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7[[quoteright:350:[[TabletopGame/MagicTheGathering https://static.tvtropes.org/pmwiki/pub/images/aethertorch_renegade.png]]]]
8[[caption-width-right:350:To understand Kaladesh, one must first understand how aether and invention flow together through the great Aether Cycle.]]
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10{{Steampunk}} is cool, of course, but when you're creating your own setting you might feel that steam power alone isn't enough to justify such advanced technology. After all, the historical Industrial Revolution failed to produce [[ZeppelinsFromAnotherWorld airship armadas]], HumongousMecha, or legions of [[MechaMooks steam-powered war robots]].
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12You could just give it a HandWave and say it runs on the RuleOfCool, or you could [[AppliedPhlebotinum apply some phlebotinum]] to it. Whether it's an AlternateUniverse of our Earth or a ConstructedWorld the alternatives are plentiful, from [[{{Unobtainium}} rare minerals and other substances]] to [[MagiTek something a bit more magical]] (in which case GaslightFantasy and/or DungeonPunk possibly overlap to some degree). Either way, SinglePhlebotinumLimit is likely to apply.
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15!!Examples:
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19[[folder:Anime and Manga]]
20* In ''Anime/{{Levius}}'', the discovery of Agartha Water, which burns with much higher pressure than regular water when boiled and has a steam that can be controlled by the human mind to a certain extent, is the reason why steam-powered ArtificialLimbs have reached such an apogee.
21* ''Anime/PrincessPrincipal'' takes place in an alternate 19th-century Europe where Albion discovered [[PublicDomainArtifact cavorite]], an anti-gravity mineral. It fueled a technological revolution in Albion that allowed the nation to build high-technology airships and become a world superpower. Albion itself looks very steampunk, with all the trappings of Victorian London.
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25* ''WebOriginal/RedAlert3Paradox'': The [[ChurchMilitant Order of the Talon]]'s steam-powered tech is capable of going toe-to-toe with the WeirdScience of the Allies and the Mecha of Japan and coming out on top thanks to the impossibly tough "Talon Steel". With Talon Steel, the Order's steam boilers can be at incredibly high heat and pressure without issue, and the same resilience allow Talon Steel clockwork to be wound to ridiculous levels of Tension. It also doesn't hurt that using it for ''armor'' makes their units ''stupidly'' tough.
26* ''Fanfic/UndocumentedFeatures'': The "Aegis Florea" stories based on ''VideoGame/SakuraWars'' justify the steampunk by moving the setting to a Japanese-settled colony with virtually no resources except coal, iron, and water; the colonists decided to revisit old technology rather than depend on imports, eventually reaching a technology level similar to the source material.
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30* The Steamballs of ''Anime/{{Steamboy}}''. Not only are three of them able to keep a giant castle floating in the air and provide almost unlimited quantities of steam at high pressure, they remain at room temperature the entire time. This has something to do with a mineral dissolved in the water they're filled with. That's all they say about the matter.
31* In ''Animation/WarOfTheWorldsGoliath'', we have a steampunk futuristic past from reverse-engineered Martian war machines, including [[MileLongShip kilometer-and-a-half long]] {{zeppelins|FromAnotherWorld}}, HumongousMecha, and {{Energy Weapon}}s.
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35* ''Literature/{{Airborn}}'' makes use of hydrium, a fictional gas that’s as light as hydrogen… with none of the… explosive risks. The setting uses it to justify [[CoolAirship airships]] being the primary form of long-distance travel, instead of airplanes.
36* ''Literature/TwentyThousandLeaguesUnderTheSea'': The Nautilus is powered by electricity, then a new and exotic power source. Unfortunately, Verne overestimated what electric power was actually capable of, so the Nautilus as described in the book wouldn't function. Presumably, this is why it runs on nuclear power in [[Film/TwentyThousandLeaguesUnderTheSea the Disney version]], since at the time the movie was made, nuclear power was the cool new power source.
37* ''Anti-Ice'' by Creator/StephenBaxter is set in a steampunk 19th century based on the discovery of a form of {{antimatter}} that can be stored and transported relatively safely.
38* ''Literature/{{Dinotopia}}'' features steampunk dinosaur mechs and trilobite-shaped (functionally) [[Film/BladeRunner spinners]] in the prequel ''First Flight'' and second book ''The World Beneath'', powered by [[PowerCrystal sunstones]], stolen by the mythological equivalent of Prometheus.
39* ''Literature/GeistSeries'': The Industrial Revolution seems to have arrived early in ''Geist'' and was accelerated by the discovery of [[{{Unobtainium}} azoth]], the mineral residue of the [[TheLifestream Symphonia Mundi]].
40* ''Hermeticon'' by Vadim Panov is a steampunk SpaceOpera in which all steam-powered engines are based on an {{alchem|yIsMagic}}ical reaction between mysterious [[PhilosophersStone Philosopher's Crystals]] and Royal Vinegar (an extremely powerful [[HollywoodAcid acid]] mixture). Internal combustion engines similar to real ones also exist but cannot (yet) surpass the wonderful alchemy-based technology. Moreover, there is astrelium, a strange and rare metal that allows [[ZeppelinsFromAnotherWorld zeppels]] to [[FasterThanLightTravel travel between planets]]. The source and principles behind the Philosopher's Crystals and astrelium are only known to alchemists from planet Hermeticon.
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44* ''Podcast/TheKingmakerHistories'' is set in the early 1900s, but the technology is subtly anachronistic thanks to the series' magic system- there's a class of magic called artifice that allows the wielder to control and manipulate technology, leading to all sorts of steampunk-y contraptions.
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48* In ''TabletopGame/BladesInTheDark'' (strongly inspired by the ''VideoGame/{{Dishonored}}'' series), the industrial revolution was kicked off by the discovery that the blood of the demonic leviathans roaming the Void Sea can be used to produce electric power. By the time the game takes place, its setting is roughly in the Victorian age, with most technology powered by electricity extracted from leviathan blood (although some older tech also uses steam power).
49* In ''TabletopGame/{{Deadlands}}'', the steampunk mechanisms are fueled by a miracle fuel, ghost rock, which is a supernatural mineral made by the [[BigBadEnsemble Big Bads]] from damned souls.
50* Downplayed example: a ''Pyramid'' magazine article for ''TabletopGame/{{GURPS}} Steampunk'' proposes that [=GMs=] who worry about this stuff might like to introduce liquefied coal, as a reasonably plausible efficiency-booster that the real-world Age of Steam never used. For [=GMs=] who ''aren't'' worried by realism, the ''Steam-Tech'' book has exotic "rays" and etheric technology.
51* ''TabletopGame/{{Ironclaw}}'': The ''Jadeclaw'' 1st edition adventure module "Loot the Burning House" featured a province of Zhongguo rediscovering steam power and examples of ancient steam engines powered by alchemically treated metal octagons instead of wood or coal.
52* In ''TabletopGame/MagicTheGathering'', the plane of Kaladesh focuses on an industrial revolution caused by the harvesting of aether (essentially the essence of the cosmos itself, made workable thanks to the multiverse-shaking event known as the Mending). WordOfGod states that it is the franchise's take on the steampunk genre, with rogue inventors, government oppression, and airships, albeit eschewing the traditional Victorian setting, clunkiness, and grime for a FantasyCounterpartCulture of India, technology that prides form as much as it does function, and a distinct touch of SolarPunk (thanks to aether being a zero-emission, ethically harvestable energy source).
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56* ''VideoGame/AnotherSight'' '''almost''' has this. The phlebotinum is there, and there's certainly a lot of steampunk, but the people who use and study the Node are extremely worried that mishandling it could have dire circumstances; even Nikola Tesla is wary of using it for anything more than powering his machines (although he is studying it to make more sense of it). [[spoiler:One ending has this trope played completely straight after Thomas Edison gets his hands on the Node; we see a quick glimpse of a city of skyscrapers with massive gears and smokestacks.]]
57* The ''VideoGame/{{Civilization}} V'' expansion ''Gods & Kings'' included the Empires of the Smoky Skies scenario, a steampunk campaign that featured new types of resources to create its fantastical technology, such as aetherium and luboric.
58* ''VideoGame/{{Dishonored}}'' takes place in a ConstructedWorld, but it still has an [[FantasyCounterpartCulture equivalent to Victorian Britain]] and an industrial revolution to go along with it, in this case, one fueled by the oil of supernaturally attuned whales that exist simultaneously in the mortal world and in [[SpiritWorld the Void]]. The end result is a setting much like the darker versions of traditional steampunk, flavored with GaslightFantasy.
59* ''VideoGame/{{Ironcast}}'' is set in an alternate Victorian Britain anno 1886, where the harvesting of the mineral voltite ([[spoiler:actually a sentient alien lifeform]]) has led to the development of airships, powerful energy weapons, and the eponymous [[AMechByAnyOtherName Ironcasts]], as well as a devastating war with France.
60* ''VideoGame/{{Steambirds}}'': The main premise is that fusion power was discovered in the 19th century, so while the planes run on steam, they don't need coal to function.
61* The New British Empire in ''VideoGame/SunlessSkies'' has successfully colonized space using Victoria-era technology enhanced with [[TimeMaster Hours]] and the [[LanguageOfMagic Correspondence]].
62* The world of ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' has rapidly advanced from early modern to steampunk-ish levels of technology in the span of roughly 50 years thanks to the invention of orbments, machines that extract "orbal energy" from crystalline circuits made out of naturally-occurring minerals. Note that while the ''Sky'' trilogy generally sticks fairly close to SteamPunk and ClockPunk, with a few exceptions here and there, later entries in the wider ''VideoGame/TrailsSeries'' take things much farther, into DieselPunk and straight-up modern territory.
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66* ''Webcomic/{{Sunbird}}'': Pallas powers its fledgling Industrial Revolution with ''[[ThePhoenix phoenixes]]''.
67* In ''Webcomic/{{Widdershins}}'', the titular English town uses steampunk tech imbued with [[OurSpiritsAreDifferent spirits of emotion]], like {{Clockwork Creature}}s that contain their creator's {{Pride}} and [[https://www.widdershinscomic.com/wdshn/december-14th-2011/ steam locomotives]] with a boost of Impatience to speed them along. While most of the story is set in the Victorian era, the town maintains the technology into the modern day, because the BackgroundMagicField near Widdershins' magical Anchor is strong enough to disrupt electronics.
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