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1[[quoteright:340:[[WesternAnimation/StarWarsCloneWars https://static.tvtropes.org/pmwiki/pub/images/ARC-gunners.jpg]]]]
2[[caption-width-right:340: Sir, [[{{BFG}} we have]] MoreDakka!]]
3
4->''"You know what this is? It's simplicity itself. You see, you point it at what you want to die, and you pull the little trigger here, and a little bullet comes outta here, and the little bullet hits you right there! And you know what? You don't look like Creator/AvaGardner no more."''
5-->-- '''The Rapist''', ''Film/PlanetTerror''
6
7''All gun-related tropes go here.''
8
9Naturally, the JustForFun/SwordCounterpart for this index is SwordTropes.
10----
11!!Tropes:
12[floatboxright:
13'''Main topic:'''
14+ {{UsefulNotes/Firearms}}
15]
16[[index]]
17[floatboxright:
18'''Categories:'''
19+ GunsDoNotWorkThatWay
20+ IndexAtGunpoint
21+ SniperIndex
22]
23* TwentyOneGunSalute: 21-gun or three-volley salutes performed by military members to mark special occasions.
24* AbnormalAmmo: Guns fire a projectile other than bullets.
25* AccidentalAimingSkills: Blind firing that bullseyes.
26* AKA47: A [[BlandNameProduct Bland Name Firearm]].
27* AlmostLethalWeapons: A reliable gun that can rip through {{Mooks}} but snags on PlotArmor.
28* AmmunitionBackpack: An AwesomeBackpack packed to the back with ammo.
29* AmmunitionConservation: Limiting the expenditure of ammunition.
30* AntiAir: Ground assault built to bring aerial assault to the ground.
31* ArbitraryGunPower: Firearms doing different damage than they would in real life for the sake of balance.
32* ArmCannon: An arm-mounted gun.
33* ArmedAltruism: A character giving their sole weapon to someone they want safe in immediate combat.
34* ArmorPiercingAttack: A projectile hole-punches its way through armor.
35* ArtisticLicenseGunSafety
36* ATeamFiring: Nobody gets hit by bullets, no matter how much gunfire is exchanged.
37* AteHisGun: Someone DrivenToSuicide kills themself by aiming into the roof of their mouth.
38* AutomaticCrossbows: Crossbows that have a built-in quiver and self-loading mechanism.
39* BackwardsFiringGun: A gun doesn't discharge out its barrel but instead from the back of its chamber.
40* BadassBandolier: Bandoliers are straps that go across one's chest/waist and hold ammunition for when it's needed quickly. They also look really, really cool, and are a sure sign of a character's badassery.
41* BaitAndSwitchGunshot: You hear the gun of a third person offscreen before the second on-screen person shoots the first.
42* BallCannon: A machine designed to pitch balls in a sport, sometimes just for training.
43* BallisticBone: A gun that shoots bones.
44* BallisticDiscount: Stealing a weapon by using it to kill the seller.
45* BangBangBang: You'd be surprised how loud a little handgun can be.
46* BangFlagGun: A novelty gun that fires a flag reading "BANG!" rather than bullets.
47* {{BFG}}: A huge-ass gun.
48* BizarreAndImprobableBallistics: When bullets disobey the laws of physics.
49* BlastOut: A MexicanStandoff goes to hell and everyone starts blasting.
50* BlastingItOutOfTheirHands: A sharpshooter disarms a weapon, HandyRemoteControl, or a MacGuffin by shooting the object or the holder's fingers.
51* BleedEmAndWeep: Breaking down in tears after shooting someone dead.
52* BlingBlingBang: A weapon which also serves as jewelry.
53* BlofeldPloy: Threatens to kill someone, only to kill someone else.
54* BlownAcrossTheRoom: A handheld ballistic weapon with such strength that the bullet knocks the target away a sizeable distance.
55* BookSafe: A hollowed out book used to hide objects, in some cases a gun.
56* BoomHeadshot: Killing someone by shooting them in the head.
57* BottomlessMagazines: No time is spent resupplying mags and the bullets just keep coming.
58* BriefcaseBlaster: A gun concealed inside or [[ShoePhone in the shape]] of a briefcase.
59* BulletCatch: In a split-second of opportunity, a bullet is caught in the air by hand, between someone's teeth, or by MindOverMatter.
60* BulletDancing: Someone is forced into a crude dance to the gunfire around their feet,
61* BulletDodgesYou: Bullets change from their fatal trajectory toward their target.
62* BulletHell: When dodging bullets in a video game might as well be dodging rain.
63* BulletholeDoor: Perforating a new doorway using gunfire.
64* BulletHolesAndRevelations: A GunStruggle goes awry, and the camera pans to show the loser.
65* BulletHoleSpelling: Drawing and writing using gunfire.
66* BulletproofHumanShield: Not just shooting a HumanShield, but ShootingSuperman.
67* BulletproofVest: Clothing that grants resistance against gunfire.
68* BulletSeed: Spitting out fruit seeds in rapid succession like a living machine gun.
69* BulletSparks: Any bullets spark against any surface they ricochet off or embed into.
70* CarChaseShootOut: A ChaseScene on the road with gunfire.
71* CartridgesInFlight: Fired bullets are still in their casing.
72* ChainsawGripBFG: An [[{{BFG}} oversized man-portable gun]] is wielded using a top-mounted foregrip and buttstock-mounted rear grip.
73* ClickHello: A person announces his presence with the audible click of his gun's hammer.
74* CoinTargetingTrickshot: A gunman demonstrates his skill by shooting an airborne coin.
75* ColdSniper: A marksman who is both physically and [[TheStoic psychologically]] distant.
76* CollateralDamage: A shooter hits an innocent bystander by accident.
77* ComboRifle: Multiple guns that can combine into one.
78* ConcealmentEqualsCover: When any wall or furniture is capable of stopping bullets dead in their tracks.
79* ConMenHateGuns: Con men aren't thuggish enough to use guns.
80* ConvenientMisfire: The gunman has everything how they want it... except their gun's warranty.
81* CountingBullets: A character counts the number of bullets fired from a weapon.
82* CoupDeGrace: The final killing shot.
83* DarkenedBuildingShootout: An indoor gunfight with the lights off.
84* DeadMansTriggerFinger: A person armed with a gun involuntarily fires after getting killed.
85* DefensiveFailure: A coward holds no leverage with their gun.
86* DepletedPhlebotinumShells: Specialized ammunition made from {{Kryptonite Factor}}s.
87* DesignatedBullet: A bullet is reserved for a certain target.
88* DisappearingBullets: The bullet makes an exit wound, but, somehow, it magically disappears after making it.
89* DisarmDisassembleDestroy: The gun is quickly stolen and broken so [[NeverBringAKnifeToAFistFight No One Brought A Gun to the Fist Fight]].
90* DistractAndDisarm: While held at gunpoint, a character or their ally distracts the gunman and disarms them.
91* DodgeTheBullet: The ActionHero perceives an oncoming bullet and moves out of the way.
92* DoesntLikeGuns: A moral-guided character, due to ethical issues or self-imposed challenges, abstains from using firearms.
93* DoNotDropYourWeapon: Characters refuse to lose a grip on their weapon until they die.
94* DoNotRunWithAGun: A character is physically incapable to RunAndGun simultaneously.
95* DoubleTap: You make sure the presumed dead is indeed dead with another shot.
96* DramaticAmmoDepletion: Ammo runs out right at the most dramatic moment.
97* DramaticGunCock: The cock of a gun is a call for action.
98* EdibleAmmunition: A gun that shoots food.
99* EveryBulletIsATracer: All gunshots leave a comet trail.
100* EveryoneIsArmed: Possession of weapons is ubiquitous.
101* ExactlyWhatIAimedAt: The gunman seemingly misses their target, but takes out another target.
102* FacklerScaleOfFPSRealism
103* FantasticFirearms: It goes "chik-chik-BOOM!" like a gun, you point-and-click on enemies to make them die like a gun, but there's no gunpowder, so it's technically not a gun.
104* FantasyGunControl: Fantasy without firearms of any description.
105* FastestGunInTheWest: The quickest QuickDraw.
106* FingerFirearms: A FingerGun concealing a real ballistics mechanism.
107* FingerGun: A gesture where the thumb and forefinger (and sometimes middle finger too) are arranged to emulate the shape of a pistol.
108* FingerInABarrel: Jamming a finger in a gun barrel to turn a deadly blast into to dulled bunk.
109* FirearmsAreCowardly: Firearms are trademarks of the weak, the cowardly, and the dishonorable.
110* FireBreathingWeapon: A ranged weapon whose projectiles are pyrotechnic instead of kinetic.
111* FirearmsAreRevolutionary: The introduction of firearms changes a setting dramatically.
112* FiringInTheAirALot: A happy gunman regularly uses a makeshift party cannon.
113* FiringOneHanded: A traditionally two-handed weapon is shown firing successfully with just one hand, without any recoil-related problem most of the time.
114* FiveRoundsRapid: The military uses rifles instead of heavier weapons on the MonsterOfTheWeek.
115* FlamethrowerBackfire: A flamethrower's AchillesHeel is its [[ShootTheFuelTank fuel tank]].
116* FlareGun: An emergency tool that can serve as a ranged weapon whose projectiles are kinetic ''and pyrotechnic!''
117* FreezeRay: A ranged weapon whose projectiles are cyrotechnic instead of kinetic.
118* FriendlySniper: An upbeat, outgoing and sociable sniper. Who will likely also shoot you in the face.
119* ForcedFriendlyFire: A {{Mook|s}} is bent into a position where he fires upon his fellow Mooks.
120* GanglandDriveBy: Assassination via shooting a target from a moving vehicle.
121* GangstaStyle: Holding your gun sideways is cool.
122* GatlingGood: Rotary cannons are always cooler than their single-barreled counterparts.
123* GirlsWithGuns: Works where lead protagonists are [[ExactlyWhatItSaysOnTheTin females with firearms]].
124* GoodGunsBadGuns: Certain guns tend to get used exclusively by either heroes or villains.
125* GrapplingHookPistol: A pistol that fires a connected grappling hook.
126* TheGreatBritishCopperCapture: British law enforcement has to deal with criminals who more likely have guns than they do.
127* GrenadeLauncher: [[CaptainObvious A gun that fires a grenade]].
128* GunAccessories: Functional and/or aesthetic attachments to a gun.
129* JustForFun/GunCounterpart
130* TheGunfighterWannabe: A character aspiring to become TheGunslinger, good or bad.
131* GunFu: Gun play with acrobatics/martial arts.
132* GunKata: Gun play with ''kata'' poses.
133* GunNut: An aficionado of firearms.
134* GunpointBanter: Characters decide to have a chat instead of firing their weapons at each other.
135* GunPorn: {{Fanservice}} for [[GunNut Gun Nuts]].
136* GunsAkimbo: Character is armed with a gun in each hand.
137* GunsAreWorthless: Guns aren't as good as in real life because the writer says so.
138* GunsFiringUnderwater: Projectile weapons, regardless of amphibious design, operate reliably in a liquid atmosphere.
139* GunsInChurch: Carrying weapons in a ''strictly'' no-weapons zone.
140* TheGunslinger: A character that is a gun-toting {{badass}}.
141* GunStripping: Taking apart a weapon and putting it back together again.
142* GunStruggle: Two characters fighting over control of one gun.
143* GunsVsSwords: The dichotomy between modern ranged weapons and traditional bladed weapons.
144* GunTwirling: Spinning a gun by the trigger around your finger.
145* HandCannon: A really large handgun.
146* {{Handguns}}: Small guns with a relatively short barrels, designed to be held and operated with a single hand.
147* HarpoonGun: A specialized [[GunsFiringUnderwater amphibious]] gun that fires a spear.
148* HelmetMountedSight: A helmet with a HeadsUpDisplay for aiming.
149* {{Hitscan}}: A simplification of gun physics where the gun instantly hits anything its pointing at the moment the trigger is pulled. Common in video games.
150* HollywoodSilencer: Silencers completely silence a gun and are readily available with it.
151* HumanShield: Forcibly using someone as a shield to get others to not shoot at you.
152* ICallItVera: Naming your weapons.
153* IJustShotMarvinInTheFace: A case of [[RecklessGunUsage negligent gun handling]] actually getting someone shot.
154* IKEAWeaponry: Build your weapon when it's needed.
155* ImmuneToBullets: They are literally bulletproof and can't just be shot by using standard ammo.
156* ImperialStormtrooperMarksmanshipAcademy: The enemy soldiers keep firing at their target, but always miss.
157* ImprobableAimingSkills: The shooter is skilled enough to not miss any target they aim at.
158* ImproperlyPlacedFirearms: Guns that do not fit the setting or how they are used in a work.
159* ImprovisedScattershot: One round of ammunition splits into two or more to hit more enemies, despite not being designed to do so.
160* InstantDeathBullet: One bullet is enough to kill someone.
161* InstantMarksmanJustSqueezeTrigger: Mastering guns is as easy as riding a bike.
162* ItWorksBetterWithBullets: Getting a hold of your opponent's gun... only to find it isn't loaded.
163* IWillFightSomeMoreForever: Surrendering would be a bad idea, so keep shooting even if it doesn't work.
164* JugglingLoadedGuns: Mishandling of guns PlayedForLaughs.
165* KindaBusyHere: If "busy" means "in the middle of a gunfight."
166* KineticWeaponsAreJustBetter: In the future, we'll still use old-school ballistics instead of {{Energy Weapon}}s.
167* LaserSight: A little laser pointer mounted to a firearm. Allows a marksman to accurately point a weapon in the dark.
168* LastBreathBullet: The dying villain had enough life left in them to fire off one last shot.
169* LawOfInverseRecoil: Newton's third law is shown totally backwards, small firearms in have no recoil, yet rocket and grenade launchers have some to spare.
170* LeadTheTarget: Aim at where the target will be, not where it is.
171* LeapAndFire: Jumping in the air and firing a lot (usually in slow motion).
172* LeaveBehindAPistol: Giving the option of suicide before dishonor or a painful death.
173* TheLethalConnotationOfGunsAndOthers: Bullets cause lethal wounds, other [[SetSwordsToStun weapons don't]].
174* LightningGun: A ranged weapon whose projectiles are electric instead of kinetic.
175* LittleUselessGun: Small calibers will never get the job done. (Well, [[PintSizedPowerhouse almost never]].)
176* LockAndLoad: Going through a proper-use routine to show that character does know how to use a gun.
177* LockAndLoadMontage: A montage showing the characters equipping and readying their weapons for some action.
178* LongRangeFighter: Specifically gunwielders who are great at dealing with things from a distance and useless up close.
179* MarkedBullet: A DesignatedBullet is engraved with the name of its intended target or a related phrase.
180* MexicanStandOff: Everyone has their weapons drawn. If anyone uses their weapon, everyone dies.
181* MissingBackblast: Rocket-propelled projectiles don't damage anything behind them when launched.
182* MoeGreeneSpecial: A character is [[EyeScream shot in the eye.]]
183* MoreDakka: If all else fails, just keep shooting the hell out of everything you see.
184* MultipleGunshotDeath: Someone is shot with several rounds before their body can fall.
185* MurphysBullet: Stray bullets will always hit someone important.
186* TheMusketeer: A character wields both a firearm and a melee weapon, but not at the same time. Contrast SwordAndGun.
187* NailEm: Nail guns used as ranged weapons, whether it is just the power tool or one designed to be a weapon.
188* NetGun: A gun that fires a net that unravels in the air and ensnares the target.
189* NeverBringAKnifeToAGunFight: A close-range fighter is mismatched when they go up against a long-range fighter.
190* NoRangeLikePointBlankRange: Accuracy or leverage is increased by removing the distance between the target and the barrel.
191* NoScope: Taking a long-range shot without a long-range sight.
192* NoisyGuns: Guns always have to click and cock even when not being fired.
193* NothingUpMySleeve: A firearm is stored up someone's sleeve.
194* NotSoFakePropWeapon: Includes swapping blanks for live rounds.
195* NotWithTheSafetyOnYouWont: A gun threat is useless because the safety is on.
196* OneBulletAtATime: Some video games have a reload rate tied to the number of its bullets that are still on the screen.
197* OneBulletClips: Magazines and clips aren't counted separately in a video game's ammo pool; only the rounds themselves are.
198* OneBulletLeft: The last bullet will always hit its target.
199* OneHandedShotgunPump: A one-handed DramaticGunCock with a two-handed rifle.
200* OnlyAFleshWound: A character is unrealistically functional after being severely injured (i.e., shot by a gun).
201* OnlyALighter: A cigarette lighter designed to look like something else, commonly a firearm.
202* {{Overheating}}: A mechanical tool, such as a firearm, will overheat if used continuously for too long, and the user have to wait for it to cool down before it can be used again.
203* PaintballEpisode: An episode's plot is based on a paintball match (or something similar).
204* PantsPositiveSafety: A firearm is stored directly inside one's trousers.
205* ParryingBullets: Parrying fired ammunition with melee weapons.
206* PerfectReloadCommand: An ActionCommand to reload weapons quicker than normal.
207* PhallicWeapon: Guns are a weapon frequently interpreted as a penis metaphor.
208* PillowPistol: A pillow is used to hide a pistol.
209* PillowSilencer: A pillow is used to hide ''the sound of'' a pistol.
210* PistolWhipping: A gun is used as a blunt melee weapon.
211* PocketProtector: The contents of someone's pocket shields them from a potentially fatal wound.
212* PrettyLittleHeadshots: A headshot leaves a bullet-shaped hole in the victim's head, and nothing more.
213* PunchPackingPistol: Handguns doing more damage than they should for the sake of balance.
214* PuppetGun: A gun used for aiming a much bigger weapon.
215* PutDownYourGunAndStepAway: The villain tells the hero to get rid of their weapon, or else.
216* QuickDraw: DuelToTheDeath in which the one drawing his gun the fastest and shooting first usually wins.
217* RayGun: A gun that shoots light, rays, waves, or something similar.
218* RecklessGunUsage: A character unfamiliar with gun safety does something unsafe with a firearm.
219* RecoilBoost: Propulsion-based travel by getting yourself RecoiledAcrossTheRoom.
220* RecoiledAcrossTheRoom: A ballistic weapon with such strength that the recoil knocks the wielder back a sizeable distance.
221* RecursiveAmmo: A gun that shoots bullets that also shoot bullets.
222* RedshirtArmy
223* ReliablyUnreliableGuns: All guns are subject to malfunction at the worst times; you can rely on them being unreliable.
224* RemonstratingWithAGun: A misconception is made about a character who's holding a gun, so the character [[NotHelpingYourCase tries to clarify things while]] [[RecklessGunUsage using the gun as a prop.]]
225* RemovableTurretGun: Removing the gun from its turret.
226* ReturnToShooter: Gunfire is redirected to the gunman.
227* RevolversAreForAmateurs: A novice with a gun has a revolver as their weapon.
228* RevolversAreJustBetter: A tried and true revolver proves more effective than other guns.
229* RevolverCylinderSpin: The cylindrical bullet chamber of a revolver is spun to loose [[RussianRoulette the playing bullet]] or just to [[RuleOfCool look cool]].
230* RiddledAndRattled: Someone dies by getting pumped full of lead.
231* RightHandedLeftHandedGuns: Guns in first-person shooters are horizontally mirrored compared to real life equivalents so the bullet casing will be ejected on-screen.
232* RunAndGun: A video game where the objective is to run around and shoot at everything in your way.
233* RussianRoulette: A game where the objective is to take turns shooting oneself with a gun that only has one bullet until someone has the misfortune of getting hit by the single bullet.
234* SawedOffShotgun: A shotgun with a shortened barrel for better handling, concealment, and/or because it [[RuleOfCool looks cool]].
235* ScaramangaSpecial: An assembled weapon whose parts can be disguised as other things.
236* ScopeSnipe: A sniper kills another sniper with a round through the other's scope.
237* SecondaryFire: A gun has a second mode of fire.
238* SecretStabWound: For some reason, a character hides the fact that they've received a serious blow.
239* SelectiveHistoricalArmoury: Weapons that should be abundant in the setting that are conspicuous by their absence.
240* SenselessViolins: Hiding guns in violin cases.
241* SentryGun: An automatic gun turret.
242* ShootEverythingThatMoves: Someone has no trigger discipline, either [[TriggerHappy naturally]] or they've been ordered to.
243* ShootHimHeHasAWallet: Someone gets shot because they were holding a mundane object that was mistaken for a weapon.
244* ShootingAtYourOwnProjectiles: Mid-air collision between your own bullets.
245* ShootingGallery
246* ShootingLessonsFromYourParents: A character is or was taught how to shoot by a parent or Parental Substitute.
247* ShootingSuperman: You try to shoot at the super-powered being even though bullets clearly have no effect on them.
248* ShootingTheSwarm: You try to shoot at the targets that outnumber your ammunition.
249* ShootOutTheLock: Surpassing a lock by breaking it with gunfire.
250* ShootTheBullet: Mid-air collision between bullets.
251* ShootTheFuelTank: Fuel tanks exploding (often unrealistically) when getting shot at.
252* ShootTheHostage: The HumanShield is deliberately shot.
253* ShootTheHostageTaker: Simply shooting a hostage taker to save the hostage.
254* ShootTheMessenger: Hurting someone for giving you bad news.
255* ShootTheRope: You have to shoot the rope to save someone or release something.
256* ShootTheTelevision: Destroying a television by shooting at its screen.
257* ShootYourMate: A [[FakeDefector hero under disguise]] is tasked with killing his captive friend.
258* ShortRangeLongRangeWeapon: Weapons that are normally suited for fighting at a range are best used up close.
259* ShortRangeShotgun: Fiction exaggerates the shotgun's capability for [[InstantDeathRadius short-range annihilation]] and [[ScratchDamage long-range ineffectiveness]].
260* ShotAtDawn: Death by firing squad.
261* ShotInTheAss: A character takes a bullet in the butt.
262* ShotgunsAreJustBetter: Very useful shotguns.
263* ShotgunWedding: A man is forced to marry a woman because he got her pregnant. May have the woman's father aiming a gun at the man to deter him from running off.
264* ShoutingShooter: A character yells a lot while firing a weapon.
265* ShowdownAtHighNoon: An epic gunslinger showdown at the exact middle of the day, western style.
266* ShrinkRay: A ray gun that shrinks stuff.
267* ShutUpGunshot: Firing into the air to stop the noisy commotion.
268* SightedGunsAreLowTech: Futuristic weapons lack any obvious means to be aimed.
269* SilverBullet: Silver ammunition as a SupernaturalRepellent.
270* SlowerThanASpeedingBullet: Running away from getting shot by [[OneDimensionalThinking moving towards where the barrel is pointing]].
271* SmallGirlBigGun: A bitty babe with a BFG. A little lassie with a large Lewis. A wiry waif with a weighty W85... I told you I got a lot of material to work with.
272* SmartGun: A firearm with the technological utility of a computer.
273* SmokingBarrelBlowout: Blowing the smoke off the barrel after a gunshot.
274* SniperPistol: Handguns exceeding their expected range.
275* SniperRifle: A weapon or gun that kills from far, far away for stealthy aiming.
276* SniperScopeGlint: A sniper's scope refracts a glint of light, giving away their position.
277* SpareAMessenger: An individual or group is not shot after a battle because it's part of their attacker's plan.
278* SpentShellsShower: The displaying of all bullet casings getting emitted out of a gun.
279* SpontaneousSkeetShooting: Someone tests their shooting skills using nearby objects.
280* SpreadShot: You shoot a wide spread of shots, allowing you to cover a wider area of {{Mooks}}. May be obtained via PowerUp.
281* StagedShooting: A character is apparently shot or executed, but the entire shooting was staged.
282* StandardFPSGuns: Common FirstPersonShooter weapons.
283* StickEmUp: Someone held at gunpoint (or believes they are) is ordered to hold their hands in the air.
284* StopOrIShootMyself: A HostageSituation where the hostage taker and the hostage are one and the same.
285* StopOrIWillShoot: An ultimatum to stop or be shot at.
286* SuicideByCop: Provoking someone into killing you.
287* SuperheroPackingHeat: A superhero uses a gun.
288* SwissArmyGun: One big multipurpose gun full of a bunch of little specialized ones.
289* SwordAndGun: A character wields both a firearm and a melee weapon at the same time. Contrast TheMusketeer.
290* TakingTheBullet: Becoming a HumanShield for someone of your own volition.
291* TechnicalPacifist: A character who is fine with using violence so long as it's non-lethal, or will only commit lethal violence as an absolute last resort.
292* TeleportGun: A ranged weapon whose projectiles are transportative instead of kinetic.
293* TenPacesAndTurn: An honor rule in a DuelToTheDeath where the two combatants walk a set distance from each other before they QuickDraw. [[DeadlyEuphemism Cheating]] may occur behind turned backs.
294* ThisBananaIsArmed: A seemingly harmless pretend weapon that actually works as a real one.
295* ThrowawayGuns: Instead of reloading, a character just uses a new gun.
296* ThrowingYourGunAtTheEnemy: A character throws their gun when its's out of ammo or the target is ImmuneToBullets.
297* TisOnlyABulletInTheBrain: Someone survives being shot in the head.
298* TrenchCoatWarfare: A BadassLongcoat is worn to a gunfight.
299* TrickBullet: A bullet serves a purpose besides just hitting its target.
300* TriggerHappy: Someone who's always looking for an excuse to pump some lead.
301* TwoShotsFromBehindTheBar: TheBartender keeps a 12-gauge under the counter.
302* UniversalAmmunition: Ammo that works regardless of using it for a pistol or a flamethrower.
303* UnorthodoxHolstering: CoolButInefficient ways of holstering or unholstering guns.
304* UnorthodoxReload: CoolButInefficient ways of reloading guns.
305* VeryHighVelocityRounds: Your projectiles are unaffected by BulletTime.
306* VictoriasSecretCompartment: A firearm is stored in womanly cleavage.
307* VideoGameFlamethrowersSuck: Virtual flamethrowers are much less effective than their real-life counterparts.
308* WallOfWeapons: A huge stockpile of firearms racked on a wall.
309* WaterGunsAndBalloons: A child-friendly ranged weapon whose projectiles are liquid, with matching "grenades."
310* WeakTurretGun: A {{Mook|s}} that is a turret gun.
311* WeaponRunningTime: A projectile's time to hit its target is long enough for things to happen.
312* WeaponStomp: A battle ends by one battler's weapon getting pinned underfoot by the other, sometimes crushing it.
313* WeHaveToGetTheBulletOut: In reality, removing the bullet from a wound is one of the worst things you could do. In fiction? Get it out! Get it out!
314* WeldTheLock: Welding a door shut by (in this case) deforming the frame or hinges with bullet holes.
315* WheresMyGun: TheGunslinger feels for their gun which happens to have been misplaced.
316* WilliamTelling: Shooting an apple or some other item off another character's head, to show off one's ImprobableAimingSkills.
317* YoungGun: A gun-toting kid.
318* YouAlwaysHearTheBullet: You can always hear a gun firing before the bullet hits anything.
319* YouTalkinToMe: A new gunowner roleplays being a tough guy [[MirrorMonologue into the mirror]].
320* YouWouldntShootMe: At gunpoint, a character mocks their attacker by telling them that they don't have it in them to kill them.
321[[/index]]
322

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