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1%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1465553571094507900˛%% Please do not replace or remove without starting a new thread.˛%%˛[[quoteright:350:[[Series/TheWalkingDead https://static.tvtropes.org/pmwiki/pub/images/dont_open_dead_inside.png]]]]˛[[caption-width-right:350:Don't dead open inside? [[ComicallyMissingThePoint I don't get it.]]]]˛˛Almost every zombie film has a scene where the survivors goes into a house or building because it ''LOOKS'' safe. But there's that one room someone overlooked. They open the door and a swarm of zombies start to pour out. Usually this happens when people refuse to properly dispose of [[ZombieInfectee infected loved ones]] and they reanimate hours later. Or some refuse to kill their loved ones out of [[WhatHappenedToMommy simple grief]] and decide to hide them in the basement, attic, closet, etc.˛˛Overlaps with SafeZoneHopeSpot, FailedASpotCheck, CreepyBasement, and possibly BlackoutBasement.˛˛----˛!!Examples:˛˛[[foldercontrol]]˛˛[[folder:Comic Books]]˛* Shows up in ''ComicBook/TheWalkingDead'' comics when Rick and the crew find a gated community. Also in the beginning of the series during the hospital scene.˛** Also ''again'' on Hershel's farm.˛[[/folder]]˛˛[[folder:Film]]˛* Happens in both ''Film/TheZombieDiaries'' films, ''Twice'' in the sequel.˛* In ''Film/ShaunOfTheDead'' this happens when they venture to the pub.˛* Creator/GeorgeARomero, the godfather of the zombie movie, naturally used this quite a bit.˛** The original ''Film/DawnOfTheDead1978'' had a SWAT team raid a housing complex that had their basement filled with zombies. The trope also shows up at a refueling station, and towards the end with [[spoiler:Stephen's]] death when his elevator opens up on a floor filled with zombies.˛** At the end of ''Film/DayOfTheDead1985'', [[spoiler:Captain Rhodes]], while trying to escape from the semi-intelligent "domesticated" zombie Bub, gets chased to the end of a hallway with only a single door offering escape. He opens the door to find one of these, then gets shot by Bub and DevouredByTheHorde.˛** In ''Film/DiaryOfTheDead'' the pool house has zombies at the bottom of the pool. They were corpses at first... but then they reanimate.˛* Discussed in-universe in the film ''Zombie Apocalypse''.˛* In ''Film/ResidentEvilApocalypse'', this happens when the team sent by the Umbrella Corporation unlocks the Hive below Raccoon City in the opening scenes.˛** And again in ''Film/ResidentEvilExtinction'', with the ClownCar trailer full of zombies.˛* In ''Film/TwentyEightWeeksLater'', one of the [[HatePlague Infected]] creates this by [[spoiler: getting into a room of normal people during a lockdown.]]˛* ''Film/JuanOfTheDead'': The padlocked basement shelter to which Juan leads his gang turns out be an example of this.˛* There's an ''elevator'' full of zombies that opens up and released them in ''Film/TheCabinInTheWoods''. It's possible to overlook, as [[spoiler: there are seven more elevators opening at the same time, which spill out ''other kinds'' of monster]].˛* ''Film/DanceOfTheDead'': Features a version where the characters have to deliberately go into the room. The school gym gathers most of the zombies in town during prom, with all but a handful of students have been turned into the undead, after the group arrive too little too late. When they attempt to blow up all of the zombies, someone crawling through the vents accidentally drops the remote into the middle of the dance floor, with part of the climax involving trying to get to it without being eaten.˛* ''Film/BoyEatsGirl'': Discussed while Diggs, Henry and Cheryl are hiding in a broom closet.˛-->'''Henry''': We’ve got to get out of here.˛--> '''Diggs''' : Are you crazy? They’re out there, we’re in here, I don’t see the problem.˛--> '''Henry''': The Problem is, if they open this door, we’ve nowhere to run.˛--> '''Diggs''': Why are they gonna open this door? They’re flesh eating zombies, not cleaning ladies.[[/folder]]˛˛[[folder:Literature]]˛* A variation happens in ''Creator/JohnRingo'''s ''Literature/BlackTideRising'', when Faith is training a pilot (who has no personal combat training or experience) how to clear a ship of zombies, and the pilot isn't doing well. He enters a room which [[Main/FailedASpotCheck he thought was clear]] but which Faith knew had dozens of sleeping zombies. So this trope is played straight from his point of view, but not from hers.˛* ''Franchise/StarWarsLegends'': Happens in ''Literature/GalaxyOfFear: City of the Dead''... because these zombies follow the orders of the man who turned them undead, and he was having his NotAZombie lead the heroes to them.˛* In ''Literature/WorldWarZ'', South Korea was afraid that this might be the case with North Korea. [[spoiler:The ''entire'' population of North Korea disappears after the zombie outbreak. It is theorized that the entire country disappeared into underground tunnels. It is left ambiguous whether they remain uninfected, in which case there's a highly militarized nation down there that thinks the entire surface is zombie-infested, or whether they were infected. No one wants to mount an expedition for fear of releasing nearly ''twenty-three million'' zombies.]]˛** This fanfic, appropriately named ''[[https://www.fanfiction.net/s/6115555/1/The-Way-Is-Shut The Way is Shut]]'' after ''Literature/TheLordOfTheRings'' quote, illustrates nicely how a first recon mission could have gone. It is not canon, but sure as hell feels like it could be.˛* This happens a couple of times in ''Literature/ZoneOne'', once in the former HR department of an office building and once in the New York subway tunnels.˛[[/folder]]˛˛[[folder:Live-Action TV]]˛* ''Series/{{Angel}}'' has several rooms full in "Habeus Corpus", where the zombies swarm all over the Wolfram and Hart building.˛* The final episode of ''Series/DeadliestWarrior'' has Zombies vs. Vampires, where the lair of three vampires is swarmed with zombies.˛* ''Series/TheWalkingDead'':˛** In the series premiere, Rick is faced with a room that's been barred shut. Fortunately, the helpful sign on the door, as seen on the trope image above, helped warn him from unsecuring it and letting out the zombies that were behind it. Well as pointed out the sign is confusing -- it was the chained door and the guttural snarling that frightened him off.˛** A variation of this also shows up in one of the webisodes on the [[http://www.amctv.com/shows/the-walking-dead series homepage]].˛** Shows up again in season 3, where Andrea opens a door that leads to a staircase FILLED with the dead bastards.˛** The Hunters make camp at a school they used to live at, which now just barely contains a horde of starving walkers. Sure enough, a few episodes later, [[TheLoad Father Gabriel]] accidentally unleashes the horde and gets his own church overrun.˛** The Wolves have a trap set to kill innocent people where the victim can accidentally open several ''food trucks'' full of walkers.˛* In ''Series/TheXFiles'' episode "Millennium", there are zombies in a basement.˛[[/folder]]˛˛[[folder:Tabletop Games]]˛* Opening a door late in a ''TabletopGame/{{Zombicide}}'' game generally results in this.˛* In ''TabletopGame/MagicTheGathering'', we have [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220390 "Cellar Door"]].˛[[/folder]]˛˛[[folder:Video Games]]˛* ''VideoGame/Doom2016'': This is a common occurrence in the game, but the most notable one is right after getting the BFG9000, where you land in an area with about twenty Possessed. It's pretty much a testing ground for the aforementioned weapon.˛** Of course, this is less a case of the player character being trapped in a room with a bunch of zombies, and more a case of a bunch of zombies being trapped in a room with the [[HorrifyingTheHorror Doom]] [[TheDreaded Slayer]].˛* ''VideoGame/ResidentEvil2'':˛** Shows up where you open an unassuming door (in a save room, no less) and zombies shamble in.˛*** Well, if you pay very close attention, you can be GenreSavvy before opening it. Seeing as the room has a window to the outside, and it's been well established early on that all of outside is filled with zombies.˛** In one of the RPD's save rooms, there's a ''fuckload'' of them in HUNK's minigame, to the point that players have a margin for error of literally '''one half a second''' to get away from the entrance before the zombies swarm and inevitably kill them.˛* Past a certain point, every time you call the service elevator in the first ''VideoGame/{{Dead Rising}},'' the doors *ding* open only to reveal that the car is packed with the undead. In order to use the elevator, you must melee like crazy until they all fall.˛* Because of the way zombies spawn in ''VideoGame/Left4Dead'', an otherwise empty house might have a single room packed with zombies or be an area that a zombie horde spawns from.˛** The official comic featured a boat that the cast initially thought as a good means of escape, but was quickly declined since its cargo hold was full of witches.˛** Due to some EarlyInstallmentWeirdness, occasionally the original game would see zombie hordes spawning out of a ''[[https://www.youtube.com/watch?v=-VU831UTHt0 bathroom stall]]''.˛* ''VideoGame/DiabloIII'' has a scene where your character must go in a room like this with a blacksmith in order to assist him in disposing of the infected, including his own wife. Justified as it was where the town was housing the bite victims from earlier zombie attacks who hadn't turned yet.˛* Can happen in ''VideoGame/{{Minecraft}}'', in dungeons and dark places. Even you can make one, providing other mobs won't get in the way.˛* Played with in ''VideoGame/TheLastOfUs'': the group enters the sewers in order to take a shortcut to their destination (hopefully avoiding the raiders along the way), only to find the place home to hordes of Infected. They barely make it out the other side... where they see the entrance has been barricaded and has big, obvious warnings: "INFECTED INSIDE! DO NOT OPEN!"˛-->'''Ellie''': Are you shitting me? Well, thanks for the warning on the other side, guys!˛* ''VideoGame/HalfLife2: Episode 1'' has a particularly nasty trap involving a room that looks perfectly harmless, with only a single cut-in-half zombie in plain sight. Step on the wrong spot, though, and the floor will give way, dropping you into a cluster of a half-dozen other zombies. Headcrab zombies are also fond of luring Gordon into a false sense of security by pretending to be dead bodies or hiding in (opaque) toxic waste until he comes too close.˛* Can happen in ''VideoGame/{{Cataclysm}}'' fairly often, and refugee centers in particular always [[ProceduralGeneration generate]] with a sealed-up room or two full of undead. Even if the center is inhabited by {{NPC}}s, though in that case they'll usually assign a mission to clear out the sealed-off rooms if prompted. Nothing's guaranteeing it'll [[BarrierBustingBlow STAY]] sealed though, especially considering zombies gain a bonus to their ability to smash obstacles when surrounded by fellow undead.˛* In ''VideoGame/HaloWars2'', [[spoiler:the ruined city of High Charity]] is this on a gigantic scale, sealed under a solid dome by the sentinels of the Ark and kept under heavy guard. Unfortunately, the Banished destroy most of the defenses so they can salvage resources from the surrounding debris field, and one of their commanders decides to slice open a tiny passage through the shield so he can search for greater treasures. A few minutes later, [[spoiler:thousands of flood emerge from the breach, [[ZombieApocalypse overrunning the landscape and devouring everything they see]]]].˛[[/folder]]˛˛----

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