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11[[quoteright:350:[[VideoGame/PaperMarioTheThousandYearDoor https://static.tvtropes.org/pmwiki/pub/images/pmttyd_game_over.png]]]]
12[[caption-width-right:350:Oh, come on! He only tripped over a shoelace!]]
13
14->''"Snake! What's going on?! Snake!? SNAAAAAAAKE!!!"''
15-->-- '''Otacon''', ''VideoGame/MetalGearSolid''
16
17Anytime the PlayerCharacter is killed in a video game, CriticalExistenceFailure is sure to manifest. Sometimes, the player character just [[RagdollPhysics flops dead like a rag-doll]] or [[DeathThrows jumps out of the screen]]. Other times, they explode (normally if they're a robot, but in [[LudicrousGibs chunky salsa]] if they're not), or the enemies start BeatingADeadPlayer. And if you're particularly unlucky, [[TheManyDeathsOfYou the game will show in full detail the many creatively grizzly ways your character can be reduced to a pile of flesh and/or bones]], and then [[HaveANiceDeath make fun of you for dying]].
18
19[[WellThisIsNotThatTrope We're not talking about those]]. We're talking about when the death of the player character is treated with some actual drama, as the player themselves would, and takes it completely seriously. It does so by conveying to the player that the player character is truly defeated, [[WeCannotGoOnWithoutYou and that the game cannot go on without them]]. This often serves as a PlayerPunch; and if done well, can be a good source of NightmareFuel and/or be a massive {{Tearjerker}}. Either way, it encourages the player to not screw up again.
20
21How this manifests itself varies, in some early video games, everything except the player would disappear and be replaced by a black void, removing all distractions from the character's corpse. In more modern games, all entities that are not the player (enemies, bosses, {{N|onPlayerCharacter}}PCs, etc.) would freeze in place as the player character dies. DramaticSpotlight may be involved if the work is being showy. Due to the nature of this trope, it's very rare for TheManyDeathsOfYou to apply, but if it does, expect all death scenes to have something in common, even if it's YetAnotherStupidDeath.
22
23The nice thing about this trope is that it avoids having to invoke BloodlessCarnage if a character should be reduced to paste, while simultaneously dodging having to give the player character a FamilyUnfriendlyDeath. The death scene is always the same, but what would realistically happen to a character when they die like this is [[NothingIsScarier entirely left up to the player's imagination]].
24
25It's worth mentioning that the player character doesn't necessarily need to die for this trope to come into play, any type of failure can apply, as long as it's PlayedForDrama. If the rest of the game world keeps going on despite the player character dying, then it's not an example.
26
27{{Permadeath}} is more or the less the ultimate version of this trope, since the dead character will remain dead. This isn't to be confused with ItsAWonderfulFailure, as that is for showing the player the dramatic consequences of their failure, often in [[NonStandardGameOver specific circumstances]], while this about the player character themselves dying '''being''' dramatic by itself. However, the two tropes work '''exceptionally''' well together if you really want to [[WhatTheHellPlayer rub the player's failure in their face]].
28
29Contrast HaveANiceDeath; whereas that trope is intended to make player mortality humorous and even reward curious or sadistic players for torturing the protagonist in creative ways, this trope is very clearly a punishment for the player not keeping their character alive.
30----
31!!Examples
32
33[[foldercontrol]]
34
35[[folder:Action-Adventure]]
36* In ''VideoGame/{{Bayonetta}}'', the continue screen is a shot of Bayonetta's body sprawled across the ground. If the player declines to continue, she will be DraggedOffToHell. If you let Cereza get taken by the Joy or Beloved, however, [[NonStandardGameOver the girl's doll will be in Bayonetta's place instead]].
37* ''VideoGame/GrandTheftAutoIV'' has the player character dying in slow motion with the screen losing all color. ''VideoGame/GrandTheftAutoV'' uses a similar, more stylish death screen with a camera flash at the moment of death, and the word "WASTED" appearing moments later.
38* ''VideoGame/HollowKnight'':
39** Exaggerated with the Knight, as not only is the Knight's death dramatic, what with them violently disintegrating, but even ''taking damage'' is emphasized with a brief freeze-frame and glass-cracking effect[[note]]though the glass effect is absent on low visual quality settings[[/note]], a loud thud, and any background music cutting out for a second before fading back in.
40** Played for laughs when you defeat [[spoiler:Zote in the Colosseum of Fools. When you land the finishing blow, Zote will freeze with a shocked expression and then be knocked backwards, grimacing as the entire screen fills with white... only to harmlessly land on one of his horns and get stuck.]]
41** The sequel, ''VideoGame/HollowKnightSilksong'' does much the same thing with Hornet. When she is defeated, she hovers in pain, screaming as her silk fades away from her and she is engulfed in darkness.
42* ''Franchise/TheLegendOfZelda'':
43** ''VideoGame/TheLegendOfZeldaI'' has the entire world turn red as Link dies before fading to black as he finally disappears.
44** ''VideoGame/ZeldaIITheAdventureOfLink'' has Link be visible only as a silhouette against a flickering background upon death.
45** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has something similar to the first Zelda game, but with an Iris Out before hand.
46** ''VideoGame/TheLegendOfZeldaLinksAwakening'' mimics ''A Link to the Past'''s death animation, except with the screen fading to white.
47** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': When Link dies, the lighting is brought to a minimum, leaving just him & Navi visible, while all other moving entities freeze completely. If Link dies from drowning, he'll choke before his body goes limp and floats to the surface of the water (if he's wearing the Iron Boots underwater and drowns, he uses the standard collapsing death animation instead). Every other 3D Zelda game does this as well. ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' changes it up by having the camera pull out after Link collapses and then it fades to black.
48** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' pays homage to ''A Link to the Past'' by having the same animation.
49** Whenever Link is killed in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', his breath will be suddenly cut off as the camera pans to his body collapsing to the ground and tragic music plays. Bonus points whenever he dies in wolf form, since Midna will appear over his body and sigh.
50** Every time Link dies in ''VideoGame/TheLegendOfZeldaSkywardSword'', he'll fall to the ground and struggle to breathe for a few seconds before going limp.
51** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' freezes all enemies on screen while Link either collapses or ragdolls as he dies, depending on what the last attack to him did. A short tune plays as Game Over appears while the screen fades to black.
52* ''Franchise/{{Metroid}}'':
53** Every 2D Metroid game from ''VideoGame/SuperMetroid'' onwards does this. When Samus takes her last hit, she freezes in place and the world fades to black. Her Power Suit (if she's wearing one) then explodes in a bright flash, exposing her body arced backwards in pain as the screen fades to white into the Game Over screen.
54** While each main game in the ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]'' sub-series has Samus scream and her visor cutting to black like an old CRT television turning off when taking her final hit -- if the player died in Morph Ball form, Samus is also shown exploding beforehand -- the Game Over screen itself has its own imagery in each entry. [[VideoGame/MetroidPrime The first game]] shows Samus with her [[BrokenFaceplate visor cracked]] and her head slumping over once her vitals flatline; ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' shows Samus' heart as she goes into cardiac arrest; and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' has Samus's blood spilling onto the screen, with the NonStandardGameOver where Samus's corruption levels get too high having a brief scene of her transforming her into another Dark Samus play before showing the Game Over screen (with the spilled blood now being blue rather than red).
55** ''VideoGame/MetroidOtherM'' has Samus give a brief scream before she collapses unconscious, her suit dematerializing as she lays on the ground, and the camera panning out as Adam screams out her name [[spoiler:until he goes missing later on in the story]]. If Samus dies in lava, she reaches out with her hand before it slowly sinks back into the lava. And if you die during the post-game TimedMission, you're treated to [[MyLifeFlashedBeforeMyEyes flashes of Samus remembering pivotal moments]] from throughout the game as [[spoiler:the Bottle Ship explodes and is engulfed in flames]].
56* In ''Star Wars'' games ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy'', your player character's death is presented in slow motion through third-person camera circling the protagonist.
57* In ''VideoGame/{{Tunic}}'', if the fox runs out of health, a ScareChord plays as the screen's borders [[FlashOfPain fill with red]]. The camera zooms in to show them collapse to the ground, defeated.
58[[/folder]]
59
60[[folder:Action [=RPGs=]]]
61* ''VideoGame/{{Crystalis}}'': If the PlayerCharacter dies, the entire game world fades to black, and they spin in place before collapsing on the ground dead.
62* ''VideoGame/DarkDevotion'' has the world fade to black as the player character collapses with a cry, bleeding out from a chest wound. The phrase "Your Devotion Has Faded" then appears on the bottom half of the screen in stark white letters.
63* Dying in ''VideoGame/ParasiteEve'' has Aya collapse to the ground as everything around her fades to black while Game Over appears on screen. ''VideoGame/ParasiteEve2'' changes it slightly by having Aya make a death cry as she collapses, followed by the whole screen fading to black with Game Over appearing afterwards.
64[[/folder]]
65
66[[folder:First-Person Shooter]]
67* ''VideoGame/CallOfDuty'': In the single player campaign, whenever the player character dies, their last moments are shown from their perspective as their vision & hearing fades. Sometimes accompanied by sad music, or in the case of ''VideoGame/CallOfDutyWWII'', blood filling the screen. The games also show either a quote from a famous historical figure about why WarIsHell, or tips that can help you avoid what killed you.
68-->"You were killed by a grenade. Watch out for the grenade danger indicator."
69* ''VideoGame/Goldeneye1997'': If James Bond is killed, blood fills the screen from the top (in a CallBack to the films' iconic gun barrel openings). Then the player is forced to watch Bond be killed in a RepeatCut as dramatic humming is heard along with a HeartbeatSoundtrack. Finally, the player is booted to the mission briefing screen and they bear witness to all of the objectives they failed.
70[[/folder]]
71
72[[folder:Massively Multiplayer Online Role-Playing Game]]
73* ''VideoGame/AgeOfConan'': when the player's character dies, the screen turns black and white and the scenery starts spinning, unless the player starts controlling the camera.
74[[/folder]]
75
76[[folder:Medical Game]]
77* Failing any operation in ''VideoGame/TraumaCenter'' and its sequels will have your PlayerCharacter quitting their medical careers due to either not being able to handle the pressure (Derek) or failing to live up to their own standards of perfectionism as doctors (Markus and Valerie). They leave behind their resignation letter and completely vanish. In scenarios where the player character is kidnapped by terrorists, if you fail to escape or fail a surgery you're forced to perform, the game over screen will say that the doctors were never seen or heard from again.
78[[/folder]]
79
80[[folder:Platform Games]]
81* ''VideoGame/CrashBandicoot1996'': Several of Crash's death animations involve him dying against a black background. Though it's mostly PlayedForLaughs.
82* Die in ''VideoGame/DonaldInMauiMallard'' and you're treated to a scene of him getting dragged into hell by a demonic hand. Dramatic enough to make a native hold his wig as a sign of respect, but not dramatic enough to stop him from simply shrugging it off a few seconds later and happily moving on with his life.
83* The ''VideoGame/{{Kirby}}'' series usually only uses DeathThrows, but in ''VideoGame/Kirby64TheCrystalShards'', dying while playing as Kirby or King Dedede causes them to stumble around dizzily and pass out as the screen fades to black. Even the death music is remixed to sound dramatic. Some amusing MoodWhiplash ensues in Kirby's case, as he shouts his usual hit noise before he falls down, an overexaggerated "OUCH!" This death animation is reprised in ''VideoGame/KirbyAndTheForgottenLand'', but with the standard musical sting.
84* Dying in ''VideoGame/TheLionKing'' results in the screen turning black while Simba sways and collapses. This feels slightly less serious when you're still playing as cub Simba in the first part of the game, as he sports a goofy smile on his face while dying. However, adult Simba's death is appropriately dramatic. That said, in the 16-bit and Master System/Game Gear versions, it is heralded by an incredibly sad four-note stinger.
85* ''VideoGame/MegaManClassic''
86** In the [[VideoGame/MegaMan1 first]], [[VideoGame/MegaMan7 seventh]], [[VideoGame/MegaMan9 ninth]], and [[VideoGame/MegaMan10 tenth]] games, whenever Mega Man is defeated, the game pauses for a brief moment to place emphasis on your failure.
87** ''VideoGame/MegaMan11'' kicks it up a notch, by having Mega Man clearly in visible pain during the pause, and proceeding to [[DeathCryEcho scream in agony]] upon death.
88* ''VideoGame/PizzaTower'': Considering how [[AmusingInjuries most of the misfortune that can befall]] [[TheHero Peppino]] is PlayedForLaughs, it's a bit surprising this is played straight. However, there are 2 variants of this.
89** If the player runs the clock out during [[TimedMission Pizza Time]], and [[BigBad Pizzaface]] [[StalkedByTheBell catches up to Peppino]], everything except for the latter vanishes into a black void while he has a shocked expression. Then the words "Time's Up" fall on top of him, [[DeathThrows sending him falling down off of the screen]].
90** If the player runs out of life during a boss fight, Peppino is sent flying before falling down to the ground as everything else fades to black. He is left crumpled on the floor covered in bruises.
91* When ''VideoGame/SparkTheElectricJester''[='s=] eponymous character dies, he collapses pale and wide-eyed into a black void as the soundtrack cuts off. When playing as Fark, the robot instead malfunctions and comically falls offscreen, but still on a silent black void.
92* ''VideoGame/SuperMario64'': While Mario was no stranger to dying in his games, in the games before Super Mario 64, he just fell off the screen if an enemy or hazard killed him. In ''Super Mario 64'', Mario does not do that, instead he falls onto the ground and tries to get back up before dying, and you can see his corpse has X's in his eyes when he dies. When the games before this one were not as scary when Mario died, to see your favorite Video Game hero die in this fashion when he just fell off the screen in the earlier games is quite unsettling. Not to mention what happens when he drowns or dies of toxic gas in this game.
93[[/folder]]
94
95[[folder:Racing Games]]
96* While DeathIsASlapOnTheWrist in ''Videogame/BurnoutParadise'', the player crashing hard enough triggers a "crash cam". This means the music suddenly stops, the camera cuts to a favorable angle and time slows down to show body panels deforming and breaking off as the player's vehicle is turned into a crumpled wreck. By contrast, AIs the player wrecks are shown with a brief shot of their destroyed car in real time.
97* Every game in the ''VideoGame/FZero'' series has this in some capacity.
98** In the SNES original ''VideoGame/FZero1990'', crashing kills the soundtrack as the camera slows down and turns around to look at the smoldering pile of debris that used to be your machine. The GBA sequels (''VideoGame/FZeroMaximumVelocity'', ''VideoGame/FZeroGPLegend'', etc.) combined this with scary/sad music to [[PlayerPunch place even greater emphasis on your failure]].
99** In ''VideoGame/FZeroX'' on the Nintendo 64, your machine breaks apart & explodes as the soundtrack fades out, and the announcer says "Too bad, you lost your machine..." as the screen wipes to black.
100* ''VideoGame/StuntRaceFX'' features sentient cars for you to play as. If you take too much damage, your player car will crash and burn while the screen fills with red as an ambulance is heard approaching. [[SuperDrowningSkills If you fall in water]], the screen fills with blue instead as your player car drowns.
101[[/folder]]
102
103[[folder:Rhythm Games]]
104* ''VideoGame/FridayNightFunkin'': If you fail a song, the soundtrack is killed instantly, and the background along with all other characters vanish while [[PlayerCharacter The Boyfriend]]'s skeleton visibly cracks. He then [[DramaticDrop drops the microphone out of shock]].
105[[/folder]]
106
107[[folder:Roguelike]]
108* ''VideoGame/EnterTheGungeon'': If your gungeoneer dies, the entire Gungeon's color is drained and they fall to their knees in pain (or if you're playing as the cultist, they collapse to the ground outright). The Gungeon's clock then rewinds time to the moment that the run was started, and a gunshot is heard as the gungeoneer finally falls to the ground and dies (of if playing as the cultist, their body fades away).
109* In ''VideoGame/FTLFasterThanLight'', when enemies die, they silently keel over, collapse, or explode. When ''your'' crew dies, their deaths are audible, including sound effects such as human death grunts and Engi clanking.
110* ''VideoGame/{{Hades}}'': Whenever Zagreus is killed, the game cuts all enemies and backgrounds out to a black void, as he dies and is dragged back into the underworld. Even when he has [[AutoRevive Death Defiance]] charges remaining, the game will slow down and all sound will go quiet while the Defiance restores him to life.
111* ''VideoGame/RogueLegacy'': Every time you die, everything disappears into a black void except for your character, who has a HollywoodHeartAttack and collapses, their spirit departing from their body. Complete with DramaticSpotlight.
112* ''VideoGame/{{Sundered}}'' has the screen fade to black except for Eshe, who then screams as numerous tentacles restrain her and pull her into the ground.
113[[/folder]]
114
115[[folder:Role-Playing Games]]
116* ''VideoGame/EarthBound1994'' and ''VideoGame/EarthBoundBeginnings'' have Ness/Ninten in a black void with a spotlight over him if he and his friends are defeated in battle. ''VideoGame/Mother3'' does the same thing, only with the lead character collapsed on the ground instead.
117* ''Franchise/FinalFantasy'':
118** ''VideoGame/FinalFantasyVI'': If the party is defeated, the lead party member is seen disappointed in the middle of the screen against a black background.
119** ''VideoGame/FinalFantasyX'' has the camera focus on the last character that was knocked out as Game Over fades into view. Depending on where you lost the fight, the dying character may express their last words (usually in regret). ''VideoGame/FinalFantasyX2'' has a similar function.
120** If the player dies in a solo duty or fails an objective in ''VideoGame/FinalFantasyXIV'', a harsh tone plays followed by "DUTY FAILED" appears on screen before they are booted out of the instance. This can also happen in certain content involving grouped players.
121* ''VideoGame/PaperMario64'' has Mario spin in place and collapse when his HP reaches zero, followed by showing him in a black void hunched over in exhaustion with a spotlight on him as Game Over is spelled out on the screen. ''VideoGame/PaperMarioTheThousandYearDoor'' has a similar Game Over screen, only with Mario's unconscious body sprawled out on the ground as the curtains on stage come to a close.
122* Starting with ''VideoGame/Persona3'', whenever the PlayerCharacter dies, the party's MissionControl will panic before the screen fades away.
123** Amplified in ''VideoGame/Persona5'' where the camera zooms into a dying Joker, trying to get up, until he drops to the floor as MissionControl desparately calls for him to get up and the screen turns red before fading to black.
124* Having all of your Pokemon knocked out in any ''Franchise/{{Pokemon}}'' game will have the game exclaim "You blacked/whited out!" or "You were overwhelmed by your defeat!" (depending on the game), followed by a short narrative of you rushing back to the nearest Pokemon Center to get your party healed while shielding them from further harm. The first two games would have the opposing Pokemon shaded in complete black to further dramatize your defeat. In ''VideoGame/PokemonLegendsArceus'', if your player character takes too much damage directly, they kneel down as the screen slowly fades to black before you're rescued and revived at the nearest camp.
125* In ''VideoGame/TalesOfPhantasia'', letting your party fall in battle will switch the screen back to the overhead exploration screen where all the scenery fades, your party's leading character (most likely {{C|antDropTheHero}}ress) collapses, and the narrator says no one ever found out what happened to your party.
126* Games by Creator/TobyFox tend to have this.
127** ''VideoGame/{{Undertale}}'': During battle, the human's SOUL (represented by a red heart) is visible when fighting monsters. If the human's HP hits 0, then all monsters on screen, along with the entire interface, vanish. Only the human's SOUL remains visible before cracking and promptly shattering into pieces, signifying the human has died. The Game Over screen also features text begging the player not to give up.
128*** The FanRemake ''VideoGame/UndertaleBitsAndPieces'' accompanies this animation with Frisk having a heart attack before falling on the ground.
129** ''VideoGame/{{Deltarune}}'' does much the same thing, however you will either simply be asked to try again in Chapter 1, or in Chapter 2, Susie and Ralsei will beg Kris to get up and try again.
130[[/folder]]
131
132[[folder:Shoot 'em Up]]
133* If your shields are completely drained in ''VideoGame/StarFox1'', you get to watch your Arwing spiral out of control (if in outer space) or tumble across the ground (if on a planet with solid ground) before exploding. In ''VideoGame/StarFox64'', this is followed by your teammates [[SayMyName screaming Fox's name]] or letting out a BigNo. If you happen to die while fighting Andross, you get to hear Fox scream instead since he is fighting alone.
134-->'''Slippy/Peppy/Falco''': "No!!!!"
135[[/folder]]
136
137[[folder:Simulation Games]]
138* If Maverick dies in ''VideoGame/WingCommander'', you're forced to watch as he shields himself from an [[ExplosiveInstrumentation exploding control panel]], followed by his entire ship being vaporized. And for double TearJerker points, [[ItsAWonderfulFailure you then have to attend his funeral]].
139-->'''Colonel''': We are gathered here to pay tribute to one of our own: 2nd LT. Maverick. It is always sad to lose a pilot, but it is especially difficult when he's as young as Maverick. He died without even a chance to prove himself.\
140'''Sargent''': Company! ATTENTION! (everyone stands at attention) PREPARE ARMS! (rifle men prepare the three volley salute)\
141'''Colonel''': Farewell Maverick, you'll be missed...
142[[/folder]]
143
144[[folder:Stealth-Based Games]]
145* ''VideoGame/MetalGearSolid'': Starting with the first Solid game, MissionControl characters who you speak with on the Codec will become alarmed if [[TheHero Snake]] dies. While the same style was used in ''VideoGame/MetalGearSolid2SonsOfLiberty'', a notable example comes from Rose; if Raiden dies, Rose calls out for his name before frightfully gasping/holding back tears. Justified since Rose and Raiden are a couple.
146* ''VideoGame/YandereSimulator'': If anything happens to Yan-Chan or Senpai that makes it impossible for them to be in a relationship, then a heartbroken Yan-Chan is seen against a black background as everything else disappears.
147-->'''Yandere-Chan:''' I can never face my Senpai again...
148[[/folder]]
149
150[[folder:Survival Horror]]
151* Every game in the ''VideoGame/FiveNightsAtFreddys'' series has death at the hands of the terrifying animatronics be accompanied by an ear-shatteringly loud JumpScare.
152* ''VideoGame/TheLastOfUs'': Whenever Joel or one of his friends die, the game [[SmashToBlack abruptly cuts out with a dramatic hum]] and provides a tip that can help avoid what killed you. This is especially true for the more [[GoryDiscretionShot violent death scenes]].
153* ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2'' has sad music playing if you die while you spectate the other players. The other characters will also make a sad comment if they find your dead body. If all the survivors are incapacitated, a short dramatic theme plays as you can do nothing but watch the zombies mercilessly pummel and beat everyone as they bleed to death. The screen fades to black before having the game restart everyone from the beginning of the map. The fade out does not happen in VS mode due to the competitive style of the game mode.
154* The first few ''Franchise/ResidentEvil'' games treats player death with a FadeToWhite and slow motion as the player character lets out their death rattle. This is then cut to a black void with the character's dead body as the words "YOU DIED" appears on screen. Depending on the enemy that finished you off (which particularly in ''VideoGame/ResidentEvil2'' is nearly ''all'' of them), you might be treated to [[HaveANiceDeath a special animation of the player character meeting their end]]. By ''VideoGame/ResidentEvil4'' and later, the player character simply collapses when they die unless their death is from a unique situation such as failing a quick time event. The first and third game had a boss and EliteMook that could [[SwallowedWhole swallow the player character whole]], which their body on the "You Died" screen would be completely missing.
155[[/folder]]
156
157[[folder:Tactical [=RPGs=]]]
158* In the ''Franchise/FireEmblem'' series, when the [[WeCannotGoOnWithoutYou Lord class]] character (Marth, Roy, Ike, etc.) dies, they say their LastWords and another character is either saddened or [[OhCrap freaked out]] by the fact that their leader has just died. If any other unit dies however, the game takes it seriously, but [[ForgottenFallenFriend just keeps going anyway]].
159[[/folder]]
160
161[[folder:Turn-Based Tactics]]
162* Parodied in ''VideoGame/{{Worms}} 3D''. When you lose, you see a scene of your worm dead with a DramaticSpotlight overhead, and his [[WingedSoulFliesOffAtDeath soul playing the harp and crying]]. Then your worm wakes up and gives a bored look at his [[ChewingTheScenery over-dramatic soul]], who promptly starts to [[{{Corpsing}} laugh]].
163[[/folder]]
164

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