1 | -> ''O brother Montague, give me thy hand.\ |
2 | This is my daughter’s jointure, for no more\ |
3 | Can I demand. ...\ |
4 | As rich shall Romeo’s by his lady lie\ |
5 | Poor sacrifices of our enmity!'' |
6 | -->-- '''Lord Capulet''', ''Theatre/RomeoAndJuliet'' |
7 | |
8 | Here are tropes about characters reconciling with one another. It can be about strangers or enemies becoming friends or characters making up for their falling out. |
9 | |
10 | Contrast ThisIndexBrokeUp. |
11 | ---- |
12 | !!Tropes: |
13 | [[index]] |
14 | [floatboxright: |
15 | '''Also see:''' |
16 | * ReunionTropes |
17 | * ThisIndexBrokeUp |
18 | ] |
19 | * AccidentalDeclarationOfLove: Because there is nothing that can restart a relationship when there are emotions involved. |
20 | * AchillesInHisTent: A character quits the team after falling out with someone, only to come back eventually. |
21 | * TheAtoner |
22 | * BreakUpMakeUpScenario: Protagonists have a falling out and are separated, but meet again and reconcile in the end. |
23 | %%* Commended For Pushback: A character calls their superior out, and earns the respect of the latter. - ROGUE LAUNCHED |
24 | * CommonalityConnection: Two strangers become friends after learning they have something in common. |
25 | * {{Confessional}} |
26 | * DefeatMeansFriendship: One character defeats the other, and thus, they become friends. |
27 | * DissensionRemorse: Characters feel remorse for fighting with each other. |
28 | * DivorceIsTemporary: Divorced couples or ex-lovers hook up again. |
29 | * DyingReconciliation: Someone who is dying tries to bury the hatchet. |
30 | * DyingTruce: A protagonist and defeated antagonist have a conciliatory chat while the antagonist is dying. |
31 | * FeudEpisode: An episode centered on two friends fighting each other, but reconcile in the end. |
32 | * FireForgedFriends: Two characters who started off as enemies or strangers, until circumstances made them become friends. |
33 | * {{Forgiveness}}: Pardoning others' wrong is one of the steps of restoring a relationship. |
34 | ** EasilyForgiven: Forgiveness without much effort or bitterness. |
35 | * GoKartingWithBowser: Being enemies doesn't mean you can't have fun together. |
36 | * HeartfeltApology: Apologizing for a past misdeed and saying how sorry you are. |
37 | * KidsPlayMatchmaker: Children of divorce try to get their parents back together. |
38 | * LockedInARoom: Characters at odds with one another are locked in a room where they are forced to confront their issues and resolve them. |
39 | * MediationBackfire: Trying to mediate a conflict leads to the two sides turning on the mediator. |
40 | * NoAnimosityInTheAfterlife: All is forgiven once adversaries are dead and meet up in the afterlife. |
41 | * PeaceConference: Combatants begin the work of building peace after war. |
42 | * RebuiltPedestal: When a BrokenPedestal is fixed. |
43 | * ReconcileTheBitterFoes: A third party mediates a peaceful resolution to an ancient armed conflict. |
44 | * RelationshipSalvagingDisaster: A catastrophe convinces two estranged characters to kiss and make up. |
45 | * SplitAndReunion: A SplitPersonality gets separated. When it reunites, issues are resolved an teamwork has improved. |
46 | * ThirdPartyPeacekeeper: When two people are close to fighting, someone has to get them back together again. |
47 | * ThreateningMediator: When a character threatens at least one side of a conflict in order to get them to reconcile. |
48 | * TrappedWithTheTherapySession: A third party is trapped with others as they have it out. |
49 | * WelcomeBackTraitor: A traitor reconciles with those they betrayed. |
50 | [[/index]] |
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