
211[[folder:Video Games]]
212* ''VideoGame/{{Bayonetta}}'' is a very acrobatic magical witch who uses pistols some of which are holstered at her feet.
213* ''VideoGame/BioShock1'' hands the player character an arsenal of weapons and plasmids, [[BioAugmentation bio-augmentations]] that give you powers such as [[ShockAndAwe electrokinesis]], [[MindOverMatter telekinesis]] and [[PlayingWithFire pyrokinesis]]. [[PlayerCharacter Jack]] does end up relying more on his weaponry than his plasmids, but using both in tandem makes for a devastating combination.
214* ''VideoGame/CityOfHeroes'' has the [[GunsAkimbo Dual Pistols]] and Assault Rifle powersets for ranged archetypes (blaster, corruptor, defender). Also, Thugs masterminds lead a group of gun-wielding henchmen and have their own pistol attacks.
215** The Masterminds also have the Mercenary powerset, which works like Thugs, but with assault rifles.
216** Robotics Masterminds get a Pulse Rifle which straddles the line between this trope and [[EnergyWeapon Frickin' Laser Beams]].
217** And now they have just introduced the Beam Rifle powerset.
218* ''VideoGame/ChampionsOnline'' contains the Munitions powerset. This includes everything from dual pistols as the lowest level attack (and several higher level ones), through submachineguns, shotguns, assault rifles, a minigun, a rocket launcher, and more.
219* Captain Smiley in ''VideoGame/ComicJumper'' uses his GunsAkimbo as his primary method of attack.
220* The Guardians of ''VideoGame/{{Destiny}}'' primarily use a variety of guns in tandem with the elemental abilities granted by their Light. Some even use their Light to form weapons out of thin air, like the Gunslinger's Golden Gun and the Dawnblade's flaming sword.
221* ''VideoGame/DevilMayCry'':
222** Dante, who can be considered a superhero of the OccultDetective [[note]](He runs the Devil May Cry Detective Agency, thus he is a detective even if InNameOnly.)[[/note]] and [[DemonSlaying Demon Slayer]] types, has acquired and used a collection of firearms, alongside swords and other close range weapons in addition to already having superhuman strength, speed, and durability via [[HalfHumanHybrid his demonic heritage]], throughout his career. Dante has the explicit power of channeling his demonic power through his guns, making them quite effective weapons against his demonic foes alongside his other weapons. They have ranged weapons everywhere from mundane ones such as [[ShotgunsAreJustBetter shotguns]] and submachine guns[[note]](the latter at least in ''VideoGame/DevilMayCry2'')[[/note]] to otherworldly ones such as Nightmare-Beta and Artemis (Demonic laser guns) and [[SwissArmyWeapon Pandora]].
223** Dante's nephew and fellow devil hunter Nero, who debuted in ''VideoGame/DevilMayCry4'', uses a custom-made revolver called the Blue Rose. He has similar powers to Dante, including the ability to channel demonic energy through his gun.
224** Dante's [[ActionGirl female partners]] Trish and Lady also use guns. Trish uses dual handguns in conjunction with her lightning powers and the Sparda sword while Lady relies exclusively on firearms as her weapons.
225* ''VideoGame/DoomEternal'' has the Doom Slayer who in addition to his guns has super strength, super speed, invulnerability along with being able to travel across space and time to give Hell, Hell!
226* ''VideoGame/{{Fallout 4}}'' has the Silver Shroud, the gun-toting masked detective hero of a ShowWithinAShow who's heavily based on Radio/TheShadow.
227* Tombstone from ''VideoGame/FreedomForce'' has a pair of magical guns as his primary weapons. They fire bolts of electricity to symbolize his death by electrocution in the electric chair.
228%%* In ''VideoGame/BatmanSunsoft'' for the Platform/GameBoy, Batman's gun is prominent on his sprite.
229* Lucian, a recent (as of August 2013) addition to the ''VideoGame/LeagueOfLegends'' uses magic guns and Gun-Fu to kick all kinds of ass.
230* Many of the weapons available to superheroes in ''VideoGame/TwilightHeroes'' are conventional guns.
231* VideoGame/ShadowTheHedgehog packs all kind of heat in his titular game. Despite being able to break the sound barrier with ease and having the ability to shoot energy blasts out of his hands with the usage of a Chaos Emerald.
232* Master Chief from ''{{Franchise/Halo}}'', being a genetically augmented cyborg super-soldier equipped with advanced power armor, can easily fit the definition of a superhero. Although he is capable of breaking open tanks and killing the strongest of alien enemies with relative ease with only his bare hands, he however is not immortal and has no supernatural powers so for the majority of the time he fights a considerable distance away from his enemies like any soldier would. He uses pretty much any firearm his military organization the UNSC has available along with alien weapons. Described as being a "master of any weapon" at the back of the cover of his debut game ''VideoGame/HaloCombatEvolved'', his skill with guns along with his superhuman abilities and powered armor is part of why he is mankind's champion in the war against genocidal aliens, most notably the Covenant (along with the zombie like Flood, and in the recent games by [[Creator/ThreeFourThreeIndustries 343 Industries]], the Prometheans). Other Spartans, such as Noble 6 from ''VideoGame/HaloReach'', also fit this trope.
233* ''VideoGame/{{Infamous}}'': While the player character Cole Macgrath doesn't use guns (One blew up in his hand due to his electric powers background lore wise!) the many conduit villains of the city do in addition to their powers
234* ''VideoGame/BulletWitch'': A badass witch with a BoomStick that can turn into a lot of guns.
235* ''VideoGame/JakAndDaxter'': Jak in addition to his morph gun has energy called "Eco" which he utilizes to fight with.
236* ''VideoGame/DestroyAllHumans'' has Crypto, a Furon alien that in addition to his weapons has psychic abilities.
237* ''VideoGame/Prey2006'' has Tommy with his alien weapons and his Native American Shaman powers which include revival.
238* ''VideoGame/LegendaryTheBox'' has Charles Deckard a thief with psychic powers and traditional firearms hired to steal Pandora's Box.
239* ''VideoGame/{{Borderlands}}'' has the Sirens, a type of human being which is typically female that has psychic powers in addition to their guns. Only 6 of them can exist at a time and when one dies their powers to go someone else.
240[[/folder]]
241
242[[folder:Webcomics]]
243* In ''Webcomic/GlitterAndGuilt'', [[MagicalGirlWarrior Sweetheart]]'s weapon is a magical sidearm, and WordOfGod says that [[MultiRangedMaster she can transform it into a variety of other firearms]].
244%%* Why [[BadassNormal Jessica]] from ''Webcomic/StrawberryDeathCake'' is so badass.
245[[/folder]]
246
247[[folder:Web Original]]
248* [[TheNineties 90s Kid]] of ''WebVideo/AtopTheFourthWall'' {{parodie|dTrope}}s this, saying the coolest superhero ever would be named "[[NinetiesAntiHero Bloodgun]]", and he'd be a man made out of guns, even his head.
249[[/folder]]
250
251[[folder:Western Animation]]
252* The gunslinging, western-themed hero the Vigilante appears in both ''WesternAnimation/JusticeLeagueUnlimited'' and ''WesternAnimation/BatmanTheBraveAndTheBold''.
253* ''WesternAnimation/TheFairlyOddParents'': One of the various versions of the Crimson Chin is the [[NinetiesAntiHero 80s overly muscular weapon toting Crimson Chin]], who is an obvious nod to MediaNotes/TheDarkAgeOfComicBooks.
254[[/folder]]
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