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1[[quoteright:335:[[VideoGame/SuperMarioBros3 https://static.tvtropes.org/pmwiki/pub/images/super-mario-bros_-3-screenshot-artwork-powers_1221.jpg]]]]
2[[caption-width-right:335: [[Franchise/SuperMarioBros Mario]]'s got quite a diet.]]
3
4->''"For what had Prometheus done in the first place? He had given humans a power-up."''
5-->-- '''Steven Poole''', ''Trigger Happy''
6
7Something found in the game environment that bestows a positive benefit. Different from inventory items in that its effect is usually instant. Often inexplicably drops from the corpses of fallen enemies, and is found in unlikely places and breakable objects, or the odd [[InexplicableTreasureChests treasure chests]].
8
9A feature found in many games is the cycling power-up, an item that cycles between two or more different power-ups (either on its own or when you shoot it), forcing the player to decide on which one is most important to them. Depending on how fast it cycles, it also tests the player's timing. These are common in space shooters.
10
11Common types:
12* [[HealThyself Health Recovery]]
13** Medkit with red cross (ironically, UsefulNotes/TheRedCross doesn't like this, since the red cross is a symbol regulated by international laws with a very specific meaning; the actual first aid symbol should be a white cross on green).
14*** More recent works have started using glowing green crosses instead.
15** [[HeartsAreHealth Heart]]
16** HealingPotion, usually a crystal vial with neon red, green or blue liquid inside.
17** Wrench or gas can (in vehicle games)
18** Glowing orbs of LifeEnergy
19** [[HyperactiveMetabolism Food]]
20** [[BodyArmorAsHitPoints Body Armor]]
21* Enhanced Abilities
22** AttackSpeedBuff
23** BreakablePowerUp
24** PowerUpFood
25** PowerUpMount
26** [[TransformationTrinket Transformation items]]
27** InvincibilityPowerUp
28** Weapons (Typically represented by the actual gun itself, or a box, canister or emblem with a letter or numerical designation representing which gun it is)
29*** StandardFPSGuns
30*** HomingProjectile
31*** PinballProjectile
32*** ReflectingLaser
33*** SpreadShot
34* Ammo
35** [[CrateExpectations Military shipping crate]]
36** Another gun like your current one
37** Loose clips/magazines, rockets, arrows, etc
38* Money
39** [[FollowTheMoney Gold coins]]
40** Stacks of bills
41** Gems or jewelry
42** Sacks marked with a dollar sign
43** Gold bars, ingots, or bullion
44** Floating dollar sign
45* OneUp
46** Icon that reads "1UP"
47** Icon or doll of the player character('s head)
48** Heart (if not used for health recovery)
49** [[LawOfOneHundred Every 100 of a common item]]
50
51A common trait among powerups is that you often don't need to do anything other than touch it to gain its benefit. Fly your fighter into the floating container of radioactive materials (''VideoGame/RaptorCallOfTheShadows''), send the chopper into a bomb pod (''VideoGame/TwinCobra''), and they just get installed or deposited instantly. Usually an [[AcceptableBreaksFromReality Acceptable Break From Reality]] since no-one really wants to fly out of a dogfight to spend some quality time in a hangar with a wrench installing a missile pod--and dealing with the damage from ramming it into the fuselage to catch it at mach 50. When a common powerup is used to increase the player's weapon level or something, collecting more of it after reaching maximum level often results in ScoringPoints instead.
52
53Sometimes comes with its own PowerUpMotif-- usually when it's a TimedPowerUp-- as well as the StandardPowerupPose.
54
55Compare StatusBuff, PowerUpMagnet. If the powerup isn't very useful, see PowerUpLetDown. If a level doesn't contain a powerup, it is a DroughtLevelOfDoom. Contrast PoisonMushroom, a [[InvertedTrope power-down]].
56
57----
58
59!!Examples:
60
61[[foldercontrol]]
62
63[[folder:Video Games]]
64* In ''VideoGame/ShironeTheDragonGirl'', the player gets two power-up that add mechanics to the puzzles. They come in the form of small rune stones able to remotely interact with the corresponding glyph. [[spoiler:The first stone teleports Shirone to the glyph, the other charges the glyph to activate the mechanism it is linked to.]]
65[[/folder]]
66

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